How do I convert a .tlb file to headers and implementation files? - com

I'm trying to convert mscorlib.tlb.
It normally used in C++ like this:
#import "mscorlib.tlb" raw_interfaces_only \
high_property_prefixes("_get","_put","_putref") \
rename("ReportEvent", "InteropServices_ReportEvent")
How can I convert it to headers and implementation files?
I was able to use Visual Studio to compile a dummy cpp file that contained the lines above, and it produced a .tlh file. Shouldn't there also be implementation files?

You can split implementation and declaration by using the "no_implementation" and "implementation_only" parameters to #import. These generate .tlh (type library header) and .tli (type library implementation) files.
I typically put the following into a header file (like stdafx.h):
#import "C:\Windows\Microsoft.NET\Framework64\v2.0.50727\mscorlib.tlb" no_implementation
And the following into a .cpp file (like stdafx.cpp):
#import "C:\Windows\Microsoft.NET\Framework64\v2.0.50727\mscorlib.tlb" implementation_only

Related

file strings requires and filename and output variable in cmake

target_link_libraries(${PROJECT_NAME}
serializer
iothub_client
iothub_client_mqtt_transport
umqtt
aziotsharedutil
ssl
crypto
curl
ssl..... utils)
Hello there , I am working on a project where I have a large set of libraries, and have use it like it (shown above). but instead of hardcoding these libraries explicitly,i want write it in a one line.
now I want to write it in a one line for linking, so specifically, what I have tried in the root level I have created a file called "library.lst" and in this .lst file I am giving the path of that library
build/src/con/shared/virtual/serializer/serializer.a"
build/src/con/shared/virtual/iothub_client/iothub_client.a"
build/src/con/shared/virtual/umqtt/ umqtt.a"
build/src/con/shared/virtual/utils/utlis.a
## write for every library
I am placing this .lst file in the folder called "filelist", e.g filelist/Library.lst where it will take all the libraries and will link.
so what I wrote this In each camkelists.txt where this library used by writing
file(STRINGS ${filelist} library) ,
target_link_libraries(${PROJECT NAME} ${library}),
but when I am running this script I an getting the errors like
"error:- "file strings requires and filename and output variable",
and I also have creates build.sh file where I am giving the path of it
"-D"filelist=%FILELISTSPATH%\library.lst"
" so could you please help me here and also need some explanation on it to understand it in a better way.Thanks in advance.

Importing complex.h header file in Xcode .c header file produces compilation errors

I have a project containing a mixture of Objective c and c files. In one of the c header files I am trying to import complex.h. Xcode generates 13 compilation errors connected to NSObjRuntime.h:
NSObjRuntime.h
Parse Issue
Expected identifier or '('
Parse Issue
Unknown type name 'NSString'...
More compilation errors are produced from NSZone.h.
It looks to me like the errors are coming from Objective C code being unrecognized in a .c file. Should I convert my c files to objective c in order to import complex.h or is there a more elegant solution?
It looks to me like the errors are coming from Objective C code being unrecognized in a .c file.
exactly.
Should I convert my c files to objective c in order to import complex.h or is there a more elegant solution?
there is no need to use objc in this example. therefore, there is no need to compile it as objc. complex.h does not require or include objc headers.
you simply do not include objc headers in your c translations.
if this include is coming from the prefix header, you can use:
#if defined(__OBJC__)
#import <Foundation/Foundation.h>
#endif
if it's imported via another header you have included, you will have to consider your include dependencies. sometimes there are unnecessary includes, sometimes you can get away using #if defined(__OBJC__).

Difference between #import header file with <filename> and "filename" [duplicate]

