I am trying to asynchronously download images for a UITableViewCell, but it is currently setting the same image to each cell.
Please can you tell me the problem with my code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
}
SearchObject *so = (SearchObject *)[_tableData objectAtIndex:indexPath.row];
cell.textLabel.text = [[[[so tweet] stringByReplacingOccurrencesOfString:#""" withString:#"\""] stringByReplacingOccurrencesOfString:#"<" withString:#"<"] stringByReplacingOccurrencesOfString:#">" withString:#">"];
cell.detailTextLabel.text = [so fromUser];
if (cell.imageView.image == nil) {
NSURLRequest *req = [NSURLRequest requestWithURL:[NSURL URLWithString:[so userProfileImageURL]]];
NSURLConnection *conn = [NSURLConnection connectionWithRequest:req delegate:self];
[conn start];
}
if ([_cellImages count] > indexPath.row) {
cell.imageView.image = [UIImage imageWithData:[_cellImages objectAtIndex:indexPath.row]];
}
return cell;
}
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {
[_cellData appendData:data];
[_cellImages addObject:_cellData];
}
- (void)connectionDidFinishLoading:(NSURLConnection *)connection {
[self.tableView reloadData];
}
You are appending the data from every image downloaded to the same data object. So in the best case the data object ends up with the data for image #1 immediately followed by the data for image #2 and so on; the image decoder is apparently taking the first image in the chunk of data and ignoring the garbage after. You also seem to be unaware that NSURLConnections' connection:didReceiveData: will not necessarily be called in the order that the connections were started, that connection:didReceiveData: can be called zero or multiple times per connection (and probably will if your images are more than a few kibibytes), and that tableView:cellForRowAtIndexPath: is not guaranteed to be called for every cell in the table in order. All of which are going to totally screw up your _cellImages array.
To do this right, you need to have a separate NSMutableData instance for each connection, and you need to add it to your _cellImages array just once, and at the correct index for the row rather than at the arbitrary next available index. And then in connection:didReceiveData: you need to figure out the correct NSMutableData instance to append to; this could be done by using the connection object (wrapped in an NSValue using valueWithNonretainedObject:) as the key in an NSMutableDictionary, or using objc_setAssociatedObject to attach the data object to the connection object, or by making yourself a class that handles all the management of the NSURLConnection for you and hands you the data object when complete.
I don't know if this is causing the problem or not, but in your connection:didReceiveData: method you're just appending the image data to the array; you should be storing the image data in such a way that you can link it to the cell it's supposed to be shown in. One way to do this would be use an NSMutableArray populated with a bunch of [NSNull]s, then replace the null value at the appropriate index when the connection has finished loading.
Also, you're appending the _cellData to the _cellImages array when the connection hasn't finished loading, you should only be doing this in the connection:didFinishLoading method.
Related
I am using asynchronous loading of images in a cell.
My code is:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *const ImageCellId = #"ImageCell";
PDATableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:ImageCellId];
if (cell == nil) {
cell = [[PDATableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ImageCellId];
}
Tutorial *thisTutorial = [_objects objectAtIndex:indexPath.row];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSURL *tutorialsUrl8 = [NSURL URLWithString:thisTutorial.url]];
NSData *tutorialsHtmlData2 = [NSData dataWithContentsOfURL:tutorialsUrl8];
TFHpple *tutorialsParser2 = [TFHpple hppleWithHTMLData:tutorialsHtmlData2];
NSString *tutorialsXpathQueryString2 = #"//div[#class='photo']/img";
NSArray *tutorialsNodes2 = [tutorialsParser2 searchWithXPathQuery:tutorialsXpathQueryString2];
for (TFHppleElement *element2 in tutorialsNodes2) {
tutorial2 = [[Tutorial alloc] init];
tutorial2.url = [element2 objectForKey:#"src"];
data2 = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:tutorial2.url]];
}
if(data2)
{
imageMain = [UIImage imageWithData:data2];
if (imageMain) {
dispatch_async(dispatch_get_main_queue(), ^{
if (cell)
cell.cellImageView.image = imageMain;
});
}
}
});
return cell;
}
It works! But! When I scroll my TebleView, I have images loaded again.
What am I doing wrong?
You are loading the images asynchronously. Thats fine but you are not applying any caching mechanism.
By caching mechanism i mean a way which checks whether the image is already downloaded or not. If downloaded once then it should not download the image again instead use the already downloaded image.
These downloaded images should be saved locally so that they can be used every time the app is active. Its easy to implement this image caching mechanism but its better to use already existing api's which are much improved and optimized.
SDWebImage is the most optimized way of loading images asynchronously.
You can use SDwebImage, downloads the images and keeps them in cache memory (to speed up) and saves images locally.
