Which languages allow to change identity of an object (not cast)? [closed] - oop

As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 9 years ago.
In this post, a brave wants (in C++) to downcast a object of type Base to a Derived type. Assuming that the Derived type has no more attributes than Base, it can make sense if you're jealous of the extra methods that the Derived class provides.
Are there programming languages that allow such a thing?

Actually, this is something that is done without problem in Common Lisp, and in other Lisp dialects where CLOS (Common Lis Object System) was ported. You use the change-class generic function for that.
CLOS works with multiple dispatch methods, so a method is not tied to a class or object, it's just a function that is chosen in a group of similar functions WRT to the types (or identities) of its arguments. When using change-class, you can give arguments as if you were creating a new instance, and data already stored in the object will remain. Here is a little session that shows how it works:
CL-USER> (defclass base ()
((name :initarg :name)))
#<STANDARD-CLASS BASE>
CL-USER> (defclass derived (base)
((age :initarg :age :initform 0)))
#<STANDARD-CLASS DERIVED>
CL-USER> (defvar foo (make-instance 'base :name "John Doe"))
FOO
CL-USER> (change-class foo 'derived :age 27)
#<DERIVED {100338F2D1}>
CL-USER> (with-slots (name age) foo
(list name age))
("John Doe" 27)
CL-USER> (defvar bar (make-instance 'base :name "Baby Joe"))
BAR
CL-USER> (change-class bar 'derived)
#<DERIVED {10036CF6E1}>
CL-USER> (with-slots (name age) bar
(list name age))
("Baby Joe" 0)
CL-USER>
If this default behaviour is not enough, you may define a method on update-instance-for-different-class.
So yeah, there are programming languages that allow such a thing!

No, but it's a strong code smell to do that in the first place.
A way better alternative is to use the decorator pattern, this is exactly what it was made to do.

If Derived adds no attributes then the method it adds must operate on state that it gets from Base. In that case, why not just move those methods to Base where they belong?

