SCRUM - Where is the test phase? [closed] - testing

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 5 years ago.
Improve this question
I was promoted to manager and I need to adopt a methodology to manage the programmers here.
I read a lot about Scrum but in my case, we have a tester here and I couldn't find a place for tests in Scrum. Will it be during the sprints or at the end of them?
We have 3 C# programmers, 2 VB, 1 ObjectiveC and a Web Designer/Developer. Is Scrum the best option for us?
Thanks in advance for any help and sorry for any typos, my English is not good =)

If you are trying to introduce SCRUM have a read of Scrum from the trenches it helped me enormously. The definition of the user stories etc being done should involve passing tests and I am sure your tester will be key to deciding on when a feature is done.

I have never worked on a team where testing was more in focus than when using scrum. As the other answers state, testing should be a part of the done criteria of the sprint item.
I've had good experience with the rule, that definition of system and user tests should be written as the first activity of a sprint item. Also, no item should be accepted as done without the proper level of unit and integration tests.
This implicitly means that an item should not be "doned" by the persons that the solved the item. IMHO, that should be the responsibility of other members of the sprint team -- in your case it could be the tester.
Regards,
Morten

Every backlog item should be tested before considered "done", i.e. the testing is done during the sprint.
If you refer to "test" as the "demo", it should be done at the end of the sprint, with product owner, customer (and other people in charge) present.

Is testing good thing? Yes! Then do it all the time!
"Testing phase" is a term from waterfall projects.
In agile (I assume you trying to be agile since you are setting up as a scrum team) you are focused on being able to adapt and adopt quickly - testing is the key in that process.
Do it often and do it all the time - feedback will be provided often and team will be able to adopt quickly and timely.
Creating a testing phase (whenever it is scheduled for) - you will slip into waterfall mode or better yet - scrumfall. Think about the feedback - at the end of the 'testing [phase' which some after many other phases. Lots of waste that you trying to avoid by being agile and by using scrum.
There are no people with primary skills being testing - it does not matter - let them learn how to test their product/application. Invest time (and money) in that - it will pay off big time as they move forward.

There is no test phase.. test is part of each iteration..
but above is in theory.. in practice you may have important dates by which you will like to ship something - so sometimes teams label iteration(s) close to such dates as stabilization iterations where no new features are added and only must fix bugs are done..

Related

Is Requirement engineering is obsolete in Scrum Way of working? [closed]

Closed. This question needs to be more focused. It is not currently accepting answers.
Want to improve this question? Update the question so it focuses on one problem only by editing this post.
Closed 6 years ago.
Improve this question
The questions may seem strange!
In the project I am working now, Scrum methodology was adapted from the last three months. We used to follow a V- Model as it was standard in embedded industry.
Our project ran into some trouble and this decision were made. What currently is being done is that the customer (Product Owner) is giving top level requirement directly to development team, the requirements team is just a part of it.
The development team works on it and show the final outcome to Product Owner and if changes are needed it is made. Once the Product Owner is ok with the result, then the changes made are reported to requirements and they document it and pass it to test team.
What my problem with such an approach is that in this process we are technically making requirements team and test team obsolete. They come too late into the process.
Is this the way Scrum works? In this process everything is driven by development team and others basically are more or less spectator.
Some where I saw that we could still have the V-Model within the scrum methodology?
Edit:
I understand the tiny V-model releases every sprint. But my question is do they all work in parallel? For example: in the traditional V-model, which is a modified waterfall, there always was a flow - the requirement team will release the requirement to Development and test and they work parallel in designing and then once development is completed the test team starts testing. How that flow is handled in scrum way of working?
You have mentioned that "The sprint is not complete until the requirements and test parts are done for each story. " In our project at least the requirement part is being done (test team is completely kept out and the testing is more or less done by the development team on the product). But the requirement job is more or less a documentation job.,
The entire scrum is being driven by the development teams perspective. We are seeing scenarios where Development team decide the way certain function work (because the initial concept is too difficult to implement for them or may be more complex).
There is no creation of boundary at any level! Is this the way Scrum suppose to work?
The test team in the project is more or less demoralized currently. They know very clearly any issue they find at system test level is not gonna be taken care much. The usual excuse from development team is that they don't usually see the issue at machine.
Having a separate requirement engineering team is obsolete in the Scrum way of working. You should all be working together.
Scrum suggests that you should be working in multidisciplinary teams and working in small increments. You can think of this as doing tiny v-model releases each sprint. The sprint is not complete until the requirements and test parts are done for each story. You should consider them part of your definition of done.
I'd suggest a good point for you is to actually read the Scrum Guide. It has the following to say about the make up of development teams:
Development Teams are cross-functional, with all of the skills as a team necessary to create a product Increment;
Scrum recognizes no titles for Development Team members other than Developer, regardless of the work being performed by the person; there
are no exceptions to this rule;
Scrum recognizes no sub-teams in the Development Team, regardless of particular domains that need to be addressed like testing or business
analysis; there are no exceptions to this rule; and,
Individual Development Team members may have specialized skills and areas of focus, but accountability belongs to the Development Team as
a whole.
As an aside, I have some experience working in an embedded system with Agile methods and we had great success using automated testing to replace manual testers. Our testers, pretty much because responsible just for running the test suite on various hardware, physically running the tests. We even had the tests fully built into the production process; every new piece of hardware went through (a subset of) our test suite straight off the assembly line!

