Defining dependency between custom commands in different directories - cmake

I have a project in which the output of one custom command is used as the input to another, but in a different directory. So for example:
Directory lib/CMakeLists.txt contains:
add_custom_command(
OUTPUT libfoo.xx
COMMAND <command to build libfoo.xx>
)
add_custom_target(libfoo DEPENDS libfoo.xx)
Directory test/CMakeLists.txt contains:
add_custom_command(OUTPUT test.yy
COMMAND <command to build test.yy>
DEPENDS "${PROJECT_BINARY_DIR}/lib/libfoo.xx"
)
So I need to make sure that libfoo is build before test.yy. The docs say that the DEPENDS clause of add_custom_command() can only have file-level dependencies. Let's try that and see what happens:
No rule to make target 'lib/libfoo.xx', needed by 'test/test.yy'. Stop.
If on the other hand, I attempt to create a target-level dependency by saying DEPENDS libfoo, then the error changes to:
No rule to make target 'libfoo', needed by 'test/test.yy'. Stop.
So it seems neither file-level or target-level dependencies will work here. Is there any way to have the output from one custom command be the input to another custom command, in a different directory?

You could try in test/CMakLists.txt to add
add_custom_target(test DEPENDS test.yy)
and then to add
add_dependencies(test libfoo)
in your top-level CMakeLists.txt.
Disclaimer: I didn't test it and I'm a CMake beginner. Tell us if it works!

Related

CMake how to get binary target complete directory and name on Windows

Is there a way in CMake to find a binary target complete name (mybin.exe) by inspecting target properties? Like
get_target_property(EXENAME targetname OUTPUT_NAME) (or RUNTIME_OUTPUT_NAME)
Or I have to use a custom command like in How to get library full-native name on cmake?
With get_target_property seems I'm only able to get the "logical" target name out of it (mybin), with no other information. Am I missing something?
Thank you
There's a reason this is not possible without generator expressions: There are multi configuration generators such as the Visual Studio generators that create a build system for multiple build configurations (Release, Debug, ...) in a single CMake configuration run (cmake -S ... -B ...). It's even the default to create binaries in a directory with a name matching the configuration built.
Depending on what you want to do with the information, there are some alternatives:
You may be able to use generator expressions, e.g. if you need the information as part of add_custom_command, add_custom_target, add_test or similar. Several target properties also allow for use of generator expressions.
You may be able to establish the desired directory structure during an install step, see the install() command.
You may be able to get the build system to generate the files in a specific location e.g. by setting the CMAKE_RUNTIME_OUTPUT_DIRECTORY variable in the toplevel CMakeLists.txt. Note that this will still result in configuration dependent subdirectories being created for multi configuration generators, unless the variable value contains a generator expression. (You could, simply be adding $<0:>, but this could easily result in binaries of different configurations overwriting one another.)
If you cannot specify this in the toplevel CMakeLists.txt, via command line or cmake presets, you could still use a path relative to CMAKE_BINARY_DIR; this should make the binaries easy to locate.
In the end that is a matter of doing:
add_custom_command(TARGET ${your_target}
POST_BUILD
WORKING_DIRECTORY ${your_dir}
COMMAND echo "$<TARGET_FILE:${your_target}>" > "exename.txt"
DEPENDS ${your_target} ${another_target}
VERBATIM
)
so that exename.txt contains the full path to the executable target
Didn't find a way to do st like:
set(EXENAME "$<TARGET_FILE:${your_target}>")
anyway...

CMake: How to set dependency from executable to custom command [duplicate]

