Delegation and retrieving info on IOS - objective-c

I'm trying to get heading info from CLLocationManager but it's not getting called. I did everything as the documentation says, but something is very wrong.
I'm using locationManager delegating into my app delegate.
Here is the method to retrieve heading messages:
- (void) locationManager:(CLLocationManager *)manager didUpdateHeading:(CLHeading *)newHeading
{
NSLog(#"%#", newHeading);
}
Here is the part from main()
locationManager = [[CLLocationManager alloc] init];
[locationManager setDelegate:self];
[locationManager startUpdatingHeading];
But nothing happens! With debugging, NSLog is never getting called.
When I do same with [locationManager startUpdatingLocation] everything works fine, shows the location info, using another method (very same looking but using
- (void) locationManager:(CLLocationManager *) manager
didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
but I need heading info here.

Found the deal.
Code is perfectly fine, the issue is in Iphone simulator.
Somehow it is providing location info just fine, but heading info is not provided thus the message is never sent.
Talk about weird things, apple.

Related

Ipad Air not recognising iBeacon

I've downloaded app for configuring beacons that I bought from Accent systems. It recognises beacon that is transmitting and I can easily configure it. I've used uuidgen tool to make some UUID for beacon and set it up in application. Let's say that this generated UUID is "XXX-XXX" (I know that it's longer and that it's HEX value). So, how it's set in my beacon is following:
UUID: XXX-XXX
Major : 1111
Minor : 0001
That same UUID I used in my code. I've set my View Controller to CLLocationManagerDelegate and in viewDidLoad method I have following code:
NSUUID *myUUID = [[NSUUID alloc] initWithUUIDString:#"XXX-XXX"];
CLBeaconRegion *region = [[CLBeaconRegion alloc] initWithProximityUUID:myUUID
identifier:#"Company"];
CLLocationManager *locManager = [[CLLocationManager alloc] init];
[locManager setDelegate:self];
[locManager startRangingBeaconsInRegion:region];
I've also set following methods in that view controller, but they never get called:
- (void)locationManager:(CLLocationManager *)manager didEnterRegion:(CLRegion *)region
- (void)locationManager:(CLLocationManager *)manager didRangeBeacons:(NSArray *)beacons
inRegion:(CLBeaconRegion *)region
I'm testing this on Ipad Air and bluetooth is ON.
Why do that never get called? What am I doing wrong?
You need to ask for location permission in iOS 8, and also added a the usage description string in your plist file.
Check out this answer for more detail: https://stackoverflow.com/a/24063578/361247

iOS7 Core Location not updating

I have a very simple app example that initialises and updates the users location.. On device it successfully throws another callback location every second or so however on device (iPhone running iOS7) is calls the method once and then mysteriously stops...
//Setup Location Manager in ViewDidLoad
locationManager = [[CLLocationManager alloc] init];
[locationManager setDistanceFilter:kCLDistanceFilterNone];
[locationManager setDesiredAccuracy:kCLLocationAccuracyBest];
[locationManager setDelegate:self];
[locationManager startUpdatingLocation];
-(void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error
{
NSLog(#"location services not turned on");
}
-(void)locationManager:(CLLocationManager *)manager didUpdateLocations:(NSArray *)locations
{
NSLog(#"loactions %#", locations);
}
-(void)locationManager:(CLLocationManager *)manager
didUpdateToLocation:(CLLocation *)newLocation
fromLocation:(CLLocation *)oldLocation
{
NSLog(#"new location %f, and old %f", newLocation.coordinate.latitude, newLocation.coordinate.longitude);
}
In iOS6 this app worked perfectly and continuously updated the devices location... What has changed since iOS7?
There are a few things here:
1- I don't see anywhere the property: pausesLocationUpdatesAutomatically. The default for this property is Yes. This means that depending on your activityType (see #2) below, the GPS will pause updates and this could be the reason you are not getting updates. The algorithm is a black box that only Apple knows and maybe it somehow changed between iOS6 and iOS7. Setting pausesLocationUpdatesAutomatically to NO can impact the battery.
2- You should set your activityType depending on your application. The default is CLActivityTypeOther which I am not sure how it impact the GPS algorithm and #1 above. So in order to test your app initially, I would set the activityType appropriately and change pausesLocationUpdatesAutomatically to No. In my test, I would get an update about every second consistently (I tested it overnight).
3- Location updates testing requires movement. In order to get better results, I would use the activityType you set, for testing. In other words, if activityType is CLActivityTypeFitness, I would walk around to test it, etc..
4- locationManager didUpdateToLocation fromLocation is deprecated in iOS7. In addition if locationManager didUpdateLocations is implemented, the former will not be called. So in your case above, locationManager didUpdateToLocation fromLocation is not being called.
5- There is no real battery usage difference between kCLLocationAccuracyBestForNavigation and kCLLocationAccuracyBest. On the other hand, kCLLocationAccuracyBestForNavigation uses top speed GPS and in addition combines it with accelerometer data.
So I would start with setting activityType, setting pausesLocationUpdatesAutomatically to NO and changing desiredAccuracy to kCLLocationAccuracyBestForNavigation. Once you are getting continuous updates, then I would set pausesLocationUpdatesAutomatically to Yes and try to work the code to achieve the same app usability.
Hope this helps

