Static Library using frameworks in specific projects - objective-c

I have created a static library containing all my generic classes. Some of these classes use frameworks.
Now I have two projects, one that uses some classes that use frameworks, and one that doesn't use any of the classes that use frameworks.
Because Static Libraries don't support including frameworks (if I am correct). I have to include the frameworks in the project that uses them. But when I compile the project that doesn't use any of the framework-classes the compiler breaks because it still requires the frameworks. Now I know it tries to compile all the (unused) classes from the library because I use the Linker Flag '-ObjC' to prevent 'unrecognized selector' errors.
Does anyone know how to compile only the required source files per project? And prevent from all frameworks having to be included in all projects that use my static library?

First of all, you are right in that a static library cannot include any framework nor other static libraries, it is just the collection of all object files (*.obj) that make up that specific static library.
Does anyone know how to compile only the required source files per project?
The linker will by default only link in object files from the static library that contain symbols referenced by the application. So, if you have two files a.m and b.m in your static library and you only use symbols from a.m in your main program, then b.o (the object file generated from b.c) will not appear in your final executable. As a sub-case, if b.m uses a function/class c which is only declared (not implemented), then you will not get any linker errors. As soon as you include some symbols from b.m in your program, b.o will also be linked and you will get linker errors due to the missing implementation of c.
If you want this kind of selection to happen at symbol rather than at object level granularity, enable dead code stripping in Xcode. This corresponds to the gcc option -Wl,-dead_strip (= linker option -dead_strip in the Build settings Info pane for your project). This would ensure further optimization.
In your case, though, as you correctly say, it is the use of the "-ObjC" linker flag that defeats this mechanism. So this actually depends on you. If you remove the -Objc flag, you get the behavior you like for free, while losing the stricter check on selectors.
And prevent from all frameworks having to be included in all projects that use my static library?
Xcode/GCC support an linking option which is called "weak linking", which allows to lazily load a framework or static library, i.e., only when one of its symbols is actually used.
"weak linking" can be enabled either through a linker flag (see Apple doc above), or through Xcode UI (Target -> Info -> General -> Linked Libraries).
Anyhow, the framework or library must be available in all cases at compile/link time: the "weak" option only affects the moment when the framework is first loaded at runtime. Thus, I don't think this is useful for you, since you would need anyway to include the framework in all of your projects, which is what you do not want.
As a side note, weak_linking is an option that mostly make sense when using features only available on newer SDK version (say, 4.3.2) while also supporting deployment on older SDK versions (say, 3.1.3). In this case, you rely on the fact that the newer SDK frameworks will be actually available on the newer deployment devices, and you conditionally compile in the features requiring it, so that on older devices they will not be required (and will not produce thus the attempt at loading the newer version of the framework and the crash).
To make things worse, GCC does not support a feature known as "auto-linking" with Microsoft compilers, which allow to specify which library to link by means of a #pragma comment in your source file. This could offer a workaround, but is not there.
So, I am really sorry to have to say that you should use a different approach that could equally satisfy your needs:
remove the -ObjC flag;
split your static library in two or more parts according to their dependencies from external frameworks;
resort to including the source files directly.

Abour second part of your question, you can mark a linked framework as Optional :
About first part, it is not clear to me what you intend to do:
A library being declared in a project
A project declaring which files are compiled (via Target > Build phases > Compile sources)
Unless setting complex build rules to include or not files, which if I remember well can be done using .xcconfig files, I don't see any other solutions than splitting your Library. Which I would recommend, for its ease. You should even do several targets in the same project... You could also just use precompiler MACROS (#ifdef...) but that depends on what you want to do.

It sounds like you have library bloat. To keep things small I think you need to refactor your library into separate libraries with minimal dependencies. You could try turning on "Dead Code Stripping" in the "Linker Flags" section of the build target info (Xcode 3.x) to see if that does what you want (doesn't require frameworks used by classes that are dead-stripped.)
When you link against a framework on iOS I don't think that really adds any bloat since the framework is on the device and not in your application. But your library is still a bit bloated by having entire classes that never get used but are not stripped out of the library.

