What UIView setter does #synthesize create - objective-c

How to make custom UIView setter. For example:
1) We create property:
#property (retain) IBOutlet UILabel *myLabel
2) we make setter (the same as #synthesize would create):
- (void)setMyLabel:(UILabel *)anObject
{
[myLabel release];
myLabel = [anObject retain];
}
Is it correct, or should I check if the new view are not the same as the current with
- (void)setMyLabel:(UILabel *)anObject
{
if(anObject != myView){
[myLabel release];
myLabel = [anObject retain];
}
}
Just myView and anObject are object pointers. So should we check them with -isEqual method then? Or we don't need to check it at all? What code does #synthesize generates by defaults?
Thanks.

Only the second version (with the if statement) is correct. In your first version, imagine that anObject and myLabel actually point to the same object (i.e., the pointers are the same). In that case, you would release the object, which would cause it to be deallocated if no other object had retained it. The subsequent attempt to retain the deallocated object would cause a crash.

Related

Deallocating IBOutlets and instance vars

This is something I should have cleared up long ago, but I just need to know the best practice for deallocating in the following scenario.
In my header file I declare a reference to an IBOutlet as follows:
#interface Test : UIViewController {
UIButton *_loginBtn;
}
#property (nonatomic, retain) IBOutlet UIButton *loginBtn;
And in the implementation file I associate the instance variable to the property and deallocate as follows:
#implementation Test
#synthesize loginBtn = _loginBtn;
...
- (void) dealloc {
[_loginBtn release];
self.loginBtn = nil;
[super dealloc];
}
- (void) viewDidUnLoad {
[_loginBtn release];
self.loginBtn = nil;
[super viewDidUnLoad];
}
Am I correct in the deallocating the instance variable and setting the property to nil and doing this in both the viewDidUnLoad and dealloc methods?
There is no need for self.loginBtn = nil; in dealloc, the previous line released it. It is best not to use the property to release it in dealloc. The reason for releasing vs setting the property to nil is that the setter is a method call and the class is in the midst of tearing down and things may be unstable.
In viewDidUnLoad release any properties that are IBOutlets with self.theOutlet = nil;, in this case the _loginBtn release]; is not needed and redundant. Also release any other objects that you can easily re-create.
If properties are used they should be used for all accesses in the class with two exceptions: init and dealloc. In both of these cases the class is partially complete. In these two cases it is best to use the ivar directly in init (if necessary) and release in dealloc.
No, this is incorrect. By first releasing _loginBtn and then setting the property to nil, you release the instance twice. The correct way to do it is to release _loginBtn and then set _loginBtn to nil.

#property, #synthesize and releasing objects in Objective-C

I developing iPad games. I encounter this thing. This is my sample code:
Method 1:
Foo.h
#interface Foo : UIView{
UILabel *title;
.... // Other objects like UISlider, UIbuttons, etc.
}
// I add #property for all the objects.
#property (nonatomic, retain) UILabel *title;
... blablabla
Foo.m
// I synthesize all the properties.
#synthesize title;
... blablabla
// Release in dealloc method
[title release];
....
[super dealloc];
Method 2:
Foo.h
#interface Foo : UIView{
UILabel *title;
.... // Others object like UISlider, UIbuttons, etc.
}
// But this time I didn't add #property, synthesize and release.
Foo.m
// When I need the label, I allocate it:
title = [[UILabel alloc] initWithRect: CGRect(10, 10, 100, 30)];
title.text = #"test";
[self addSubview: title];
[title release];
Both method 1 and 2 work, but what's the difference between the 2 methods (method2 has less code)?
Which method should I use and why?
Has it something to do with memory management?
Method 2 is technically incorrect since by sending -release to title you indicate that you are no longer interested in it. You should make it nil straight after, or better yet, make it a local variable.
Method 1 is absolutely fine and has the advantage that, outside of -dealloc provided you always use the property to refer to it, you do not need to worry about getting -retain and -release -right.
The difference is that, in Method 2, you won't have access to the title from outside the Foo object. Instance variable are private to the class.
Also, with you need to make sure you balance the alloc/retain and releases.