Related

R and object oriented programming

Object oriented programming in one way or another is very much possible in R. However, unlike for example Python, there are many ways to achieve object orientation:
The R.oo package
S3 and S4 classes
Reference classes
the proto package
My question is:
What major differences distinguish these ways of OO programming in R?
Ideally the answers here will serve as a reference for R programmers trying to decide which OO programming methods best suits their needs.
As such, I am asking for detail, presented in an objective manner, based on experience, and backed with facts and reference. Bonus points for clarifying how these methods map to standard OO practices.
S3 classes
Not really objects, more of a naming convention
Based around the . syntax: E.g. for print, print calls print.lm print.anova, etc. And if not found,print.default
S4 classes
Can dispatch on multiple arguments
More complicated to implement than S3
Reference classes
Primarily useful to avoid making copies of large objects (pass by reference)
Description of reasons to use RefClasses
proto
ggplot2 was originally written in proto, but will eventually be rewritten using S3.
Neat concept (prototypes, not classes), but seems tricky in practice
Next version of ggplot2 seems to be moving away from it
Description of the concept and implementation
R6 classes
By-reference
Does not depend on S4 classes
"Creating an R6 class is similar to the reference class, except that there’s no need to separate the fields and methods, and you can’t specify the types of the fields."
Edit on 3/8/12: The answer below responds to a piece of the originally posted question which has since been removed. I've copied it below, to provide context for my answer:
How do the different OO methods map to the more standard OO methods used in e.g. Java or Python?
My contribution relates to your second question, about how R's OO methods map to more standard OO methods. As I've thought about this in the past, I've returned again and again to two passages, one by Friedrich Leisch, and the other by John Chambers. Both do a good job of articulating why OO-like programming in R has a different flavor than in many other languages.
First, Friedrich Leisch, from "Creating R Packages: A Tutorial" (warning: PDF):
S is rare because it is both interactive and has a system for object-orientation. Designing classes clearly is programming, yet to make S useful as an interactive data analysis environment, it makes sense that it is a functional language. In "real" object-oriented programming (OOP) languages like C++ or Java class and method definitions are tightly bound together, methods are part of classes (and hence objects). We want incremental and interactive additions like user-defined methods for pre-defined classes. These additions can be made at any point in time, even on the fly at the command line prompt while we analyze a data set. S tries to make a compromise between object orientation and interactive use, and although compromises are never optimal with respect to all goals they try to reach, they often work surprisingly well in practice.
The other passage comes from John Chambers' superb book "Software for Data Analysis". (Link to quoted passage):
The OOP programming model differs from the S language in all but the first
point, even though S and some other functional languages support classes
and methods. Method definitions in an OOP system are local to the class;
there is no requirement that the same name for a method means the same
thing for an unrelated class. In contrast, method definitions in R do not
reside in a class definition; conceptually, they are associated with the generic
function. Class definitions enter in determining method selection, directly
or through inheritance. Programmers used to the OOP model are sometimes
frustrated or confused that their programming does not transfer to R directly,
but it cannot. The functional use of methods is more complicated but also
more attuned to having meaningful functions, and can't be reduced to the
OOP version.
S3 and S4 seem to be the official (i.e. built in) approaches for OO programming. I have begun using a combination of S3 with functions embedded in constructor function/method. My goal was to have a object$method() type syntax so that I have semi-private fields. I say semi-private because there is no way of really hiding them (as far as I know). Here is a simple example that doesn't actually do anything:
#' Constructor
EmailClass <- function(name, email) {
nc = list(
name = name,
email = email,
get = function(x) nc[[x]],
set = function(x, value) nc[[x]] <<- value,
props = list(),
history = list(),
getHistory = function() return(nc$history),
getNumMessagesSent = function() return(length(nc$history))
)
#Add a few more methods
nc$sendMail = function(to) {
cat(paste("Sending mail to", to, 'from', nc$email))
h <- nc$history
h[[(length(h)+1)]] <- list(to=to, timestamp=Sys.time())
assign('history', h, envir=nc)
}
nc$addProp = function(name, value) {
p <- nc$props
p[[name]] <- value
assign('props', p, envir=nc)
}
nc <- list2env(nc)
class(nc) <- "EmailClass"
return(nc)
}
#' Define S3 generic method for the print function.
print.EmailClass <- function(x) {
if(class(x) != "EmailClass") stop();
cat(paste(x$get("name"), "'s email address is ", x$get("email"), sep=''))
}
And some test code:
test <- EmailClass(name="Jason", "jason#bryer.org")
test$addProp('hello', 'world')
test$props
test
class(test)
str(test)
test$get("name")
test$get("email")
test$set("name", "Heather")
test$get("name")
test
test$sendMail("jbryer#excelsior.edu")
test$getHistory()
test$sendMail("test#domain.edu")
test$getNumMessagesSent()
test2 <- EmailClass("Nobody", "dontemailme#nowhere.com")
test2
test2$props
test2$getHistory()
test2$sendMail('nobody#exclesior.edu')
Here is a link to a blog post I wrote about this approach: http://bryer.org/2012/object-oriented-programming-in-r I would welcome comments, criticisms, and suggestions to this approach as I am not convinced myself if this is the best approach. However, for the problem I was trying to solve it has worked great. Specifically, for the makeR package (http://jbryer.github.com/makeR) I did not want users to change data fields directly because I needed to ensure that an XML file that represented my object's state would stay in sync. This worked perfectly as long as the users adhere to the rules I outline in the documentation.

