Bringing up new view controllers - releasing query - objective-c

I've written some code where I bring up a new view (from my main view controller); then it calls the main controller when it is closed, like so -
-(void)showMyNewView {
MyNewViewController *myNewViewController = [[MyNewViewController alloc] initWithNibName:#"MyNewViewController" delegate:self];
[self.view addSubview:myNewViewController.view];
}
and then when the new one closes, it calls -
-(void)myNewViewControllerDidFinish:(MyNewViewController *)myNewViewController {
[myNewViewController.view removeFromSuperview];
[myNewViewController release];
}
Now this works fine, and there are no leaks, but the compiler moans with warnings about "Potential leak of an object allocated on line x and stored into myNewViewController".
I've been looking at Apple's presentModalViewController:animated: code, which also doesn't release the new modal view controller in the method which creates it, it seems to release it with a dismissModalViewControllerAnimated: call when the delegate's viewControllerDidFinish: method is called. Is there something I'm missing here? Using the presentModalViewController code doesn't generate any warnings. Many thanks for any help.

I think I've figured it out now, and I've written a small bit of code which gives me my own version of "presentModalViewController:animated:" with all the control I want. I'd be grateful to hear what more seasoned coders make of this (it's probably really straight forward but I've not been doing this for very long...), and if there are any problems with the code, etc -
Interface:
#import <UIKit/UIKit.h>
enum {
MyViewLoaderTransitionTypeNone = 0,
MyViewLoaderTransitionTypeSomeEffect,
MyViewLoaderTransitionTypeSomeOtherEffect
};
typedef NSInteger MyViewLoaderTransitionType;
#interface MyViewLoader : UIViewController {
UIViewController *myLoadedViewController;
}
#property (nonatomic, retain) UIViewController *myLoadedViewController;
-(void)loadView:(UIViewController *)theViewController withTransition:(MyViewLoaderTransitionType)theTransition;
-(void)dismissViewWithTransition:(MyViewLoaderTransitionType)theTransition;
#end
Implementation:
#import "MyViewLoader.h"
#implementation MyViewLoader
#synthesize myLoadedViewController;
-(id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
;
}
return self;
}
-(void)dealloc {
[myLoadedViewController release];
[super dealloc];
}
-(void)loadView:(UIViewController *)theViewController withTransition:(MyViewLoaderTransitionType)theTransition {
[self setLoadedViewController:theViewController];
UIView *theLoadedView = theViewController.view;
[self.view addSubview:theLoadedView];
// do all sorts of transition stuff here
[theViewController viewWillAppear:NO];
}
-(void)dismissViewWithTransition:(MyViewLoaderTransitionType)theTransition {
UIView *theLoadedView = self.loadedViewController.view;
// do all sorts of transition stuff here
[theLoadedView removeFromSuperview];
self.loadedViewController = nil
}
I just use MyViewLoader as the superclass of any view controllers where I need it.
Thanks for any comments / help!

The usual thing to do here is, when you add a subview to a view, release the subview directly after. The parent view becomes responsible for the subview. When removeFromSuperview is called later, that decrements the retain count and the subview is automatically released.

Related

NSTableView is not being displayed

This is a follow-up on the previous question.
Sorry. I could not figure out how to add code or edit something written over 5 minues ago.
A brief summary. I am trying to display a customized/derived TableView over a regular View. I am not using IB, but doing everything from the code. The goal here is to build the application, but also to learn Cocoa/OSX programming. This is my first OSX coding attempt.
NSView atop of which I would like to display my custom TableView is being displayed fine. Please excuse the NSLog garbage. It helps me to learn about the app lifecycle.
Header:
#import <Cocoa/Cocoa.h>
#import "MSNavigationTableView.h"
#interface MSNavigationPanelView : NSView
#property (strong, nonatomic) IBOutlet MSNavigationTableView *myNavigationTable;
#end
code:
#import "MSNavigationPanelView.h"
#implementation MSNavigationPanelView
- (id)initWithFrame:(NSRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code here.
NSLog(#"Initializing Navigation Panel");
}
self.myNavigationTable = [[MSNavigationTableView alloc] initWithFrame:self.frame];
[self.myNavigationTable setDataSource:self.myNavigationTable];
[self.myNavigationTable setDelegate:self.myNavigationTable];
[self addSubview:self.myNavigationTable];
return self;
}
- (void)drawRect:(NSRect)dirtyRect
{
[super drawRect:dirtyRect];
// Drawing code here.
NSLog(#"Drawing navigation view!");
}
#end
Now the NSTableView derived class.
Header:
#import <Cocoa/Cocoa.h>
#interface MSNavigationTableView : NSTableView <NSTableViewDataSource>
#end
NSArray *myNavigationArray;
Source:
#import "MSNavigationTableView.h"
#implementation MSNavigationTableView
+ (void)initialize {
NSLog(#"Called NavigationTableView::initialize!");
myNavigationArray = [NSArray arrayWithObjects:#"Call History" #"Contacts", #"Messages", #"Voicemail", nil];
}
- (id)initWithFrame:(NSRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code here.
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect
{
[super drawRect:dirtyRect];
// Drawing code here.
}
- (NSInteger)numberOfRowsInTableView: (NSTableView *) aTableView
{
return [myNavigationArray count];
}
- (id)tableView: (NSTableView*) aTableView objectValueForTableColumn: (NSTableColumn *)aTableColum row: (NSInteger)rowIndex
{
NSLog([myNavigationArray objectAtIndex:rowIndex]);
return [myNavigationArray objectAtIndex:rowIndex];
}
#end
Thank you. I am sure that I am doing something stupid, and/or perhaps not doing something necessary. I have tried to figure this out for a couple of hours. No ideas so far.
You really need to use Interface Builder to make a table.
I would never try to programmatically initialized a table... to many things to configure.
NSTableView needs to have NSTableColumns, NSTableColumns need to have NSCell's, etc. etc.
NSTableView needs to be embedded in an NSScrollView.
I figured out what needs to be done.
First, array initialization has to be moved from +(void)initialize to another method. For me - (id)initWithFrame works fine.
Second, while this was not clear for me, overwriting NSTableViewDataSource is not enough.
One has to create NSTableColumn(s) then add the column(s) to the table using addTableColumn method of NSTableView class. Once that is done, we proceed with setDataSource and so on.

