Call a variable from one file to the other - objective-c

Of Objective C, I'm looking to call a variable from one .m to the other .m
This is given myvar declared as an int in Example1.h
Example1.m
myvar = myvar+10
Example2.m
if (myvar == 10){NSLOG("#myvar equals the correct integer: %i",myvar);}
However, by default myvar will equal 0 because myvar is called from Example1.h in Example2.m.

For global values, create a class to hold these and define the variables as static. You can also define class level methods to manipulate the static variable. I call my class appState. You might define myVar as static and then class methods (use the + not -) to get and set this variable.
Here's an example of a BOOL I can access from anywhere in my application.
account.h
#import <Foundation/Foundation.h>
#interface Account : NSObject
{
}
+(BOOL)isOffLine;
+(void)setOffLine:(BOOL)newValue;
#end
account.m
#import "Account.h"
#implementation Account
static BOOL _offline;
+(BOOL)isOffLine;
{
return _offline;
}
+(void)setOffLine:(BOOL)newValue
{
_offline = newValue;
}
#end
Now from any class in my application, I can #import account.h and then use something like:
if ([Account isOffLine]) {...}
or
[Account setOffLine:YES];
Note that I didn't create an instance of this class. I'm calling the class level methods. The value will persist between calls from different classes in my application.

I’d recommend you read up on the basics, perhaps Object-Oriented Programming with Objective-C could be a good place to start. My guess is that what you really should be doing is creating a property in one class and accessing it from another.

Related

How to write methods that should only be used within the class itself and are able to access ivars [duplicate]

This question already has answers here:
Best way to define private methods for a class in Objective-C
(12 answers)
Closed 9 years ago.
I have a class which has some methods that are only to be used within the class itself. These methods exist because I have a three-step process for the graphics work I'm doing, but I only want instances of the class to access the final result of those calculations, in a simplified example:
#import <Foundation/Foundation.h>
#interface GraphicsWorld : NSObject
#property(nonatomic, strong) NSMutableArray *objects;
#property(nonatomic, strong) NSMutableArray *adjustedObjects
/* three methods I'll never use outside of this class
I want to find a way to get replace these methods.
*/
-(void) calcTranslation;
-(void) calcRotation;
-(void) calcPerspective;
/* the one method I'll use outside of this class */
-(NSMutableArray *) getAdjustedObjects;
#end
I could define c-functions just outside of my implementation for this, but then they wouldn't have access to the properties:
#import <Foundation/Foundation.h>
#import "GraphicsWorld.h"
void calcTranslation()
{
// I'm useless because I can't access _objects.
}
void calcRotation()
{
// Hey, me too.
}
void calcPerspective()
{
// Wow, we have a lot in common.
}
#implementation GraphicsWorld
-(NSMutableArray *) getAdjustedObjects
{
calcTranslation();
calcRotation();
calcPerspective();
return adjustedObjects;
}
#end
Unless I'm misunderstanding your question, it sounds like you just want to hide your methods from being public? If so, just delete them from the header. You no longer need to declare methods in advance in objc (Xcode). The compiler will just find them internally now.
Make C-style functions (as you've shown) that take arguments and return values.
Make private Objective-C-style methods.
In addition to your #implementation section in the .h file, you can also have one in your .m file, which is private. Just as you declare methods and properties in the .h file's #implementation, you can do the same in the .m.
A method can be called whether it is declared private, or not put in the header file; due to the nature of Objective-C hiding methods is hard.
Hiding functions is a lot easier, just declare them static. To access the current instance you just pass in a reference to it - i.e. exactly what Objective-C does behind the scenes.
So for example:
void calcTranslation(GraphicsWorld *self)
{
// Access properties, instance variables, call instance methods etc.
// by referencing self. You *must* include self to reference an
// instance variable, e.g. self->ivar, as this is not a method the
// self-> part is not inferred.
}
and to call it:
-(NSMutableArray *) getAdjustedObjects
{
calcTranslation(self);
...

