Module Javascript - module

I was wondering, if it is possible to make this code change to a point where I can just call MyModule.RED instead of having MyModule.COLORS.RED. I tried making mod the variable to store the colors but it seems to not work. Is it that I am doing it the wrong way?
(function() {
var mod;
// Create the global, and also give ourselves a convenient alias for it (`mod`)
window.MyModule = mod = {};
// Colors
mod.COLORS = {
RED: "#FF0000",
BLUE: "#0000FF",
// ...
GREEN: "#00FF00"
};
mod.testQuery = MyModule_testQuery;
function MyModule_testQuery() {
// Do something
}
})();
alert(MyModule.COLORS.RED); // #FF0000
MyModule.testQuery(); // Do something
EDIT
(function() {
var mod;
// Create the global, and also give ourselves a convenient alias for it (`mod`)
window.MyModule = mod = {};
// Colors
mod.COLORS = {
RED: "#FF0000",
BLUE: "#0000FF",
// ...
GREEN: "#00FF00"
};
var colors = mod.COLORS;
mod.testQuery = MyModule_testQuery;
function MyModule_testQuery() {
// Do something
}
})();
alert(colors.RED); // #FF0000
MyModule.testQuery(); // Do something

// Create the global, and also give ourselves a convenient alias for it (`mod`)
var mod;
window.MyModule = mod = {
RED: "#FF0000",
BLUE: "#0000FF",
// ...
GREEN: "#00FF00"
};
or if you want to spare typing time:
var cols = mod.COLORS;
cols.RED;

When you say "doesn't work", can you be more specific? :)
I think you're looking for this:
(function() {
// Create the global, and also give ourselves a convenient alias for it (`mod`)
window.MyModule = {
RED: "#FF0000",
BLUE: "#0000FF",
GREEN: "#00FF00",
testQuery: MyModule_testQuery
};
function MyModule_testQuery() {
// Do something
}
})();
alert(MyModule.RED); // #FF0000
MyModule.testQuery(); // Do something

Just attach the stuff directly.
(function() {
window.MyModule = {
RED: "#FF0000"
, BLUE: "#0000FF"
, GREEN: "#00FF00"
, testQuery = function() {
// Do something
}
};
})();
alert(MyModule.RED); // #FF0000
MyModule.testQuery(); // Do something

Related

How to get value for selected place in particular area when draw polyline or polygon through Javascript ArcGIS Api from TileLayer?

