Titanium accounts, costs and releasing an app [closed] - titanium

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This is my very first post in Stackoverflow, but I've found this site very useful.
Here is my first question.
I've been searching the web for an answer for a while now. I've contacted Titanium and no luck.
Why should users have an account with Titanium?
Do you have to buy another account than "FREE" to be able to use full Titanium functionality?
Do you have to buy an account to be able to release your app?
Thanks in advance.

The Titanium framework is free and open source. You do not need to be a premium user to build apps with the Titanium framework and/or distribute the apps.
The only reason you may want to be a Titanium premium user is for dedicated support and the Ti+ Modules. There is a forum where you can get support and of course stackoverflow (all for free)! The Ti+ modules extend the core functionality of Titanium with for example in-app payments. You can of course write your own module if you know a little Objective-C to get around this.
Bottom line is, i've found it more than superb for building a large majority of apps I've had to build and i'm not a premium user. The documentation is sound. And for in-app payments I've rolled my own module, which I am going to open source in the next few weeks.

Leon from what I've been told a Titanium account is for fast support. A recent tweet from the team suggest they are not getting the number of sales they'd like due to current high pricing. I haven't personally distributed an app but I can't imagine an account would be required especially since you can build for the device straight from xCode or command line if needed using the build/ folder. I'm sure some other people here will have some better advice then me in this category but I hope this helps.

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How to implement stripe with react-native using expo? [closed]

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I have been searching a lot and seen a lot of similar questions but non of them fits in my requirements.
I need to implement Stripe in react-native built using expo XDE. As mentioned in expo docs here: https://docs.expo.io/versions/latest/sdk/payments.html#importing-payments, I will have to detach my project to implement payment but I don't want to do that. Is there any alternative?
Also other wrappers available on GitHub doesn't facilitates projects built with expo completely. I am unable to find any complete wrapper or at least a guide to build my own.
I am looking for a solution for subscription based model, I need to charge my customers recursively and allow them to upgrade/downgrade their packages during an on going paid/trial period. I don't want to hold credit card information and allow customers to update their billing information whenever needed. Implement refund policies as well.
If you don't want to eject from Expo, you can use StripeCheckout component from expo-stripe-checkout on iOS and Android (though on Android you can still use the Payments module). Here's the link to the repo with further instructions: https://github.com/briansztamfater/expo-stripe-checkout
I recently faced the same issue, this is the conclusion:
Short version: You'll need to detach if you need payments (Stripe) on iOS. (If you don't, juse use the Payments module from Expo - it is not obvious right away, but they do state in the docs that it is based on tipsi-stripe).
Explanation: The Expo SDK used to contain a payments module for both Android & iOS. For the last 3-4 versions of Expo, Payments has been removed from the iOS SDK because "Apple sometimes rejects apps which contain the Stripe SDK but don’t offer anything for sale.".
Reference: https://docs.expo.io/versions/latest/sdk/payments.html
Solution: detach to ExpoKit, and then add the Payments module manually. I can say from experience this is not a nice or straightforward process, as it first introduced the concept of manually building your app using MacOS/Xcode which is a pain to say the least for a Win user.
If you do not want to detach, it means you will have to implement your own, custom way of communicating with Stripe and not than their official SDK, which will imply PCI compliance issues.
You can all Stripe API directly. map Stripe customer Id and your user id in your backend. then you can call this API's from frontend using stripe customer id.

iBeacon content management system [closed]

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Closed 8 years ago.
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I have developed a set of iBeacons and it shows the UUID, Major and Minor values on the iBeacon locate app from Google Play. The next step is fetching the data from the cloud. I am aware that Kontakt, Estimote, GeLo etc offer CMS for the beacons bought from them.
I am looking for an effective iBeacon Management platform where i can fetch and manage data from the cloud on entering proximity. Also, would setting up own cloud management a good idea? Please suggest the best approach. Thanks for your patience.
You can also check out our iBeacon Interaction Management Platform: Pushmote. There is free package, Basic package, which includes all the following features monthly for each app:
10.000 Interactions
1M Geo-fencing enabled Push Notifications
10.000 Passbooks
Detailed analytics with iBeacon Heat Maps
Audience Segmentation
20GB CDN Storage
User Timelines
You can request beta invitation and start using it. I hope it helps you.
Check out my company's ProximityKit service. It lets you set up key/value pairs for all your iBeacons managed in the cloud, and syncs them automatically to devices with your app installed. It offers iOS and Android SDKs.
A build vs. buy decision often comes down to a few factors:
CONs to building your own:
I takes time and money to develop.
It takes time and money to bug fix and maintain your own solution.
You have to learn the potentially painful lessons of building your own that other folks have already figured out.
PROs to building your own:
You get to customize it to be exactly what you want.
Full disclosure: I am Chief Engineer at Radius Networks.