software methodology used in project [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 5 years ago.
Improve this question
Currently I am working on porting a benchmark application to another system. I am working alone, so I am frustrated about which software methodology I really have to use. Please give me some ideas.
I am going to assume you're wondering which Agile approach to use on your project as you tagged your question accordingly.
Agile is mainly about:
Delivering working software continuously and regularly
Aiming at technical excellence and avoiding technical debt
Improving the way we work and retrospecting regularly
I'd say whatever you use, even your very own approach to software development, if you can check those three items from the list, then you're pretty much Agile to me. Some people need strict guidelines and artifacts and that's fine, they help people become Agile but are far from being mandatory despite the dogmas out there.
Here's how I would approach your situation.
Take a step back and try to identify the most important features or abilities of this benchmarking application. By most important, I mean those features that the people using it in the end cannot live without. Once you have a list of those, put them on post-it notes, index cards, trello, jira or whatever tool you want to use.
Split each of those features into full-stack chunks of functionality that are business driven. I'm not talking about technical tasks here, but smaller features usable by actual people. I usually opt for the "Grandma Driven" approach here, asking myself "would grandma be able to understand what I'm trying to do?". It's just to make sure I'm focusing on a full stack feature and not a technical task like "populate database". One way to see this is also by applying dimensional planning to each of the features you identified (http://www.xpday.net/Xpday2007/session/DimensionalPlanning.html).
Set yourself an iteration length (I usually go for 1 or max 2 weeks when I'm working alone) and get to work one small item at a time. Don't write code for later, only what you need to solve the problem at hand. Quality is not an option. Focus on good coding and testing practices.
At the end of your iteration, check how many features you implemented and put that number somewhere on a chart, in a google spreadsheet or whatever. This will help you see if you're on track. Get feedback from colleagues or any potential users of the system and reflect on that feedback. It's not because you're porting to another platform that you can't make it better.
If you end up not having small enough granularity with what's left or not enough stuff in your list of things to do, spend some time repeating steps 1 to 3.
At the end of each iteration, keep tracking how many items you did just to see if you still have a good enough pace. If not, ask yourself why and change something in the way you work or get help. Again, your main focus is to make progress and deliver software that works at the end of each iteration.
It might not answer your question and I know I didn't give you an answer of the type, use kanban, scrum or whatever but I truly believe it's not appropriate in your specific case and would only generate overhead and boredom for you.
Hope that helps anyway, good luck with your project.

