I've been trying to find a way to use the 'Reverse Geocoding' service with the Latitude and Longitude co-ordinates coming from two text boxes on my HTML form, and I must admit I'm not really sure what I need to do.
I have managed to do this with the 'Geocode' service (see code below), but I just wondered whether someone may be able to point me in the right direction of how I could adapt the 'Geocode' javascript I have to the 'Reverse Geocoging' service.
(function Geocode() {
// This is defining the global variables
var map, geocoder, myMarker;
window.onload = function() {
//This is creating the map with the desired options
var myOptions = {
zoom: 5,
center: new google.maps.LatLng(55.378051,-3.435973),
mapTypeId: google.maps.MapTypeId.ROADMAP,
mapTypeControl: true,
mapTypeControlOptions: {
style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR,
position: google.maps.ControlPosition.BOTTOM
},
navigationControl: true,
navigationControlOptions: {
style: google.maps.NavigationControlStyle.ZOOM_PAN,
position: google.maps.ControlPosition.TOP_RIGHT
},
scaleControl: true,
scaleControlOptions: {
position: google.maps.ControlPosition.BOTTOM_LEFT
}
};
map = new google.maps.Map(document.getElementById('map'), myOptions);
// This is making the link with the 'Search For Location' HTML form
var form = document.getElementById('SearchForLocationForm');
// This is catching the forms submit event
form.onsubmit = function() {
// This is getting the Address from the HTML forms 'Address' text box
var address = document.getElementById('GeocodeAddress').value;
// This is making the Geocoder call
getCoordinates(address);
// This is preventing the form from doing a page submit
return false;
}
}
// This creates the function that will return the coordinates for the address
function getCoordinates(address) {
// This checks to see if there is already a geocoded object. If not, it creates one
if(!geocoder) {
geocoder = new google.maps.Geocoder();
}
// This is creating a GeocoderRequest object
var geocoderRequest = {
address: address
}
// This is making the Geocode request
geocoder.geocode(geocoderRequest, function(results, status) {
// This checks to see if the Status is 'OK 'before proceeding
if (status == google.maps.GeocoderStatus.OK) {
// This centres the map on the returned location
map.setCenter(results[0].geometry.location);
// This creates a new marker and adds it to the map
var myMarker = new google.maps.Marker({
map: map,
zoom: 12,
position: results[0].geometry.location,
draggable:true
});
//This fills out the 'Latitude' and 'Longitude' text boxes on the HTML form
document.getElementById('Latitude').value= results[0].geometry.location.lat();
document.getElementById('Longitude').value= results[0].geometry.location.lng();
//This allows the marker to be draggable and tells the 'Latitude' and 'Longitude' text boxes on the HTML form to update with the new co-ordinates as the marker is dragged
google.maps.event.addListener(
myMarker,
'dragend',
function() {
document.getElementById('Latitude').value = myMarker.position.lat();
document.getElementById('Longitude').value = myMarker.position.lng();
var point = myMarker.getPosition();
map.panTo(point);
}
);
}
}
)
}
})();
UPDATE
Firstly, many thanks for the code you kindly posted and the suggestion to go and have a look at the Google documentation.
From what you suggested, and from what I took from the additional documentation I came up with the following. However, when I click my submit button nothing happens, almost as if there is no command attached to it. I don't receive any error messages and I've checked to make sure that I've linked the code to the correct fieldnames and all seems ok. I just wondered whether it would be at all possible if you, or indeed anyone else, could take a look at it please to tell me where I've gone wrong.