Also in order to know other caching apis you can check this. I will always prefer SDWebImage as its really good and fast. link.
Hope this will help you. Happy coding :)
Got a problem here...
My BOOL gets edited and I get success at the last NSLog, but when I close the ViewController and then go in again (update the table), the BOOL go back to the first value. That will say - something is wrong in my [context save:&error]; function.
Any ideas?
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
for (int i=0; i<[self tableView:tableView numberOfRowsInSection:0]; i++) {
AccountCell *cell = (AccountCell *)[tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:0]];
[cell setSelected:(i==indexPath.row) animated:NO];
NSManagedObject *user = [arr objectAtIndex:indexPath.row];
[user setValue:[NSNumber numberWithBool:(i==indexPath.row)] forKey:#"active"];
NSLog(#"Index: %i, Active State: %#", i,[user valueForKey:#"active"]);
NSError *error;
if (![context save:&error]) {
NSLog(#"Saving changes to context failed: %#", error);
} else {
// The changes have been persisted.
NSLog(#"Saved data success");
}
}
}
Some suggestions:
It would make much more sense to put the save statement outside the for loop.
You need to check if
your managed object context is valid (non-nil)
the context of the objects of your mysterious arr array is the same as the context you are saving
the "active" property (including spelling) is correctly configured in your model and the managed object (maybe you want to subclass for more clarity rather than relying on KVC).
there is something in the error variable
I also think there are some other design flaws. For example, you are getting cells and setting their selected state even though they might not even be visible. IMO, you should do this in cellForRowAtIndexPath, based on the state of the underlying managed object.
As for deselecting all other users in the same section you are right that a loop is probably inevitable. But I suppose it would be more efficient to fetch all users in a section at once and then loop through them to set the "active" property as desired.
I have a UITableView with a custom cell which i fill (with array infoservices) after parsing the xml data.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
ApplicationCell *cell = (ApplicationCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
[self.cellNib instantiateWithOwner:self options:nil];
cell = tmpCell;
self.tmpCell = nil;
}
infoService *e = [self.infoservices objectAtIndex:indexPath.row];
cell.name = [e infoName];
NSString *infodetails = [e infoDetails];
if ( infodetails == nil ) {
cell.details = #"Loading...";
[self startInfoDownload:e forIndexPath:indexPath];
NSLog(#"Loading...");
} else {
cell.details = infodetails;
NSLog(#"Show info detail: %#", infodetails );
}
return cell;
}
- (void)infoDidFinishLoading:(NSIndexPath *)indexPath
{
infoDownloader *infoserv = [imageDownloadsInProgress objectForKey:indexPath];
if (infoserv != nil)
{
[infoservices replaceObjectAtIndex:[indexPath row] withObject:infoserv.appRecord];
NSIndexPath *a = [NSIndexPath indexPathForRow:indexPath.row inSection:0]; // I wanted to update this cell specifically
ApplicationCell *cell = (ApplicationCell *)[self.tableView cellForRowAtIndexPath:a];
cell.details = [[infoservices objectAtIndex:[indexPath row]] infoDetails];
NSLog(#"Updating=%#", [[infoservices objectAtIndex:[indexPath row]] infoDetails]);
}
}
For each cell i'm using NSURLConnection sendAsynchronousRequest to retrieve and parse xml data from object infoDownloader with
- (void)startDownload
for each individual cell.
After data has been successfully parsed delegate method from infoDownloader is called
- (void)infoDidFinishLoading:(NSIndexPath *)indexPath
The problem is that, while the
- (void)infoDidFinishLoading:(NSIndexPath *)indexPath
gets called after parsing each cell and i can see the
NSLog(#"Updating=%#", [[infoservices objectAtIndex:[indexPath row]] infoDetails]);
in the debugger with the correct details, the cell does not get refreshed immediately but after 6 or 7 seconds. Also cellForRowAtIndexPath does not get called from
- (void)infoDidFinishLoading:(NSIndexPath *)indexPath
for some reason because there is not debug output after the infoDidFinishLoading. Also i don't understand how the cell.details gets actually refreshed since cellForRowAtIndexPath isn't called again.
I've tried to setup this function using Apple's LazyTableImages loading example, which i have used successful, but i don't know what's going wrong.
You may need to call reloadRowsAtIndexPaths once the data has been loaded. What could be happening is that the cell data has been loaded but the cell drawing is not updated.
Also I believe your code can request the same data multiple times because if [e infoDetails] is nil a request is made, but the cell could be requested multiple times before the data is loaded so [self startInfoDownload:e forIndexPath:indexPath] would be called multiple times, downloading the same data. You should look into keeping track of which rows you have requested data for.