I'm wondering what decides whether you're allowed to use <Header.h> or "Header.h" when you're importing files in Objective-C. So far my observation has been that you use the quote marks "" for files in your project that you've got the implementation source to, and angle brackets <> when you're referencing a library or framework.
But how exactly does that work? What would I have to do to get my own classes to use the brackets? Right now Xcode will not allow me to do that for my own headers.
Also, by looking in some frameworks headers, I see that the headers reference each other with <frameworkname/file.h>. How does that work? It looks a lot like packages in Java, but as far as I know, there is no such thing as a package in Objective-C.
Objective-C has this in common with C/C++; the quoted form is for "local" includes of files (you need to specify the relative path from the current file, e.g. #include "headers/my_header.h"), while the angle-bracket form is for "global" includes -- those found somewhere on the include path passed to the compiler (e.g. #include <math.h>).
So to have your own headers use < > not " " you need to pass either the relative or the absolute path for your header directory to the compiler. See "How to add a global include path for Xcode" for info on how to do that in Xcode.
See this MSDN page for more info.
In C, the convention is that header files in <> bracket are searched in 'system' directories and "" in user or local directories.
The definition of system and local is a bit vague, I guess. I believe it looks in system directories in include path or in CPPFLAGS for <header.h>, and local directory or directory specified with -I to compiler are searched for "header.h" files.
I assume it works similarly for Objective-C.
To import your own classes using "< >" you have to put the header files (*.h) in the lib folder of compiler or set a SYSTEM VARIABLES ponting to your lib folder.
#import <> vs ""
<Name.h> - Angle brackets tells to preprocessor to search in a special pre-designated system's directories. For example you import systems headers like <UIKit/UIKit.h> or added frameworks
"Name.h" - Quotation marks tells to preprocessor to search in a current directory. If a header was not found the preprocessor try to use <Name.h>. Usually you should use it with your project's files
Just stumbled upon the same problem, there are 2 types of search paths is Xcode:
User Header Search Paths
Header Search Paths
If you add your own include folders into Header Search Paths, you can use angled brackets without any problem.
Or set Always Search User Path to YES so you can use angle brackets.
With angle brackets e.g. <Foundation/Foundation.h> you import system files.
You use double quotes "Person.h" to import local files (files that you created) and to tell the compiler where to look for them.
If this is an Xcode project and you want to include it in a framework, have the header file you want to included open. Then, open Xcode's rightmost tab and under "Target Membership", click on the framework you want your file to available from.
e.g. If your framework is AlphaTools and your header, AceHeader, then you'll select AlphaTools on Target Membership so you can access < AlphaTools/AceHeader.h
WHAT IS HEADER FILE ?
Header files contain definitions of functions and variables which can be incorporated into any C program by using the pre-processor #include statement. Standard header files are provided with each compiler, and cover a range of areas, string handling, mathematical, data conversion, printing and reading of variables.
Ex- #include it contain the information about input like scanf(),and out put like printf() function and etc in a compiler.
INCLUDE
1) #INCLUDE:-
It is a pre-processor that process before process of main function.
The main work of pre-processor is to initialize the environment of program i.e that is the program with the header file.
2).h:-
(Header file) A header file is a file with extension .h which contains C function declarations and macro definitions and to be shared between several source files.
Q) There are two types of header files: the files that the programmer writes and the files that come with your compiler ?
A)In a angular brackets
Angular-bracket form is for "global" includes -- those found somewhere on the include path passed to the compiler (e.g. #include)
It is used for using of library function which is all ready define in compiler.
In C the convention is that header files in <> bracket are searched in 'system' directories 
B) Quote marks:- “header.h”
quoted form is for "local" includes of files (you need to specify the relative path from the current file, e.g. #include "headers/my_header.h")
In C the convention is that header files in " " are searched in user or local directories.
In it one file to be included in another .(FILE INCLUSION).
It can be used in two cases:
Case 1: If we have a very large program, the code is best divided int several different files,each containing a set of related functions.
Case 2: There are some functions and micros definitions that we need at most in all programs that we write.
Ex

CMake: export third party headers to directory

Using CMake I am using a third party library, TinyThread++, it is a simple Thread library wrapper and only contains 1 source files and 2 header files.
In my project CMakeList.txt I added the following line:
add_library(TinyThread STATIC ${CMAKE_CURRENT_SOURCE_DIR}/../../third_party/TinyThread/source/tinythread.cpp)
And then added a dependency to this library to the my executable this is working great.
I am trying to figure out how to copy or export the two header files to a common include directory I am using in my project.
${CMAKE_CURRENT_SOURCE_DIR}/../../include
What is the recommended way to do this?
If you simply want to "use" those headerfiles while compiling, you can use include_directories() like Naszta explains.
In case you really want to copy the files, you can use configure_file() or file( COPY ... ) (check the bottom of the section on the file() command).
I think you should do something like this:
SET(TINY_THREAD_INCLUDE_PATH "${CMAKE_CURRENT_SOURCE_DIR}" CACHE PATH "TinyThread include path")
SET(TINY_THREAD_SOURCE_FILE "${CMAKE_CURRENT_SOURCE_DIR}/tinythread.cpp" CACHE FILEPATH "TinyThread source file")
...
INCLUDE_DIRECTORIES(${TINY_THREAD_INCLUDE_PATH})
ADD_LIBRARY(TinyThread STATIC ${TINY_THREAD_SOURCE_FILE})
This way you could reuse them later by their name. If you would like to hide them in normal mode:
MARK_AS_ADVANCED(TINY_THREAD_INCLUDE_PATH TINY_THREAD_SOURCE_FILE)