Many thanks and kind regards
(function ReverseGeocode() {
var form, geocoderRequest, latlng, myMarker, point;
window.onload = function() {
//This is creating the map with the desired options
var myOptions = {
zoom: 5,
center: new google.maps.LatLng(55.378051,-3.435973),
mapTypeId: google.maps.MapTypeId.ROADMAP,
mapTypeControl: true,
mapTypeControlOptions: {
style: google.maps.MapTypeControlStyle.HORIZONTAL_BAR,
position: google.maps.ControlPosition.BOTTOM
},
navigationControl: true,
navigationControlOptions: {
style: google.maps.NavigationControlStyle.ZOOM_PAN,
position: google.maps.ControlPosition.TOP_RIGHT
},
scaleControl: true,
scaleControlOptions: {
position: google.maps.ControlPosition.BOTTOM_LEFT
}
};
map = new google.maps.Map(document.getElementById('map'), myOptions);
var latlng = new google.maps.LatLng('Latitude', 'Longitude');
// This is making the Geocode request
geocoder.geocode({'LatLng': latlng}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
if (results[1]) {
map.setZoom(11);
var myMarker = new google.maps.Marker({
position: results[0].geometry.location,
map: map
});
//This fills out the 'Address' text boxe on the HTML form
document.getElementById('Address').value= results[0].geometry.location.latlng();
var point = myMarker.getPosition();
map.panTo(point);
}
}
}
)}})
Once you have the latitude and longitude from your form, you do something like this (using your above code as a starting point, for the sake of clarity):
var latlng = new google.maps.LatLng(latitudeFromForm,longitudeFromForm);
// This is creating a GeocoderRequest object
var geocoderRequest = {
'latlng':latlng
}
// This is making the Geocode request
geocoder.geocode(geocoderRequest, function(results, status) {
// This checks to see if the Status is 'OK 'before proceeding
if (status == google.maps.GeocoderStatus.OK) {
// Do stuff with the result here
}
If you haven't read it yet, you may want to read the Reverse Geocoding section of http://code.google.com/apis/maps/documentation/javascript/services.html#ReverseGeocoding.
Related
I using code like in this page. how can I add marker cluster?
Thanks.
[Google Map v3 auto refresh Markers only
Sample script...
$(function() {
var locations = {};//A repository for markers (and the data from which they were constructed).
//initial dataset for markers
var locs = {
1: { info:'11111. Some random info here', lat:-37.8139, lng:144.9634 },
2: { info:'22222. Some random info here', lat:46.0553, lng:14.5144 },
3: { info:'33333. Some random info here', lat:-33.7333, lng:151.0833 },
4: { info:'44444. Some random info here', lat:27.9798, lng:-81.731 }
};
var map = new google.maps.Map(document.getElementById('map_2385853'), {
zoom: 1,
maxZoom: 8,
minZoom: 1,
streetViewControl: false,
center: new google.maps.LatLng(40, 0),
mapTypeId: google.maps.MapTypeId.ROADMAP
});
var infowindow = new google.maps.InfoWindow();
var auto_remove = true;//When true, markers for all unreported locs will be removed.
function setMarkers(locObj) {
if(auto_remove) {
//Remove markers for all unreported locs, and the corrsponding locations entry.
$.each(locations, function(key) {
if(!locObj[key]) {
if(locations[key].marker) {
locations[key].marker.setMap(null);
}
delete locations[key];
}
});
}
$.each(locObj, function(key, loc) {
if(!locations[key] && loc.lat!==undefined && loc.lng!==undefined) {
//Marker has not yet been made (and there's enough data to create one).
//Create marker
loc.marker = new google.maps.Marker({
position: new google.maps.LatLng(loc.lat, loc.lng),
map: map
});
//Attach click listener to marker
google.maps.event.addListener(loc.marker, 'click', (function(key) {
return function() {
infowindow.setContent(locations[key].info);
infowindow.open(map, locations[key].marker);
}
})(key));
//Remember loc in the `locations` so its info can be displayed and so its marker can be deleted.
locations[key] = loc;
}
else if(locations[key] && loc.remove) {
//Remove marker from map
if(locations[key].marker) {
locations[key].marker.setMap(null);
}
//Remove element from `locations`
delete locations[key];
}
else if(locations[key]) {
//Update the previous data object with the latest data.
$.extend(locations[key], loc);
if(loc.lat!==undefined && loc.lng!==undefined) {
//Update marker position (maybe not necessary but doesn't hurt).
locations[key].marker.setPosition(
new google.maps.LatLng(loc.lat, loc.lng)
);
}
//locations[key].info looks after itself.
}
});
}
var ajaxObj = {//Object to save cluttering the namespace.
options: {
url: "........",//The resource that delivers loc data.
dataType: "json"//The type of data tp be returned by the server.
},
delay: 10000,//(milliseconds) the interval between successive gets.
errorCount: 0,//running total of ajax errors.
errorThreshold: 5,//the number of ajax errors beyond which the get cycle should cease.
ticker: null,//setTimeout reference - allows the get cycle to be cancelled with clearTimeout(ajaxObj.ticker);
get: function() { //a function which initiates
if(ajaxObj.errorCount < ajaxObj.errorThreshold) {
ajaxObj.ticker = setTimeout(getMarkerData, ajaxObj.delay);
}
},
fail: function(jqXHR, textStatus, errorThrown) {
console.log(errorThrown);
ajaxObj.errorCount++;
}
};
//Ajax master routine
function getMarkerData() {
$.ajax(ajaxObj.options)
.done(setMarkers) //fires when ajax returns successfully
.fail(ajaxObj.fail) //fires when an ajax error occurs
.always(ajaxObj.get); //fires after ajax success or ajax error
}
setMarkers(locs);//Create markers from the initial dataset served with the document.
