I've done all sorts of research today on best practices with regards to declaring IBOutlets and instance variables, managing them, using the correct accessors and properly releasing them. I'm pretty much there, but I've got some niche questions that I hope somebody will be able to advise the best practice on. I'll format them as code and comment the questions so as to make it easier to understand. I've excluded some obvious parts that I didn't think were relevant and can be safely assumed to work (like pre-processor stuff, #end, required implementation methods etc).
MyViewController.h
#class OtherViewController;
#interface MyViewController : UIViewController {
NSString *_myString;
BOOL _myBOOL;
}
// The first two properties aren't declared in the interface
// above as per best practices when compiling with LLVM 2.0
#property (nonatomic, retain) OtherViewController *otherViewController;
#property (nonatomic, retain) UIButton *myButton;
#property (nonatomic, copy) NSString *myString;
#property (readwrite) BOOL myBOOL;
MyViewController.m
#implementation MyViewController
// Synthesizing IBOutlets on iOS will cause them to be
// retained when they are created by the nib
#synthesize otherViewController;
#synthesize myButton;
// Assign instance variables so as to force compiler
// warnings when not using self.variable
#synthesize myString = _myString;
#synthesize myBOOL = _myBOOL;
- (void)viewDidLoad {
// QUESTIONS:
// 1. Ignoring convenience methods, can you still alloc and init in dot notation
// even when it's being properly synthesized?
self.myString = [[NSString alloc] initWithString:#"myString"];
self.myString = existingNSStringObject;
// 2. Should you always call methods for IBOutlets and instance variables using dot notation?
// Is there any difference seeing as these aren't directly invoking setters/getters?
[self.myButton setText:self.myString];
[myButton setText:self.myString];
[self.otherViewController.view addSubview:mySubview];
[otherViewController.view addSubview:mySubview];
[self.myButton setAlpha:0.1f];
[myButton setAlpha:0.1f];
self.myButton.alpha = 0.1f;
myButton.alpha = 0.1f;
// 3. How fussy are scalar variables in terms of getters and setters,
// given that there is a #synthesize declaration for them?
self.myBOOL = YES;
myBOOL = NO;
if(self.myBOOL) { ... }
if(myBOOL) { ... }
// 4. On instantiation of new view controllers from NIBs, should you use
// dot notation? (I haven't been doing this previously).
otherViewController = [[OtherViewController alloc] initWithNibName:#"OtherView" bundle:nil];
self.otherViewController = [[OtherViewController alloc] ... ]
}
- (void)viewDidUnload {
// 5. Best practice states that you nil-value retained IBOutlets in viewDidUnload
// Should you also nil-value the other instance variables in here?
self.otherViewController = nil;
self.myButton = nil;
self.myString = nil;
}
- (void)dealloc {
[otherViewController release];
[myButton release];
[_myString release];
}
I always declare and explicitly set a property's underlying instance variable. It's a little more work up front, but in my mind it's worth it to explicitly differentiate variables and properties and see at a glance what instance variables a class has. I also prefix instance variable names, so the compiler complains if I accidentally type property instead of object.property.
Calling alloc / init creates an object with a retain count of 1. Your synthesized property will also retain the object, causing a memory leak when it's released (unless you release your property right after, but that's bad form). Better to alloc / and release the object on a separate line.
Dot notation is effectively the same as calling [self setObject:obj]. Not using dot notation accesses the underlying instance variable directly. In init and dealloc, always access the instance variable directly as the accessor methods can include extra operations (such as key value observing notifications) that are not valid when the object is being created or destroyed. All other times use the synthesized accessor methods. Even if you're not doing anything special now, you might later override these methods later to change what happens when the variable is set.
Scalars work the same way, only you don't have to worry so much about memory.
One accesses the synthesized accessor methods, the other accesses the instance variable directly. See questions one and two again, and be careful about memory leaks!
The view controller may be pushed onto the screen again, in which case your viewDidLoad method will be called a second time. If you're setting initial values in viewDidLoad, go ahead and set your properties to nil here. This makes sense for properties that use a lot of memory and aren't going to affect the state of the view. On the other hand if you want the property to persist until you're sure it's no longer needed, create it in your init method and don't release it until dealloc.