How to call viewDidLoad after [self dismissModalViewControllerAnimated:YES];

Okay. If you have two viewControllers and you do a modal Segue from the first to the second, then you dismiss it with [self dismissModalViewControllerAnimated:YES]; it doesn't seem to recall viewDidLoad. I have a main page (viewController), then a options page of sorts and I want the main page to update when you change an option. This worked when I just did a two modal segues (one going forward, one going back), but that seemed unstructured and may lead to messy code in larger projects.
I have heard of push segues. Are they any better?
Thanks. I appreciate any help :).
That's because the UIViewController is already loaded in memory. You can however use viewDidAppear:.
Alternatively, you can make the pushing view controller a delegate of the pushed view controller, and notify it of the updates when the pushed controller is exiting the screen.
The latter method has the benefit of not needing to re-run the entire body of viewDidAppear:. If you're only updating a table row, for example, why re-render the whole thing?
EDIT: Just for you, here is a quick example of using delegates:
#import <Foundation/Foundation.h>
// this would be in your ModalView Controller's .h
#class ModalView;
#protocol ModalViewDelegate
- (void)modalViewSaveButtonWasTapped:(ModalView *)modalView;
#end
#interface ModalView : NSObject
#property (nonatomic, retain) id delegate;
#end
// this is in your ModalView Controller's .m
#implementation ModalView
#synthesize delegate;
- (void)didTapSaveButton
{
NSLog(#"Saving data, alerting delegate, maybe");
if( self.delegate && [self.delegate respondsToSelector:#selector(modalViewSaveButtonWasTapped:)])
{
NSLog(#"Indeed alerting delegate");
[self.delegate modalViewSaveButtonWasTapped:self];
}
}
#end
// this would be your pushing View Controller's .h
#interface ViewController : NSObject <ModalViewDelegate>
- (void)prepareForSegue;
#end;
// this would be your pushing View Controller's .m
#implementation ViewController
- (void)prepareForSegue
{
ModalView *v = [[ModalView alloc] init];
// note we tell the pushed view that the pushing view is the delegate
v.delegate = self;
// push it
// this would be called by the UI
[v didTapSaveButton];
}
- (void)modalViewSaveButtonWasTapped:(ModalView *)modalView
{
NSLog(#"In the delegate method");
}
#end
int main(int argc, char *argv[]) {
#autoreleasepool {
ViewController *v = [[ViewController alloc] init];
[v prepareForSegue];
}
}
Outputs:
2012-08-30 10:55:42.061 Untitled[2239:707] Saving data, alerting delegate, maybe
2012-08-30 10:55:42.064 Untitled[2239:707] Indeed alerting delegate
2012-08-30 10:55:42.064 Untitled[2239:707] In the delegate method
Example was ran in CodeRunner for OS X, whom I have zero affiliation with.

