MSBuild script that errors on unknown property - msbuild

We've a master build script that is used to build our source code. It has a finite set of expected properties which may be passed into it - Defaults are used for properties that aren't passed in.
Is there a way to display an error when an unexpected property is passed to this script? I'm not sure how to iterate the properties which I'd think would be a necessary function.

It is possible to retrieve all defined / evaluated properties of the current msbuild process using a custom task. See this SO question and answers for reference: How to access the MSBuild 's properties list when coding a custom task?

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Dynamic project-wide variable in Emacs

I'd like to have a project-wide variable which I can change during looking at that project. In other words, I'd like to get it affected whenever opening a file. Yes, I know .dir-locals.el exist in Emacs world. But I think it would be reset to the value set in .dir-locals.el whenever opening a file under that project.
Could I get some hints from you, please?
For this kind of thing you might want to use a function instead of a variable (directly). Specifically, use a getter and setter function.
All of your project code can invoke the getter function to get the value (which can be cached in a variable). And all of your code can invoke the setter function to change the value (which, again, can be cached in a variable).
These functions can be visible globally to your project. The cache variable would be accessed only by the getter and setter functions.
But as for code everywhere in your project being informed when the value gets updated and do what's appropriate with the new value whenever that happens, see #Phil's comment about the use of a variable - the same considerations apply.
You can have a hook in the setter function (or advise it), so that it does something additional (e.g. informs interested/subscribed code) whenever it updates the value.
For a variable you can do something similar using, as #Phils said in a comment, using add-variable-watcher.
For a user-option variable you can do something similar using :set and :get functions in the defcustom. (But those take effect only if changes are made using appropriate Customize functions or the Customize UI.)
You can eval in the dir-locals.el So, if you have a variable my-var that you want to be able to change with setq you could do something like
((nil . ((eval . (or (boundp 'my-var) (setq my-var 'default))))))
There are warnings about using eval in a dir-local though, since any code could be run there.

Use data in plugin outside the SCIPsolve call

I would like to share data between a plugin and my main function (this is, use it outside the call to the SCIPsolve function). For example, a branching rule sets a certain int variable to 1 and then, after the optimization is done I can go and check wether the variable was changes or not.
I thought I could accomplish this by using the plugin data (e.g. SCIP_BranchruleData) but it can't be accessed from outside the plugin's source file.
How can I do it?
I will appreciate any help.
Rodolfo
An easy solution is to add a getter function to the branchrule which you implement in branch_xyc.c and prototype in branch_xyz.h. Then your code needs to include the header file and you can access the fields in the branchdata.
See also the documentation of branch_allfullstrong.cpp where an external function is defined and you can see how to get the branchdata and branchrule when passing just a SCIP pointer.

Different type of properties in Gradle?

What are the different type of properties in Gradle and what it is the difference of using them.
From what I know there are : system properties, environment properties and ONLY properties( extra properties ) declared with -D, -P and with ext. But if there are more types and when is good to use all of them.
Please give examples.
System properties and project properties are used to pass arguments from the command line. They are very similar, and it doesn't really matter which one you use. (The former is a Java feature, the latter a Gradle feature.) Extra properties are used for extending the build model. In other words, you can add new properties to existing objects, and other build scripts will be able to see them.
The Gradle User Guide has more information on these concepts.

How to fire our aspects conditionally in PostSharp 2.0

We are in the progress of introducing PostSharp in one of our projects. It's been working great so far! There is one thing though that we haven't managed to solve: how to fire an advice conditionally.
Details:
- we have an attribute StopWatchAttribute which makes it possible to record the time needed to run methods
- this attribute accepts an enumeration "LoggingLevel" which is set in the config file with values like 0, 1, 2 etc
- this parameter is read in a base class called BaseService during runtime: new BaseService().CurrentLoggingSettings
- we tried to set up the attribute constructor like StopWatchAttribute(new BaseService().CurrentLoggingLevel) but we get a compile error: an attribute argument must be a constant expression, typeof expression or array creation expression of an attribute parameter type.
--> summary: we would like the advice to be called conditionally and the condition depends on the parameter in the constructor of the attribute.
Is this possible to do?
Thanks for your help,
Andras
You cannot give variables to attributes, PostSharp or not. Since you're already reading the values from the config, just set your aspect to do the same on the Initialize() method. Override it in the aspect class and then save the value to a local field. You can use that field throughout the aspect. This compiles the value into the aspect essentially hard coding it.
Or, you can pull the value from the config from your advice method (OnMethodStart, etc) so that you can change it in the config at runtime. This is a more 'flexible' way to do it as it doesn't hard code anything.
Remember, your variables are being set at Runtime. PostSharp is a post-compile framework which means it does it's work long before your variables are even known to JIT.

Using module-wide variables in Powershell 2.0

I've written a module to work with IBMs ClearCase through Powershell. At first it just contained a couple of often used functions, but now I'm expanding it. Most of the commands have to use a ClearTool object ($ct = new-object ClearCase.ClearTool), but I'd rather not have to recreate that object in every function call as it's a bit of overhead.
I also create a ClearCase view in many of these functions, but I can simply check for existence of the view and decide not to recreate it.
My question is, what's the best pattern for this? I can have a "create ct object" function and put the onus on the calling code to maintain it, but I don't think I like that method. Is it possible to have a module-wide variable for the ClearTool object and have Powershell check to see if it's filled before trying to recreate it each time?
Thanks!
In the end I created a couple of module-wide variables. I could hide them if necessary, although I haven't explicitly done that yet. I have a single function to create a view which must be called before doing any actual work and included in that is code to create the ClearTool object. I also have code to set the module-wide variables with the correct ClearTool object for use in other functions and the name of the view.
In the code of each of the functions if the ClearTool object ($ct) has not yet been set, they return an error condition.