1) You've slightly misunderstood #synthesize. #synthesize does nothing with the object. It only tells the compiler to generate the getter and setter methods according to the options used in your #property declaration
// Synthesizing IBOutlets on iOS will
cause them to be
// retained when they
are created by the nib
The outlets aren't retained (outlets are just notices to interface builder and don't affect the code), the objects are retained when the setter generated by #synthesize is used. When the nib is loaded, the loading system calls your generated setter.
2) Deciding whether to use accessors in objective C is no different from deciding to use accessors in any other object oriented language. It is a choice of style, need and robustness. That the accessor is serving as an IBOutlet makes no difference.
But in objective C I would suggest you should NOT use accessors in two places: dealloc and within the var's accessor method itself.
And if you ARE using the accessors in init then you need to be careful about your retain counts.
self.myString = [[NSString alloc] initWithString:#"myString"];
This line leaks memory. Using your copy accessor retains the object, so you should release it here after creating it.
3) Not sure what you mean by fussy. Possibly see answer to 2)
4) See 2) and be careful about memory management. If you call alloc/init you are now responsible for releasing the object - this is entirely independent of the retains/releases used by accessors and dealloc.
5) No, you should not nil other instance variables in viewDidUnload. Your controller is expected to maintain its state even if the view goes away. viewDidUnload is only for cleaning up potentially memory-heavy view objects when the controller's view is not currently on screen.
Consider a navigation controller. View controller 1 is on the stack and then view controller 2 is pushed and is now visible. If memory conditions get low, the system could attempt to unload view controller 1's view and will then call viewDidUnload.
Then popping view controller 2 will not create the view controller 1 object again, but it WILL load view controller 1's view and call viewDidLoad.
Re comments
2) That's exactly right - you can use a convenience constructor or release immediately after your alloc/init and assignment, or release before the block exits, or autorelease. Which you choose is mostly a matter of style (though some would argue against autorelease - but not me!)
3) There are accessors for scalars - you have created some in your code
#property (readwrite) BOOL myBOOL;
This creates methods myBOOL and setMyBOOL on your class.
Remember that there is nothing special about dot notation. It is only a convenience and when the code is compiled myObject.property is exactly equivalent to [myObject property] and myObject.property = x is exactly equivalent to [myObject setProperty:x]. Using dot notation is purely a style choice.
Dot notation and brackets notation are pretty much the same.
By self.myVariable you are accessing the getter of the property of the instance variable myVariable and by myVariable you are accessing the local variable. They're not the same thing.
You can customize the setters and the getters by overriding the methods and specific some certain conditions for them.
See first answer ( brackets are preferred - better understanding of the code )
Better make a separate method.
Like:
- (void) releaseOutlets {
self.firstOutlet = nil;
self.mySecondOutlet = nil;
……………………
self.myLastOutlet = nil;
}
and then call this method both in viewDidUnload and in dealloc methods.
Hope it helps !
Related
I realize that it automatically creates a setter & getter for you but I'm uncertain how the setter actually "looks".
Also, why is it recommended that we say #synthesize someObject = _someObject; instead of just #synthesize someObject;?
Easy bit first: you don't need to #synthesize at all any more. If you have an #property and you don't synthesise it then one is implied, of the form #synthesize someObject = _someObject;. If you left off the = _someObject then you would have the same thing as #synthesize someObject = someObject;. The underscore version is therefore preferred because Apple has swung back to advocating underscores for instance variables and because it's consistent with the implicit type of synthesise.
The exact form of setter and getter will depend on the atomic, strong, unsafe_unretained, etc flags but sample nonatomic strong setter, pre-ARC is:
- (void)setProperty:(NSString *)newPropertyValue
{
[newPropertyValue retain];
[_property release];
_property = newPropertyValue;
}
Note the retain always occurs before the release. Otherwise the following (which you would arrive at in a roundabout fashion rather than ever writing directly):
self.property = _property;
Would lead to _property potentially being deallocated before it was retained.