I wonder about releasing variables

UIView *view; //1
UISegmentedControl *scopeBar; //2
NSMutableArray *array; //3
#property (nonatomic, retain) IBOutlet UIView *view;
#property (nonatomic, retain) UISegmentedControl *scopeBar;
#property (nonatomic, retain) NSMutableArray *array;
.m
#synthesize view, scopeBar, array;
for (id subView in [view subviews]) {
if ([subView isMemberOfClass:[UISegmentedControl class]]) {
scopeBar = (UISegmentedControl *)subView;
}
}
array = [[NSMutableArray alloc] init];
- (void)dealloc {
}
I think that only the third of the variables has to be released in the dealloc method.
Is that right?
Yes, (array needs to be released) because you alloc it. So, it's programmer's responsibility to release it. So -
- (void)dealloc {
[ array release ] ;
// Any other resources alloc, init, new should be released
}
For more info on what to release, Memory management - ObjectiveC
And I think you will find good suggestions in this question about your query
Why should we release?
Contrary to some of the answers, you have to release your outlet (view) as well, and not only in the dealloc but also in the viewDidUnload, the easiest way is to set it to nil :
self.view = nil;
Also note that if you don't access your properties but your instance variables (i.e. without self. prefix) your retain attribute won't help you and you are not retaining the object. That means that as soon as scopeBar would be removed out of the subViews of the view, it will be released and you end up accessing a zombie.
As a rule of thumb, it's best to use the properties accessor everywhere except in the init methods so that you don't have to deal with the memory management explicitly. Setting them to nil in the dealloc and viewDidUnload in case of outlets should be enough then.
Also, don't do what Jenifer suggested and once you've called a release on a variable, don't set the property to nil, that would overrelease it.
I think that only the third of the variables has to be released in the dealloc method. Is that right?
// no. your dealloc should look like this:
- (void)dealloc {
// note: *not* using accessors in dealloc
[view release], view = nil;
[scopeBar release], scopeBar = nil;
[array release], array = nil;
[super dealloc];
}
// your assignment of `scopeBar` should look like this:
...
self.scopeBar = (UISegmentedControl *)subView;
...
// you want to retain the view, as advertised.
// consider avoiding an ivar if you can easily access it.
// your assignment of `view` should look like this:
...
self.view = theView;
...
// you want to retain the view, as advertised.
// consider avoiding an ivar if you can easily access it.
// your assignment of `array` should look like this in your initializer:
// note: *not* using accessors in initializer
...
// identical to `array = [[NSMutableArray alloc] init];`
array = [NSMutableArray new];
...
// and the assignment of `array` should look like this in other areas:
...
self.array = [NSMutableArray array];
...
// you're likely to be best suited to declare your array as
// follows (assuming you really need a mutable array):
...
NSMutableArray *array; // << the declaration of the ivar
...
...
// the declaration of the public accessors.
// note the array is copied, and passed/returned as NSArray
#property (nonatomic, copy) NSArray *array;
...
// finally, the implementation manual of the properties:
- (NSArray *)array {
// copy+autorelease is optional, but a good safety measure
return [[array copy] autorelease];
}
- (void)setArray:(NSArray *)arg {
NSMutableArray * cp = [arg mutableCopy];
// lock? notify?
NSMutableArray * prev = array;
array = cp;
[prev release], prev = nil;
// unlock? notify? update?
}
other answers assume that dangling pointers (e.g., you still hold a pointer to view, although the view may have changed behind your back) are allowable.
they should not be allowed in real programs. they are extremely dangerous, and it can very difficult to reproduce errors they cause. therefore, you must ensure you own a reference to the pointers you maintain/hold.
you should also use the accessors in the public interface for the subclasser's sake - in case they override them. if you don't want to allow/support that, consider simply using a private variable.
As i think you should release and set them nil because you have made them properties so do this:-
in your dealloc
[array release];
self.array=nil;
self.scopeBar=nil;
self.view=nil;

Methods from #synthesize?