#import using angle brackets < > and quote marks " "

I'm wondering what decides whether you're allowed to use <Header.h> or "Header.h" when you're importing files in Objective-C. So far my observation has been that you use the quote marks "" for files in your project that you've got the implementation source to, and angle brackets <> when you're referencing a library or framework.
But how exactly does that work? What would I have to do to get my own classes to use the brackets? Right now Xcode will not allow me to do that for my own headers.
Also, by looking in some frameworks headers, I see that the headers reference each other with <frameworkname/file.h>. How does that work? It looks a lot like packages in Java, but as far as I know, there is no such thing as a package in Objective-C.
Objective-C has this in common with C/C++; the quoted form is for "local" includes of files (you need to specify the relative path from the current file, e.g. #include "headers/my_header.h"), while the angle-bracket form is for "global" includes -- those found somewhere on the include path passed to the compiler (e.g. #include <math.h>).
So to have your own headers use < > not " " you need to pass either the relative or the absolute path for your header directory to the compiler. See "How to add a global include path for Xcode" for info on how to do that in Xcode.
See this MSDN page for more info.
In C, the convention is that header files in <> bracket are searched in 'system' directories and "" in user or local directories.
The definition of system and local is a bit vague, I guess. I believe it looks in system directories in include path or in CPPFLAGS for <header.h>, and local directory or directory specified with -I to compiler are searched for "header.h" files.
I assume it works similarly for Objective-C.
To import your own classes using "< >" you have to put the header files (*.h) in the lib folder of compiler or set a SYSTEM VARIABLES ponting to your lib folder.
#import <> vs ""
<Name.h> - Angle brackets tells to preprocessor to search in a special pre-designated system's directories. For example you import systems headers like <UIKit/UIKit.h> or added frameworks
"Name.h" - Quotation marks tells to preprocessor to search in a current directory. If a header was not found the preprocessor try to use <Name.h>. Usually you should use it with your project's files
Just stumbled upon the same problem, there are 2 types of search paths is Xcode:
User Header Search Paths
Header Search Paths
If you add your own include folders into Header Search Paths, you can use angled brackets without any problem.
Or set Always Search User Path to YES so you can use angle brackets.
With angle brackets e.g. <Foundation/Foundation.h> you import system files.
You use double quotes "Person.h" to import local files (files that you created) and to tell the compiler where to look for them.
If this is an Xcode project and you want to include it in a framework, have the header file you want to included open. Then, open Xcode's rightmost tab and under "Target Membership", click on the framework you want your file to available from.
e.g. If your framework is AlphaTools and your header, AceHeader, then you'll select AlphaTools on Target Membership so you can access < AlphaTools/AceHeader.h
WHAT IS HEADER FILE ?
Header files contain definitions of functions and variables which can be incorporated into any C program by using the pre-processor #include statement. Standard header files are provided with each compiler, and cover a range of areas, string handling, mathematical, data conversion, printing and reading of variables.
Ex- #include it contain the information about input like scanf(),and out put like printf() function and etc in a compiler.
INCLUDE
1) #INCLUDE:-
It is a pre-processor that process before process of main function.
The main work of pre-processor is to initialize the environment of program i.e that is the program with the header file.
2).h:-
(Header file) A header file is a file with extension .h which contains C function declarations and macro definitions and to be shared between several source files.
Q) There are two types of header files: the files that the programmer writes and the files that come with your compiler ?
A)In a angular brackets
Angular-bracket form is for "global" includes -- those found somewhere on the include path passed to the compiler (e.g. #include)
It is used for using of library function which is all ready define in compiler.
In C the convention is that header files in <> bracket are searched in 'system' directories 
B) Quote marks:- “header.h”
quoted form is for "local" includes of files (you need to specify the relative path from the current file, e.g. #include "headers/my_header.h")
In C the convention is that header files in " " are searched in user or local directories.
In it one file to be included in another .(FILE INCLUSION).
It can be used in two cases:
Case 1: If we have a very large program, the code is best divided int several different files,each containing a set of related functions.
Case 2: There are some functions and micros definitions that we need at most in all programs that we write.
Ex