start clang static analyzer with xcodebuild - xcodebuild

I'm trying to set up clang static analyzer on a hudson build server and if I follow the advises in this blog post I've got the following errors:
cc1obj: error: unrecognized command line option "-fdiagnostics-print-source-range-info"
cc1obj: warnings being treated as errors
cc1obj: warning: -Wuninitialized is not supported without -O
Command /usr/local/bin/libexec/ccc-analyzer failed with exit code 1
Command /usr/local/bin/libexec/ccc-analyzer failed with exit code 1
and if I pass RUN_CLANG_STATIC_ANALYZER parameter to the xcodebuild (without using scan-build) it generates me a few plist files but I have no idea how to present those files to user because I expect for HTML output.
Does anybody succeed with this?

With Xcode 4 you can create .xcconfig files to override any methods in the project build settings. In this case make a myConfig.xcconfig and put RUN_CLANG_STATIC_ANALYZER = YES; then you can run it by calling "xcodebuild -xcconfig myConfig.xcconfig"

It's been more than two years since I asked this question and I decided to use OCLint for this purpose. Looks like a more configurable option and it supports xcodebuild from the box.

Related

After building a Kotlin program in IntelliJ, how do I execute it directly from the terminal? [duplicate]

I have installed IntelliJ IDEA on my mac and wrote the simplest Kotlin program
fun main(args : Array<String>){
println("Hello")
}
I can run it from the IDE environment. (It prints Hello of course)
My question: How can you run this from the console?
What I have done:
I tried to call
java simplekt.class
but I got
Error: could not find or load main class simplekt.class
I tried java simplekt but then I got an exception in thread main java.lang.NoClassDefFoundError
I tried to use kotlin or kotlinc but the command was not found. (where is the compiler installed?)
In this resource they use kotlinc and they produce a jar file but IDEA only output a class file.
Not really sure how to proceed from here.
When you run your application from the IDE, in the Run window the very first line is the command that the IDE executes to start your program. In my case it's something like:
/Library/Java/JavaVirtualMachines/jdk1.8.0_181.jdk/Contents/Home/bin/java -Dfile.encoding=UTF-8 <a lot more omitted>
You can execute the same command in your terminal and that will execute the application. Reading that line will also (indirectly) tell you where the kotlinc command is installed, and in my case – using MacOS – it's at /Applications/IntelliJ\ IDEA.app/Contents/plugins/Kotlin/kotlinc/bin/kotlinc
However, you can always decide to entirely stop using the IDE and compile/run your program from the command line by following instructions here: https://kotlinlang.org/docs/tutorials/command-line.html
The above answer by #user2340612 is mostly right, but maybe due to software changing or some differences in what i did, it did not work for me. Following did:
to avoid repetition, i'll be using the short name: $(ideac) = "IntelliJ IDEA Community Edition 2022.2" in place of the full name
the path to the kotlinc is this one: $(ideac)\plugins\Kotlin\kotlinc\bin
much similar to the one told above, but slightly different
i have verified it to work in the command given in the command-line doc linked above or compiler-reference too: kotlinc hello.kt -include-runtime -d hello.jar
running the resultant .jar file via java -jar ./hello.jar shows the expected output
there's no kotlin-native in that folder, so, couldn't verify this native-command-line-compiler kotlin doc
Backstory/What did not work
the command under the run tab in $(ideac) no longer shows the kotlinc path
I had created the Kotlin "project" by using "new project" (intelliJ) or by "Kotlin multiplatform > JVM" (gradle)
The run command for either of these did not contain any kotlinc in them
I tried creating a new > "scratch" file; and it showed this: $(ideac)\plugins\Kotlin\bin\windows\LLDBFrontend.exe but i tried using that on CLI and it did not work either