Pubcenter Alternatives [closed]

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I have an app published in the Windows store with pubcenter ads but after the recent drop in fill rates (see here) these adverts a providing effectively no revenue (maybe £0.01 in a day occasionally). I wonder if any one knows of any alternatives for advertising.
I have looked at inmobi but their sdk seems to only have out of date documentation that does not work. AdDuplex is also not an option as it is not available for HTML/JS apps.
There are many different PubCenter Alternatives like:
AdDuplex (included with the release as a NuGet package)
Inmobi
Smaato
Google AdMob
MobFox
Inneractive
After you can use an AdRotatorV2 for Windows Phone (https://github.com/Adrotator/AdrotatorV2) which allows you so show different ads and also home made ads.
Personally I use PubCenter and AdDuplex.
You can submit your app into differents advertising such as Smatoo or ad Exchanges like adDuplex.
An ad exchange is a marketplace which allows buying and selling advertisements online in real time. The ad exchanges allow applicants spaces (eg advertisers or agencies) and suppliers, comparing real-time supply and demand advertising and automate the buying and selling spaces publicitaires.Ils also allow, once the defined criteria, almost completely automate the implementation of campaigns.
You can also use Adrotator which allows you to change advertising rule if it does not send you any advertisements. Hope this help you.
I think other ad providers will make sdk for Windows 8 apps once the platform gets more succes. Pubcenter will have to fix things or developers will flock away. Microsoft knows this I suppose...
There is an promotion platform http://adshufflr.com. It shows advertisement, when Pubcenter fails to provide ad.
The best part: only 2 line changes are required to add this network as fallback.
For every 10 ads displayed in your app, you get credit for 9 ads. Which is used in promoting your app.
This all i can say as i am using AdShufflr. Started seeing increase in app downloads

Handling free & paid versions of Windows Phone 8 apps? [closed]

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I'm currently finishing up my very first Windows Phone 8 app. Right now, I'm including ads, and I am planning on selling it for free in the Store. I'm wondering though, what is the best way to go about also including an ad-free, paid version of the app?
Is it better to have two versions in the Store, or have one paid version that has a "trial" version which includes the ads?
For either option, does anyone know of a tutorial or good approach to using the same code base for each version? For example, using the same code for both versions but have the code programmatically determine (based on that version) whether or not to include ads?
SOLUTION:
I went with the answer by #DVD below to use an in app purchase system. I found an excelling tutorial for how to do this (which includes testing in the emulator) here:
http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj681689(v=vs.105).aspx#IAP_MockLibrary
For windows phone 8 I think the best solution is using in-app purchases to remove the ads.
If you use two different versions of the app you are splitting your users, reviews and downloads with 2 apps, remember that reviews and downloads are used to calculate the app rank .
I only recommend this system if you are publishing for the WP7 market as well, because this one doesn't support in app purchases.
Still if you want to use this system, a possible solution is using pre compilation statements.
#if PAID_VERSION
(paid version code)
#else
(free version code)
#endif
Creating a new Solution Configuration, you can copy Release options and atribute a new name to it, after that you just need to add the symbols on the projects properties in build tab.
After this you select witch solution config you want to deploy and you are done.

Payment Gateways with 1. Public sandboxes 2. Easy developer signup 3. Public API documentation? [closed]

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I've been working on a uniform payments system similar to Active Merchant for the past few months. So far I've integrated Authorize.net, PayPal Payments Pro, and and Psigate. Basically you use one set of method calls, one set of parameters for making requests, and you get one set of responses.
I've spent the past 5 hours looking for the next gateway to integrate. Braintree has a great API, but unfortunately they lock you into using the SDK and don't just give you the basic API documentation so you can write your own code.
I looked at Barclays, Ogone, Realex, and a few others, but unfortunately many of them don't have public api access (Barclays), have it but don't give you a key immediately (Realex), or have it but the signup process is broken (Ogone).
I'm hoping to cherry pick a few gateways to integrate with who offer something at least half as developer friendly as CampaignMonitor offers with their v3 REST api:
http://www.campaignmonitor.com/api/getting-started/
Can anyone recommend payment gateways that respect the fact that I'm a developer and just want to integrate open source software with them, and shouldn't have to go through a ton of bull shit to do it?
I don't care what country / currency - I'm just looking for developer friendly solutions that will allow me to start writing code today.
You could have a look at http://www.beanstream.com - based in Canada. They support CAD, USD, etc.
I've played a little with their API, but havent done any significant development with it.
I do remember seeing an API wrapper package (maybe in .net or classic asp, I cant remember).
good luck.