iOS: Alternative to IBOutlet? - objective-c

I've got a lot of really huge viewControllers. In fact there's a lot of useless code:
property for each view from InterfaceBuilder
synthesize
and release in dealloc
I'm thinking may be it is possible to have them all (all views that I need) in collection. But I won't have any IBOutlet in this case. how to connect them with IB?
Can you help me? I really don't like when there's 3 places with so similar code=(

You could use an IBOutletCollection, but generally those should be reserved for when you are using very similar objects (e.g. several buttons whose state needs to change together). I would seriously reconsider trying to rewrite your code to use something that could potentially make your job harder down the road.
Honestly though, you shouldn't really worry about the lines of code you need for setting up and tearing down the view. You could just collapse those sections of code if you don't like looking at them. These are going to be standard for Obj-C graphical apps you write. Consider that if someone else needed to pick up work on your application where you left off, it would take longer for them to figure out the IBOutletCollections vs using separate IBOutlets for each piece of the UI.

Related

Why would you use categories over subclasses?

I just try to figure out the upside of categories compared to subclassing... I do understand how they are implemented, but the only upside I see right at the moment is, that it saves you from refactoring your whole code, if you wanna extend a used class in a later stage, which normaly shouldn't happen with a good planning. Otherwise it takes about the same time to implement as a subclass and it doesn't really bring different functionality. So for my knowledge about subclasses vs. categories I don't see a reason why to use categories. Can someone please wash my head and explain the reason for the existence of categories? I'd be very thankful :)
You're focusing on objects that you create, in which case, subclassing is fine. But what if you're calling some Cocoa method that returns some standard object. Do you want to have to create a new instance of your subclass everytime just so you can use your new method? No, it's much more convenient to be able to create methods that you add to existing class via category.
Also, you might want your new methods to be available to not only the base class, but all of its subclasses, too (e.g. if you add extension to NSString, it's available to NSMutableString instances, too).
For more information, see the discussion in Customizing Existing Classes in the Programming with Objective-C guide.
A major difference is that categories can not add instance variables, subclasses can.
Additionally there are classes that are very difficult to subclass such as NSString, see the subclassing notes. Here is an excerpt: "It is possible to subclass NSString (and NSMutableString), but doing so requires providing storage facilities for the string (which is not inherited by subclasses) and implementing two primitive methods." As soon as you see but you know it will not be easy.
Try adding a new method to the NSString class. Try doing it by subclassing NSString and by adding a category. One of these takes two minutes, the other you are never going to get working properly. That will then answer your question.

Strategy for a self-retaining and self-releasing object

I need to implement a bit of functionality that can be used from a few different places in an application. It's basically sending something over the network, but I don't need it to be attached to any particular view - I can communicate everything to the user by UIAlertViews.
What I would like to do is encapsulating the functionality in an object (?) that can maintain it's own state for a while and then disappear all by itself. I've read in several similar topics that it's generally not advised to have an object that retains and then releases itself, but on the other hand you have singletons which apart from the fact that they never get released, are very similar in nature. You don't need to keep reference to them just to use them properly. In my situation however I feel it woud be somewhat wasteful to create a singleton and then keep it alive for something that takes a few seconds to execute.
What I came up with is a static dictionary local to the class, that keeps unique references to the instances of the class, and then, when an instance is done with its task, it performs selector 'removeObjectForKey' after delay which removes the only existing reference and effectively kills the object. This way I keep only a dictionary in memory which for the most time is empty anyway.
The question is: are there any unexpected side effects of such a solution that I should be aware of and are there any other good patterns for described situation?
So basically instead of a persistent object of your own class, you've got a persistent object of type NSDictionary? How does that help matters? Is your object unusually large? If you are making your codebase more complicated for the sake of a few bytes, that's not a good tradeoff.
Especially now ARC is commonplace, this kind of trickery is usually not a good idea. Have you measured how much memory a singleton approach takes and found it to be a problem? Unless you have done this, use a singleton. It's simpler code, and all other things being equal, simpler code is far better.

Can two objects be delegates of each other...?

Is it ok to have two objects as delgates of each other..? My scenario is that I have a view which is shown in two modes.. first: Create mode and second: Edit mode
In Create Mode all the fields are empty and I take data from the view which is filled in by the user and I update my data model.
And In View Mode I fill up the view from my data model.
This is being done using a spilt view controller(because of this I am forced to use delegation). I wish I could explain this better but this is the best I can do. As of now I am using delegation to communicate from A to B and Notification from B to A.
Would this work fine if I use delegation in both ways... or are there any complexities involved which I can't foresee?
There are a few problems that could occur, but if you take the necessary precautions, it will be fine:
Ensure both delegates are weak referenced. This means using #property (weak) on ARC or #property (assign). This will prevent retain cycles from occurring.
Ensure you don't get into a situation where a delegate method calls the delegate method of the other controller, which calls the same delegate method in the first controller and so on. You could easily get an infinite loop if you are not careful.
A discussion or debate on whether or not this is the best design pattern in this situation is not really something that belongs on SO. But doing it this way is possible if you are careful, which is the answer to your question.