Running a simple hello world from the console after installing IntelliJ IDEA

I have installed IntelliJ IDEA on my mac and wrote the simplest Kotlin program
fun main(args : Array<String>){
println("Hello")
}
I can run it from the IDE environment. (It prints Hello of course)
My question: How can you run this from the console?
What I have done:
I tried to call
java simplekt.class
but I got
Error: could not find or load main class simplekt.class
I tried java simplekt but then I got an exception in thread main java.lang.NoClassDefFoundError
I tried to use kotlin or kotlinc but the command was not found. (where is the compiler installed?)
In this resource they use kotlinc and they produce a jar file but IDEA only output a class file.
Not really sure how to proceed from here.
When you run your application from the IDE, in the Run window the very first line is the command that the IDE executes to start your program. In my case it's something like:
/Library/Java/JavaVirtualMachines/jdk1.8.0_181.jdk/Contents/Home/bin/java -Dfile.encoding=UTF-8 <a lot more omitted>
You can execute the same command in your terminal and that will execute the application. Reading that line will also (indirectly) tell you where the kotlinc command is installed, and in my case – using MacOS – it's at /Applications/IntelliJ\ IDEA.app/Contents/plugins/Kotlin/kotlinc/bin/kotlinc
However, you can always decide to entirely stop using the IDE and compile/run your program from the command line by following instructions here: https://kotlinlang.org/docs/tutorials/command-line.html
The above answer by #user2340612 is mostly right, but maybe due to software changing or some differences in what i did, it did not work for me. Following did:
to avoid repetition, i'll be using the short name: $(ideac) = "IntelliJ IDEA Community Edition 2022.2" in place of the full name
the path to the kotlinc is this one: $(ideac)\plugins\Kotlin\kotlinc\bin
much similar to the one told above, but slightly different
i have verified it to work in the command given in the command-line doc linked above or compiler-reference too: kotlinc hello.kt -include-runtime -d hello.jar
running the resultant .jar file via java -jar ./hello.jar shows the expected output
there's no kotlin-native in that folder, so, couldn't verify this native-command-line-compiler kotlin doc
Backstory/What did not work
the command under the run tab in $(ideac) no longer shows the kotlinc path
I had created the Kotlin "project" by using "new project" (intelliJ) or by "Kotlin multiplatform > JVM" (gradle)
The run command for either of these did not contain any kotlinc in them
I tried creating a new > "scratch" file; and it showed this: $(ideac)\plugins\Kotlin\bin\windows\LLDBFrontend.exe but i tried using that on CLI and it did not work either

XCode 6.3 Code Signing Issues after update

I've updated recently to XCode 6.3 and started having some strange code signing issues. Occasionally XCode will start complain about the code signing issues. And either will have issue like :
invalid or unsupported format for signature ... Command /usr/bin/codesign failed with exit code 1
or
... Command /usr/bin/codesign failed with exit code 11
Can not find pattern yet, but looks like issue with XCode code sign, as sometimes after cleanup and restart of XCode it will work.
I did not change any settings regarding code signing. Project structure is quite complicated, it has referenced projects and pods.
Any help appreciated.
** Update **
It did not help for me to remove derived data or restarting XCode.
But it did work if i removed the project and downloaded fresh from git. This removed XCode files which are not committed to git.
Again after clean it has stopped working. And in the console logs i've got something like this:
codesign[4111]: Internal error unloading bundle CFBundle 0x7fb44a40adc0 <(null)> (framework, not loaded)
** Another Update **
Found on twitter someone who has the same issue.
Looks like the issue is caused by --deep option in code signing.
https://github.com/atom/atom-shell/issues/1396
Solution is to not code sign app and frameworks inside with --deep. But rather code sign each framework separately.
http://furbo.org/2013/10/17/code-signing-and-mavericks/
Just had this happen to me as well after the latest X-Code update. But X-Code had been advising me to update my project settings for a while now, I just hadn't got round to it. The link you provide explains it well.
It actually shows up as an issue in the navigator, and X-Code will offer to fix it automatically for you when you select the issue. You just need to remove the --deep option from your Build Settings yourself.
This worked with my 2 3rd party frameworks, Sparkle and Syphon.
Problem was caused by --deep code signing option and entitlements.
To solve it i had to manually code sign the frameworks.
This required adding new run script build phase, and running script similar to this one:
IDENTITY="HEX_IDENTITY"
export CODESIGN_ALLOCATE="/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate"
FRAMEWORKS_LOCATION="${BUILT_PRODUCTS_DIR}"/"${FRAMEWORKS_FOLDER_PATH}"
EXECUTABLES_LOCATION="${BUILT_PRODUCTS_DIR}"/"${EXECUTABLE_FOLDER_PATH}"
codesign --verbose --force --deep --verify --sign "$IDENTITY" "$EXECUTABLES_LOCATION/MY_HELPER_APP.app"
codesign --verbose --force --deep --verify --sign "$IDENTITY" "$FRAMEWORKS_LOCATION/MY_FRAMEWORK/Versions/A"
HEX_IDENTITY can be obtained by using shell command:
security find-identity
This will display list of signing identities with their hex numbers.
After exporting application as the app I verified the code signing with command:
codesign --verify --verbose --deep MyApp.app
spctl --verbose --assess --type execute MyApp.app
References:
http://furbo.org/2013/10/17/code-signing-and-mavericks/
https://developer.apple.com/library/mac/technotes/tn2206/_index.html