A sample getter (also pre-ARC) is:
- (NSString *)property
{
return [[property retain] autorelease];
}
The retain ensures that the return value will persist even if the object it was queried from is deallocated. The autorelease ensures you return a non-owning reference (ie, the receiver doesn't explicitly have to dispose of the thing, it can just forget about it when it's done). If the thing being returned is immutable but the instance variable is mutable then it's proper form to copy rather than retain to ensure that what you return doesn't mutate while someone else is holding onto it.
Check leture 3 of iPad and iPhone Application itunes
_someObj replace a memory location for store your object(a pointer).
Xcode 4 auto #synthesize anyObject = _anyObject; -> So you don't need to write #synthesize anymore.
If you have some other object or _anyMemoryLocation write before in your.m file, you can use #synthesize yourObj = _anyMemeryLocation if you don't want rewrite all name in your.m file.
Setter and getter 2 methods use to set or get your object's value outside or inside your class:
-(void)setObject:(ObjectType *) object;
-(void)getObject:(ObjectType *) object;
The key nonatomic auto generate setter and getter for you.
If you want to implement more method went setObject, you can rewrite it in your.m file
-(void)setObject:(ObjectType *) object{
_object = object; //rewrite setter can done anywhere in your.m file
//Add more method
}
#interface RandomObject : NSObject
{
NSString* someObject; // I know I don't have to explicitly declare. Just to clarify my point.
}
#property (nonatomic, strong) NSString *someObject;
#end
#implementation RandomObject
#synthesize someObject;
#end
Given the code above and Xcode 4.3 is used (hence, no auto-synthesizing), here is my question.
The property/synthesize will create accessors for someObject, namely getter and setter. So if I want to assign a value to someObject, I can do this.
self.someObject = #"Tomato"; // [self setSomeObject: #"Tomato"];
If my understanding is correct, self will send #"Tomato" to setSomeObject method. But what if you do this?
someObject = #"Tomato"; // or maybe _someObject = #"Tomato" if you are doing auto-synthesizing
Directly accessing an iVar object seems like a bad idea, but since someObject is a private variable, within the same class you have access to that, right?
I understand why you would need to use self.someOject if you want to manipulate someObject from another class. But why is it that you'd need to do the same even though you are still in the same class. Why is it that it's a bad idea to directly access iVar.
Generally speaking accessors have more pros than cons and I use them everywhere I can.
The main issue is that every place you reference the ivar directly is another potential place your code will need to change.
For example imagine you have referenced someObject in multiple places throughout your class. Then the requirements change and now you decide that when the value of someObject is assigned you need to so some other work. Due to the fact that you have accessed the ivar directly throughout the class you now have to either duplicate this new code everywhere you assign someObject or refactor. If you was using an accessor you just have one piece of code to change
- (void)setSomeObject:(id)anObject
{
if (anObject != someObject) {
someObject = anObject;
[self doSomeWork];
}
}
You can have the same issue with the getter - imagine you store an array of objects in someObjects - this works great but then later down the line you decide that you don't actually need to store someObjects as it can be dynamically computed from other values. If you have directly accessed the ivar everywhere then this becomes a big chore. If you stick to abstracting someObject behind a getter then all you now have to do is
- (NSArray *)someObjects
{
return [self calculateSomeObjects];
}
This is exactly the idea with non-ARC code, which puts the memory management of the ivar in one place (behind accessors) so that you do not have to litter your code with repetitive code.
The property does more than just assigning an object to the ivar.
If you don't use ARC, the property will auto-generate retain/release code to handle memory management. Just calling someObject = #"Tomato" creates a memory leak (if someObject is assigned)
If your property is atomic, the property will provide thread safety, while accessing the ivar would not be thread safe.
See https://stackoverflow.com/a/589348/1597531 for examples of auto-generated property code.
In Apple's The Objective-C Programming Language p. 18, they make a distinction between setting a variable with self versus instance reference. e.g
myInstance.value =10;
self.value =10;
1. Would these two set different properties named value?
2. How could self work if there are several instances with properties named value?
They also assert, "If you do not use self., you access the instance variable directly." This would mean that the accessor would not be called if you use
myInstance.value =10;
and KVO wouldn't work. Is this true?
