Property - Implementation of variables in Objective-C - objective-c

Well ! I got confused about the way of declaring variables & implementing its properties.
The .h File contents
#interface XYZAppDelegate : NSObject <UIApplicationDelegate> {
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet XYZViewController *viewController;
#end
The .m File Contents
#import "XYZAppDelegate.h"
#import "XYZViewController.h"
#implementation XYZAppDelegate
#synthesize window=_window;
#synthesize viewController=_viewController;
My questions/Queries are as follows.
Don't we require to declare variables if we put property ? ( Using property, we can indirectly declare variable - is it like that ? )
What are the additional features other than this ? ( In coding specific )
Why does everybody insist to use _ before each property accessor ? ( Other than security threats ? Has it become coding standard ? Whats the reason behind it? )

You do not have to declare the
variable. It is done automatically,
I believe by #synthesize. One
advantage to declaring it is that the
debugger will automatically list it.
Weigh this against the ugliness of
redundant definition.
Other features: read only properties,
assigned (unretained) values.
The underscore is a convention for
naming member variables that are
differently named than properties and
method variables. Apple's samples
sometimes use this convention and
sometimes do not. I view it as
usually unnecessarily verbose as a
programmer can easily tell the
difference between myVariable and
self.myVariable.

1) Don't we require to declare variables if we put property ? ( Using property, we can indirectly declare variable - is it like that ? )
No. You aren't required to declare variables for the corresponding properties. You are required to use the #synthesize propertyName command which tells the compiler to create those variables for you.
2) Why does everybody insist to use _ before each property accessor ? ( Other than security threats ? Has it become coding standard ? Whats the reason behind it? )
Most people (all?) have been stung by memory management nightmares. Some of these are caused by sloppy/lazy/zero-sleep coding. Using #synthesize propertyName = _propertyName allows the programmer to immediately know that the underscored variable is private to the class, and is unretained. It prevents issues where you specifically allocate or copy an object to store in the property, or accidentally assign an autoreleased object to the ivar.
Consider:
1) An autoreleased object being assigned to an unretained ivar.
#synthesize propertyName;
propertyName = [NSString stringWithFormat:#"I've just made %#", "a boo-boo."];
"propertyName" now references an object that will soon not exist, which will create EXEC_BAD_ACCESS errors down the road (as soon as it's referenced again).
2) A retained object being set to the retained property.
#synthesize propertyName;
self.propertyName = [[NSString alloc] initWithFormat:#"I just created %#", #"a leak"]
Now we've created an NSString object, and set it to the propertyName property, which itself is retaining the variable. Now the object is double retained and won't be properly released.
Both of these issues are easy to combat (even when tired, albeit less so) when you properly name your ivars with an underscore. It's not a fool-proof method, but it makes it considerably easier to manage the retain counts of objects in your head.

(1) No, not with the new 64-bit only features. The variables are declared for you, automatically.
(2) I don't know what you're asking here.
(3) It's just a convention, so that the variable name is different from the accessor name. Makes it clearer which you're dealing with.

Related

About naming the instance variable in Objective C

Sometimes we may explicitly specify the name of an instance variable in the synthesize statement, e.g.,
In SomeViewController.h,
//....
#property (nonatomic, retain) NSObject *variable;
//....
In SomeViewController.m,
//....
#synthesize variable = _variable;
//....
But why bother making this extra effort if the instance variable will be implicitly named as _variable even if we simply put it as:
#synthesize variable;
in the SomeViewController.m.
Can anyone share some idea on why it is necessary? Thank you :D
Just to avoid confusion (see comments): Using the = _variable part of the #synthesize is not required, nor is the #synthesize itself required any more.
This effort is only requied, when you want to link the property to a specific instance variable. With earlier Objective-C versions this part of the statement was required to set the name to something different from the property name, so when you want to call the iVar _variable and the property variable. The default would be variable (unlike your question). Without that = something ivar and property have the same name.
BTW, there is nothing wrong with using the same name for both. But having different names, a leading _ would do, makes it more clear to the programmer whether he/she accesses the ivar directly or though the accessor methods. Sometimes this is of vast importance, especially when not using ARC. Therefore it helps avoiding errors.
With current Objective-C, however, you could omit the #synthesize statement at all and go with the defaults in that case. The default automatically synthesized instance variable name would have a leading _ so _variable in your example.

do category allow addition of instance variables in its implemenation?