A static library is built before your app is compiled, and then the whole thing is linked into your app. There's no way to include some parts of the library but not others -- you get the whole enchilada.
Since you have the source code for the library, why not just add the code directly to each application? That way you can control exactly what goes into each app. You can still keep your generic classes together in the same location, and use the same code in both apps, but you avoid the hassle of using a library.

Related

Are fortran library required if using only modules?

I'm trying to clean up a fortran make process for distribution. Currently, two libraries are made, and then the executable is compiled linking to the libraries and including the module files. I see from previous answers (Distribute compiled fortran library with module files) that you can't get rid of the module files and that they can be different for every machine and compiler. This is very annoying.
However, the code in my libraries are made up entirely of modules. It seems like I don't need the library part at all; I can just include the modules. I've tried this and it does compile and run on small examples.
Will this always work (when all I have are modules in the libraries)? Is it best practice? Should I instead consider rewriting my libraries NOT to use modules so I can avoid all these compiler dependencies and only distribute the lib*.a files? Is that what this document is referring to by using submodules (which no one supports static lib with many modules)
It really depends on the features you have in your library. Does it have only a couple of declarations? Then the .mod files would suffice, but why not distribute the source in such a simple case?
Are all your public procedures simple enough, so that they do not require an explicit interface and they are outside of modules? Then you don't need any .mod files.
Do you have a simple public module or an include file with the public API and the rest is private? You can then distribute the source of the API module or the include file. I would recommend to place just the interface blocks and other declarations in this module.
Be aware of one important problem. You can get away (using interface locks or similar) with avoiding the non-portable .mod files, but if the procedures are using some more advanced argument passing, their ABI is often NOT portable between different compilers or even some compiler versions. You would the be able to compile it and get mysterious crashes when calling your library.
Submodules can change it all, but actually I do not expect they will solve portability between compilers. The user of your library will still need the same compiler you had. It is true that interfacing the closed source software will be easier, but not more portable between compilers.
You can link either from a library lib*.a, or from object files. Both will be at least platform dependent and so more difficult to distribute than source code. library file might have the advantage of fewer files. In either case, linking from lib*a or object files, you can present your code to the user as a library of procedures to call. If you don't want to distribute your source code, then you will have to compile for however many platforms you support. Modules are a major advantage of modern Fortran, automating the checking of procedure actual and dummy arguments. Compared to, for example, C header files, they have the advantage of being automatic, but the disadvantage of producing a compiler-dependent intermediate file. If you are providing procedures to other programmers, it would seem a bad idea not to provide them with this interface checking. If you want to hide your source code, then you could write interface blocks describing the procedures and distribute only this source for them to compile.

Duplicate symbols (two projects in a workspace use the same code)

