can't find info.plist in xcode 4 - objective-c

So the regular intro: I am a newbie to objective c, searched everywhere and could not find, so please help...
All I want to do is to set my app to get location updates in the background - THAT'S IT. I know that I suppose to add location to UIBackgroundModes in the info.plist file in my project, however I have just NO CLUE where info.plist is.
All I see under my project Build Settings under Packaging is info.plist file (with Release and Debug underneath). No presence of UIBackgroundModes whatsoever.
Any help would be greatly welcome! Thanks!

Hit Cmd-1 to make sure you're on the project navigator tab in the left pane.
Then click the main project table entry (the top one with your project name).
Click the "Info" tab in the main area (not the "Build Settings")
You're now looking at your Info.plist fields. You can right-click and Add Row under Custom iOS Target Properties.
The actual .plist file also exists in your project called ProjectName-Info.plist, probably in the Resources folder of your project.

Search for AppName-Info.plist where AppName is the name of your app.

Related

Xcode 10 Build Location -> Per-configuration Build Products Path

I'm just trying to implement react-native code push on my react-native application but I just can't find Build Location -> Per-configuration Build Products Path on Xcode 10.
Here's the guide I'm following: https://learn.microsoft.com/en-us/appcenter/distribution/codepush/react-native#multi-deployment-testing
Where did that change go to?
Xcode 11 has removed this setting moving to the new build settings found in the Workspace Settings.
For CodePush, you want to create another user-defined section named CONFIGURATION_BUILD_DIR, using the same per-configuration settings.
NOTE: I found that Xcode would crash anytime I set the section name to CONFIGURATION_BUILD_DIR after creating it (most likely due to the empty values). To avoid this issue, create the section without renaming, set the configuration specific build folders, and then change the name.
Best of luck!
Press Cmd+1 to open Project Navigator
Click on Project you need to edit
In the pane that opens click on target
Click on Build Settings tab
Select "All" in the filters
Select "Levels" in the filters
Search for "Build Location" in search.
Xcode 11, you can find this option at PODS_CONFIGURATION_BUILD_DIR

XCode deployment error: 'NSInvalidArgumentException', Could not find a storyboard named 'MainStoryboard'

Like many of the prior 'MainStoryboard missing in NSBundle' questions, I've got the same prompt but have found no issue with naming and no issue with if the storyboard exists within an area XCode likes.
All the pointers lead to the same file, I've changed my .plist a good 5 times to make it responsive to the same call as found in Build Stages. Now I'm all kinds of tired of this crap because I just want to program, not debug compiler screw ups.
It happened in an instant and now I've been a day and a half without an interface that works. How should I proceed?
I got the following similar error in XCode 4.3.3:
Terminating app due to uncaught exception
'NSInvalidArgumentException', reason: 'Could not find a storyboard
named 'MainStoryboard'
I fixed it by doing the following:
Make sure your -info.plist has Main story board file based name = MainStoryboard
Right Click on your Story Board file in Xcode and select Delete then References Only
Right Click on your project and select Add Files to [Your Project]
Navigate to the story board file, found in the en.lproj folder in your projects directory and add it
Clean, Recompile and Run and you should find it works.
Got the idea from this SO post: XCode 4.2 MainStoryBoard Not Found
Just as a reference to other first timers like me reading through all the SO questions about missing storyboards:
Don't put ".storyboard" at the end of your file name in your plist file. It should look like this:
Main storyboard file base name: MainStoryBoard
When you create a new *.storyboard file, Xcode (version to date) doesn't automatically add it into your build resources. To fix this you must add the file under "Copy Bundle Resources".
Select the Xcode project icon and navigate to: Targets > Build Phases > Copy Bundle Resources
Click the + button at the bottom to add the storyboard file.
After cleaning my Projekt i have every time this Problem......
My solution is:
move the Main.Storyboard intro trash.
Then "Add Files" select your soryboard, after moving the Main.stpryboard from trash zo your desktop.
and, voila. The Error ist gone.
Considering that there is not too much information about your problem, My best bet would be to go to the package Info, and see if the Main Storyboard is set to whatever your main storyboard is.
As of iOS 9 use just "Main" for storyboard name, worked for me.
Ralph Willgoss's steps didn't work for me. I managed to solve it by copying all the viewcontrollers in the storyboard, deleting it (Move to Trash, not Remove Reference), making a new one (rightclicking the project folder and clicking New File, selecting Storyboard) with the same name as the one I deleted and then pasting the copied contents into it.

How do I implement a static library from libPusher in Objective-C (Xcode 4.2)?

Please show me how I can add and implement the libPusher library to my Objective-C iOS project
This is my first post on StackOverflow
I've just started working in Objective-C iOS app development for a company that I co-founded with a couple of colleagues. Our first app needs to have the libPusher library implemented in its porject. Right now, I'm at a crossroads completing the following task of adding and implementing it on Xcode 4.2:
Simply copy libPusher-combined.a and the contents of the headers directory into your Xcode project..
Source: http://github.com/lukeredpath/libPusher/wiki/Adding-libPusher-to-your-project
What does it mean by "copy"ing those files, and where should it be copied to? Can anybody who has experience with libPusher give me specific details as a list and source code on how to execute this so I can understand it better? I would truly appreciated any help, it will get our company up and running for us getting our app functioning and ready for reviewing submission to Apple Developer staff. The link I've provided will tell you more on what I'm talking about, if I need to specify anything I'll create a new post. Thanks!
What "copy" means in this context is that you want to drag and drop the .a (library) file and the header files (all the .h files) into your new Xcode project (to be precise: the file inspector is the list of files along the left side of the workspace window).
To copy anything to an Xcode project, find it in the finder, highlight all of the files you want to copy over (or just take the folder it comes in), then drag everything over the Xcode icon in the dock.
If Xcode is full screen (lion), the icon will kind of blink, then enter Mission Control mode, you then hold the files over the correct project and drop them into the Xcode file tree.
Make sure that your application is checked as a target for those files!!
If Xcode is not full screen, just drag the files or folder into the Xcode file tree and they will be added.
To link to a static library, just navigate to the name of your project>Info>Framworks. Click the plus, then select your framework if it isn't already there.