The difference between the ways of declaring a variable

I'm new to Objective-C, and I can not understand what is the difference between the declaration of variables (firstString, secondString and thirdString) in MyClass.h:
#interface MyClass {
NSString *firstString;
}
#end
in MyClass.m:
#interface MyClass() {
NSString *secondString;
}
#end
#implementation MyClass
NSString *thirdString;
#end
I guess that the first and the second case is the same thing, but in what case it is better to use?
Thanks a lot!
firstString is declared in the header, the file which is #imported by other classes. It is exposed to other classes and can therefore be accessed by subclasses and, since the symbol is available in the header file, it will be simpler for external objects to alter through key-value coding.
secondString is declared in your implementation file. The () in #interface MyClass () signifies that this is a class extension. secondString will not be exposed to external classes (though, as with everything in Objective-C, you cannot consider it to be truly private).
The first and second variables will be instance variables, whereas the third one will be a file-scope global variable. Typically you should use instance variables and avoid using global variables.
There is no functional difference between the three, it's mainly visibility control.
The first one is declared in a public header of you class, that means that you want the programmers the know about the variable. If the access to this property is restricted (e.g. #private), it should not appear in public header anymore and you should use the second or forth option.
The second is declared in the class continuation, meaning that it is needed only by the implementation.
The third one is a global variable, something you should use only in exceptional cases.
Missing another option
#implementation MyClass {
NSString *thirdString;
}
#end
(allowed by the latest Apple compilers) is the same as 2, without the need to create the class continuation.