A is a module project. There are some test targets and the relevant reusable code is compiled in a separate (static library) target. A uses the third party Lumberjack logging library. The Lumberjack code was simply dropped into the project.
B is a different module project, but otherwise it has the same properties as A.
C is the main project. It depends on A and B. It links the libraries of A and B.
Compiling C will result in duplicate Lumberjack symbols.
How can I have multiple separate module projects so that...
they don't know of each other,
use the same third party code,
can be compiled and tested on their own,
included in a main project without duplicate issues?
So, to elaborate on sergio's answer, I was able to succesfully build a test setup as follows.
I included the Lumberjack code in a separate project that builds Lumberjack as a static library.
I created a new project ProjectA with a static library target ModuleA and a test app target DemoA. I copied the Lumberjack project folder into the project folder of ProjectA and then added it as a subproject. I didn't make ModuleA dependent on Lumberjack or link Lumberjack in ModuleA. Instead, I made DemoA dependent on both and link both libraries. This way, I am able to compile the test target, but the library target doesn't include Lumberjack.
I created a second project ProjectB with the analogue setup as ProjectA.
In the main project, I included ProjectA, ProjectB and Lumberjack as subprojects. Unfortunately this will make Lumberjack included 3 times in the main project, which is a little bit inconvenient and ugly (for instance when selecting dependent targets, you can't really tell which one is which).
Finally, I made the main project's target dependent on Lumberjack, ModuleA and ModuleB and link all three libraries. Now, the main project can compile without duplicate symbol error and the submodules can also be compiled and tested on their own.
Since you are targeting OSX, the solution to your issue is building Lumberjack as a framework (as opposed to link the sources code in your A and B modules) and then using that framework wherever it is required (i.e., in any project using A or B modules).
Indeed, Lumberjack already includes a project that will build a Lumberjack.framework, check this: CocoaLumberjack/Xcode/LumberjackFramework/Desktop/Lumberjack.xcodeproj.
Elaborating more on this, you would define your A and B modules as you are doing now, but without dropping Lumberjack source code in it.
What you do instead is, whenever you want to use the A static library in a executable (say, your test target), you add the library to the target and also the lumberjack framework (exactly as you do with OSX SDK frameworks).
Adding the dynamic framework is just a different way to "drop the sources", if you want, but done properly.
When you want to use both A and B in a C project, you add both static libraries and your Lumberjack framework to C.
As you can see, this way of doing will comply with all your four requirements, at the expense of introducing one dependency: you need to make clear in your static libraries documentation that they depend on the Lumberjack framework. This is actually not a big issue, since the latter is available in its own project and any one will be able to build it on his own.
If you want to improve on the handling of this dependencies, cocoapods are the way to go (a cocoapod is a file associated to your library which describes its dependencies, so when you install your library, the cocoapods system will automatically install also the dependencies). But this is highly optional. One single dependency is not a big issue to document or comply with.
Hope this answers your question.
I hate to reference an existing answer but here's one solution that's cumbersome but works: What is the best way to solve an Objective-C namespace collision?
I have this same problem and I'm working on a better solution though. Another idea that might work but I'm not yet sure how to implement it I asked here: Selectively loading classes in Objective-C
A third idea I had because of something someone said on my question was to wrap one of the libraries in a framework and create functions that reference the functions you need. Then load using something like #import <myFramework/MFMyAliases.h>
Have you tried looking at the libraries with ar? If you are very lucky, running for example
ar -t libA.a
gives you a list of files like
__.SYMDEF SORTED
Afile1.o
Afile2.o
Lumberjack1.o
Lumberjack2.o
Afile3.o
SomeOtherLibrary.o
where the Lumberjack files are clearly separable from the rest. Then, you can kick them out
with
a -d Lumberjack1.o Lumberjack2.o
and link C against this trimmed library while using the full library when testing A alone.
I was trying to achieve the same thing before few months and "Easy, Modular Code Sharing Across iPhone Apps: Static Libraries and Cross-Project References" article got all what i needed. please check it out if its useful.
Are A and B binaries?
If not you could simply uncheck the compile checkbox for all *.m files of one of the projects, so as to avoid building duplicate objects.
Also if you could use A and B thorough Cocoapods it would be best.
Try this.
It is sharing libraries/modules between different projects.