Actually I am using ArcGIS API for JavaScript 4.7 and i have a custom internal layer . I want to get name of place particular area when draw polyline the column name is (PLC_NAME) . How to achieve that ?
Suppose I draw a area through polyline. In this area there are places . Now I need to get name of these places .
you can find the using code in below i am using the TileLayer.
require([
"esri/views/MapView",
"esri/Map",
"esri/Basemap",
"esri/layers/TileLayer",
"esri/layers/MapImageLayer",
"esri/widgets/Sketch/SketchViewModel",
"esri/geometry/geometryEngine",
"esri/widgets/CoordinateConversion",
"esri/geometry/support/webMercatorUtils",
"esri/Graphic",
"esri/layers/GraphicsLayer",
"esri/config",
"esri/core/urlUtils",
"esri/widgets/Search",
"esri/tasks/Locator",
"esri/layers/FeatureLayer",
"esri/widgets/Expand",
"dojo/domReady!"
], function (
MapView, Map, Basemap, TileLayer, MapImageLayer,
SketchViewModel,
geometryEngine,
CoordinateConversion,
webMercatorUtils,
Graphic, GraphicsLayer, esriConfig, urlUtils,Search,Locator,FeatureLayer,Expand
) {
esriConfig.request.proxyUrl = "xxxxxxxxxxxxxxx";
urlUtils.addProxyRule({
urlPrefix: "xxxxxxxxxxxxxxxxxxx",
proxyUrl: "xxxxxxxxxxxxxxxxxx"
});
var tempGraphicsLayer = new GraphicsLayer();
var saveGraphicsLayer = new GraphicsLayer();
var updateGraphic;
let highlight = null;
'xxxxxxxxxxxxxxxxxxxxxxxxx';
var myMap;
var layer = new TileLayer({
url: mapUrl
});
var towerLayer = new MapImageLayer({
url: 'xxxxxxxxxxxxxxxxxxxxxxx'
});
myMap = new Map({
layers: [layer, tempGraphicsLayer, saveGraphicsLayer]
});
myMap.add(towerLayer);
view = new MapView({
center: [-55.1683665, 39.951817],
container: "viewDiv",
map: myMap,
zoom: 14
});
var ccWidget = new CoordinateConversion({
view: view
});
// Adds the search widget below other elements in
// the top left corner of the view
view.ui.add(searchWidget, {
position: "top-right",
index: 1
});
view.ui.add(ccWidget, "bottom-left");
view.ui.add("topbar", "top-right");
var pointSymbol = { // symbol used for points
type: "simple-marker", // autocasts as new SimpleMarkerSymbol()
style: "square",
color: "#8A2BE2",
size: "16px",
outline: { // autocasts as new SimpleLineSymbol()
color: [255, 255, 255],
width: 3 // points
}
}
var polylineSymbol = { // symbol used for polylines
type: "simple-line", // autocasts as new SimpleLineSymbol()
color: "#8A2BE2",
width: "4",
style: "dash"
}
var polygonSymbol = { // symbol used for polygons
type: "simple-fill", // autocasts as new SimpleFillSymbol()
color: "rgba(138,43,226, 0.8)",
style: "solid",
outline: {
color: "white",
width: 1
}
}
var polygonBoundrySymbol = { // symbol used for polygons
type: "simple-line", // autocasts as new SimpleFillSymbol()
color: "red"
}
// ################## U R HERE ################## ################## U R HERE ##################
################## U R HERE ##################
let drawBoundry = function(){
//let boundryJson = '&G_GEO_LIMITS.';
let boundryJson = $v('P0_USER_LIMITS');
if(boundryJson){
// let boundry = Graphic.fromJSON(JSON.parse('&G_GEO_LIMITS.'));
let boundry = Graphic.fromJSON(JSON.parse(boundryJson));
boundry.symbol = polygonBoundrySymbol;
tempGraphicsLayer.add(boundry);
return boundry;
}
}
/*
let boundry = drawBoundry();
*/
view.when(function () {
$('.esri-view-root').on('click', '.esri-print__export-button', function(e){
//console.log('event bubbling', e);
//console.log('event bubbling this', this);
e.preventDefault();
saveExportedImg();
});
// create a new sketch view model
var sketchViewModel = new SketchViewModel({
view: view,
layer: tempGraphicsLayer,
pointSymbol: pointSymbol,
polylineSymbol: polylineSymbol,
polygonSymbol: polygonSymbol
});
//setUpClickHandler();
// ************************************************************
// Get the completed graphic from the event and add it to view.
// This event fires when user presses
// * "C" key to finish sketching point, polygon or polyline.
// * Double-clicks to finish sketching polyline or polygon.
// * Clicks to finish sketching a point geometry.
// ***********************************************************
sketchViewModel.on("draw-complete", addGraphic);
sketchViewModel.on("update-complete", addGraphic);
sketchViewModel.on("update-cancel", addGraphic);
sketchViewModel.on("vertex-add", addGraphic);
function addGraphic(evt) {
// console.log ('graphic.geometry',evt.geometry)
//let currentGraphic = popActiveGraphic(tempGraphicsLayer);
let currentGraphic = saveGraphicsLayer.graphics.items.pop();
var geometry = evt.geometry;
var vertices = evt.vertices;
var symbol;
var attr = {
Name: "Selected Area",
X: $v('P24_X'),
Y: $v('P24_Y')
};
// Choose a valid symbol based on return geometry
switch (geometry.type) {
case "point":
symbol = pointSymbol;
break;
case "polyline":
symbol = polylineSymbol;
break;
default:
symbol = polygonSymbol;
break;
}
// Create a new graphic; add it to the GraphicsLayer
// console.log("b4 graphic");
