Can I use my GPU to share some computing tasks? - gpu

I'm writting a opengl C program, and I know that most graphical jobs are done by the GPU. My question is, can I use the GPU to compute stuff that is not graphic-related? For example, compute 1 + 2 + 3 + ... + 100 = ?

You can by using OpenCL or Computeshaders (thats the DX name, but I think theres something similar in openGl). But in general it only makes sense for algorithms that are easy to parallelize and way bigger than your example.

You're looking for General Purpose GPU computing (GPGPU).
Check out CUDA and
OpenCL

I am not an Expert on GPUs but as far as I know YES. Since the GPU is optimized for the graphic operations I don't know about the performance and scalability.
Check this article.

Your question if it can do 1 + 2 + 3 + .... + 100 = .. ?
Answer: Yes
This might raise another question: What is the advantage of using GPU hardware for Computation?
Answer: It can execute hundreds of such '1+2+3+..+100==..','101+102+...+200=..', '201+202+...+300=..' operations in parallel way!
With its enhanced hardware a GPU is capable of performing computations in parallel way, within fractions of seconds. GPU has hundreds of cores and they can be utilized for the non-graphics functions also. Advantage of this many core architecture can be taken to perform many scientific computations and simulation. Read the concept of General Purpose Graphics Programming Unit. GPGPU

Related

Translate OpenCl code for CPU compilation

Sometimes I find myself writing OpenCl kernel code (using pyopencl), even for tasks which involve moderate computational complexity, because it is easier to develop than a chain of numpy operations (especially if no appropriate numpy function exists).
However, in those cases the transfer overhead/delay between host and device may exceed the time spend for computation.
I was thinking about creating some Python tool, which automatically translates the OpenCl code to e.g. Cython code (or similar) which, after compilation for the CPU, can directly work on the underlying memory of the numpy arrays, without the need to copy the data to the device. I know that the CPU is capable of executing OpenCl kernels with appropriate drivers. However, this still has the disadvantages of additional delay due to the to_device operation. A multicore CPU could also exploit the OpenCL programming model for parallel execution. Furthermore, this approach removes the need for special OpenCl drivers and just requires some build tools for C-Code compilation.
Is that a reasonable idea? I do not want to reinvent the wheel. Any hints for existing frameworks/tools which could achieve my goals are much appreciated.
While converting an OpenCL code to a parallel CPU-oriented code is probably possible, it very hard (if not possible) to generate an efficient code.
Indeed, OpenCL encourage/force programmers to perform big computational steps (kernels) often reading/writing a relatively big portion of memory. However, the GPUs memory bandwidth is generally much higher than the one of CPUs (eg. my Nvidia 1660S has a bandwidth of 336 GB/s while my i5-9600KF with 2 DD4 channel succeed to reach about 40 GB/s while they had a similar price). OpenCL computing kernels are not be fully optimized for CPUs whatever the low-level transformation applied to the code. The main problem lies in the OpenCL algorithms themselves as well as the programming model. Rewriting OpenCL kernels to a CPU code can often result in a more efficient execution if the code is specifically optimized for such a platform. Low-level optimizations include working on in caches using data chunks, using register blocking, using the best SIMD instructions available. High-level optimizations consist in choosing the best algorithm and data structure for the target problem. The best sorting algorithm on a GPU is likely very different from the best one on a CPU. The same thing applies for other problems like computing a prefix sum, a partition/median or even string searching. Thus, one should keep in mind that different hardwares required different computing methods/algorithms.
A high-level algorithmic transformation could theoretically result in an efficient code, but such a transformation is insanely complex to perform if even possible. Indeed, there is fundamental theoretical limitations that strongly prevent many generalized advanced code analysis/transformation starting from the halting problem to high-level optimization.