Are there any pros for the waterfall model testing vs agile? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 5 years ago.
Improve this question
I have read much information about agile and waterfall and I just cannot think of any reason why someone today should do the waterfall. I am concerned especially about testing process.
Do I miss something, is there some clear advantage that I have overlooked?
There are still cases where waterfall is appropriate. Canonical examples include military, space, medical and safety-critical systems such as flight control software where you absolutely need to determine the spec first in exact detail, develop it, then thoroughly test the complete product.
Agile works for most business and product software (i.e. the majority of software built) because it allows users to start with a rough idea and refine it as they go along. If their website or internal line-of-business application isn't quite right (or has bugs) for a few iterations then it is generally outweighted by the business value that's delivered quickly from the bits that do work. You wouldn't want to start with a rough idea for a nuclear power plant controller system and refine it as you go along.
The trade-off of using pure waterfall is that it is orders of magnitude more expensive to develop software in these scenarios. However, the cost-benefit is still favourable since you cannot afford for (say) your spacecraft to hit a null pointer exception halfway into orbit.
There are of course shades of grey in between. It is possible to use Agile techniques within a waterfall framework (see RUP) and the balance can be scaled up and down between pure waterfall and pure agile.
One of the main pros of the waterfall model of development is that it has been used for years and years to develop. It works. Even though there is a large shift and focus on agile, waterfall is a very clear process with start points and end points for each section of the development.
With the introduction of agile programming it is easy to see the falls of waterfall and how it is not as adaptable to the demands of programming these days.
As long as you are careful and plan ahead and test sufficiently I would say testing in agile can be as effective or even more effective than waterfall - it is certainly easier to work with agile when testing throws a few bugs that can cause design changes your way.
Another thing to consider is developing using, test driven development. http://en.wikipedia.org/wiki/Test-driven_development
Outsourcing
I have seen many companies stick with waterfall for outsourced projects. Most vendors will be very specific when it comes to pricing quotes. Waterfall suits this model quite well - you hand off what you want, they produce it. I'm not a fan of this, but I can understand the reasoning for executing this way. I think most outsourcing companies will eventually find a way to become more agile as it becomes more of the industry standard.
The answer to the question depends on what kind of development methodology you are using for your project. Is it agile/Is it waterfall/etc etc. Over the past three to four years I have been part of projects that involved only Agile or only Waterfall, so will be using them as my reference point.
If the requirements of the project keeps on changing we should never go for a waterfall design , since waterfall methodology assumes that designing/analysis/etc has been finalized while if we go for agile it is based on an incremental approach where we divide our project into incremental stories and building/testing as we go along, so if the requirements change it does not involve to much of re-work from developers as well as the testers.
For example say we have to create four new web pages as part of our project, then waterfall assumes that their design etc has been finalized and that testing will start once all the four pages have been developed while incase of agile what happens is we first develop one page and hand it over to the QA for testing [manual/automation], and so on. Thus we can see that agile adds value to our project by not making it susceptible to requirement changes in addition to finding the functionality flaws/bugs at the time of development.

How to Transition to Scrum [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about programming within the scope defined in the help center.
Closed 5 years ago.
Improve this question
My team has grown fairly quickly from 1 to 5 over the last year or so and are very interested in changing our development style from Waterfall to a more iterative approach like Scrum. We work for a University and specialize in CRUD web apps for internal customers who are always changing requirements along the way.
So, my question is...How do we best implement Scrum techniques?
Supplemental concerns: Is it recommended to quit Waterfall "cold turkey" in order to facilitate the transition or do you feel a progressive approach is more effective? In other words, pick and choose some scrum techniques to implement now and add others further down the road?
Make sure your dev practices can support agile. You should have automated tests, daily integration builds, one-change-one check-in, customer accessible test environment, etc.
Get your customer on board. Scrum is a business-centric PM framework. It is in their interest to use agile techniques because it gets them the greatest value for their money. But they have to want it.
Get your team, PO, and management professional training in Scrum.
Make sure you, your team, and customers share the agile values (Agile Manifesto style). You would be amazed how many people value documentation over working software.
If you have 1-5, then go cold turkey. Scrum is a simple framework.
IMHO a step by step approach is wiser. You should first start doing retrospectives at the end of each iteration / sprint (if you use iterations - if not, that should be step 0 :-)
On the retrospective, you look through what is going well, not so well, and what can / should be improved. Then pick the most pressing issue and think about how it can be improved - primarily using Scrum, but you may have a look at other (agile or not) solutions too if you feel the need to. The aim is to work out your own process, which may be strict Scrum, or a hybrid - whatever works best for you, in your specific situation.
Personally, I would go a bit more Jeet Kun Do when it comes to project management strategies. With my team, I've created a piece of software where they answer the scrum questions (with some personal sauce), so instead of 15 minutes of debating, everybody knows what to do. And it beats having someone taking notes.
Even though SCRUM/Agile project management is populair, the waterfall approach has it benefits too. I would give a try-out first and keep the goodies and get rid of the baddies.
Make sure your team is truly cross-functional. Get all team members be commited 100% to the project on hand.
Note - succes of scrum teams often depends on strong scrum master - hence try to get a experienced scrum master or a coach to help your team during the transition period.
Try not to mix waterfall and agile - suggest go cold turkey to scrum.