Question about LSP (Liskov Substitution Principle) and subtypes

LSP says that
if q(x) is a property provable about objects x of type T then q(y) should be true for objects y of type S where S is a subtype of T.
I can rephrase it as follows:
q(x) is true for any x of T => q(y) is true for any y of any subtype of T
Now what about another statement ?
q(x) is true for any x of T and q(y) is true for any y of S => S is a subtype of T
Does it make sense ? Can we use it as a definition of subtype ?
q(x) is true for any x of T and q(y) is true for any y of S => S is a subtype of T
The answer is No. What the expression means is that a common supertype R of S and T could be defined, and that then the LSP (shame on how that name became mainstream) would hold for T->R and S->R.
In typing theory, there are types, that include semantics, and there are implementations of the types that abide to the semantics, perhaps by inheriting implementations.
In practice, the only reasonable way to specify the semantics of a type (the q(x) part) is through an implementation, so we are left with semantic-less signatures in the form of interfaces, and classes that inherit for implementation purposes, and implement the interfaces they like, with no way to check if they are doing it correctly.
Researches have tried to define formal languages to specify types, so tools can check if an implementation abides to type definitions, but the effort is so large that it would do as good to compile the formal language into executable code. It's a Catch-22 situation that I think will never be solved.
Back to your original question, in languages that allow what today is called "Duck Typing", the answer is undecidable, because an object of any type can be passed to any function, and the typing is right if the correct signatures are implemented and the result is right. Let me explain...
In a language like Eiffel you could place a postcondition on List.append() that List.length() must increase after the operation. That is not the way languages like Perl, JavaScript, Python, or even Java work. That lack of type-strictness allows for much more succinct code than stricter type definitions would.
It does not make sense; your statement using and is symmetric in S and T.
But I think you meant to say the following
If it is the case that for any proposition q such that q(x) is provable for all x of type T, then q(y) is also provable for all y:of type S, than we may consider S a subtype of T.
I would prefer to use mathematical logic rather than informal English, but if I have got the definition right, this is behavioral subtyping, which these days is often called "duck typing." It's a perfectly good subtyping principle and again leads to the idea that in any context that expects a value of type T, you may instead supply a value of type S, and it's OK because the value of type S is guaranteed to satisfy all properties that are expected by the context.
I think no, you can't use it as a definition. Besides if q(x) is true for any x of T and q(y) is true for any y of S
it could also mean that T is a subtype of S.
To be sure of which is a subtype of which (assuming you know that there is an inheritance relationship between them) you also have to know something about which is more "generic"
or which is more "specialized" than the other.

Is it possible to do prototype-based programming in Scala?

Is it possible to do prototype-based programming in Scala?
I have to disagree with Easy Angel... Scala objects do not need classes (they still all have a type... but that is not the same). Its perfectly ok to write
val martin = new {
val name = "Martin"
val surname = "Ring"
def age = Calendar.getInstance.get(Calendar.YEAR) - 1986
}
also thanks to structural typing you can write functions for these objects:
def printPerson(person: { def name: String; def age: Int }) =
println("%s (%d)".format(person.name, person.age))
you can call printPerson(martin) and it will print out Martin (25)
So no need for classes or traits if you really want that.
However prototype-based programming is still not supported by the language as it (imho) is not possible to clone and extend objects with anonymous type. I guess you could write functions to do that... but they would require massive use of reflection and thus there is no native lanugage support..
While I agree with EasyAngel, depending on how you want to use a prototype mechanism, you may be able to achieve similar goals with Scala mechanisms. For example, you can define a trait that can be mixedin to a more generic class.
In some ways this is more powerful than prototype object generation, because you can mix and match a variety of potentially relevant traits. You can also customize and extend them from within a target subclass.
Further clarifying your question will allow more focused answers.

Is every method returning `this` a monad?