Make NSDocument "edited" when a binded control changes

I have an array of NSDictionaries and a NSDictionary iVar (*selectedDictionary) that points to one of the array's objects. *selectedDictionary points to a different object every time the user selects a different row in a NSTableView. Several GUI controls are binded to the selectedDictionary instance (IB).
I just want to make the NSDocument dirty (edited) every time the user alters the above controls. I think using Key Value Observing for ALL the objects in the array and all their kaypaths, is a bit insufficient. Any suggestions?
Thanks
NSDocument's support for marking a document as dirty comes directly from the NSUndoManager. The easiest way to change the document to dirty is to do an implementation of Undo, and this is basically going to mean doing the undo inside of the model class that the document is using (or the subclass of NSDocument if you choose to handle all storage directly in there).
Apple has documentation on this here:
http://developer.apple.com/library/ios/#documentation/cocoa/Conceptual/UndoArchitecture/Articles/AppKitUndo.html
Since you indicate you have an array of dictionaries, that's going to make it a bit more work to implement, but once you have nailed that, you'll be in good shape.
Alternatively, if you don't want to go with the freebie support provided by NSDocument and NSUndoManager, you can manually handle undo and use the updateChangeCount: method to modify the internal understanding of whether changes have occurred. This takes some work, and likely is a lot less useful than just setting up undo correctly.
As for the efficiency of observing all the objects in the array, I wouldn't worry about it unless you have profiled it and found it to be inefficient. KVO is really pretty darned efficient and we regularly observe multiple values in every element of arrays without seeing performance problems. You have to observe the array itself in order to handle adds and removes (assuming your arrays have this).
As far as I can tell, though, you have a selectedDictionary which is used to determine the other controls that are shown. In this case, you can use KVO to observe the value of selectedDictionary and when it changes, you can remove the observers from the previous selectedDictionary and add them to the keys in the current selectedDictionary. This is basically what bindings is doing in order to handle the display and setting, anyway.
One other consideration that I've used in the past is referenced in this StackOverflow post:
NSMutableDictionary KVO. If you look at my answer here, I outline a trick for getting notifications when a new key is added or an existing key is deleted. It also has the benefit of giving you a notification when there's any change. It's not always a great solution, but it does save some effort on coding the list of keys to observe.
Beyond that, you'll have to add every key you're expecting to have an effect on the saved state of the document.

Confused about Xibs and programmatically

i a newbie for iphone development. I got some questions here.
I know IB is a convinience tool for UI desgin and you also can do most things programmatically. I am just wondering, when should I create an interface controll without IB and why so. I am trying to form a good habit for this. Thank you very much. A friend told me that when efficiency should be considered for the application, then i should create interface controller programmatically, any other cases?
I am studying Learn Objective c on Mac now. It says that "Apple suggests you avoid using autorelease on your own code". So, does it mean I cannot use "autorelease" or just i should avoid using it. For example, can i use following code in my own code for iphone development?
#Interface Test {
A* a;
}
#Implementation {
a = [[[A alloc]init]autorelease];
}
Thank you for your time to read this. I am looking forward to answers :D.
Sometimes creating custom controls will require you to build them programmatically.
No, it's not that you can not use autorealease, it's just that using it adds to the burden of memory management. But in some cases you probably don't have an option, such as when you have a method that returns a temporary object. Using retain/release method to manually control object lifespan is the recommended way of doing things in iPhone development. Please see Autorelease pool for more details.
See Matt Gallagher's blog post for a discussion of efficiency. Simply put, one method is probably no more efficient than the other. This depends on your specific application, of course. Generally speaking, do what is most comfortable in designing your user interface. Make optimizations as needed.
1) If you are doing basic views that interface building has the widgets ready to go for, then use interface builder, it will make your life easier. Plus if you are just starting out it will let you get some sample code out the door faster. I'm not a huge fan of interface builder, but if you have to maintain code, you'll come across it so good thing to get familiar with it.
2) I don't think that autorelease is a bad thing. If you are writing single threaded code there is not as much to worry about. However, the thing that can come back to bite you is that you don't actually know when things will be released. So if you have programmed poorly, and try to reference an object that you have autoreleased later in code then you may get inconsistent behavior. I autorelease, but I also am very good about retain/release in other parts of my code that is passed these objects.