3. Using #Property and #Synthesize (with garbage collection), what is the proper way to set properties of different instances? And what good is the self reference?
A numeric example would help me, please.
1 - Would these two set different properties named value?
No, I think you misunderstand what the guide is saying when it makes a distinction between self.value and myInstance.value. In both cases the setter function (i.e., setValue:) is called.
You use self to access your own properties (that is, referencing properties from within functions in a class that you wrote). Like:
#interface MyObject : NSObject
#property( nonatomic ) NSInteger value;
- (void) doSomething;
#end
#implementation MyObject
#synthesize value;
- (void) doSomething
{
self.value = 10;
}
#end
Whereas you'd use myInstance to set a property in some other variable, from outside that class.
MyObject* anObject = [[MyObject alloc] init];
anObject.value = 10;
2 - How could self work if there are several instances with properties named value?
It wouldn't. See above.
They also assert, "If you do not use self., you access the instance variable directly." This would mean that the accessor would not be called if you use myInstance.value =10; and KVO wouldn't work. Is this true?
No. self.value and myInstance.value both call their accessors (setValue: in this case), and KVO will work. What that assertion means is that if you access an ivar from within your own class, not using the accessor, KVO will not work.
#interface MyObject : NSObject
#property( nonatomic ) NSInteger value;
- (void) doSomething;
#end
#implementation MyObject
#synthesize value;
- (void) doSomething
{
self.value = 10; // This invokes the accessor, and KVO works.
value = 10; // This just sets the instance variable, and KVO won't work.
}
#end
Using #Property and #Synthesize (with garbage collection), what is the proper way to set properties of different instances? And what good is the self reference? A numeric example would help me, please.
Just as shown above, use the instance name. self is only used for accessing properties within a class. Examples above.
The best way to under stand self is to think of how it is implemented, as a hidden argument with every method call so the method -[UIView drawRect:] has a c function implementation like
BOOL drawRect:( UIView * self, SEL _cmd, NSRect r ) { }; // of cause : is not legal in c
and calling the method is a little like (ignoring the dynamic look up)
UIView * v = ...
NSRect r = ...
drawRect:( v, #selector(drawRect:), r );
so if you invoke a property in the drawRect: implementation you are doing it for the hidden object parameter called self.
Accessing the instance variable directly will stop KVO from working, but sometimes you want that, for example when initialising them perhaps.
IF you mean automatic reference counting when you say Garbage Collection, most of the time for objects you want them to be strong or copy, immutable strings using copy will be turned into a retain and if it is mutable then you often want a copy to protect against the original being changed underneath you.
One potential issue with strong is that you can end up with circular references where if you follow the links around you comeback to the original object so each object is indirectly retaining itself and you have a catch-22 situation where the object has to release itself before it can release itself. So in these situations you need to use weak. You can usually workout who should retain and who should weak by think about which object conceptually owns the other.
For non-object you have to use assign.
self.property and [self method]; are strictly used within a class to refer to itself. You do not ever refer to the object within itself with anything but self.
On the contrary, use instances of an object to refer to an object from another class. For instance, I would refer to a UIImageView from my viewController in a way like:
UIImageView* imgView = [[UIImageView alloc] init];
[imgView setFrame:CGRectMake(0,0,320,480)];
But if I were editing a subclass of UIImageView that I called, say rotatingImageView:
#implementation rotatingImageView
-(id)init
{
//Super instantiation code that I don't remember at the moment goes here
[self setFrame:CGRectMake(0,0,320,480)];
}
This is just an example of a method.
Once again, you use self strictly within its own class, and you use other variables to reference an instance of another class.
Hope that makes sense.
My big problem was how an ivar and a property could be tied together when they have different names, especially with multiple ivars.
I finally found that if name of property doesn't match name of ivar, a new ivar is synthesized. This is accessed by self.propertyname (within object) or object.propertyname (outside of object), not the declared ivar.
To tie disparate names of ivar and property, equate them as in
#synthesize propertyname = ivarname.