Having to Link Binary With Libraries twice when using a static library in XCode

I am trying to use a static library in a project. The static library depends on several frameworks... CoreData, CFNetwork, AddressBook, etc.
The static library also uses categories, so I am forced to use the -all_load linker option in the main project's "Other Linker Settings". When I enable this, I get 120 errors all relating to my main project not being linked with the same frameworks as my static library (CoreData, CFNetwork, AddressBook, etc).
It is very inconvenient for a developer to want to use a static library, link to it, but then still be required to link to all of the frameworks that the library links to. Is there any way to automate this process, so that the main project automatically links to all of the frameworks linked to by the static library?
I am using XCode 4.4.
edit: to be more clear, I have the following:
StaticLibrary.xcodeproj
- AFNetworking
- files...
- CoreData
- categories for NSManagedObjectContext, for convenience
- AddressBook
- convenience methods for working with contacts
This project's target is linked to the necessary frameworks under Build Phases > Link Binary With Libraries. This includes CoreData.framework, AddressBook.framework, etc.
Now what I would like to do is add this library to another project of mine. In fact, I would like to add this library to every new project I make from here on out, so I always have easy access to the convenience functions/categories that I've written. So: I add the library to my project, and then add the .a file to Build Phases > Link Binary With Libraries (of my main project). I also do everything else necessary that I know of (see comments).
What I would like to happen: the main project is now linked to the library, so it inherits all of the library's links so that the main project is now also linked to CoreData.framework, AddressBook.framework, etc.
What does happen: the main project gives me errors because it is not linked to anything that the library requires.
Is there a way to automatically add the linked frameworks from the static library to the main project, or should I split the library up into CoreDataStaticLibrary, etc, and then require the developer to add CoreData.framework as well as the static library to the project target everytime?
As I understand, you should only need -all_load if your library contains only categories. Otherwise, you can use -ObjC. That's what I use, at any rate.
Also, when you build a static library, you are just creating an archive of compiled object modules. No external dependencies are resolved in the library. Really, you should just think of it as a single collection of a bunch of object code files.
So, when you finally link your executable, it will link all your compiled code, along with the archive of pre-compiled code in your static libraries. The linker will expect to resolve all symbols, so you must tell it where to find all the libraries (frameworks) that are needed to completely resolve all the symbols.
Should XCode be able to look inside a static-library subproject and pull out the framework dependencies from that project and add them to the linker invocation for the final project? Sure. But, I'm not aware of a way to make that happen automatically.
If you want, you can create a podfile for your library, and use CocoaPods to manage your project dependencies.
The problem is you're including the same symbols several times. I've run into the same issue several times and the solution is basically to understand what the "-all_load" flag does, which is pretty well explained in this SO question: What does the all load linked flag do
Said that, you never reference frameworks from your library in that way. Since these frameworks are dynamically linked they don't really belong to your static library, there are just references pointing to them on it.
The user of such library should be responsible of adding the necessary frameworks to make it work properly. This means, you don't have to link your library to such frameworks (as such thing just doesn't make sense), just add them to project that's gonna use it. (Have a look on Restkit to see how it's done).
Also, I think you could get rid of the "all_load" flag and try to replace it with "force_load /path/to/the/library" all_load is only necessary in case your library only contains categories (no classes at all).
Let us know how it goes and happy coding!

Linking to a static library that requires a frameworks

I have a main project and a few smaller sub-projects. The smaller projects contain both a self contained Cocos2d app and a static library containing only the classes that are relevant to the main project (the sub-projects all use the Cocos2D framework). The main project is dependant on the static libraries. I think this approach is theoretically sound, but in practice it is not working.
The symptom I am seeing is as follows: When the code is executed as part of the main project the pre-processor values work. When I run the app of a subproject it runs as expected.
I have set the -all_load linker option in the main target. This is because the classes in the sub-projects are only mentioned in nib files. Without -all_load the classes are 'optimized' out of the main target as the compiler incorrectly determines the code to be superfluous.
I have linked all of the sub-projects to the .frameworks that they require.
Is this fixable or is this approach doomed to fail? How else can I manage these projects without static libraries? Other developers work on the sub-projects and the static library approach prevents us from getting in each others way.
Update
Reading that question back makes me think I should have taken a break a lot earlier! The question doesn't explain the problem very well (or make much sense!). The problem relates to how to use sub-projects to organise code. I've now almost solved the issue. I'll probably write a blog post when I've fully solved it.
Since the static libraries end up "baked in" to your executable, you don't need to concern yourself with their linking anymore than you need your executable.
Just set up the project dependencies so that the dependent framework builds first (so the .framework/Headers folder gets populated properly), then the libraries, then your app. I have done this in multiple apps with great success.

What is proper naming convention for MSVC dlls, static libraries and import libraries