I am working ios6.0 sdk with xcode 4.5.2
Here is following code i used to implement a category
.h
#interface NSObject (busyMode)
#property (nonatomic,assign) BOOL busy;
#end
.m
#implementation NSObject (busyMode)
BOOL _bsy;
-(BOOL)busy{
return _bsy;
}
-(void)setBusy:(BOOL)busy
{
_bsy = busy;
}
#end
as i read along many post, it says that we cannot have instance variables in category. And so above code should not work. But as i tried it out, all was working fine.
Has there been any changes related to category or was it just luck??
As others have pointed out, you didn't add an instance variable, but a global variable which is going to be shared among all of your instances.
Categories cannot add instance variables. However, you can simulate instance variables if you absolutely need them with objc_setAssociatedObject() and objc_getAssociatedObject().
That's because you have defined a single global variable, which isn't an instance variable.
Try and instantiate two instances of this object and you will observe that each instance cannot hold a different value.
You have not added an iVar. You have defined a global variable _bsy and are accessing it in the getter/setter for the property defined by your category.
I have a macro that lets you declare "properties" in categories like this:
#implementation NSObject (AwesomeUtils)
JESynthesize(assign, NSInteger, index, setIndex);
JESynthesize(strong, NSString *, name, setName);
JESynthesize(copy, void(^)(void), completion, setCompletion);
JESynthesize(unsafe_unretained, id, unsafeObject, setUnsafeObject);
JESynthesize(weak, id<UITableViewDelegate>, delegate, setDelegate);
JESynthesize(strong, NSString *, readonlyID, changeReadonlyID);
// …
#end
I say "properties" with quotes because you can use them even without the #property declaration. The macro also works around to support weak.
You can check the implementation here (the header files are at the bottom):
http://nspicks.com/2013/12/15/cleaner-properties-implementation-in-categories/

Difference between properties and variables in iOS header file? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Is there a difference between an “instance variable” and a “property” in Objective-c?
Difference between self.ivar and ivar?
What is the difference between declaring variables in brackets immediately after the #interface line, and defining properties below?
For example...
#interface GCTurnBasedMatchHelper : NSObject {
BOOL gameCenterAvailable;
BOOL userAuthenticated;
}
#property (assign, readonly) BOOL gameCenterAvailable;
Defining the variables in the brackets simply declares them instance variables.
Declaring (and synthesizing) a property generates getters and setters for the instance variable, according to the criteria within the parenthesis. This is particularly important in Objective-C because it is often by way of getters and setters that memory is managed (e.g., when a value is assigned to an ivar, it is by way of the setter that the object assigned is retained and ultimately released). Beyond a memory management strategy, the practice also promotes encapsulation and reduces the amount of trivial code that would otherwise be required.
It is very common to declare an ivar in brackets and then an associated property (as in your example), but that isn't strictly necessary. Defining the property and synthesizing is all that's required, because synthesizing the property implicitly also creates an ivar.
The approach currently suggested by Apple (in templates) is:
Define property in header file, e.g.:
#property (assign, readonly) gameCenter;
Then synthesize & declare ivar in implementation:
#synthesize gameCenter = __gameCenter;
The last line synthesizes the gameCenter property and asserts that whatever value is assigned to the property will be stored in the __gameCenter ivar. Again, this isn't necessary, but by defining the ivar next to the synthesizer, you are reducing the locations where you have to type the name of the ivar while still explicitly naming it.
{
BOOL gameCenterAvailable;
BOOL userAuthenticated;
}
the above two are called member Variables
They can't be accessed outside the class.(Important point) (unless you provide custom getters and setters)
if you make a #property then the variable can be read inside the class as well as outside the class..so the setters and getters are generated for you..automatically
then declaring the same as a member variable isn't required..
It is just done to increase Readability .. you can read it easily than reading
#property (non..)
When you define a property a getter and setter is created for you. When you access them usingobject.member setters and getters are called automatically.
When you declare variable in interface setters and getters are not written for you. you can also specify some visibility modifiers to them like #private,#public etc.