Best concrete "How-To Manual" on *Managing* Test Driven and/or Agile development? [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
We don’t allow questions seeking recommendations for books, tools, software libraries, and more. You can edit the question so it can be answered with facts and citations.
Closed 6 years ago.
Improve this question
I am looking for an easily digestible book to present to my boss/team.
Background info: More and more of our meetings at work involve my boss/team pondering how to implement more "best practices" around here. ("Here" = a very small application development shop. 4 developers)
The following things are items that my whole team agrees that we need:
Nightly builds
Decomposing "bugs" in our bug-tracker into smaller, more-specific items
Automated testing
The problem we face is how to get started.
I believe that if my shop could simply choose a clear and specific plan or set of rules, then everything else would fall into place. Right now we are stuck in discussions of fuzzy, feel-good ideas and nice-sounding buzzwords.
Please recommend to me your favorite book (or online resource) that contains clear, discrete, sequential steps for implementing a management scheme for guiding a TDD or Agile team/shop.
I realize that there are other paradigms besides TDD and Agile that would also address these concerns, but my own self-interests and biases point toward TDD and Agile so I would love to harness my team's desire for change and "nudge" it in that direction. Or feel free to slap me down if you vehemently disagree with my sentiments! I will take no offense. :)
As others have stated, I think these questions are answered best when respondents list only one book recommendation per answer.
Thank you all.
To throw another Pragmatic Programmers title in the mix: Ship It!
Great book - take a look, might suit your needs with management.
For your needs I recommend Test Driven Development: By Example (Kent Beck). It is clearly-written, more practical than theoretical, and prescribes time-tested recipes to adopt an agile, test-driven approach.
I suggest that you start with what you agree on: Nightly Builds and Automated tests. Nightly builds is a no-brainer. For Automated tests I would start with:
Each commit with new functionality should have at least one automated test
Each commit that fixes a bug should have at least one automated test that fails without the fix and succeeds with the fix
If you do this, you will start to gain experience. With this experience it will be much easier to understand all the good advice that the literature has.
There is a lot of good books on good practises, but you have to figure out what works for your team.
Agile methods are not really methods...
There are more a spirit. The main is a focus on :
communication
reactivity to changes
customers orientation
This can be achieved in lot of ways, and it's more important to find your way to do it. If you want an example of what this spirit can be, you can read the free 37signals' online book, Getting Real.
But there are some steps you can start with
They are no big rules you must enforce, but you can try the following and see how it goes with you team :
Quick stands up meetings. 5-15 minutes daily meeting where everybody stays up on his feet and explain what he has accomplished, what need to be done and what can prevent him from doing it. Keep it under 15 minutes, with the minimum number of people.
Set simple goals for short term deadlines instead of big goals in weeks.
Build small team (3 persons) and divide the work between them. Put them in the same room and ensure they have at least half a day to work without ANY interruption.
Set many little regular review with your customer. Don't write specs. Sketch, design, prototype, show to the customer, fix/adapt/change then build. Then do it again.
Testing, versioning, bug tracking are tools, not methods. No one cares how you do it and with what software are long as you do it. They are not the issue.
It's not really a step-by-step book, but full of great advices and easy to digest: Practices of an Agile Developer. And if you want to have in house TDD training, I recommend netobjectives. I had their TDD course ones and it really opened my eyes.
Sadly, even the most clear and specific plan can turn out to be disputable.
I'll tell you what works. Starting TDD immediately. It has boundaries. It's relatively easy. You'll still have a million questions.
You are free to say, "But what about nightly builds?" "What about using the bug tracker?"
A lot of pondering can mean one of two things.
First, it can mean that someone is muddying the waters with "concerns" and "questions". Sometimes this is really displeasure at changing, voiced as "concerns". Sometimes this is really crushed egos ("I thought I was pretty sharp, now someone is saying I must have improvements imposed on me.")
Second, it can mean that this is dauntingly large. Consequently, don't look at this as "Many New Best Practices". Look at this as just a few incremental improvements. You're not changing yourselves fundamentally (well, that could happen, but don't start out with that as your plan.)
My experience is that you can only do one new thing at a time. Do TDD until it's boring. Then do something else. Often nightly builds become obvious after you have a robust test suite. Then when that's boring, do some other small, incremental process improvement.
One thing at a time. Baby steps. Avoid throwing out babies with bath-water. All you want is to be a little better next month than you are this month.
If there are concerns on adopting one small incremental improvement, find the root cause. Who's ego is bruised? Who's worried about change?
You can print him Scrum and XP from the Trenches by Henrik Kniberg, It's more focusing on agile development process that on TDD, but it's an easy and quick read.
Check out books by Marty Cagan.
my favorite is Planning Extreme Programming
EDIT: it provides a complete replacement for traditional project management geared towards an XP/Agile team
the danger is, adopting modern development methods and then strangling them with archaic project-management and administration practices!