What is standard or "most-popular" naming convention for MSVC library builds.
For example, for following platforms library foo has these conventions:
Linux/gcc:
shared: libfoo.so
import: ---
static: libfoo.a
Cygwin/gcc:
shared: cygfoo.dll
import: libfoo.dll.a
static: libfoo.a
Windows/MinGW:
shared: libfoo.dll
import: libfoo.dll.a
static: libfoo.a
What should be used for MSVC buidls? As far as I know, usually names are foo.dll and foo.lib, but how do you usually distinguish between import library and static one?
Note: I ask because CMake creates quite unpleasant collision between them naming both import and static library as foo.lib. See bug report. The answer would
help me to convince the developers to fix this bug.
You distinguish between a library and a .dll by the extension. But you distinguish between a import library and a static library by the filename, not the extension.
There will be no case where an import library exists for a set of code that was built to be a static library, or where a static library exists for a dll. These are two different things.
There is no single MSVC standard filename convention. As a rule, a library name that ends in "D" is often a debug build of library code, msvcrtd.dll vs msvcrt.dll but other than that, there are no standards.
As mentioned by others, there are no standards, but there are popular conventions. I'm unsure how to unambiguously judge what is the most popular convention. In addition the nomenclature for static vs. import libraries, which you asked about, there is also an analogous distinction between the naming of Release libraries vs. Debug libraries, especially on Windows.
Both cases (i.e. static vs. import, and debug vs. release) can be handled in one of two ways: different names, or different directory locations. I usually choose to use different names, because I feel it minimizes the chance of mistaking the library type later, especially after installation or other file moving activities.
I usually use foo.dll and foo.lib for the shared library on Windows, and foo_static.lib for the static library, when I wish to have both shared and static versions. I have seen others use this convention, so it might be the "most popular".
So I would recommend the following addition to your table:
Windows/MSVC:
shared: foo.dll
import: foo.lib
static: foo_static.lib
Then in cmake, you could either
add_library(foo_static STATIC foo.cpp)
or
add_library(FooStatic STATIC foo.cpp)
set_target_properties(FooStatic PROPERTIES OUTPUT_NAME "foo_static")
if for some reason you don't wish to use "foo_static" as the symbolic library name.
There is no standard naming convention for libraries. Traditional library names are prefixed with lib. Many linkers have options to prepend lib to a library name on the command line.
The static and dynamic libraries are usually identified by their file extension; although this is not required. So libmath.a would be a static library whereas libmath.so or libmath.dll would be a dynamic library.
A common naming convention is to append the category of the library to the name. For example, a debug static math library would be 'libmathd.a' or in Windows, 'lib_math_debug'. Some shops also add Unicode as a filename attribute.
If you want, you can append _msvc to the library name to indicate the library requires or was created by MSVC (to differentiate from GCC and other tools). A popular convention when working with multiple platforms, is to place the objects and libraries in platform specific folders. For example a ./linux/ folder would contain objects and libraries for Linux and similarly ./msw/ for Microsoft Windows platform.
This is a style issue. Style issues are often treated like religious issues: none of them are wrong, there is no universal style, and they are an individual preference. What ever system you choose, just be consistent.
As far as I know, there's no real 'standard', at least no standard most software would conform to.
My convention is to name my dynamic and static .lib equally, but place them in different directories if a project happens to support both static and dynamic linkage. For example:
foo-static
foo.lib
foo
foo.lib
foo.dll
The library to link against depends on the choice of the library directories, so it's almost totally decoupled from the rest of the build process (it won't appear in-source if you use MSVC's #pragma comment(lib,"foo.lib") facility, and it doesn't appear in the list of import libraries for the linker).
I've seen this quite a few times. Also, I think that MSVC/Windows based projects tend to stick more often with a single, official linkage type - either static, or dynamic. But that's just my personal observation.
In short:
Windows/MSVC
shared: foo.dll
import: foo.lib
static: foo.lib
You should be able to use this directory-based pattern with CMAKE (never used it). Also, I don't think it's a 'bug'. It's merely lack of standardization. CMAKE does (imho) the right thing not to establish a pseudo-standard if everyone likes it differently.
As the others have said, there is no single standard to file naming on windows.
For our complete product base which covers 100's of exes, dlls, and static libs we have used the following successfully for many years now and it has saved a lot of confusion. Its basically a mixing of several methods I've seen used throughout the years.