geometry = webMercatorUtils.webMercatorToGeographic(geometry)
/*if(boundry){
var contains = geometryEngine.contains(boundry.geometry, geometry);
var within = geometryEngine.within(geometry, boundry.geometry);
} else {*/
var within = true;
//}
if(within){
let graphic = new Graphic({
geometry: geometry,
symbol: symbol,
//attributes: attr,
popupTemplate: {
title: "{Name}",
content: [{
type: "fields",
fieldInfos: [{
fieldName: "X"
}, {
fieldName: "Y"
}]
}]
}
});
tempGraphicsLayer.add(graphic);
if(currentGraphic){
//currentGraphic.geometry.rings.push(geometry.rings[0]);
geometry.rings.forEach( ring => currentGraphic.geometry.addRing(ring));
//currentGraphic.geometry.addRing(geometry.rings);
//console.log('current active', geometry);
// console.log('current graphic', currentGraphic.geometry);
graphic = currentGraphic;
}
var saveObj = graphic.toJSON();
// console.log('saveObj', saveObj);
$x('P24_JSON').value = JSON.stringify(saveObj);
} else {
apex.message.alert('&G_MAP_BOUNDRY_MSG.');
}
updateGraphic = null;
}
function addMultiGraph(evt1) {
//let currentGraphic = popActiveGraphic(tempGraphicsLayer);
let currentGraphic = saveGraphicsLayer.graphics.items.pop();
var geometry = evt1.geometry;
var vertices = evt1.vertices;
var symbol;
// Choose a valid symbol based on return geometry
switch (geometry.type) {
case "point":
symbol = pointSymbol;
break;
case "polyline":
symbol = polylineSymbol;
break;
default:
symbol = polygonSymbol;
break;
}
//console.log("ring",geometry.rings )
let graphic = new Graphic({
geometry: geometry,
symbol: symbol,
//attributes: attr,
popupTemplate: {
title: "{Name}",
content: [{
type: "fields",
fieldInfos: [{
fieldName: "X"
}, {
fieldName: "Y"
}]
}]
}
});
tempGraphicsLayer.add(graphic);
if(currentGraphic){
geometry.rings.forEach( ring => currentGraphic.geometry.addRing(ring));
}
var saveObj1 = graphic.toJSON();
//console.log('saveObj', graphic);
$x('P24_JSON').value = JSON.stringify(saveObj1);
updateGraphic = null;
}
window.loadGraphic = function(polygon){
if(polygon===undefined || polygon === ''){
console.error('no polygon');
} else {
var graphic = Graphic.fromJSON(JSON.parse(polygon));
if (graphic.geometry){
addMultiGraph(graphic);
//*********************************************************************
view.center.longitude = graphic.geometry.centroid.longitude;
view.center.latitude = graphic.geometry.centroid.latitude;
view.center = [graphic.geometry.centroid.longitude,
graphic.geometry.centroid.latitude];
view.zoom = 12;
}
}
}
// *************************************
// activate the sketch to create a point
// *************************************
var drawPointButton = document.getElementById("pointButton");
drawPointButton.onclick = function () {
// set the sketch to create a point geometry
sketchViewModel.create("point");
setActiveButton(this);
};
// ****************************************
// activate the sketch to create a polyline
// ****************************************
var drawLineButton = document.getElementById("polylineButton");
drawLineButton.onclick = function () {
// set the sketch to create a polyline geometry
sketchViewModel.create("polyline");
setActiveButton(this);
};
var drawPolygonButton = document.getElementById("polygonButton");
drawPolygonButton.onclick = function () {
// set the sketch to create a polygon geometry
sketchViewModel.create("polygon");
setActiveButton(this);
};
// ***************************************
// activate the sketch to create a rectangle
// ***************************************
var drawRectangleButton = document.getElementById(
"rectangleButton");
drawRectangleButton.onclick = function () {
// set the sketch to create a polygon geometry
sketchViewModel.create("rectangle");
setActiveButton(this);
};
document.getElementById("resetBtn").onclick = function () {
sketchViewModel.reset();
tempGraphicsLayer.removeAll();
saveGraphicsLayer.removeAll();
setActiveButton();
drawBoundry();
};
function setActiveButton(selectedButton) {
// focus the view to activate keyboard shortcuts for sketching
view.focus();
var elements = document.getElementsByClassName("active");
for (var i = 0; i < elements.length; i++) {
elements[i].classList.remove("active");
}
if (selectedButton) {
selectedButton.classList.add("active");
}
}
// ************************************************************************************
// set up logic to handle geometry update and reflect the update on "tempGraphicsLayer"
// ************************************************************************************
function setUpClickHandler() {
view.on("click", function (evt) {
view.hitTest(evt).then(function (response) {
var results = response.results;
// Found a valid graphic
if (results.length && results[results.length - 1]
.graphic) {
// Check if we're already editing a graphic
if (!updateGraphic) {
// Save a reference to the graphic we intend to update
updateGraphic = results[results.length - 1].graphic;