I'm trying to use add_custom_command to generate a file during the build. The command never seemed to be run, so I made this test file.
cmake_minimum_required( VERSION 2.6 )
add_custom_command(
OUTPUT hello.txt
COMMAND touch hello.txt
DEPENDS hello.txt
)
I tried running:
cmake .
make
And hello.txt was not generated. What have I done wrong?
The add_custom_target(run ALL ... solution will work for simple cases when you only have one target you're building, but breaks down when you have multiple top level targets, e.g. app and tests.
I ran into this same problem when I was trying to package up some test data files into an object file so my unit tests wouldn't depend on anything external. I solved it using add_custom_command and some additional dependency magic with set_property.
add_custom_command(
OUTPUT testData.cpp
COMMAND reswrap
ARGS testData.src > testData.cpp
DEPENDS testData.src
)
set_property(SOURCE unit-tests.cpp APPEND PROPERTY OBJECT_DEPENDS testData.cpp)
add_executable(app main.cpp)
add_executable(tests unit-tests.cpp)
So now testData.cpp will generated before unit-tests.cpp is compiled, and any time testData.src changes. If the command you're calling is really slow you get the added bonus that when you build just the app target you won't have to wait around for that command (which only the tests executable needs) to finish.
It's not shown above, but careful application of ${PROJECT_BINARY_DIR}, ${PROJECT_SOURCE_DIR} and include_directories() will keep your source tree clean of generated files.
Add the following:
add_custom_target(run ALL
DEPENDS hello.txt)
If you're familiar with makefiles, this means:
all: run
run: hello.txt
The problem with two existing answers is that they either make the dependency global (add_custom_target(name ALL ...)), or they assign it to a specific, single file (set_property(...)) which gets obnoxious if you have many files that need it as a dependency. Instead what we want is a target that we can make a dependency of another target.
The way to do this is to use add_custom_command to define the rule, and then add_custom_target to define a new target based on that rule. Then you can add that target as a dependency of another target via add_dependencies.
# this defines the build rule for some_file
add_custom_command(
OUTPUT some_file
COMMAND ...
)
# create a target that includes some_file, this gives us a name that we can use later
add_custom_target(
some_target
DEPENDS some_file
)
# then let's suppose we're creating a library
add_library(some_library some_other_file.c)
# we can add the target as a dependency, and it will affect only this library
add_dependencies(some_library some_target)
The advantages of this approach:
some_target is not a dependency for ALL, which means you only build it when it's required by a specific target. (Whereas add_custom_target(name ALL ...) would build it unconditionally for all targets.)
Because some_target is a dependency for the library as a whole, it will get built before all of the files in that library. That means that if there are many files in the library, we don't have to do set_property on every single one of them.
If we add DEPENDS to add_custom_command then it will only get rebuilt when its inputs change. (Compare this to the approach that uses add_custom_target(name ALL ...) where the command gets run on every build regardless of whether it needs to or not.)
For more information on why things work this way, see this blog post: https://samthursfield.wordpress.com/2015/11/21/cmake-dependencies-between-targets-and-files-and-custom-commands/
This question is pretty old, but even if I follow the suggested recommendations, it does not work for me (at least not every time).
I am using Android Studio and I need to call cMake to build C++ library. It works fine until I add the code to run my custom script (in fact, at the moment I try to run 'touch', as in the example above).
First of,
add_custom_command
does not work at all.
I tried
execute_process (
COMMAND touch hello.txt
)
it works, but not every time!
I tried to clean the project, remove the created file(s) manually, same thing.
Tried cMake versions:
3.10.2
3.18.1
3.22.1
when they work, they produce different results, depending on cMake version, one file or several. This is not that important as long as they work, but that's the issue.
Can somebody shed light on this mystery?

Cmake is failing to call a custom command [duplicate]

I'm trying to use add_custom_command to generate a file during the build. The command never seemed to be run, so I made this test file.
cmake_minimum_required( VERSION 2.6 )
add_custom_command(
OUTPUT hello.txt
COMMAND touch hello.txt
DEPENDS hello.txt
)
I tried running:
cmake .
make
And hello.txt was not generated. What have I done wrong?
The add_custom_target(run ALL ... solution will work for simple cases when you only have one target you're building, but breaks down when you have multiple top level targets, e.g. app and tests.
I ran into this same problem when I was trying to package up some test data files into an object file so my unit tests wouldn't depend on anything external. I solved it using add_custom_command and some additional dependency magic with set_property.
add_custom_command(
OUTPUT testData.cpp
COMMAND reswrap
ARGS testData.src > testData.cpp
DEPENDS testData.src
)
set_property(SOURCE unit-tests.cpp APPEND PROPERTY OBJECT_DEPENDS testData.cpp)
add_executable(app main.cpp)
add_executable(tests unit-tests.cpp)
So now testData.cpp will generated before unit-tests.cpp is compiled, and any time testData.src changes. If the command you're calling is really slow you get the added bonus that when you build just the app target you won't have to wait around for that command (which only the tests executable needs) to finish.
It's not shown above, but careful application of ${PROJECT_BINARY_DIR}, ${PROJECT_SOURCE_DIR} and include_directories() will keep your source tree clean of generated files.
Add the following:
add_custom_target(run ALL
DEPENDS hello.txt)
If you're familiar with makefiles, this means:
all: run
run: hello.txt
The problem with two existing answers is that they either make the dependency global (add_custom_target(name ALL ...)), or they assign it to a specific, single file (set_property(...)) which gets obnoxious if you have many files that need it as a dependency. Instead what we want is a target that we can make a dependency of another target.
The way to do this is to use add_custom_command to define the rule, and then add_custom_target to define a new target based on that rule. Then you can add that target as a dependency of another target via add_dependencies.
# this defines the build rule for some_file
add_custom_command(
OUTPUT some_file
COMMAND ...
)
# create a target that includes some_file, this gives us a name that we can use later
add_custom_target(
some_target
DEPENDS some_file
)
# then let's suppose we're creating a library
add_library(some_library some_other_file.c)
# we can add the target as a dependency, and it will affect only this library
add_dependencies(some_library some_target)
The advantages of this approach:
some_target is not a dependency for ALL, which means you only build it when it's required by a specific target. (Whereas add_custom_target(name ALL ...) would build it unconditionally for all targets.)
Because some_target is a dependency for the library as a whole, it will get built before all of the files in that library. That means that if there are many files in the library, we don't have to do set_property on every single one of them.
If we add DEPENDS to add_custom_command then it will only get rebuilt when its inputs change. (Compare this to the approach that uses add_custom_target(name ALL ...) where the command gets run on every build regardless of whether it needs to or not.)
For more information on why things work this way, see this blog post: https://samthursfield.wordpress.com/2015/11/21/cmake-dependencies-between-targets-and-files-and-custom-commands/
This question is pretty old, but even if I follow the suggested recommendations, it does not work for me (at least not every time).
I am using Android Studio and I need to call cMake to build C++ library. It works fine until I add the code to run my custom script (in fact, at the moment I try to run 'touch', as in the example above).
First of,
add_custom_command
does not work at all.
I tried
execute_process (
COMMAND touch hello.txt
)
it works, but not every time!
I tried to clean the project, remove the created file(s) manually, same thing.
Tried cMake versions:
3.10.2
3.18.1
3.22.1
when they work, they produce different results, depending on cMake version, one file or several. This is not that important as long as they work, but that's the issue.
Can somebody shed light on this mystery?

