Multiple instances of a method? - objective-c

The following code renders a zombie with interchangeable coordinates. The only issue is that I have to duplicate the code and create new coordinate variables myself for each zombie. Is there any way I can create copies of the variables so I only have to have one method for multiple zombies verses three methods and three separate variables for three zombies?
int zombieyCord;
int zombiexCord;
-(void)renderZombie
{
NSBezierPath * path = [NSBezierPath bezierPath];
[path setLineWidth:4];
NSPoint center = {zombieyCord,zombiexCord};
[path moveToPoint: center];
[path appendBezierPathWithArcWithCenter:center
radius:5
startAngle:0
endAngle:360];
[[NSColor greenColor] set];
[path fill];
[[NSColor greenColor] set];
[path stroke];
}
Edit:
The spawning is great and works perfectly, but I want the zombies to move properly. Before, the code was that the method was called upon the player moving. This no longer works because I have to call an integer in the method.
+(void)entityZombie:(int)zombiexCord andY:(int)zombieyCord
{
/* Handle Zombie Movement*/
if (xcord != zombiexCord || ycord != zombieyCord)
{
if (xcord > zombiexCord){zombiexCord=zombiexCord+1;}
if (xcord < zombiexCord){zombiexCord=zombiexCord-1;}
if (ycord < zombieyCord){zombieyCord=zombieyCord-1;}
if (ycord > zombieyCord){zombieyCord=zombieyCord+1;}
/* Handle Zombie Render*/
NSBezierPath * path = [NSBezierPath bezierPath];
[path setLineWidth:4];
NSPoint center = {zombieyCord,zombiexCord};
[path moveToPoint: center];
[path appendBezierPathWithArcWithCenter:center
radius:5
startAngle:0
endAngle:360];
[[NSColor greenColor] set];
[path fill];
[[NSColor greenColor] set];
[path stroke];
}
}
Player movement handling just involves rendering the player then [Entity entityZombie];
But as said above, no longer works.

-(void)renderZombieWithX:(int)xCoord andY:(int)yCoord {
NSBezierPath * path = [NSBezierPath bezierPath];
[path setLineWidth:4];
NSPoint center = {xCoord,yCoord};
[path moveToPoint: center];
[path appendBezierPathWithArcWithCenter:center
radius:5
startAngle:0
endAngle:360];
[[NSColor greenColor] set];
[path fill];
[[NSColor greenColor] set];
[path stroke];
}
Call it like this:
[self renderZombieWithX:10 andY:20];
[self renderZombieWithX:13 andY:37];
//...
Further more there is a dedicated function for creating NSPoints:
NSPoint center = NSMakePoint(xCoord, yCoord);
which you might want to use in favor of:
NSPoint center = {xCoord,yCoord};
(see one of my answer's comments on why)
If performance is critical a cached approach like the following might bring performance gain:
static NSImage *sharedZombieStamp;
- (NSImage *)sharedZombie {
#synchronized(sharedZombieStamp) {
if (!sharedZombieStamp) {
CGFloat lineWidth = 4.0;
CGFloat radius = 5.0;
sharedZombieStamp = [[NSImage alloc] initWithSize:NSMakeSize((lineWidth + radius) * 2, (lineWidth + radius) * 2];
[zombieImage lockFocus];
NSBezierPath *path = [NSBezierPath bezierPath];
[path setLineWidth:4];
NSPoint center = NSMakePoint(lineWidth + radius, lineWidth + radius);
[path moveToPoint: center];
[path appendBezierPathWithArcWithCenter:center
radius:radius
startAngle:0
endAngle:360];
[[NSColor greenColor] set];
[path fill];
[[NSColor greenColor] set];
[path stroke];
[zombieImage unlockFocus];
}
}
return sharedZombieStamp;
}
-(void)renderZombieWithX:(int)xCoord andY:(int)yCoord {
NSImage *zombie = [self sharedZombie];
NSSize zombieSize = [zombie size];
[zombie drawAtPoint:NSMakePoint(xCoord - zombieSize.width / 2, yCoord - zombieSize.height / 2)
fromRect:NSMakeRect(0.0, 0.0, zombieSize.width, zombieSize.height)
operation:NSCompositeSourceOver
fraction:1.0];
}
This code is just out of my head though. Went thru no testing, whatsoever. Use with caution ;)

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You have to turn off bordered property on Interface Builder.
If bordered is actualy off, you have to switch it on and next off.
Better way is use
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UPD:
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Draw line in Cocoa?

How i can draw a line in a specific window after a button click?
i'm using this:
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[path setLineWidth: 4];
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thank you.
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#import <Cocoa/Cocoa.h>
#interface BezierView : NSView {
NSPoint points[4];
NSUInteger pointCount;
}
#end
#import "BezierView.h"
#implementation BezierView
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self = [super initWithFrame:frame];
if (self) {
// Initialization code here.
}
return self;
}
- (void)drawRect:(NSRect)rect
{
NSBezierPath *control1 = [NSBezierPath bezierPath];
[control1 moveToPoint: points[0]];
[control1 lineToPoint: points[1]];
[[NSColor redColor] setStroke];
[control1 setLineWidth: 2];
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[control2 lineToPoint: points[3]];
[[NSColor greenColor] setStroke];
[control2 setLineWidth: 2];
[control2 stroke];
NSBezierPath *curve = [NSBezierPath bezierPath];
[curve moveToPoint: points[0]];
[curve curveToPoint: points[3]
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{
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}
}
#end

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Thanks!
Heres the Method
arrowX is just an integer but what I want to change with the slider is the [[NSColor colorWithDeviceWhite:0 alpha:0.4] setFill]; specifically the alpha value between 0 and 1
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{
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NSPoint topRightCorner = NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect));
[path curveToPoint:NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect))
controlPoint1:topRightCorner controlPoint2:topRightCorner];
[path lineToPoint:NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect))];
NSPoint bottomRightCorner = NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect));
[path curveToPoint:NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect))
controlPoint1:bottomRightCorner controlPoint2:bottomRightCorner];
[path lineToPoint:NSMakePoint(NSMinX(contentRect), NSMinY(contentRect))];
[path curveToPoint:NSMakePoint(NSMinX(contentRect), NSMinY(contentRect))
controlPoint1:contentRect.origin controlPoint2:contentRect.origin];
[path lineToPoint:NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect))];
NSPoint topLeftCorner = NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect));
[path curveToPoint:NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect))
controlPoint1:topLeftCorner controlPoint2:topLeftCorner];
[path lineToPoint:NSMakePoint(_arrowX / 2, NSMaxY(contentRect))];
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//SETTING THE VALUE OF 1 = WHITE AND 0 = BLACK.
[[NSColor colorWithDeviceWhite:0 alpha:0.4] setFill];
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[NSGraphicsContext saveGraphicsState];
NSBezierPath *clip = [NSBezierPath bezierPathWithRect:[self bounds]];
[clip appendBezierPath:path];
[clip addClip];
[NSGraphicsContext restoreGraphicsState];
}
You need to add an instance variable that stores your NSColor. In your slider's action method, set the instance variable to the new color, and send setNeedsDisplay:YES to the view.

how to collect all the points in NSBezierpath to draw

I have store all the points in the array and pass to the NSBeizerPath so that it can draw through that path.The code i have implemented is as follows:
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{
NSBezierPath* path = [NSBezierPath bezierPath];
NSLog(#"Drawing path....");
[path moveToPoint:inStartPoint];
[path lineToPoint:inEndPoint];
[mColor set];
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This is drawing to only the startpoint and end point now how to draw where the cursor moves.