// Remove the graphic from the GraphicsLayer
// Sketch will handle displaying the graphic while being updated
tempGraphicsLayer.remove(updateGraphic);
sketchViewModel.update(updateGraphic.geometry);
}
}
});
});
}
function errorCallback(error) {
console.log('error:', error);
}
// ************************************************************************************
// returns graphic object if drawn on the map to contcat new graphics to it
// ************************************************************************************
function popActiveGraphic(graphicsLayer){
let length = graphicsLayer.graphics.length;
let count = 0;
if($v('P0_USER_LIMITS').length > 0){
count++;
}
if(length > count){ //active drawing detected
let result = graphicsLayer.graphics.items[length-1];
graphicsLayer.remove(result);
return result;
}
}
});
});
OK, you can resolve the queries on the client or on the server. Depends on your task what options you can pick on.
If you are going to use a spatial query, like the one you mention, and you will apply it on a FeatureLayer, you could solve it on the client. This is a good solution because you already have the features, you are seeing them. Here you have a question whis this situation, how-to-get-get-name-of-hospital-or-street-in-particular-area-when-draw-polyline.
Now, If you need to query something that might not be in your extent (you don't have the features) or you are not using a FeatureLayer, you probably will need to command the server to do this. But don't worry the library has several tools to work with, like QueryTask.
Here you have the same example of the answer link before but using QueryTask.
<html>
<head>
<meta charset='utf-8'>
<meta name='viewport' content='initial-scale=1, maximum-scale=1, user-scalable=no'>
<title>Select Feature With Polygon</title>
<style>
html,
body {
padding: 0;
margin: 0;
height: 100%;
width: 100%;
}
#viewDiv {
padding: 0;
margin: 0;
height: 400px;
width: 100%;
}
#namesDiv {
margin: 10px;
height: 200px;
width: 100%;
font-style: italic;
font-weight: bold;
font-family: Arial, Helvetica, sans-serif;
font-size: 16px;
color: green;
overflow: auto;
}
</style>
<link rel='stylesheet' href='https://js.arcgis.com/4.15/esri/css/main.css'>
<script src='https://js.arcgis.com/4.15/'></script>
<script>
require([
'esri/Map',
'esri/views/MapView',
'esri/layers/MapImageLayer',
'esri/layers/GraphicsLayer',
'esri/widgets/Sketch/SketchViewModel',
'esri/Graphic',
'esri/widgets/Expand',
'esri/tasks/QueryTask',
'esri/tasks/support/Query'
], function (
Map,
MapView,
MapImageLayer,
GraphicsLayer,
SketchViewModel,
Graphic,
Expand,
QueryTask,
Query
) {
let highlight = null;
const states = new MapImageLayer({
url: 'https://sampleserver6.arcgisonline.com/arcgis/rest/services/Census/MapServer'
});
const queryTask = new QueryTask({
url: 'https://sampleserver6.arcgisonline.com/arcgis/rest/services/Census/MapServer/2'
});
const polygonGraphicsLayer = new GraphicsLayer();
const selected = new GraphicsLayer();
const map = new Map({
basemap: 'streets',
layers: [states, polygonGraphicsLayer, selected]
});
const view = new MapView({
container: 'viewDiv',
map: map,
center: [-75.1683665, 39.951817],
zoom: 8
});
const sketchViewModel = new SketchViewModel({
view: view,
layer: polygonGraphicsLayer,
pointSymbol: {
type: 'simple-marker',
color: [255, 255, 255, 0],
size: '1px',
outline: {
color: 'gray',
width: 0
}
}
});
sketchViewModel.on('create', function (event) {
if (event.state === 'complete') {
polygonGraphicsLayer.remove(event.graphic);
selectFeatures(event.graphic.geometry);
}
});
const namesDiv = document.getElementById('namesDiv');
view.ui.add('select-by-polygon', 'top-left');
const selectButton = document.getElementById('select-by-polygon');
selectButton.addEventListener('click', function () {
clearUpSelection();
sketchViewModel.create('polygon');
});
function selectFeatures(geometry) {
selected.removeAll();
const query = new Query();
query.returnGeometry = true;
query.outFields = ['*'];
query.geometry = geometry;
queryTask
.execute(query)
.then(function (results) {
const graphics = results.features.map(r => {
r.symbol = {
type: 'simple-fill',
fill: 'none',
outline: {
color: 'cyan',
width: 2
}
};
return r;
});
selected.addMany(graphics);
namesDiv.innerHTML = graphics.map(g => g.attributes.NAME).join(',');
})
.catch(errorCallback);
}
function clearUpSelection() {
selected.removeAll();
namesDiv.innerHTML = null;
}
function errorCallback(error) {
console.log('error:', error);
}
});
</script>
</head>
<body>
<div id='viewDiv'>
<div
id="select-by-polygon"
class="esri-widget esri-widget--button esri-widget esri-interactive"
title="Select counties by polygon"
>
<span class="esri-icon-checkbox-unchecked"></span>
</div>
</div>
<div id="namesDiv"></div>
</body>
</html>
To close I leave you this link to the documentation that explains very well all the possibilities, pros and cons.