When you synthesize a property (see below)
#interface CelestialBody : NSObject {
NSString *name;
}
...
#interface Planet : NSObject {
NSString *name;
int mass;
CelestialBody *moon;
}
#property(nonatomic, retain) NSString *name;
#property(assign) int *mass;
#property(nonatomic, retain) CelestialBody *moon;
...
#implementation Planet
#synthesize name;
#synthesize mass;
#synthesize moon;
...
You get setters and getters for each of the iVars (i.e.)
[newPlanet setName:#"Jupiter"];
[newPlanet setMass:57];
NSString *closestName = [newPlanet name];
int largestMass = [newPlanet mass];
CelestialBody *newMoon = [[CelestialBody alloc] initWithName:#"Callisto"];
[self setMoon:newMoon];
[newMoon release];
but you also get the ability to release the object using ...
// Releases the object (frees memory) and sets the object pointer to nil.
[self setMoon: nil];
There will of course be deallocs for each Class.
// Moon
-(void)dealloc {
[name release];
[super dealloc];
}
// Planet
-(void)dealloc {
[name release];
[moon release];
[super dealloc];
}
Am I getting this right?
gary
Unless your planet object is declared as a property within some other class, using the retain/copy attributes, you can't release it this way.
When you declare a property using retain/copy, the resulting setter will release the old value and assign the new value, retaining or copying it in the process. If you pass nil, you will release the old value and assign nil, retaining or copying it, and retaining/copying nil is nil, so effectively you end up releasing the old value and assigning nil to the ivar.
This is an acceptable way to release instance variables.
In order to be able to release your newPlanet instance this way, you'd have to have declared it in a class as a property with either retain or copy.
As a further example, since your planet object declares its properties in this way, you could release those using this method.
Or in the Planet class's dealloc method, you could do:
self.name = nil;
This would release name and assign nil to it.
"you also get the ability to release the object"
Yes, as long as you didn't declare it with the assign attribute.
As you probably know, one of the reasons (although perhaps not the primary one) for using declared properties is that you can do:
self.moon = aMoon;
rather than;
[self setMoon:aMoon];
They are equivalent. That means that your deallocation can look like this:
self.moon = nil; // Releases and sets to nil
But remember to never just do:
moon = nil; // Sets to nil, doesn't release
It's very good practice to not only release the object, but to set the variable to nil, as you do, because otherwise some other code could mistakenly try to use the pointer that is left in the variable.
Your example shows the synthesis of one class's ivars (those of Planet) but the use of another (whatever "self" is). Is the "newPlanet" property of "self" in your last example also synthesized as (retain)? If so, then: Yes, setting newPlanet to nil will release whatever self's old "newPlanet" was.
I think you are not getting it right.
After your question update, yes, you can do that, and also:
self.moon = [[CelestialBody alloc] initWithName:#"Callisto"];
and release it later, probably in your dealloc method:
self.moon = nil;
Apple Objective-c 2.0 Properties and Memory Management docs are pretty good. Check Mac Dev Center library.

'initializing' a property which is retained

In the iPhone objective-c world, I've seen this pattern everywhere and I use it myself all the time without really understanding what is going on:
In Test.h
#interface Test: UIViewController
{
NSMutableArray *testArray;
}
#property (retain, nonatomic) NSMutableArray *testArray;
And in Test.m
#implementation Test
#synthesize testArray
- (void) viewDidLoad
{
// why do we do this?
NSMutableArray *init = [[NSMutableArray alloc] init];
self.testArray = init;
[init release];
[self.testArray addObject: #"A"]; // why can't I do this directly?
...
}
- (void) dealloc
{
[testArray release];
[super dealloc];
}
My question is: if testArray has a retain on it when it's declared in the property, why do we need to create a new NSMutableArray init object, assign that to testArray and release? Why can't I just start using testArray in viewDidLoad without doing anything else?
I know there's some debate over the best way of doing this (creating a new object, or using an autorelease object), but in both cases, we end up with testArray with a retain count of 1. Which I believe the 'retain' property already gives it. So why the need to create this init object?
The 'retain' property doesn't automatically create an NSMutableArray for you. Rather, it simply indicates that whenever you do assign something to that property, it will be retained.
If your code were this:
- (void) viewDidLoad
{
[self.testArray addObject: #"A"];
}
Then self.testArray would be nil, and thus it would be essentially a no-op. Until you assign something to self.testArray, it's empty.
Here's what's going on.
- (void) viewDidLoad
{
// we need to assign an NSMutableArray to self.testArray.
NSMutableArray *init = [[NSMutableArray alloc] init];
// The array has been retained once (by the call to |alloc|)
self.testArray = init;
// The array is assigned to a property with the 'retain' attribute
// Thus, the array has now been retained twice
[init release];
// We release the array, so it now is retained once.
// We now have an array in self.testArray, so we can add something to it.
[self.testArray addObject: #"A"];
}
The "retain" in the #property directive specifies that the setter should retain the input value instead of simply copying the value. It has nothing to do with allocating (setting aside memory) and initializing (constructing the object) the object. retain on the #property directive simply increments the retain count when the setter is called (which alllows you to do something like self.myobject = something without specifically calling retain.