Semantic Issue: Property's synthesized getter follows Cocoa naming convention for returning 'owned' objects

I'm currently using the iOS 5 SDK trying to develop my app.
I'm trying to make an NSString a property, and then to synthesize it in the .m file (I have done this before with no issues). Now, I came across this: "Semantic Issue: Property's synthesized getter follows Cocoa naming convention for returning 'owned' objects."
This is my code:
.h
#interface ViewController : UIViewController {
NSString *newTitle;
}
#property (strong, nonatomic) NSString *newTitle;
.m
#synthesize newTitle;
Does anyone have a clue how I could fix this?
Thanks!!
My guess is that the compiler version you’re using follows the memory management rules for declared properties, too — more specifically, for declared properties’ accessors:
You take ownership of an object if you create it using a method whose name begins with “alloc”, “new”, “copy”, or “mutableCopy”.
A property named newTitle, when synthesised, yields a method called -newTitle, hence the warning/error. -newTitle is supposed to be a getter method for the newTitle property, however naming conventions state that a method whose name begins with new returns an object that’s owned by the caller, which is not the case of getter methods.
You can solve this by:
Renaming that property:
#property (strong, nonatomic) NSString *theNewTitle;
Keeping the property name and specifying a getter name that doesn’t begin with one of the special method name prefixes:
#property (strong, nonatomic, getter=theNewTitle) NSString *newTitle;
Keeping both the property name and the getter name, and telling the compiler that, even though the getter name starts with new, it belongs to the none method family as opposed to the new method family:
#ifndef __has_attribute
#define __has_attribute(x) 0 // Compatibility with non-clang compilers
#endif
#if __has_attribute(objc_method_family)
#define BV_OBJC_METHOD_FAMILY_NONE __attribute__((objc_method_family(none)))
#else
#define BV_OBJC_METHOD_FAMILY_NONE
#endif
#interface ViewController : UIViewController
#property (strong, nonatomic) NSString *newTitle;
- (NSString *)newTitle BV_OBJC_METHOD_FAMILY_NONE;
#end
Note that even though this solution allows you to keep newTitle as both the property name and the getter name, having a method called -newTitle that doesn’t return an object owned by the caller can be confusing for other people reading your code.
For the record, Apple have published Transitioning to ARC Release Notes, in which they state:
You cannot give a property a name that begins with new or copy.
They’ve already been notified that their statement is not quite accurate: the culprit is the getter method name, not the property name.
Edit 17 Jan 2015: I’ve just noticed a recent commit to Clang that suggests option 3 above (using objc_method_family(none)), including a fix-it, for the general case where a property name matches one of the special method family prefixes. Xcode will likely incorporate this change eventually.
Unacceptable Object Names
newButton
copyLabel
allocTitle
Acceptable Object Names
neueButton
mCopyLabel
_allocTitle
#arc #auto-synthesized #xcode-4.6.1
** EDIT **
Apparently you can't use mutableCopy either.
The name of the member starting with new is what triggers the warning. Change the name to editedTitle and the warning will go away. I was unable to find documentation confirming this but through testing was able to determine that member variables that begin with 'new' aggravate the compiler.
ARC does not allow to use "New...." in property name. but you can use "newTitle" by changing getter name.
#property (nonatomic, strong, getter=theNewTitle) NSString *newTitle;
It doesn't look like what Bavarious was suggesting was what you wanted to do. All you want to do is declare an instance variable NewTitle and then synthesize the property. We used to have to declare the instance variable and property. No more.
Now, I believe the right way of doing this is the following:
.h
#interface ViewController : UIViewController
#property (nonatomic, strong) NSString *newTitle;
.m
#synthesize newTitle = _newTitle; // Use instance variable _newTitle for storage
The instance variable for the property newTitle is synthesized. You don't want your instance variable to be the same as your property - too easy to make mistakes.
See Example: Declaring Properties and Synthesizing Accessors
In CoreData if you use "new..." in attribute (compile normally) it will crash randomly with a "bad access" exception.
There is no crash log and the line shown with the "All Exceptions Breakpoint" will not help you at all.
Writing a setter manually with the name same as the property's removed this warning.
NS_RETURNS_NOT_RETAINED is used to solve the naming problem.
#property (nonatomic, copy) NSString *newTitle NS_RETURNS_NOT_RETAINED;
We can find its definition as follows:
#define NS_RETURNS_NOT_RETAINED __attribute__((ns_returns_not_retained))
The 'ns_returns_not_retained' attribute is the complement of 'ns_returns_retained'. Where a function or method may appear to obey the Cocoa conventions and return a retained Cocoa object, this attribute can be used to indicate that the object reference returned should not be considered as an "owning" reference being returned to the caller. The Foundation framework defines a macro NS_RETURNS_NOT_RETAINED that is functionally equivalent to the one shown below.
Besides the issue that you should/can't use "new" in front of you property names, let say one more thing: Try to avoid "new" in front of names in general. "New" is dependent on time. Currently it is new for you, but some time later you maybe want to implement something new again. So using "new" in names is always bad. Try to think this way: In the programming world, "new" is always creating something: a new instance of something.
In your case when you want to assign a different title then the current name your property titleReplacement.
One more thing: Try to name functions and methods with the verb first, like setSomething or getSomething.
But in properties try to name the object first, like heightMinimum, heightMaximum, etc. -> when you use your inspector when you are coding, you always looking for objects. Try it out. ;-)
try this:-
#property (nonatomic,retain) NSString *newTitle;