//ajaxObj.get();//Start the get cycle.
// *******************
//test: simulated ajax
/*
var testLocs = {
1: { info:'1. New Random info and new position', lat:-37, lng:124.9634 },//update info and position and
2: { lat:70, lng:14.5144 },//update position
3: { info:'3. New Random info' },//update info
4: { remove: true },//remove marker
5: { info:'55555. Added', lat:-37, lng:0 }//add new marker
};
setTimeout(function() {
setMarkers(testLocs);
}, ajaxObj.delay);
*/
// *******************
});
I have an ArcGIS Online public account and add WebMap to my website.
My ArcGIS Online WebMap looks like this ESRI's sample: LINK
And I am trying to add my WebMap to my website like this ESRI's reference page. You will see there is a map in the center of page: LINK
My WebMap is displayed on my webpage well. When I access my webpage, my WebMap asks my ID and Password. If I entered it, then it shows my map.
However, my question is, if I moved to different page and then come back to map page, it asks again. Is it possible to set a timeout so I don't have to sign in everytime I access the page?
The reason I asked this question is that to find out if there were a way to reduce my code simple and work on code in front-end.
I've researched OAuth that ESRI provided and I ended up using esri/IdentityManager. There were references to use esri/IdentityManager package; however there were no sample code to using it with personal WebMap which used arcgisUtils.createMap
So here is sample code that I worked:
require([
"dojo/parser",
"dojo/ready",
"dijit/layout/BorderContainer",
"dijit/layout/ContentPane",
"dojo/dom",
"esri/map",
"esri/urlUtils",
"esri/arcgis/utils",
"esri/dijit/Legend",
"esri/dijit/LayerList",
"esri/graphic",
"esri/symbols/PictureMarkerSymbol",
"esri/symbols/TextSymbol",
"esri/geometry/Point",
"esri/dijit/Scalebar",
"dojo/_base/unload",
"dojo/cookie",
"dojo/json",
"esri/config",
"esri/IdentityManager",
"esri/layers/FeatureLayer",
"dojo/domReady!"
], function (
parser,
ready,
BorderContainer,
ContentPane,
dom,
Map,
urlUtils,
arcgisUtils,
Legend,
LayerList,
Graphic,
PictureMarkerSymbol,
TextSymbol,
Point,
Scalebar,
baseUnload,
cookie,
JSON,
esriConfig,
esriId,
FeatureLayer
) {
var mapOptions = {
basemap: "topo",
autoResize: true, // see http://forums.arcgis.com/threads/90825-Mobile-Sample-Fail
center: [currentPosition.lng, currentPosition.lat],
zoom: 15,
logo: false
};
// cookie/local storage name
var cred = "esri_jsapi_id_manager_data";
// store credentials/serverInfos before the page unloads
baseUnload.addOnUnload(storeCredentials);
// look for credentials in local storage
loadCredentials();
parser.parse();
esriConfig.defaults.io.proxyUrl = "/proxy/";
//Create a map based on an ArcGIS Online web map id
arcgisUtils.createMap('PUT-YOUR-ESRI-KEY', "esriMapCanvas", { mapOptions: mapOptions }).then(function (response) {
var map = response.map;
// add a blue marker
var picSymbol = new PictureMarkerSymbol(
'http://static.arcgis.com/images/Symbols/Shapes/RedPin1LargeB.png', 50, 50);
var geometryPoint = new Point('SET YOUR LAT', 'SET YOUR LONG');
map.graphics.add(new Graphic(geometryPoint, picSymbol));
//add the scalebar
var scalebar = new Scalebar({
map: map,
scalebarUnit: "english"
});
//add the map layers
var mapLayers = new LayerList({
map: map,
layers: arcgisUtils.getLayerList(response)
}, "esriLayerList");
mapLayers.startup();
//add the legend. Note that we use the utility method getLegendLayers to get
//the layers to display in the legend from the createMap response.