Check out this code for some ideas on how to solve this: https://github.com/kgn/Spectttator/blob/master/SpectttatorTest-iOS/RootViewController.m#L123
Any changes affecting UI must be performed on main thread.
Refreshing tableView, by changing cells details, realoading tabe view, realoding rows... are changes affecting UI.
In particular, you should perform your changes in the main thread using :
dispatch_async(dispatch_get_main_queue(), ^{
cell.details = [[infoservices objectAtIndex:[indexPath row]] infoDetails];
}
or prior to iOS 4 :
cell performSelectorOnMainThread:#selector(setDetails:) withObject:[[infoservices objectAtIndex:[indexPath row]] infoDetails];
So, I'm using RestKit to access a webservice and retrive data from there.
So far I have two views, and that part of retrieving the data is fine, and I get the 100 objects I need, saving them into an array called "songs".
Here is didLoadObjects:
- (void)objectLoader:(RKObjectLoader*)objectLoader didLoadObjects:(NSArray*)objects {
NSLog(#" Reached didLoadObjects: %d", [objects count]);
self.songs = objects;
NSLog(#"%#",self.songs);
}
Ok, I have two views, and the problem is, of course, on the second one. I'm using Storyboards. I gave the tableView cell an identifier called "TopListCellIdentifier".
So, I get the objects, all the 100 of them are "printed" in the command line, but the problem starts when I try to access the data from the array inside cellForRowAtIndexPath, something which has to be done because I have a custom tableViewCell displaying the info I need (sons, artists, covers, stuff like that). So, when I start the app, the first view is fine, but the second has 100 cells, but no info. Here is the cellForRowAtIndexPath code.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *TopListCellIdentifier = #"TopListCellIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:TopListCellIdentifier];
// Loading the Cover Images in the Background
// Cover Image: Tag 1
[((HJManagedImageV*)[cell viewWithTag:1]) clear];
HJManagedImageV* thumbImage = ((HJManagedImageV*)[cell viewWithTag:1]);
NSString *thumbUrl = [[self.songs objectAtIndex:[indexPath row]] thumbnail];
thumbImage.url = [NSURL URLWithString:thumbUrl];
[[ImageHandler sharedHandler].imgManager manage:thumbImage];
//Song and Artist: Tag 2 and 3
((UILabel*)[cell viewWithTag:2]).text = [[self.songs objectAtIndex:[indexPath row]] title];
((UILabel*)[cell viewWithTag:3]).text = [[self.songs objectAtIndex:[indexPath row]] artist];
//Arrow Up/Down/Same: Tag 4
//TODO
//Position Number: Tag 5
((UILabel*)[cell viewWithTag:5]).text = [NSString stringWithFormat:#"%d.", [indexPath row]+1];
return cell;
}
I've tried to put a debugger in the first line of cellRow(...) but the program doesn't enter there. I feel like i'm forgetting about something very simple, but I can't seem to figure out what.
Can someone help me, please?
You're never initing a new cell. You need to add a line like :
if (nil == cell)
cell = [[UITalbeViewCell alloc] init...
after your call to
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:TopListCellIdentifier];
I have hit the proverbial wall trying to figure out how to populate an NSImage with data returned from an asynchronous NSURLConnection in my desktop app (NOT an iPhone application!!).
Here is the situation.
I have a table that is using custom cells. In each custom cell is an NSImage which is being pulled from a web server. In order to populate the image I can do a synchronous request easily:
myThumbnail = [[NSImage alloc] initWithContentsOfFile:myFilePath];
The problem with this is that the table blocks until the images are populated (obviously because it's a synchronous request). On a big table this makes scrolling unbearable, but even just populating the images on the first run can be tedious if they are of any significant size.
So I create an asynchronous request class that will retrieve the data in its own thread as per Apple's documentation. No problem there. I can see the data being pulled and populated (via my log files).
The problem I have is once I have the data, I need a callback into my calling class (the custom table view).
I was under the impression that I could do something like this, but it doesn't work because (I'm assuming) that what my calling class really needs is a delegate:
NSImage * myIMage;
myImage = [myConnectionClass getMyImageMethod];
In my connection class delegate I can see I get the data, I just don't see how to pass it back to the calling class. My connectionDidFinishLoading method is straight from the Apple docs:
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
// do something with the data
// receivedData is declared as a method instance elsewhere
NSLog(#"Succeeded! Received %d bytes of data",[receivedData length]);
// release the connection, and the data object
[connection release];
[receivedData release];
}
I am hoping this is a simple problem to solve, but I fear I am at the limit of my knowledge on this one and despite some serious Google searches and trying many different recommended approaches I am struggling to come up with a solution.