OpenVINO unable to get optimum performance while running multiple inference engines

I am running multiple python processes( 4 in this case using multiprocessing module) for person detection (using ssd mobilenet model), each having it's own inference engine of OpenVINO. I am getting a very low FPS (not more than 10) for each process. My suspicion is the CPUs are not getting utilized optimally because the number of threads being spawned by each engine are high, which is adding to the overhead and also the sharing of CPUs across processes.
Also for single process, I am getting upto 60fps with OMP_NUM_THREADS set to 4.
My CPU details are:-
2 Sockets
4 cores each socket
1 thread each core
Total - 8 CPUs
So what would be the
Optimal value for OMP_NUM_THREADS in this case?
How can I avoid Sharing of CPUs across each process?
Currently I am playing with OMP_NUM_THREADS and KMP_AFFINITY variables, but just doing a hit and trail on setting the values. Any detail on how to set would be really helpful. Thanks
In case of multiple networks inference you may try to set OMP_WAIT_POLICY to PASSIVE.
BTW, OpenVINO 2019R1 moved from OpenMP to TBB. It might give better efficiency in case of deep learning networks pipeline.
In case if you are using the same model for all the processes consider to use OV multi-stream inference. Using this you can load single network and next to create a multiple infer requests. Using this you will have a better CPU utilization (if compare to running one infer request across multiple cores) and in result better throughput.
To understand how to use multi stream inference take a look on inference_engine/samples/python_samples/benchmark_app/benchmark sample
As well you can use benchmark sample to do a grid search to find an optimal configuration (number of streams, batch size).

Optimizing Tensorflow for a 32-cores computer

I'm running a tensorflow code on an Intel Xeon machine with 2 physical CPU each with 8 cores and hyperthreading, for a grand total of 32 available virtual cores. However, I run the code keeping the system monitor open and I notice that just a small fraction of these 32 vCores are used and that the average CPU usage is below 10%.
I'm quite the tensorflow beginner and I haven't configured the session in any way. My question is: should I somehow tell tensorflow how many cores it can use? Or should I assume that it is already trying to use all of them but there is a bottleneck somewhere else? (for example, slow access to the hard disk)
TensorFlow will attempt to use all available CPU resources by default. You don't need to configure anything for it. There can be many reasons why you might be seeing low CPU usage. Here are some possibilities:
The most common case, as you point out, is the slow input pipeline.
Your graph might be mostly linear, i.e. a long narrow chain of operations on relatively small amounts of data, each depending on outputs of the previous one. When a single operation is running on smallish inputs, there is little benefit in parallelizing it.
You can also be limited by the memory bandwidth.
A single session.run() call takes little time. So, you end up going back and forth between python and the execution engine.
You can find useful suggestions here
Use the timeline to see what is executed when