add_custom_command() not compiling my project glib resources [duplicate]

I'm trying to use add_custom_command to generate a file during the build. The command never seemed to be run, so I made this test file.
cmake_minimum_required( VERSION 2.6 )
add_custom_command(
OUTPUT hello.txt
COMMAND touch hello.txt
DEPENDS hello.txt
)
I tried running:
cmake .
make
And hello.txt was not generated. What have I done wrong?
The add_custom_target(run ALL ... solution will work for simple cases when you only have one target you're building, but breaks down when you have multiple top level targets, e.g. app and tests.
I ran into this same problem when I was trying to package up some test data files into an object file so my unit tests wouldn't depend on anything external. I solved it using add_custom_command and some additional dependency magic with set_property.
add_custom_command(
OUTPUT testData.cpp
COMMAND reswrap
ARGS testData.src > testData.cpp
DEPENDS testData.src
)
set_property(SOURCE unit-tests.cpp APPEND PROPERTY OBJECT_DEPENDS testData.cpp)
add_executable(app main.cpp)
add_executable(tests unit-tests.cpp)
So now testData.cpp will generated before unit-tests.cpp is compiled, and any time testData.src changes. If the command you're calling is really slow you get the added bonus that when you build just the app target you won't have to wait around for that command (which only the tests executable needs) to finish.
It's not shown above, but careful application of ${PROJECT_BINARY_DIR}, ${PROJECT_SOURCE_DIR} and include_directories() will keep your source tree clean of generated files.
Add the following:
add_custom_target(run ALL
DEPENDS hello.txt)
If you're familiar with makefiles, this means:
all: run
run: hello.txt
The problem with two existing answers is that they either make the dependency global (add_custom_target(name ALL ...)), or they assign it to a specific, single file (set_property(...)) which gets obnoxious if you have many files that need it as a dependency. Instead what we want is a target that we can make a dependency of another target.
The way to do this is to use add_custom_command to define the rule, and then add_custom_target to define a new target based on that rule. Then you can add that target as a dependency of another target via add_dependencies.
# this defines the build rule for some_file
add_custom_command(
OUTPUT some_file
COMMAND ...
)
# create a target that includes some_file, this gives us a name that we can use later
add_custom_target(
some_target
DEPENDS some_file
)
# then let's suppose we're creating a library
add_library(some_library some_other_file.c)
# we can add the target as a dependency, and it will affect only this library
add_dependencies(some_library some_target)
The advantages of this approach:
some_target is not a dependency for ALL, which means you only build it when it's required by a specific target. (Whereas add_custom_target(name ALL ...) would build it unconditionally for all targets.)
Because some_target is a dependency for the library as a whole, it will get built before all of the files in that library. That means that if there are many files in the library, we don't have to do set_property on every single one of them.
If we add DEPENDS to add_custom_command then it will only get rebuilt when its inputs change. (Compare this to the approach that uses add_custom_target(name ALL ...) where the command gets run on every build regardless of whether it needs to or not.)
For more information on why things work this way, see this blog post: https://samthursfield.wordpress.com/2015/11/21/cmake-dependencies-between-targets-and-files-and-custom-commands/
This question is pretty old, but even if I follow the suggested recommendations, it does not work for me (at least not every time).
I am using Android Studio and I need to call cMake to build C++ library. It works fine until I add the code to run my custom script (in fact, at the moment I try to run 'touch', as in the example above).
First of,
add_custom_command
does not work at all.
I tried
execute_process (
COMMAND touch hello.txt
)
it works, but not every time!
I tried to clean the project, remove the created file(s) manually, same thing.
Tried cMake versions:
3.10.2
3.18.1
3.22.1
when they work, they produce different results, depending on cMake version, one file or several. This is not that important as long as they work, but that's the issue.
Can somebody shed light on this mystery?