Eventually I will have a sophisticated caching mechanism for my app in which the table view checks the local machine for the images before going out and getting them form the server and maybe has a progress indicator until the images are retrieved. Right now even local image population can be sluggish if the image's are large enough using a synchronous process.
Any and all help would be very much appreciated.
Solution Update
In case anyone else needs a similar solution thanks to Ben's help here is what I came up with (generically modified for posting of course). Bear in mind that I have also implemented a custom caching of images and have made my image loading class generic enough to be used by various places in my app for calling images.
In my calling method, which in my case was a custom cell within a table...
ImageLoaderClass * myLoader = [[[ImageLoaderClass alloc] init] autorelease];
[myLoader fetchImageWithURL:#"/my/thumbnail/path/with/filename.png"
forMethod:#"myUniqueRef"
withId:1234
saveToCache:YES
cachePath:#"/path/to/my/custom/cache"];
This creates an instance of myLoader class and passes it 4 parameters. The URL of the image I want to get, a unique reference that I use to determine which class made the call when setting up the notification observers, the ID of the image, whether I want to save the image to cache or not and the path to the cache.
My ImageLoaderClass defines the method called above where I set what is passed from the calling cell:
-(void)fetchImageWithURL:(NSString *)imageURL
forMethod:(NSString *)methodPassed
withId:(int)imageIdPassed
saveToCache:(BOOL)shouldISaveThis
cachePath:(NSString *)cachePathToUse
{
NSURLRequest *theRequest=[NSURLRequest requestWithURL:[NSURL URLWithString:imageURL]
cachePolicy:NSURLRequestUseProtocolCachePolicy
timeoutInterval:60.0];
// Create the connection with the request and start loading the data
NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:theRequest delegate:self];
if (theConnection) {
// Create the NSMutableData that will hold
// the received data
// receivedData is declared as a method instance elsewhere
receivedData = [[NSMutableData data] retain];
// Now set the variables from the calling class
[self setCallingMethod:methodPassed];
[self setImageId:imageIdPassed];
[self setSaveImage:shouldISaveThis];
[self setImageCachePath:cachePathToUse];
} else {
// Do something to tell the user the image could not be downloaded
}
}
In the connectionDidFinishLoading method I saved the file to cache if needed and made a notification call to any listening observers:
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
NSLog(#"Succeeded! Received %d bytes of data",[receivedData length]);
// Create an image representation to use if not saving to cache
// And create a dictionary to send with the notification
NSImage * mImage = [[NSImage alloc ] initWithData:receivedData];
NSMutableDictionary * mDict = [[NSMutableDictionary alloc] init];
// Add the ID into the dictionary so we can reference it if needed
[mDict setObject:[NSNumber numberWithInteger:imageId] forKey:#"imageId"];
if (saveImage)
{
// We just need to add the image to the dictionary and return it
// because we aren't saving it to the custom cache
// Put the mutable data into NSData so we can write it out
NSData * dataToSave = [[NSData alloc] initWithData:receivedData];
if (![dataToSave writeToFile:imageCachePath atomically:NO])
NSLog(#"An error occured writing out the file");
}
else
{
// Save the image to the custom cache
[mDict setObject:mImage forKey:#"image"];
}
// Now send the notification with the dictionary
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc postNotificationName:callingMethod object:self userInfo:mDict];
// And do some memory management cleanup
[mImage release];
[mDict release];
[connection release];
[receivedData release];
}
Finally in the table controller set up an observer to listen for the notification and send it off to the method to handle re-displaying the custom cell:
-(id)init
{
[super init];
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self selector:#selector(updateCellData:) name:#"myUniqueRef" object:nil];
return self;
}
Problem solved!
My solution is to use Grand Central Dispatch (GCD) for this purpose, you could save the image to disc too in the line after you got it from the server.
- (NSView *)tableView:(NSTableView *)_tableView viewForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
{
SomeItem *item = [self.items objectAtIndex:row];
NSTableCellView *cell = [_tableView makeViewWithIdentifier:tableColumn.identifier owner:self];
if (item.artworkUrl)
{
cell.imageView.image = nil;
dispatch_async(dispatch_queue_create("getAsynchronIconsGDQueue", NULL),
^{
NSURL *url = [NSURL URLWithString:item.artworkUrl];
NSImage *image = [[NSImage alloc] initWithContentsOfURL:url];
cell.imageView.image = image;
});
}
else
{
cell.imageView.image = nil;
}
return cell;
}
(I am using Automatic Reference Counting (ARC) therefore there are no retain and release.)
Your intuition is correct; you want to have a callback from the object which is the NSURLConnection’s delegate to the controller which manages the table view, which would update your data source and then call -setNeedsDisplayInRect: with the rect of the row to which the image corresponds.
Have you tried using the initWithContentsOfURL: method?