Is every method on a class which returns this a monad?
I'm going to say a very cautious "possibly". A lot of this is contingent on your definitions.
It's worth noting that I'm taking the definition of monad from the category theory construct, not the functional programming construct.
If you think of a method A of class C that maps a C instance to another C instance (i.e. it returns this), then this would appear that C.A() is a functor from the category consisting of C instantiations to itself. Therefore it's an endofunctor, at least. It would appear that this construction obeys the basic identity and associativity properties that we expect, but further inspection would be required to say for sure.
Anyway, I wouldn't stake my life on it, and I'm not certain this is a very helpful way about thinking of such constructions, but it does seem a reasonable assumption on first inspection, at least.
I have limited understanding of monads. I can't tell if that meets the formal definition of a monad (I don't think so, but I don't know for sure), but return this; alone doesn't allow any of the cool things monads allow (fluid interfaces are nice, but not monads imho and nowhere as useful as even simple monads like the option type monad).
This snippet from wikipedia seems to say "no":
Formally, a monad is constructed by defining two operations (bind and return) and a type constructor M [... further restrictions we don't need here]
Edit: Moreover, a monad is a type and not an operation (e.g. method) - the question should rather read "Is a class a monad if all of its methods return this?"</nitpick >
Probably not, at least not in any of the usual ways.
Monads in programming are typically defined over a category of types with functions as arrows. In that case, a method returning this is an arrow from the class to itself--this is an endomorphism with the usual monoid of function composition, but is not a functor.
Note that functors involving function types are certainly possible, but a functor F(A) => (A -> A) doesn't really work because the type appears in both covariant and contravariant position, that is, given a function A -> B you can send A -> A to A -> B, or you can send B -> B to A -> B, but you can't get a B -> B from A -> A or vice versa.
However, there is one way to view instances as having monadic structure. Consider that instance methods effectively have this as an implicit argument. So for some class C, its methods are functions from C to whatever other type. This corresponds roughly to the covariant function functor above. Note that I'm not describing any particular class here, but the entire concept of classes and instances! So, for this mapping from C to instance methods of C:
If we have an instance method returning some type A and a function with type A -> B, we can trivially define a method returning something of type B: that's the rest of the functor definition, a.k.a. 'fmap` in Haskell.
If we have some value of type A, we can add a trivial instance method that just returns that value: that's the monad's "unit" operation, a.k.a. return in Haskell.
If we have an instance method returning a value of type A, and another instance method taking an argument of type A and returning a value of type B, we can define a method that simply returns a value of type B by combining them. That's the monadic bind, a.k.a. (>>=) in Haskell.
Haskell calls the monad of "functions that all take a first argument of some fixed type" the Reader Monad, and the do notation for it lets you write code where that first argument is implicitly available--rather like the way that this is implicitly available inside instance methods.
The difference here is that with class instances, the monadic structure is... sort of at the level of the syntax, not something you can use directly in a program, at least not in most languages.
In my opinion, No.
There are at least two issues I see with it.
A monad is often a glue between two functions. In this case methodA returns a type on which the next methodB is invoked, (and of course methodA and methodB both belonging to the same type).
A monad is supposed to allow type transformations. So if functionA returns TypeX and functionB expects TypeY, the monad needs to provide a bind operation which can convert a Monad(TypeX) into a Monad(TypeY). The monad then goes on to take the return value of the first function, wrap it as a Monad(TypeX), transform it to Monad(TypeY) from which TypeY would get extracted and fed into functionB.
A method which returns this is actually an implementation of Fluent Interface. And while many have argued it to be a monadic as well, I would only say that while it helps resolve problems similar to what monads could otherwise solve, and while the solution would seem similar to how a monadic solution might work (instead of the "." operator, the bind method of the monad has to be invoked without any explicit do block), it is not a monad. In other words it may walk like a monad and talk like a monad, but it is not a monad.
Slight Correction to point 2: The monad needs to provide mechanisms to a) convert TypeX into Monad(TypeX), transform from Monad(TypeX) to Monad(TypeY) and a coercion from Monad(TypeY) to TypeY

How to model class hierarchies in Haskell?