How do I scale a group in Phaser 3

In Phaser 2 we scale a simple by setting the scale property as explained in docs:
https://phaser.io/examples/v2/groups/group-scale
But there is no equivalent in Phaser v3.
The possible url https://phaser.io/examples/v3/groups/group-scale points to nothing. And if I do:
this.enemies = this.add.group();
this.enemies.scale.set(2, 2);
It throws:
Phaser v3.19.0 (WebGL | Web Audio) https://phaser.io
indexph.js:22 Uncaught TypeError: Cannot read property 'set' of undefined
What is the appropriate form to scale a group of sprites in Phaser 3?
The code below should work, I think, But it doesn't.... it doesn't scale objects that are created from the group:
preload() {
this.load.atlas("sprites", "assets/spritesheet.png", "assets/spritesheet.json")
}
create() {
this.enemies = this.add.group({
key: 'sprites' ,
setScale: { x: 0.1, y: 0.1 }
});
this.enemies.create(60, 60, 'sprites', 'hamburguer.png');
In Phaser 3, you can scale a group by modifying the GroupConfig object passed in when you declare your group.
GroupConfig API Reference. You can see also see a live demo here.
In your case, to scale this group you should simply create it like:
this.enemies = this.add.group({
setScale: { x: 2, y: 2}
});
Alternatively, you could iterate through the group once it's created and scale each child object independently.
this.enemies = this.add.group();
this.enemies.children.iterate((child) => {
child.setScale(2, 2);
});
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600, loader: {
baseURL: 'https://raw.githubusercontent.com/nazimboudeffa/assets/master/',
crossOrigin: 'anonymous'
},
scene: {
preload: preload,
create: create
},
physics: {
default: 'arcade'
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('alien1', 'sprites/phaser-alien.png');
this.load.image('alien2', 'sprites/alien2.png');
}
function create ()
{
this.enemies1 = this.add.group();
this.enemies2 = this.add.group();
for (let i = 0; i < 64; i++)
{
let x = Phaser.Math.Between(0, 400);
let y = Phaser.Math.Between(0, 600);
this.enemy1 = this.add.image(x, y, 'alien1');
this.enemies1.add(this.enemy1);
}
for (let i = 0; i < 64; i++)
{
let x = Phaser.Math.Between(400, 800);
let y = Phaser.Math.Between(0, 600);
this.enemy2 = this.add.image(x, y, 'alien2');
this.enemies2.add(this.enemy2);
}
console.log(this.enemies1.getLength())
//console.log(this.enemies.getChildren())
console.log(this.enemies1.getChildren()[2])
for (let i = 0; i < 64; i++)
{
this.enemies1.getChildren()[i].setScale(2);
}
}
<script src="//cdn.jsdelivr.net/npm/phaser#3.19.0/dist/phaser.js"></script>