iOS: XCode 4.4.1: xcodebuild error - Unable to read diagnostics from file

So I would like to use xcodebuild in Terminal to create a build from a test application (called RunTeszt1). The app is an iOS single view application with nothing in it, just created and closed.
When I this from the Terminal, the build fails.
xcodebuild -target "RunTeszt1" -sdk "$iphoneos5" -configuration Debug
The error is:
Unable to read diagnostics from file "/var/folders/6s/cjw35hhs5lb6wpnx9m8lr2km0000gn/C/com.apple.Xcode.501/SharedPrecompiledHeaders/RunTeszt1-Prefix-eqntxoxxhhlzvieuipqbxfumbpxb/RunTeszt1-Prefix.pch.dia" (Invalid File): Bad header in diagnostics file
Please file a bug at http://bugreport.apple.com with this warning message and any useful information you can provide.
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang failed with exit code 1
When I run the app from XCode (4.4.1), the build completes and everything is ok. However, If I run the Console app and inspect the results after hitting build button in XCode, I see the same error message in the console. Nevertheless the build succeeds and opens the simulator.
Is this really a bug in xcodebuild which should be sent to apple? If it is I imagine a bunch of people already sent it.
How can I either make the error go away, or stop it from cancelling the building process, so circumvent it like XCode does?
Turns out the problem was code signing. Even though I put Don't code sign in the build settings, it still hanged up on it. Also it seems "-sdk xxx" was also at fault (no matter what sdk I specified).
Running this command resulted in a successful build:
xcodebuild clean build CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO -target RunTeszt2

Command /usr/bin/lipo failed with exit code 1 error

I have finally finished my app and I was getting ready to upload when this sudden error hit me and I have no idea what to do. I have checked other posts saying to change the code signing identity and I have done this but no luck. I tried every single option in the identity and no change. If anyone knows what is going on I would really appreciate it since I would simply just like to submit my app.
Here is what else it says in the erorr log:
/usr/bin/lipo: /Users/teddy/Library/Developer/Xcode/DerivedData/grocery_stores-dcyubhefhrcjhtcxbhldfpukdgdz/Build/Intermediates/grocery stores.build/Release-iphoneos/grocerystores.build/Objects-normal/armv7/grocery stores and /Users/teddy/Library/Developer/Xcode/DerivedData/grocery_stores-dcyubhefhrcjhtcxbhldfpukdgdz/Build/Intermediates/grocery stores.build/Release-iphoneos/grocery stores.build/Objects-normal/armv7/grocery stores have the same architectures (armv7) and can't be in the same fat output file
Command /usr/bin/lipo failed with exit code 1
I solved this issue by changing the value of the Valid Architecture found in Project > Build Settings > Architectures from the default "armv6 armv7" to "armv7". Hope this helps.
It's hard to see what exactly is happening without the command you are running. It looks to me like you are specifying the same input file twice, namely the arm7 version and lipo is telling you you can't add 2 arm7 versions of grocery stores to the universal file. Can you please enter the entire lipo command you are running? From the lipo man page:
-create
Take the input files (or file) and create one universal output file from them.
Do you possibly have the same file listed twice here?
Try changing your build target to a simulator build, clean and re-run.
In my case I used pods and oped projectFile instead of project workspace
In my case it was building a project on simulator in a release scheme, changed it to debug and it worked.