Thanks to
http://blog.ablepear.com/2010/05/objective-c-tuesdays-synthesizing.html
I'm beginner in Objective C and Cocos2D
I read Features of use #property and #synthesize (cocos2d)
The comments were references to bugs in the memory. What are these bugs?
In my code I use:
//interface
{
CC_bla_bla *a;
}
#property(nonatomic, retain) CC_bla_bla *a;
//implementation
#synthesize a;
self.a=[CC_bla_bla load_value:123123]
//dealloc
[self.a release]
self.a = nil;
Within a class, I always use self.a for all manipulations. Is that bad?
And in what sense to use the "instance variable" a?
Properties are most commonly used for getting things to and from other view controllers. You can use properties just in a certain view controller but you have to be cautious.
Since you do:
#property(nonatomic, retain) CC_bla_bla *a;
That has a retain count of 1 which like you did, you must release it in the dealloc. But say you do a = [[CC alloc], etc.... Then it will have a retain count of two.
Hopefully you understand this. You will realize on your own when it is time to use properties.
Properties are just there to associate some "metadata" to your variables which will be used when you access to this one via the object. The #synthesize directive will generate the getter and the setter of the variable using the properties config.
For example:
self.a = [CC_bla_bla load_value:123123]; // The object is retained because of the property
// This is equivalent to the previous line
[self setA:[CC_bla_bla load_value:123123]];
// ------
// By the same way
self.a;
// is equivalent to
[self a];
// ------
// method generated by your property
- (void)setA:(CC_bla_bla *)newA
{
[newA retain];
[a release];
a = newA;
}
But if you use directly the variable without passing by the object you don't use the properties value. For example:
a = [CC_bla_bla load_value:123123]; // The object is not retained so you may have unexcepted behaviors
// A good solution
a = [[CC_bla_bla load_value:123123] retain];
I hope it'll help you to clarify some points. For further reading you can watch this tutorial.
I think you are doing right with your code.
call your property always with self. is good.
But be ware, your code is fine only if the [CC_bla_bla loadvalue:] is not retain the created objects. If your loadvalue function have retained the created object and a property would retain it again, then it should be released twice.
I'm still learning about Objective-C memory management. I'm trying to implement several simple classes in an example program that I'm building.
As an example, say I have the following class definition:
#import <UIKit/UIKit.h>
#interface customViewController : UIViewController
{
customObject *myCustomObject;
}
#property (retain) customObject *myCustomObject;
- (void)replaceCustomObject:(customObject *)newObject;
#end
For the property, I use the standard synthesize keyword...
#synthesize myCustomObject;
Then please assume that in the instance of customViewController the myCustomObject is already set with a valid value and is in use. Then the method replaceCustomObject is defined as:
- (void)replaceCustomObject:(customObject *)newObject
{
//Does this cause a memory leak because I just assign over
//the existing property?
self.myCustomObject = newObject;
}
As the comment asks, does this leak memory? Or is this the valid way to replace a previous object with a new object?
Thank you,
Frank
As others have mentioned, your code is perfectly valid and won't leak memory when assigning to the property.
If you have forgotten to implement a proper dealloc method, the last object assigned will be leaked when your customViewController is destroyed. A proper dealloc implementation would look like so:
- (void)dealloc
{
self.myCustomObject = nil;
[super dealloc];
}
That's perfectly valid, and does not leak memory. The synthesized accessors manage retain counts correctly.
(As an aside, you don't need that replaceCustomObject: method; since your property is readwrite by default, you have an auto-generated setCustomObject: method that clients of your class can use, and which follows the normal Cocoa naming conventions.)
According to this, if you use (retain) in your declaration, the synthesized method will release the old value first, then retain the new one:
if (property != newValue) {
[property release];
property = [newValue retain];
}
the property accessor syntax
self.x = y;
has the same effect as calling the setter method explicitly:
[self setX:y];
The accessor method will do whatever it has been written to do. In your case, for a #property(retain) property that has been #synthesized, the accessor will release the old object and retain the new one.
So, calling the setter, whether explicitly or through the '.' syntax, will do the right thing - including the right memory management.
So in short: no, this will not leak memory.