Fit content width-wise in pdf

When rendering to pdf, I need the html page to be 100% of the print width. Otherwise content gets cut off. Is there an easy way to do this?
I came up with a work-around, which gets the html width after rendering and then sets the zoom factor to force the correct width.
var page = require('webpage').create(),
system = require('system'),
dpi = 89.9, // strange, but that's what I get on Mac
pageWidth = 210; // in mm
var getWidth = function() {
return page.evaluate(function() {
// get width manually
// ...
return width;
});
};
page.paperSize = {format: 'A4', orientation: 'portrait'};
page.open(system.args[1], function (status) {
window.setTimeout(function () {
page.zoomFactor = (pageWidth / 25.4) * dpi / getWidth();
page.render(system.args[2]);
phantom.exit();
}, 200);
});
Looking for a straight forward solution, because getting the width requires me to do some tricks due to the framework I use.
Managed to solve this by adding the following CSS rule which will zoom out the page and make it fit:
html {
zoom: 0.60;
}
Edit rasterize.js as follows.
Make a backup of rasterize.js
Remove this block (approx. line 18-31)
if (system.args.length > 4) {
page.zoomFactor = system.args[4];
}
page.open(address, function (status) {
if (status !== 'success') {
console.log('Unable to load the address!');
phantom.exit();
} else {
window.setTimeout(function () {
page.render(output);
phantom.exit();
}, 200);
}
});
Replace it with this code block
if (system.args.length > 4) {
page.zoomFactor = parseFloat(system.args[4].split("=")[1]);
}
page.open(address, function (status) {
if (status !== 'success') {
console.log('Unable to load the address!');
phantom.exit(1);
} else {
window.setTimeout(function () {
console.log("zoomFactor: " + page.zoomFactor);
page.evaluate(function(zoom) {
return document.querySelector('body').style.zoom = zoom;
}, page.zoomFactor); // <-- your zoom here
page.render(output);
phantom.exit();
}, 200);
}
});
Then you can export html to pdf on-the-fly like this:
~/bin/phantomjs ~/bin/phantomjs/examples/rasterize.js \
'http://example.com/index.html' \
mysite.pdf paperformat=A4 zoom=0.4

Javascript - define function with variable

Let's say I have the following code
var $variable = $('<li/>', {
tabindex: 0,
click: function() {
//more code in here
}
}
is it possible to define the click: with a variable? Baring in mind it is already inside a variable and will also include an if statement, like so:
if(condition) {
var functiontype = 'click';
}
else {
var functiontype = 'hover';
}
var $variable = $('<li/>', {
tabindex: 0,
functiontype: function() {
//more code in here
}
}
I tried doing this but it didn't work. Can someone please point me in the right direction?
if(condition) {
var functiontype = 'click';
}
else {
var functiontype = 'hover';
}
var options = {};
options["tabindex"] = 0;
options[functiontype] = function(){
// your code
}
var $variable = $('<li/>', options);
You may do the reverse :
var $variable = $('<li/>', {
tabindex: 0
};
$variable[condition?'click':'hover'] = function(){
// the code here
}

How to find co-ordinates from google map api to display markers from database in map