CLLocationManager updates only on Simulator Not on Devices

Here we have to update the current location by using the location manager,and its correctly updating on simulator but its not updating on device only 4 or 5 times only repeated.why the location is not updated frequently kindly hep me to solve this problem
Here i used code is showed below
CLLocationManager *locationManager = [[CLLocationManager alloc] init];
locationManager.delegate = self;
locationManager.distanceFilter = kCLDistanceFilterNone;
locationManager.desiredAccuracy = kCLLocationAccuracyBestForNavigation;
[locationManager startUpdatingLocation];
Delegate Method:
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation: (CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{
NSLog(#"newLocation: %#",newLocation);
}
This is the delegate method is calling four or five times.
If you are using location accuracy as 'kCLLocationAccuracyBestForNavigation', your device should remain plugged in.
Better you set it as 'kCLLocationAccuracyBest'. Also move to significant distance to hit the delegate. initially it will hit 4-5 times to locate you. Once your location is identified, it will call the delegate when there will be change in your location.
So, in delegate write something in file stored in documents directory in append mode. log the lat/long and Time details into it. Now move for some distance.
Join the mobile and get the file from documents directory. It must have logg the required details.
Here i solved this problem using this delegate method
- (void)locationManager:(CLLocationManager *)manager
didUpdateLocations:(NSArray *)locations{
}

ios CLLocationManager won't get location second time

I have a getLocation method that initializes my CLLocationManager and calls startUpdatingLocation. After I get the user's location, I call stopUpdatingLocation.
Later, when the user presses refresh, I call a method reloadData which calls getLocation so I can get the user's latest location. However, this never calls the locationManager:didUpdateToLocation:fromLocation
method.. so I never get the user's latest location. What could be the issue?
-(void) getLocation {
self.locationManager = [[CLLocationManager alloc] init];
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest;
self.locationManager.delegate = self;
[self.locationManager startUpdatingLocation];
}
- (void) locationManager: (CLLocationManager *)manager
didUpdateToLocation: (CLLocation *)newLocation
fromLocation:(CLLocation *)oldLocation
{
if (oldLocation!= nil) { // make sure to wait until second latlong value
[self setLatitude:newLocation.coordinate.latitude];
[self setLongitude: newLocation.coordinate.longitude];
[self.locationManager stopUpdatingLocation];
self.locationManager.delegate = nil;
self.locationManager = nil;
[self makeUseOfLocationWithLat:[self getLatitude] andLon:[self getLongitude]];
}
}
-(void) reloadData {
[self getLocation];
}
Is it really necessary to allocate a new CLLocationManager? Try just allocate it once (in your init for example) and just call startUpdatingLocation and stopUpdatingLocation on demand.
For me, this solution works great.
Do you move during testing this? Because I think the callback will only be triggered, when:
you call startUpdatingLocation
your location changes
the location manager gets better results (more detailed)
So I think for your use-case: as you don't move, the callback locationManager:didUpdateToLocation:fromLocation: will only be called once after you hit refresh and as there is no old location, you will not go into the if case.
Another thing: you should definitely have only one CLLocationManager in your class. I only use one per project/application (wrapped in a singleton). This is the preferred way to do! Also I think this will retain the oldLocation value so that your problem may be resolved by changing this.
Best,
Christian
you can try this ,this will help u to update for every time when open the page.Cause if u put startUpdatingLocation in viewdidload ,it will get load only for the first time
-(void)viewWillAppear:(BOOL)animated
{
[locationManager startUpdatingLocation];
}

Core Location question

This tutorial on mobileorchard.com uses 2 classes (or 2 sets of .h and .m) to implement core location. Can I just use everything there in my existing class? How would I do that?
Can I use my existing app delegate as a location delegate as well?
Also, is the
- (id) init {
self = [super init];
if (self != nil) {
self.locationManager = [[[CLLocationManager alloc] init] autorelease];
self.locationManager.delegate = self; // send loc updates to myself
}
return self;
}
method the same as the usual initWithNib?
I'm trying to quickly implement something based on location information. As much help describing the above linked tutorial would be helpful.
Thanks. No - really, Thank You.
Yes, sure. You can make your delegate a location manager delegate too. You'll just need to implement CLLocationManagerDelegate there with the method:
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
to get location updates.