CPU and GPU differences

What is the difference between a single processing unit of CPU and single processing unit of GPU?
Most places I've come along on the internet cover the high level differences between the two. I want to know what instructions can each perform and how fast are they and how are these processing units integrated in the compete architecture?
It seems like a question with a long answer. So lots of links are fine.
edit:
In the CPU, the FPU runs real number operations. How fast are the same operations being done in each GPU core? If fast then why is it fast?
I know my question is very generic but my goal is to have such questions answered.
Short answer
The main difference between GPUs and CPUs is that GPUs are designed to execute the same operation in parallel on many independent data elements, while CPUs are designed to execute a single stream of instructions as quickly as possible.
Detailed answer
Part of the question asks
In the CPU, the FPU runs real number operations. How fast are the same
operations being done in each GPU core? If fast then why is it fast?
This refers to the floating point (FP) execution units that are used in CPUs and GPUs. The main difference is not how a single FP execution unit is implemented. Rather the difference is that a CPU core will only have a few FP execution units that operate on independent instructions, while a GPU will have hundreds of them that operate on independent data in parallel.
GPUs were originally developed to perform computations for graphics applications, and in these applications the same operation is performed repeatedly on millions of different data points (imagine applying an operation that looks at each pixel on your screen). By using SIMD or SIMT operations the GPU reduces the overhead of processing a single instruction, at the cost of requiring multiple instructions to operate in lock-step.
Later GPGPU programming became popular because there are many types of programming problems besides graphics that are suited to this model. The main characteristic is that the problem is data parallel, namely the same operations can be performed independently on many separate data elements.
In contrast to GPUs, CPUs are optimized to execute a single stream of instructions as quickly as possible. CPUs use pipelining, caching, branch prediction, out-of-order execution, etc. to achieve this goal. Most of the transistors and energy spent executing a single floating point instruction is spent in the overhead of managing that instructions flow through the pipeline, rather than in the FP execution unit. While a GPU and CPU's FP unit will likely differ somewhat, this is not the main difference between the two architectures. The main difference is in how the instruction stream is handled. CPUs also tend to have cache coherent memory between separate cores, while GPUs do not.
There are of course many variations in how specific CPUs and GPUs are implemented. But the high-level programming difference is that GPUs are optimized for data-parallel workloads, while CPUs cores are optimized for executing a single stream of instructions as quickly as possible.
Your question may open various answers and architecture design considerations. Trying to focus strictly to your question, you need to define more precisely what a "single processing unit" means.
On NVIDIA GPU, you have work arranged in warps which is not separable, that is a group of CUDA "cores" will all operate the same instruction on some data, potentially not doing this instruction - warp size is 32 entries. This notion of warp is very similar to the SIMD instructions of CPUs that have SSE (2 or 4 entries) or AVX (4 or 8 entries) capability. The AVX operations will also operate on a group of values, and different "lanes" of this vector unit may not do different operations at the same time.
CUDA is called SIMT as there is a bit more flexibility on CUDA "threads" than you have on AVX "lanes". However, it is similar conceptually. In essence, a notion of predicate will indicate whether the operations should be performed on some CUDA "core". AVX offers masked operations on its lane to offer similar behavior. Reading from and writing to memory is also different as GPU implement both gather and scatter where only AVX2 processors have gather and scatter is solely scheduled for AVX-512.
Considering a "single processing unit" with this analogy would mean a single CUDA "core", or a single AVX "lane" for example. In that case, the two are VERY similar. In practice both operate add, sub, mul, fma in a single cycle (throughput, latency may vary a lot though), in a manner compliant with IEEE norm, in 32bits or 64bits precision. Note that the number of double-precision CUDA "cores" will vary from gamer devices (a.k.a. GeForce) to Tesla solutions. Also, the frequency of each FPU type differs: discrete GPUs navigate in the 1GHz range where CPUs are more in the 2.x-3.xGHz range.
Finally, GPUs have a special function unit which is capable of computing a coarse approximation of some transcendental functions from standard math library. These functions, some of which are also implemented in AVX, LRBNi and AVX-512, perform much better than precise counterparts. The IEEE norm is not strict on most of the functions hence allowing different implementations, but this is more a compiler/linker topic.
In essence the major difference as far as writing code to run serially is clock speed of the cores. GPUs often have hundreds of fairly slow cores (Often modern GPUs have cores with speeds of 200-400 MHz) This makes them very bad at highly serial applications, but allows them to perform highly granulated and concurrent applications (such as rendering) with a great deal of efficiency.
A CPU however is designed to perform highly serial applications with little or no multi-threading. Modern CPUs often have 2-8 cores, with clock speeds in excess of 3-4 Ghz.
Often times highly optimized systems will take advantage of both resources to use GPUs for highly concurrent tasks, and CPUs for highly serial tasks.
There are several other differences such as the actual instruction sets, cache handling, etc, but those are out of scope for this question. (And even more off topic for SO)

Programe Execution Optimization

I am writing a Program for Parabolic Time Price Systems based on the book written by J.Welles Wilder Jr.
I am have way through the program, running with an execution time of 122 microsecs. This is way above the benchmark limit. What I was looking for is a few views and tips if I
write a kernel space program to achieve the same. Implementing it through drivers
[Really keen on this method] Is it possible, if yes then how and where I should start looking, passing instructions to a graphic driver to perform the steps and calculation (Read this in a blog somewhere).
Thanks in Advance.
--->Programming on c
What makes GPU very fast is the fact that it can run around 2000~ (depending on the card) threads asynchronously.
If you code can be divided into threads then it might improve your performance to do the calculations on the gpgpu since average CPU speed is 50-100 GFlops and average GPU speed is 1500~ when used correctly.
Also you might want to consider the difficulties of maintaining gpgpu code. I suggest you that if you have an NVidia GPU you should check out 'Managed CUDA' since it contains a debugger and a GPU profiler which makes it possible to work with.
TL;DR: use gpgpu only for async code and preferably use 'managed CUDA' if possible