Where are the synthesized ivars stored?

I've been reading up on the automatically synthesized ivars. My question is, "WHere are automatically they allocated?" I would have expected them to be part of self, so that I could see them in the debugger, but it seems that the only way I can see them is by invoking the accessor method (via the gdb 'po' command). Isn't there space in the class/object's struct (as there would be for an explicitly declared ivar)?
(Is there a description of the in-memory representation for a modern Objective-C object?)
Being a C guy, it makes me very uncomfortable to not to be able to see where everything is. :-P
Looks like this will tell you:
How do automatic #synthesized ivars affect the *real* sizeof(MyClass)?
I am a C guy at heart too. Why bother using these auto generated ones? I like looking at a class and seeing what it holds onto in terms of data.
Interesting: Neat how they took the 64 bit change to make things better.
http://www.sealiesoftware.com/blog/archive/2009/01/27/objc_explain_Non-fragile_ivars.html
They are added to the objective-c object (which is a C structure) no different to a regular ivar, so for example:
#interface TestObject : NSObject {
}
#property (nonatomic, assign) int theInt;
#end
#implementation QuartzTestView
#synthesize theInt;
#end
You can refer to theInt ivar directly (not through property accessors) either:
- (void)someMethod {
theInt = 5;
}
OR
- (void)someOtherMethod {
self->theInt = 10;
}
See http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocProperties.html - using the modern runtime an instance variable "will be synthesized for you". It can be nice to add a variable yourself instead though (so that you can see it when debugging in self), however you have to be careful not to do direct assignments to the instance variable for retain or copy based properties.