I have a search page in which I am displaying properties from my database as markers in google map. Now I want to modify this search page so that any user will draw either a circle or polygon in the google map and will get properties from our database only in the selected area (drawn by user itself). I am attaching my code so far here.
The circle in the image shows the selected area and the result must display properties available in the selected region. My table contains 2 different fields for latitude and longitude of each property.
Javascript code:
<script type="text/javascript">
var drawingManager;
var all_overlays = [];
var selectedShape;
var colors = ['#1E90FF', '#FF1493', '#32CD32', '#FF8C00', '#4B0082'];
var selectedColor;
var colorButtons = {};
function clearSelection() {
if (selectedShape) {
selectedShape.setEditable(false);
selectedShape = null;
}
}
function setSelection(shape) {
clearSelection();
selectedShape = shape;
shape.setEditable(true);
selectColor(shape.get('fillColor') || shape.get('strokeColor'));
}
function deleteSelectedShape() {
if (selectedShape) {
selectedShape.setMap(null);
}
}
function deleteAllShape() {
for (var i = 0; i < all_overlays.length; i++) {
all_overlays[i].overlay.setMap(null);
}
all_overlays = [];
}
function selectColor(color) {
selectedColor = color;
for (var i = 0; i < colors.length; ++i) {
var currColor = colors[i];
colorButtons[currColor].style.border = currColor == color ? '2px solid #789' : '2px solid #fff';
}
// Retrieves the current options from the drawing manager and replaces the
// stroke or fill color as appropriate.
var polylineOptions = drawingManager.get('polylineOptions');
polylineOptions.strokeColor = color;
drawingManager.set('polylineOptions', polylineOptions);
var rectangleOptions = drawingManager.get('rectangleOptions');
rectangleOptions.fillColor = color;
drawingManager.set('rectangleOptions', rectangleOptions);
var circleOptions = drawingManager.get('circleOptions');
circleOptions.fillColor = color;
drawingManager.set('circleOptions', circleOptions);
var polygonOptions = drawingManager.get('polygonOptions');
polygonOptions.fillColor = color;
drawingManager.set('polygonOptions', polygonOptions);
}
function setSelectedShapeColor(color) {
if (selectedShape) {
if (selectedShape.type == google.maps.drawing.OverlayType.POLYLINE) {
selectedShape.set('strokeColor', color);
} else {
selectedShape.set('fillColor', color);
}
}
}
function makeColorButton(color) {
var button = document.createElement('span');
button.className = 'color-button';
button.style.backgroundColor = color;
google.maps.event.addDomListener(button, 'click', function () {
selectColor(color);
setSelectedShapeColor(color);
});
return button;
}
function buildColorPalette() {
var colorPalette = document.getElementById('color-palette');
for (var i = 0; i < colors.length; ++i) {
var currColor = colors[i];
var colorButton = makeColorButton(currColor);
colorPalette.appendChild(colorButton);
colorButtons[currColor] = colorButton;
}
selectColor(colors[0]);
}
function initialize() {
var map = new google.maps.Map(document.getElementById('map'), {
zoom: 6,
center: new google.maps.LatLng(22, 77),
mapTypeId: google.maps.MapTypeId.HYBRID,
disableDefaultUI: true,
zoomControl: true
});
var polyOptions = {
strokeWeight: 0,
fillOpacity: 0.45,
editable: true
};
// Creates a drawing manager attached to the map that allows the user to draw
// markers, lines, and shapes.
drawingManager = new google.maps.drawing.DrawingManager({
drawingMode: google.maps.drawing.OverlayType.POLYGON,
markerOptions: {
draggable: true
},
polylineOptions: {
editable: true
},
rectangleOptions: polyOptions,
circleOptions: polyOptions,
polygonOptions: polyOptions,
map: map
});
google.maps.event.addListener(drawingManager, 'overlaycomplete', function (e) {
all_overlays.push(e);
if (e.type != google.maps.drawing.OverlayType.MARKER) {
// Switch back to non-drawing mode after drawing a shape.
drawingManager.setDrawingMode(null);
// Add an event listener that selects the newly-drawn shape when the user
// mouses down on it.
var newShape = e.overlay;
newShape.type = e.type;
google.maps.event.addListener(newShape, 'click', function () {
setSelection(newShape);
});
setSelection(newShape);
}
});
// Clear the current selection when the drawing mode is changed, or when the
// map is clicked.
google.maps.event.addListener(drawingManager, 'drawingmode_changed', clearSelection);
google.maps.event.addListener(map, 'click', clearSelection);
google.maps.event.addDomListener(document.getElementById('delete-button'), 'click', deleteSelectedShape);
google.maps.event.addDomListener(document.getElementById('delete-all-button'), 'click', deleteAllShape);
buildColorPalette();
}
google.maps.event.addDomListener(window, 'load', initialize);
</script>
The code above contains some events to handle the user interaction in search page to draw cirle,polygone to search property in selected region.
The display property button in the image must show property markers in the selected area.
How would I get the latitude and longitude of selected area of circle or polygon?
How Would I query my database for that range of co-ordinates?
Thanking you very much in advance for your kind help...
I suppose you have found a solution since you post this question.
However, if someone else needs an answer, this is how you can get lat / lng of a drawing polygon :
google.maps.event.addDomListener(drawingManager, 'polygoncomplete', function(polygon) {
var polygonBounds = polygon.getPath();
}
The bounds of each vertices of your polygon are now in polygonBounds, just iterate over it and do what you want with lat / lng
For a circle, you just need lat / lng of the center, and its radius
google.maps.event.addListener(drawingManager, 'circlecomplete', function(circle) {
var radius = circle.getRadius();
var center = circle.getCenter();
}
Hope it can help someone
PS : I'm using GoogleMaps v3.14, I never test with other versions.