CMake add_custom_command not being run

I'm trying to use add_custom_command to generate a file during the build. The command never seemed to be run, so I made this test file.
cmake_minimum_required( VERSION 2.6 )
add_custom_command(
OUTPUT hello.txt
COMMAND touch hello.txt
DEPENDS hello.txt
)
I tried running:
cmake .
make
And hello.txt was not generated. What have I done wrong?
The add_custom_target(run ALL ... solution will work for simple cases when you only have one target you're building, but breaks down when you have multiple top level targets, e.g. app and tests.
I ran into this same problem when I was trying to package up some test data files into an object file so my unit tests wouldn't depend on anything external. I solved it using add_custom_command and some additional dependency magic with set_property.
add_custom_command(
OUTPUT testData.cpp
COMMAND reswrap
ARGS testData.src > testData.cpp
DEPENDS testData.src
)
set_property(SOURCE unit-tests.cpp APPEND PROPERTY OBJECT_DEPENDS testData.cpp)
add_executable(app main.cpp)
add_executable(tests unit-tests.cpp)
So now testData.cpp will generated before unit-tests.cpp is compiled, and any time testData.src changes. If the command you're calling is really slow you get the added bonus that when you build just the app target you won't have to wait around for that command (which only the tests executable needs) to finish.
It's not shown above, but careful application of ${PROJECT_BINARY_DIR}, ${PROJECT_SOURCE_DIR} and include_directories() will keep your source tree clean of generated files.
Add the following:
add_custom_target(run ALL
DEPENDS hello.txt)
If you're familiar with makefiles, this means:
all: run
run: hello.txt
The problem with two existing answers is that they either make the dependency global (add_custom_target(name ALL ...)), or they assign it to a specific, single file (set_property(...)) which gets obnoxious if you have many files that need it as a dependency. Instead what we want is a target that we can make a dependency of another target.
The way to do this is to use add_custom_command to define the rule, and then add_custom_target to define a new target based on that rule. Then you can add that target as a dependency of another target via add_dependencies.
# this defines the build rule for some_file
add_custom_command(
OUTPUT some_file
COMMAND ...
)
# create a target that includes some_file, this gives us a name that we can use later
add_custom_target(
some_target
DEPENDS some_file
)
# then let's suppose we're creating a library
add_library(some_library some_other_file.c)
# we can add the target as a dependency, and it will affect only this library
add_dependencies(some_library some_target)
The advantages of this approach:
some_target is not a dependency for ALL, which means you only build it when it's required by a specific target. (Whereas add_custom_target(name ALL ...) would build it unconditionally for all targets.)
Because some_target is a dependency for the library as a whole, it will get built before all of the files in that library. That means that if there are many files in the library, we don't have to do set_property on every single one of them.
If we add DEPENDS to add_custom_command then it will only get rebuilt when its inputs change. (Compare this to the approach that uses add_custom_target(name ALL ...) where the command gets run on every build regardless of whether it needs to or not.)
For more information on why things work this way, see this blog post: https://samthursfield.wordpress.com/2015/11/21/cmake-dependencies-between-targets-and-files-and-custom-commands/
This question is pretty old, but even if I follow the suggested recommendations, it does not work for me (at least not every time).
I am using Android Studio and I need to call cMake to build C++ library. It works fine until I add the code to run my custom script (in fact, at the moment I try to run 'touch', as in the example above).
First of,
add_custom_command
does not work at all.
I tried
execute_process (
COMMAND touch hello.txt
)
it works, but not every time!
I tried to clean the project, remove the created file(s) manually, same thing.
Tried cMake versions:
3.10.2
3.18.1
3.22.1
when they work, they produce different results, depending on cMake version, one file or several. This is not that important as long as they work, but that's the issue.
Can somebody shed light on this mystery?