I am a C# developer. Coming from OO side of the world, I start with thinking in terms of interfaces, classes and type hierarchies. Because of lack of OO in Haskell, sometimes I find myself stuck and I cannot think of a way to model certain problems with Haskell.
How to model, in Haskell, real world situations involving class hierarchies such as the one shown here: http://www.braindelay.com/danielbray/endangered-object-oriented-programming/isHierarchy-4.gif
First of all: Standard OO design is not going to work nicely in Haskell. You can fight the language and try to make something similar, but it will be an exercise in frustration. So step one is look for Haskell-style solutions to your problem instead of looking for ways to write an OOP-style solution in Haskell.
But that's easier said than done! Where to even start?
So, let's disassemble the gritty details of what OOP does for us, and think about how those might look in Haskell.
Objects: Roughly speaking, an object is the combination of some data with methods operating on that data. In Haskell, data is normally structured using algebraic data types; methods can be thought of as functions taking the object's data as an initial, implicit argument.
Encapsulation: However, the ability to inspect an object's data is usually limited to its own methods. In Haskell, there are various ways to hide a piece of data, two examples are:
Define the data type in a separate module that doesn't export the type's constructors. Only functions in that module can inspect or create values of that type. This is somewhat comparable to protected or internal members.
Use partial application. Consider the function map with its arguments flipped. If you apply it to a list of Ints, you'll get a function of type (Int -> b) -> [b]. The list you gave it is still "there", in a sense, but nothing else can use it except through the function. This is comparable to private members, and the original function that's being partially applied is comparable to an OOP-style constructor.
"Ad-hoc" polymorphism: Often, in OO programming we only care that something implements a method; when we call it, the specific method called is determined based on the actual type. Haskell provides type classes for compile-time function overloading, which are in many ways more flexible than what's found in OOP languages.
Code reuse: Honestly, my opinion is that code reuse via inheritance was and is a mistake. Mix-ins as found in something like Ruby strike me as a better OO solution. At any rate, in any functional language, the standard approach is to factor out common behavior using higher-order functions, then specialize the general-purpose form. A classic example here are fold functions, which generalize almost all iterative loops, list transformations, and linearly recursive functions.
Interfaces: Depending on how you're using an interface, there are different options:
To decouple implementation: Polymorphic functions with type class constraints are what you want here. For example, the function sort has type (Ord a) => [a] -> [a]; it's completely decoupled from the details of the type you give it other than it must be a list of some type implementing Ord.
Working with multiple types with a shared interface: For this you need either a language extension for existential types, or to keep it simple, use some variation on partial application as above--instead of values and functions you can apply to them, apply the functions ahead of time and work with the results.
Subtyping, a.k.a. the "is-a" relationship: This is where you're mostly out of luck. But--speaking from experience, having been a professional C# developer for years--cases where you really need subtyping aren't terribly common. Instead, think about the above, and what behavior you're trying to capture with the subtyping relationship.
You might also find this blog post helpful; it gives a quick summary of what you'd use in Haskell to solve the same problems that some standard Design Patterns are often used for in OOP.
As a final addendum, as a C# programmer, you might find it interesting to research the connections between it and Haskell. Quite a few people responsible for C# are also Haskell programmers, and some recent additions to C# were heavily influenced by Haskell. Most notable is probably the monadic structure underlying LINQ, with IEnumerable being essentially the list monad.
Let's assume the following operations: Humans can speak, Dogs can bark, and all members of a species can mate with members of the same species if they have opposite gender. I would define this in haskell like this:
data Gender = Male | Female deriving Eq
class Species s where
gender :: s -> Gender
-- Returns true if s1 and s2 can conceive offspring
matable :: Species a => a -> a -> Bool
matable s1 s2 = gender s1 /= gender s2
data Human = Man | Woman
data Canine = Dog | Bitch
instance Species Human where
gender Man = Male
gender Woman = Female
instance Species Canine where
gender Dog = Male
gender Bitch = Female
bark Dog = "woof"
bark Bitch = "wow"
speak Man s = "The man says " ++ s
speak Woman s = "The woman says " ++ s
Now the operation matable has type Species s => s -> s -> Bool, bark has type Canine -> String and speak has type Human -> String -> String.
I don't know whether this helps, but given the rather abstract nature of the question, that's the best I could come up with.
Edit: In response to Daniel's comment:
A simple hierarchy for collections could look like this (ignoring already existing classes like Foldable and Functor):
class Foldable f where
fold :: (a -> b -> a) -> a -> f b -> a