storing instance reference in singleton in obj-c

Let's say I have 2 classes, A and B. A is a singleton. I declare A in B, so I can access the singletons vars in methods in B.
B then creates an instance of another class, say class C.
C Then creates an instance of another class, say class D.
What I need to do is run a method in the instance of class B, from class D, and that's what is driving me nuts.
My first thought was to put a reference to the instance of class b, in my singleton (class A), something like...
sharedInstance.classBReference = self;
..and then declare the singleton in Class D, and then use something like this in class D instance...
[sharedInstance.classBInstance classBInstanceMethod];
But of course as soon as I did..
classB *classBReference;
In the header of my singleton, it game me the "unknown type" which I read about on here, so instead, I put a
#class classB;
above the #interface, and then I was able to declare...
classB *classBReference;
Without an error of unknown type, but in the init method of class B, this...
sharedInstance.classBReference = self;
Still gives me an error of type
"property classBReference not found on objet of type "class A*" (the singleton) did you mean to access ivar classBReference?"
And I have no idea why it's doing that, what's the solution? or is there a better way to do what I'm trying to do?
Dots and Arrows
The "dot notation" is a somewhat recent addition to Objective-C and provides a shorthand notation for accessors. If you have a pointer to an object (or a struct!), you cannot access its instance variables with . but only with ->.
Your line
sharedInstance.classBReference = self;
is exactly the same as
[sharedInstance setClassBReference:self];
The problem is that you don't have any such method -setClassBReference:. In order to set the instance variable, you must instead write
sharedInstance->classBReference = self;
#protected variables
After switching your line with this one, you may (if you haven't made it #public) see the error
Instance variable 'classBReference' is private
In this case, you need to alter your classA interface so that classBReference is declared to be #public. Your list of instance variables in classA should look something like
#interface classA : NSObject
{
//#protected
//(The #protected keyword is optional when at the beginning of the list; instance
//variables are protected by default, which is why you're needing to declare your
//instance variable classBReference to be #public (since classB is not a subclass
//of classA and consequently cannot access its protected instance variables).
//....
//some protected instance variables
//....
#private
//....
//some private instance variables
//....
#public
//....
//some public instance variables
classB *classBReference;
//....
#protected
//....
//some more protected instance variables
//Note that #protected is not optional in order to make the instance variables
//here be protected since they are declared subsequent to the prior #public.
//....
}
//....
#end
Using #properties
The case of classBReference
That being said, it is widely regarded as a better practice to use accessors rather than instance variables in general. In order to do this, you should add a property to your classA interface:
#interface classA : NSObject
{
classB *classBReference;
}
#property classB *classBReference;
#end
and synthesize the classBReference property to access the classBReference instance variable in classA's implementation as follows:
#implementation classB
#synthesize classBReference = classBReference;
The general set-up
The #synthesize is somewhat unclear on account of the fact that we have both an instance variable and a property with the same name. Some clarification is in order. In general, in a class's ("MyObject" in this example) #interface one declares an instance variable ("myVariable" in this example) and a property ("myProperty" in this example).
#interface MyObject : NSObject
{
SomeObject *myVariable;
}
#property SomeObject *myProperty;
#end
In the class's #implementation one has the line
#synthesize myProperty = myVariable.
The result of this code is that, given an instance
MyObject *object = //...
of the class, one is able to write
SomeObject *someObject = //...
[object setMyProperty:someObject];
and
SomeObject *someOtherObject = [object myProperty];
The result of calling -setMyProperty: on the instance of MyObject is that myVariable is set equal to the argument passed into the method--in this case someObject. Similarly, the result of calling -myProperty on the instance of MyObject is that myVariable is returned.
What does it get us?
Without the #property and #synthesize directives, one would have to declare the methods
- (void)setMyProperty:(SomeObject *)myProperty;
- (SomeObject *)myProperty;
manually and define them manually as well:
- (void)setMyProperty:(SomeObject *)myProperty
{
myVariable = myProperty;
}
- (SomeObject *)myProperty
{
return myVariable;
}
The #property and #synthesize provide some abridgment to this code. The amount of code that is generated for you becomes even more beneficial when you use various of the property attributes.
Note: There is more to say about the #property and #synthesize directives. For a start, not only can you write #synthesize myProperty; omitting the variable name, you can omit the synthesizing of myProperty entirely, and the variable names that are used automatically are different from one another in these two cases.
A Bit More on Dot Notation
The dot notation from your question provides another layer of abbreviation. Rather than having to write
[object setMyProperty:someObject];
you are now able to write
object.myProperty = someObject;
Similarly, rather than having to write
SomeObject *someOtherObject = [object myProperty];
you are now able to write
SomeObject *someOtherObject = object.myProperty;
It is important to note that this is just just notation. Though it "kinda looks like" we're doing simple assignment when we "set object.myProperty equal to someObject", that is not the case. In particular, when we execute the line
object.myProperty = someObject;
the method
- (void)setMyProperty:(SomeObject *)someObject
is executed. For this reason, dot notation is a subject of some contention. It is a convenience, but it is important to keep in mind what your code is doing.
The error message tells you the answer. You should define classBReference as property or use classBReference as ivar.
It sounds like you'd be less confused by avoiding the global variable (aka singleton). Give the C a reference to the B when the B creates the C. Give the D a reference to the B when the C creates the D.
If you need to avoid a retain cycle, make the back-references to the B either weak (if your deployment target is at least iOS 5.0) or unsafe_unretained (if your deployment target is earlier than iOS 5.0).

getter and setter method in objective c?

New to Objective-C, and i am basically from c++ background. I am learning now objective-c and would like to get confirmation of what i understood is write or wrong?. Kindly advise.
I have the following class:
#interface Test: NSObject
{
int instance1;
}
#property int instance1;
- (void) sayHello;
#end
Class 'Test' has a instance variable instance1. If the member function ie: sayHello wants to access the variable, it has to happen through getter/setter functions. So, There are two ways to get it :
User can define.
We can get the help from the compiler?. How?.
declare the same variable as a property, and synthesize it, the the compiler
gets the code of getter/setter for us for that particular variable.
So, Untimately, getter/setter is the only way to access the variable in the method implementation, ie. both self.instance1 = 100; and instance1 = 100 need getter/setter.
Having missed both 1. and 2., there is no way to access the instance1 variable.
Also, instance1 is a pubic variable can can be accessed outside of the class with object instance.
Test *t = [[ Test alloc] init];
t.instance1 = 200;
Questions:
Is there any way to make instance1 is "private", so that I can not access the instance
variable outside the class?
Is there anything wrong in my understanding?
If the member function ie: sayHello wants to access the variable, it has to happen through getter/setter functions.
It doesn't have to. You can access ivars directly, without using accessor methods:
- (void)sayHello {
instance1 = 123;
}
You can define private ivars by declaring them in the implementation file, not the header:
#implementation Test {
int privateVar;
}
// ... additional implementation, methods etc.
#end
Note, that since Xcode 4.4 you don't have to declare your ivars anymore. You simply declare a property. The ivar and the accessor methods will be synthessized automatically.
For more details, I recommend reading my answer to this question: Declaration of variables
ion SomeDelegate.h
#interface SomeDelegate : NSWindowController {
#private
int fLanguage;
int fDBID;
bool fEndEditingIsReturn;
#public
int fIsMyLastMSG;
}
#property int language;
In SomeDelegate.mm
#implementation SomeDelegate
#synthesize language=fLanguage;
In my example you get private and public variables, private variable fLanguage has a property for synthesize accessor methods.