iOS - Create UIView subclass for rounded rectangle

I'm trying to create & use a very simple UIView subclass for a rectangle with rounded corners. I've created a new class as follows :
RoundedRect.h
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#interface RoundedRect : UIView
#end
RoundedRect.m
#import "RoundedRect.h"
#implementation RoundedRect
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
[[self layer] setCornerRadius:10.0f];
[[self layer] setMasksToBounds:YES];
}
return self;
}
#end
I'm using iOS 5.1 with storyboards and have set the custom class property in the IB inspector window to 'RoundedRect', but when I run the app the rectangle still has square corners. Have I missed something obvious?
Thanks
Jonathan
In iOS 5 and up, there is absolutely no need to subclass - you can do it all from Interface Builder.
Select the UIView you want to modify.
Go to the Identity Inspector.
In "User Defined & Runtime Attributes", add "layer.cornerRadius" in Key Path, Type should be "Number" and whatever setting you require.
Also add 'layer.masksToBounds' as Boolean.
Done! With no subclassing, and all in IB.
The other guys have already answered the question but I would refactor it like this to enable use in nibs and in code
#import "RoundedRect.h"
#implementation RoundedRect
- (id)initWithFrame:(CGRect)frame;
{
self = [super initWithFrame:frame];
if (self) {
[self commonInit];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder;
{
self = [super initWithCoder:aDecoder];
if (self) {
[self commonInit];
}
return self;
}
- (void)commonInit;
{
CALayer *layer = self.layer;
layer.cornerRadius = 10.0f;
layer.masksToBounds = YES;
}
#end
The initWithFrame method is not called when the view is instantiated from a XIB file. Instead, the initWithCoder: initializer is called, so you need to perform the same initialization in this method.
For views that are loaded from a NIB file, the designated initializer is initWithCoder:. initWithFame: is not called in this case.
If UIView load from Nib, you should use method
- (void)awakeFromNib

Lazy-loading a view in a UIViewController subclass

I have a UIViewController that should lazily load a view and then keep it in memory as it's re-used quite often until e.g. a memory warning occurs or I want to clean it for some other reason. In order to achieve the lazy loading, I've overwritten the default getter. Here's my code:
#interface MyController {
MyView *_myView;
}
#property(nonatomic, retain) MyView *myView;
#end
#implementation MyController
#synthesize myView = _myView;
- (MyView *)myView {
if(_myView == nil) {
_myView = [[MyView alloc] init];
// some more initialization
}
return _myView;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// the main part of my interest, freeing myView again
self.myView = nil;
}
#end
Now my question is basically: Is it still correct to release myView like I did in - (void)didReceiveMemoryWarning or would I have to [_myView release]; _myView = nil; or even something completely different?
Also, is this generally the correct way of using lazy initialization or should I improve something here in general?
Your statement for releasing the memory is absolutely correct and there is no difference between two.
self.myView = nil;
In this case the setter method for myView property will be called and similar to as below.
-(void) setMyView:(MyView*) aMyView {
[myView release];
myView = aMyView;
}
for the lazy loading ... I guess -(void)viewDidDisappear for releasing the views and others memory related stuff and -(void) loadview to recreate them again
If I am not mistaken the default UIViewController behaviour already loads the view lazily, see the documentation for -loadView:
You should never call this method directly. The view controller calls
this method when the view property is requested but is currently nil.

presentModalViewController not appearing in 'Simple' App

I'm realizing what a newbie I still am with this problem I have. I am trying to present a modal window in a project I am working on and it's not appearing. My solution was then to create an absolute basic project and get it working there first, so I would clearly understand my problem, but I can't get even this working :(
I add a ViewController to the MainWindow at applicationDidFinishLaunching. In this ViewControllers XIB, I have a button. The ViewController has the following header:
#import <UIKit/UIKit.h>
#import "ModalView.h"
#interface ViewBasedViewController : UIViewController {
ModalView *modalView;
}
- (IBAction)dooooIt :(id)sender;
#property (nonatomic, retain, readonly) ModalView *modalView;
#end
And methods:
#import "ViewBasedViewController.h"
#implementation ViewBasedViewController
#synthesize modalView;
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
- (void)viewDidUnload {
}
- (void)dealloc {
[super dealloc];
[modalView release];
}
- (ModalView *)modalView {
if (modalView == nil) {
modalView = [[ModalView alloc] initWithNibName:#"ModalView" bundle:nil];
}
return modalView;
}
- (IBAction)dooooIt :(id)sender {
[self.navigationController presentModalViewController:modalView animated:YES];
}
#end
I'm obviously missing something very simple and I believe it's between my ears at this stage :)
Does anyone want to put a poor fella out of his misery?
Many Thanks
Chris
Have you connected the button to the IBAction? Control-drag in Interface Builder from your button to the "File's Owner" icon in your XIB file, and select the "dooooIt" method there. Recompile and your code should execute as expected.
For those that may come across this problem and were as baffled as I was, I fell over the solution. There was two problems in the dooooIt method:
- (IBAction)dooooIt :(id)sender {
[self presentModalViewController:self.modalView animated:YES];
}
I should have included 'self' when referring to the modalView property (otherwise it's nil) and I shouldn't have referred to the navigationController as I had none hooked up.
Hope this helps any of you (amazing what a glass of wine can do! :)