var legendLayers = arcgisUtils.getLegendLayers(response);
var legendDijit = new Legend({
map: map,
layerInfos: legendLayers
}, "esriLegend");
legendDijit.startup();
});
function storeCredentials() {
// make sure there are some credentials to persist
if (esriId.credentials.length === 0) {
return;
}
// serialize the ID manager state to a string
var idString = JSON.stringify(esriId.toJson());
// store it client side
if (supports_local_storage()) {
// use local storage
window.localStorage.setItem(cred, idString);
// console.log("wrote to local storage");
}
else {
// use a cookie
cookie(cred, idString, { expires: 1 });
// console.log("wrote a cookie :-/");
}
}
function supports_local_storage() {
try {
return "localStorage" in window && window["localStorage"] !== null;
} catch (e) {
return false;
}
}
function loadCredentials() {
var idJson, idObject;
if (supports_local_storage()) {
// read from local storage
idJson = window.localStorage.getItem(cred);
}
else {
// read from a cookie
idJson = cookie(cred);
}
if (idJson && idJson != "null" && idJson.length > 4) {
idObject = JSON.parse(idJson);
esriId.initialize(idObject);
}
else {
// console.log("didn't find anything to load :(");
}
}
});
I am using Google Maps API with multiple markers & mouse over & infowindows. It works perfectly. Now I want to add an individual URL for each marker on CLICK. But for some reason, all markers always open the last URL. - What is possibly the problem?
// Define your locations: HTML content for mouseover, the info window content, latitude, longitude, url
var locations = [
['<h8>Brugg</h8>', '<h7>auseinander.</h7>', 47.4867355, 8.2109103, 'http://www.stadtereignisse.ch/dokumentiert/'],
['<h8>Aarau»</h8>', '<h7>Aarau</h7>', 47.391224, 8.038669, 'http://www.stadtereignisse.ch/erlebt/'],
['<h8>Bern</h8>', '<h7>Bern</h7>', 46.947974, 7.447447, 'http://www.stadtereignisse.ch/erwuenscht/']
];
// Add the markers and infowindows to the map
for (var i = 0; i < locations.length; i++) {
var marker = new google.maps.Marker({
position: new google.maps.LatLng(locations[i][2], locations[i][3]),
/* title: locations[i][0], */
url: "http://www.stadtereignisse.ch/dokumentiert/",
map: map,
visible: true,
icon: icons[iconCounter]
});
markers.push(marker);
// CLICK (Allow each marker to have an info window)
google.maps.event.addListener(marker, 'click', function() {
window.location.href = marker.url;
});
// MOUSEOVER
google.maps.event.addListener(marker, 'mouseover', (function(marker, i) {
return function() {
infowindow.setContent(locations[i][0]);
infowindow.open(map, marker);
}
})(marker, i));
iconCounter++;
// We only have a limited number of possible icon colors, so we may have to restart the counter
if(iconCounter >= iconsLength) {
iconCounter = 0;
}
}
Look at the difference between your click handler and your mouseover handler. One of these creates a closure; the other does not. You need to create a closure for click as well.
However, instead of the complicated technique of a function-that-returns-a-function, there is a cleaner way to do it. Simply move the entire loop body into one function that you call from the loop. Then you won't need the extra complication on the mouseover (or click either).
Also, as #ValLeNain pointed out, you're setting marker.url to a hard coded value instead of a different value for each marker, so I changed that to what looks like the value you want.
Finally, a bit of user experience advice: I do not recommend opening an infowindow on a mouseover. As you have probably noticed, if you open an infowindow for a marker near the top of the visible map, the entire map shifts to bring the infowindow into view. It is confusing and surprising when a mouseover triggers that movement. Infowindows should be opened on a click, not a mouseover. Then if you want to put a link inside the infowindow text you can do that.
I didn't address this issue in the code below, but will leave it for you to sort out.
// Add the markers and infowindows to the map
for (var i = 0; i < locations.length; i++) {
addMarker( locations[i] );
}
function addMarker( location ) {
var marker = new google.maps.Marker({
position: new google.maps.LatLng(location[2], location[3]),
title: location[0],
url: location[4],
map: map,
visible: true,
icon: icons[iconCounter]
});
markers.push(marker);
// CLICK (Allow each marker to have an info window)
google.maps.event.addListener(marker, 'click', function() {
window.location.href = marker.url;
});
// MOUSEOVER
google.maps.event.addListener(marker, 'mouseover', function() {
infowindow.setContent(location[0]);
infowindow.open(map, marker);
});
iconCounter++;
// We only have a limited number of possible icon colors, so we may have to restart the counter
if(iconCounter >= iconsLength) {
iconCounter = 0;
}
}
I have an embedded Google Map using API V3 but I cannot get it default Zoom to anything other than 1.