In a nutshell all our files of both a prefix and suffix (not including the extension itself). They all start with "om" (based on our company name), and then have a 1 or 2 character combination that roughly identifies the area of code.
The suffix explains what type of built-file they are and includes up to three letters used in combination depending on the build which includes Unicode, Static, Debug (Dll builds are the default and have no explicit suffix identifier). When we started this system Unicode was not so prevalent and we had to support both Unicode and Non-unicode builds (pre Windows 2000 os), now everything is exclusively built unicode but we still use the same nomenclature.
So a typical .lib "set" of files might look like
omfThreadud.lib (Unicode/Debug/Dll)
omfThreadusd.lib (Unicode/Static/Debug)
omfThreadu.lib (Unicode/Release/Dll)
omfThreadus.lib (Unicode/static)
All files are built-in into a common bin folder, which eliminates a lot of dll-hell issues for developers and also makes it simpler to adjust compiler/linker settings - they all point to the same location using relative paths and there is never any need for manual (or automatic) copying of the libraries a project needs. Having these suffixes also eliminates any confusion as to what type of file you may have, and guarantees you can't have a mixed scenario where you put down the debug dll on a release kit or vice-versa. All exes also use a similar suffix (Unicode/Debug) and build into the same bin folder.
There is likewise one single "include" folder, each library has one header file in the include folder that matches the name of the library/dll (for example omfthread.h) That file itself #includes all the other items that are exposed by that library. This keeps its simpler if you want functionality that is in foo.dll you just #include "foo.h"; our libraries are highly segmented by areas of functionality - effectively we don't have any "swiss-army knife" dlls so including the libraries entire functionality makes sense. (Each of these headers also include other prerequisite headers whether they be our internal libraries or other vendor SDKs)
Each of these include files internally uses macros that use #pramga's to add the appropriate library name to the linker line so individual projects don't need to be concerned with that. Most of of our libraries can be built statically or as a DLL and #define OM_LINK_STATIC (if defined) is used to determine which the individual project wants (we usually use the DLLs but in some cases static libraries built-in into the .exe make more sense for deployment or other reasons)
#if defined(OM_LINK_STATIC)
#pragma comment (lib, OMLIBNAMESTATIC("OMFTHREAD"))
#else
#pragma comment (lib, OMLIBNAME("OMFTHREAD"))
#endif
These macros (OMLIBNAMESTATIC & OMLIBNAME) use _DEBUG determine what type of build it is and generate the proper library name to add to the linker line.
We use a common define in the static & dll versions of a library to control proper exporting of the class/functions in dll builds. Each class or function exported from the library is decorated with this macro (the name of which matches the base name for the library, though that is largely unimportant)
class OMUTHREAD_DECLARE CThread : public CThreadBase
In the DLL version of the project settings we define OMFTHREAD_DECLARE=__declspec(dllexport), in the static library version of the library we define OMFTHREAD_DECLARE as empty.
In the libraries header file we define it based on how the client is trying to link to it
#if defined(OM_LINK_STATIC)
#define OMFTHREAD_DECLARE
#else
#define OMFTHREAD_DECLARE __declspec(dllimport)
#endif
A typical project that wants to use one of our internal libraries would just add the appropriate include to their stdafx.h (typically) and it just works, if they need to link against the static version they just add OM_LINK_STATIC to their compiler settings (or define it in the stdafx.h) and it again it just works.
As far as I know there still aren't any conventions with regards to this. Here's an example of how I do it:
{Project}{SubModule}{Platform}{Architecture}{CompilerRuntime}_{BuildType}.lib/dll
The full filename shall be lowercase only and shall only contain alphanumerics with predesignated underscores. The submodule field, including its leading underscore, is optional.
Project: holds project name/identifier. Preferably as short as possible. ie "dna"
SubModule: optional. holds module name. Preferably as short as possible. ie "dna_audio"
Platform: identifies the platform the binary is compiled for. ie "win32" (Windows), "winrt", "xbox", "android".
Architecture: describes the architecture the binary is compiled for. ie "x86", "x64", "arm". There where architecture names are equal for various bitnesses use its name followed by the bitness. ie. "name16", "name32", "name64"
CompilerRuntime: optional. Not all binaries link to a compiler runtime, but if they do, it's included here. ie "vc90" (Visual Studio 2008), "gcc". Where applicable apartment can be included ie "vc90mt"
BuildType: optional. This can hold letters (in any order desired), each which tell something about the build-specifics. d=debug (omitted if release) t=static (omitted if dynamic) a=ansi (omitted if unicode)
Examples (assuming a project named "DNA"):
dna_win32_x86_vc90.lib/dll
dna_win32_x64_vc90_d.lib/dll
dna_win32_x86_vc90_sd.lib
dna_audio_win32_x64_vc90.lib/dll
dna_audio_winrt_x64_vc110.lib/dll