class Foldable m => Collection m where
cmap :: (a -> b) -> m a -> m b
cfilter :: (a -> Bool) -> m a -> m a
class Indexable i where
atIndex :: i a -> Int -> a
instance Foldable [] where
fold = foldl
instance Collection [] where
cmap = map
cfilter = filter
instance Indexable [] where
atIndex = (!!)
sumOfEvenElements :: (Integral a, Collection c) => c a -> a
sumOfEvenElements c = fold (+) 0 (cfilter even c)
Now sumOfEvenElements takes any kind of collection of integrals and returns the sum of all even elements of that collection.
Instead of classes and objects, Haskell uses abstract data types. These are really two compatible views on the problem of organizing ways of constructing and observing information. The best help I know of on this subject is William Cook's essay Object-Oriented Programming Versus Abstract Data Types. He has some very clear explanations to the effect that
In a class-based system, code is organized around different ways of constructing abstractions. Generally each different way of constructing an abstraction is assigned its own class. The methods know how to observe properties of that construction only.
In an ADT-based system (like Haskell), code is organized around different ways of observing abstractions. Generally each different way of observing an abstraction is assigned its own function. The function knows all the ways the abstraction could be constructed, and it knows how to observe a single property, but of any construction.
Cook's paper will show you a nice matrix layout of abstractions and teach you how to organize any class as an ADY or vice versa.
Class hierarchies involve one more element: the reuse of implementations through inheritance. In Haskell, such reuse is achieved through first-class functions instead: a function in a Primate abstraction is a value and an implementation of the Human abstraction can reuse any functions of the Primate abstraction, can wrap them to modify their results, and so on.
There is not an exact fit between design with class hierarchies and design with abstract data types. If you try to transliterate from one to the other, you will wind up with something awkward and not idiomatic—kind of like a FORTRAN program written in Java.
But if you understand the principles of class hierarchies and the principles of abstract data types, you can take a solution to a problem in one style and craft a reasonably idiomatic solution to the same problem in the other style. It does take practice.
Addendum: It's also possible to use Haskell's type-class system to try to emulate class hierarchies, but that's a different kettle of fish. Type classes are similar enough to ordinary classes that a number of standard examples work, but they are different enough that there can also be some very big surprises and misfits. While type classes are an invaluable tool for a Haskell programmer, I would recommend that anyone learning Haskell learn to design programs using abstract data types.
Haskell is my favorite language, is a pure functional language.
It does not have side effects, there is no assignment.
If you find to hard the transition to this language, maybe F# is a better place to start with functional programming. F# is not pure.
Objects encapsulate states, there is a way to achieve this in Haskell, but this is one of the issues that takes more time to learn because you must learn some category theory concepts to deeply understand monads. There is syntactic sugar that lets you see monads like non destructive assignment, but in my opinion it is better to spend more time understanding the basis of category theory (the notion of category) to get a better understanding.
Before trying to program in OO style in Haskell, you should ask yourself if you really use the object oriented style in C#, many programmers use OO languages, but their programs are written in the structured style.
The data declaration allows you to define data structures combining products (equivalent to structure in C language) and unions (equivalent to union in C), the deriving part o the declaration allows to inherit default methods.
A data type (data structure) belongs to a class if has an implementation of the set of methods in the class.
For example, if you can define a show :: a -> String method for your data type, then it belong to the class Show, you can define your data type as an instance of the Show class.
This is different of the use of class in some OO languages where it is used as a way to define structures + methods.
A data type is abstract if it is independent of it's implementation. You create, mutate, and destroy the object by an abstract interface, you do not need to know how it is implemented.
Abstraction is supported in Haskell, it is very easy to declare.
For example this code from the Haskell site:
data Tree a = Nil
| Node { left :: Tree a,
value :: a,
right :: Tree a }
declares the selectors left, value, right.
the constructors may be defined as follows if you want to add them to the export list in the module declaration:
node = Node
nil = Nil
Modules are build in a similar way as in Modula. Here is another example from the same site:
module Stack (Stack, empty, isEmpty, push, top, pop) where
empty :: Stack a
isEmpty :: Stack a -> Bool
push :: a -> Stack a -> Stack a
top :: Stack a -> a
pop :: Stack a -> (a,Stack a)
newtype Stack a = StackImpl [a] -- opaque!
empty = StackImpl []
isEmpty (StackImpl s) = null s
push x (StackImpl s) = StackImpl (x:s)
top (StackImpl s) = head s
pop (StackImpl (s:ss)) = (s,StackImpl ss)
There is more to say about this subject, I hope this comment helps!