My JS in the head is:
var map1;
var src1 = 'https://latitude.google.com/latitude/apps/badge/api?user=8963899225283336226&type=kml';
function initialize1() {
map1 = new google.maps.Map(document.getElementById('map-canvas'), {
zoom: 7,
mapTypeId: google.maps.MapTypeId.TERRAIN
});
loadKmlLayer1(src1, map1);
}
google.maps.event.addDomListener(window, 'load', initialize1);
function loadKmlLayer1(src1, map1) {
var kmlLayer1 = new google.maps.KmlLayer(src1, {
suppressInfoWindows: false,
clickable: true,
preserveViewport: false,
map: map1
});
}
The HTML is just the map-canvas div, nothing else. Looking at some of the threads on here it look like its something to do with detecting the viewport and resetting the bounds.
I found a thread that suggested adding something like:
google.maps.event.addListener(kmlLayer1, 'defaultviewport_changed', function() {
var bounds = kmlLayer1.getDefaultViewport();
map.setCenter(bounds.getCenter());
})
but it made no difference. I'm by no means a JS expert and whilst I mostly understand what is going on in most of the code above, I'm not advanced enough to improvise or even understand where it should be placed.
Thanks Molle.
I enhanced to this and it works:
google.maps.event.addListener(kmlLayer, 'status_changed', function () {
console.log('kml loaded:');
google.maps.event.addListenerOnce(map, 'zoom_changed', function () {
console.log('zoom_changed:');
map.setZoom(7);
map.setCenter(new google.maps.LatLng(0, 0));
});
});
The API will set the viewport to contain all KML-features, what will override the zoom-settings.
Reset the zoom once the zoom has changed(as it does when the KML-Layer has been loaded)
google.maps.event.addListenerOnce(map1, 'zoom_changed', function() {
this.setZoom(7);
})
I have a dojox.layout.FloatingPane (as a custom dijit) which can be positioned anywhere within its enclosing div. My problem is that the user can potentially drag the FloatingPane completely outside of its container and be unable to retrieve it. Is there any easy way to force the FloatingPane to remain entirely visible at all times?
Here's my code:
dojo.provide("ne.trim.dijits.SearchDialog");
dojo.require("dijit._Widget");
dojo.require("dijit._Templated");
dojo.require("dojox.layout.FloatingPane");
dojo.declare("ne.trim.dijits.SearchDialog", [dijit._Widget, dijit._Templated], {
templateString: dojo.cache("ne.trim.dijits", "templates/SearchDialog.html"),
initialised:false,
floatingPane: null,
postCreate: function() {
this.init();
},
init: function() {
console.debug("SearchDialog.init()", "start");
if ( this.initialised === false ) {
this.createSearchDialog();
}
//ne.trim.AppGlobals.searchDialog = this;
console.debug("SearchDialog.init()", "end");
},
createSearchDialog: function() {
var node = dojo.byId('searchbox');
floatingPane = new dojox.layout.FloatingPane({
title: "A floating pane",
resizable: true, dockable: true, constrainToContainer: true,
style: "position:absolute;top:100;right:100;width:400px;height:300px;z-index:100",
}, node );
this.initialised=true;
floatingPane.startup();
}
});
First of all, see the working example at jsFiddle: http://jsfiddle.net/phusick/3vTXW/
And now some explanation;) The DnD functionality of FloatingPane is achieved via dojo.dnd.Moveable class instantialized in pane's postCreate method. To constrain the movement of the FloatingPane you should use one of these moveables instead:
dojo.dnd.parentConstainedMoveable - to constrain by a DOM node
dojo.dnd.boxConstrainedMoveable - to constrain by co-ordinates: {l: 10, t: 10, w: 100, h: 100}
dojo.dnd.constrainedMoveable - to constrain by co-ordinates calculated in a provided function
For more details see aforementioned jsFiddle.
According to documentation you should call destroy() on Moveable instance to remove it, but as FloatingPane's original Moveable is not assigned to any object property, I do not destroy it, I just instantiate one of those three moveables on the same DOM node in a subclass:
var ConstrainedFloatingPane = dojo.declare(dojox.layout.FloatingPane, {
postCreate: function() {
this.inherited(arguments);
this.moveable = new dojo.dnd.move.constrainedMoveable(this.domNode, {
handle: this.focusNode,
constraints: function() {
return dojo.coords(dojo.body());
}
});
}
});
Now you can use ConstainedFloatingPane instead of dojox.layout.FloatingPane:
var floatingPane = new ConstrainedFloatingPane({
title: "A Constrained Floating Pane",
resizable: true
}, searchboxNode);