XCode 4 Autocomplete with C++ library?

I am using Cocos2D Box2D template for my project.
When I type , "b2**" the autocomplete doesnt show any Box2D classes. (pressing ESC also doesnt show any )
I have included Box2D.h and Cocos2d.h in "Prefix.pch" file.
Is there any feature like "rebuild index" in "Eclipse CDT" ?
Any tips?
You can force Xcode to rebuild index by deleting it's service folder (DerivedData for Xcode 4.x):
Close Xcode
Remove service folder
Open your project and Xcode will rebuild index again
In my case this always works and I can call b2... autosuggest.
The DerivedData folder can be found in ~/Library/Developer/Xcode/DerivedData
This may be an obvious suggestion, but have you tried to type out a class that you know exists with what you have included, and see if it recognizes it(With both colorization and/or quick help)? Also, do you have the necessary frameworks included, etc? As far as reloading goes, the only thing that you can do in XCode that I know of is clean(shift+cmd+k) and re-build. Are you getting any sort of warnings, errors, etc? Another potentially obvious issue, is XCode set to c++ as the language? Anyways hopefully you haven't already tried all of this and it helps you get somewhere.
Assuming you're using XCode 4, you can rebuild the index rather simply:
Open the Organizer (Command+Shift+2)
Click 'Projects' in the top section
Select the project you want to rebuild the index for in the left sidebar
Click 'Delete' next to 'Derived Data' in the center portion of the Organizer
This is easier than traversing through the directories and manually deleting a series of folders.
This page lists the steps another user went through to get code completion working for Xcode 4 and Box2D – the steps include deleting the derived data folder, but also changing user header search paths, making sure there were no spaces in the path to the project, and other things. Some of these steps may be random or unrelated, but apparently they fixed the problem for two people on that forum.
Combining all the above posts together, this is how I went about solving my issue:
1) Make sure that all files are in 1 folder. This may sound obvious, but I had my Box2D files not in the same folder as my other code. When creating a new project with XCode, it creates a folder with the name of your project, then another folder within that that has the name of the project again. Example: "{path of project}/TempProject/TempProject". I had my Box2D files in the first TempProject directory and not with the rest of my code that is created under the sub-directory of TempProject.
2) Open your project's settings by double clicking your project in XCode
3) Scroll down to "Search Paths"
4) Edit the "Header Search Paths" value to be: ${SOURCE_ROOT}/${PROJECT_NAME}/** (Note: If your Xcode does NOT create a subdirectory like mine does "TempProject/TempProject", then just use ${SOURCE_ROOT}/**)
5) Delete your project's Derived Data by doing 1 of the 2 following ways:
a) Open Organizer -> Select Projects -> Select your Project -> Select Delete next to Project's Derived Data
b) Open Finder -> Select Go from the toolbar -> type in "~/Library/Developer/XCode/DerivedData" -> Find and Delete desired project's folder
6) Restart Xcode
7) Clean and rebuild code
8) Code sense should now work!

is this problem resolved? image view with folder reference

Anybody know a workaround for this problem described under:
"When you add the folder as a reference ("blue folder") it adds that folder to your bundle and not just the files in that folder. This means that when you want to reference a file in that folder, you have to reference it by doing foldername/myfile.png (because you have to dive into that folder, instead of just files in the root of the bundle).
I haven't found a way around this, so if you need to reference a file in a folder like that - be it in IB or a method like imageNamed: you need to do foldername/filename otherwise it won't be found."
It works when I create groups instead of folder references though.
Oh and I was wondering, if I add a folder with pictures in it with "Create groups for any added folders" selected, is all the structure going to be lost and everything will be on the root in my app bundle on the phone? Because if I go with the finder in my dev project, I can see that xcode copied my folder with all the pictures in it. But if it's true and no structure is kept, it means that I can't have two images with the same name in different folders in my dev project, correct? and even if all my images are in a folder "images" in my dev project, I still access them directly (foo.png not images/foo.png) in xcode, right?
EDIT
OK after adding the User paths (thanks to #Matthew Frederick) I can now see the filename of my images in the dropdown of IB and they show up on the interface! Problem is, it does not add the folder in the dropdown (I only see filename.png not images/filename.png), so when I compile, it looks for filename.png instead of "images/filename.png", so it does not work. I have to put images/filename.png manually in the IB dropdown, but then the image does not show in IB...
Interface Builder will only look for potential graphics/media in your target's header search paths, so if you want access to anything that's not loose in your project folder you'll need to add those paths.
Fortunately it's easy.
In the Project Navigator click on your project, and then in the main area click on your target.
Click the Build Settings tab and scroll down to the Search Paths section.
In the User Header Search Paths subsection double-click on the area in the Project column (3rd column over) and a small dialog will appear:
Click the + button, then type the path to your added folders, relative to the project's base folder, then click Done. The paths should be specified in the form of /yourPathName.
Poof, now IB can see the graphics inside the folder, and will present them as "folderName/imageName" in it's various dropdown menus and such.
Note: This is also true for .h and .m files and anything else inside a folder inside your project's folder: adding paths tells the compiler other places to look (hence the folders you see in my screenshot, "Human Data Classes" and "Machine Data Classes," where I keep my Core Data class files as created by mogenerator).