Is it possible to declare a method as private in Objective-C?

Is it possible to declare a method as private in Objective-C?
If you're working in Objective-C 2.0, the best way to create methods that are "hard" for others to call is to put them in a class extension. Assuming you have
#interface MyClass : NSObject {
}
- (id)aPublicMethod;
#end
in a MyClass.h file, you can add to your MyClass.m the following:
#interface MyClass () //note the empty category name
- (id)aPrivateMethod;
#end
#implementation MyClass
- (id)aPublicMethod {...}
- (id)aPrivateMethod {...} //extension method implemented in class implementation block
#end
The advanage of a class extension is that the "extension" methods are implemented in the original class body. Thus, you don't have to worry about which #implementation block a method implementation is in and the compiler will give a warning if the extension method is not implemented in the class' #implementation.
As others have pointed out, the Objective-C runtime will not enforce the privateness of your methods (and its not too hard to find out what those methods are using class dump, even without the source code), but the compiler will generate a warning if someone tries to call them. In general, the ObjC community takes a "I told you not to call this method [by putting it in a private class extension or category or just by documenting that the method is private] and you called it anyways. Whatever mess ensues is your fault. Don't be stupid." attitude to this issue.
No, any object can send any message to any other object. You can, however, put the method in a category that's part of the class's implementation file. That way, you'll get a "Class may not implement this method" warning if you try to call it anywhere else. That's the normal way of making a method "private."
There is nothing that will prevent the method being called (since objective-c is message based anything can be sent any message), but you can declare them outside of the header so they are not visible and the compiler will generate warnings if used.
This works for both class and instance methods.
E.g.
#import "SomeClass.h"
// Interface for hidden methods
#interface SomeClass (hidden)
+(void) hiddenClassMethod;
-(void) hiddenInstanceMethod;
#end
Note: Do NOT declare variables like this or they will become class-variables - e.g. only one variable will be used by all instances.
You can do so by using categories. I've got a fuller description in my answer to this SO question.
As has been said, you can't stop anyone sending a message to a selector, but by using categories you can reduce the visibility of these functions.
Also, you can have more than one category extending a class. So, by using informative category names you can group private functions into related blocks, improving the self-documenting nature of your code.
As others mentioned, you can't have code that's
a method, and
impossible to call from outside a class.
Folks have already pointed out that you can abandon point 2, and get a method that's hard-but-not-impossible to call. Alternatively, why not abandon point 1?
static id myPrivateMethod(MyObject *me, int arg1, id arg2) { ... }
Now the code can only be called from within same file. You don't get any of the magic private-member access you can get with a method, so this is by no means a perfect solution. But there's no better way to achieve privacy.
To implement hidden methods (instance and/or class)
// ===========================
// = File: SomeClass.m
// ===========================
#import "SomeClass.h"
// =================================
// = Interface for hidden methods
// =================================
#interface SomeClass (hidden)
-(void) hiddenInstanceMethod;
#end
// ================================
// = Implementation for SomeClass
// ================================
#implementation SomeClass
-(void) hiddenInstanceMethod
{
printf( "Hidden instance method\n" );
}
-(void) msg
{
printf("Inside msg()...\n");
[self hiddenInstanceMethod];//private method calling
}
#end
http://macdevelopertips.com/objective-c/private-methods.html
reffer this link it will be helpful .