I'm writing a method and I want to return an object or lack of object if the method cannot find what it needs to. What's the best practice to return a lack of object, should it be [NSNull null] or nil? or it doesn't make any difference?
The convention is to return nil for Objective-C pointers (e.g. where the type is id, NSSomething *, UISomething *, etc.), NULL for arbitrary C pointers (e.g. int*, struct MyStruct*, void (*)(int).
[NSNull null] is only useful when you want to put a null value into an NS collection like NSArray or NSDictionary. So, [NSNull null] is a singleton Objective-C object that represents the null value (or the absence of value) by convention, there's nothing special about it otherwise.
The documentation for NSDictionary says that the method objectForKey returns nil if the NSDictionary does not contain your key; however, isn't nil the same as zero? If so, how do I know if the return value means that the dictionary contains the key mapped to zero or if that key is just non-existant?
NSDictionaries (and, indeed, all Cocoa collection objects) can only contain Objective-C objects, not C primitives like int. Therefore, were you to store 0 in a dictionary, you'd do it like this:
[myDictionary setObject:[NSNumber numberWithInt:0] forKey:#"myKey"];
and therefore, retrieving it would go like this:
NSNumber* resultObj = [myDictionary objectForKey:#"myKey"];
if (resultObj == nil)
{
//Key didn't exist
}
else
{
int result = [resultObj intValue];
//Now do your work.
}
This concept of 'wrapping' a C primitive in an object to store it in a collection, then 'unwrapping' it on the other end is very common in Cocoa. (You might also look into NSValue if you're trying to work with non-number values.)
Edited: Although the direction in memory NULL and nil point to happen to be 0x0 and it has always been and it may always be, you can't use that value for other purposes but to define an undefined address in memory. In the case of NULL it means an undefined pointer. nil means an undefined object pointer. The idea behind these #defines is that there's a rigid standard for programmers and programs to know and communicate undefined addresses in memory, and it could change to 0x42 in a new compiler or standard and NOTHING should happen. So, don't think nil or NULL as 0; yes they are, but that's a mere accident. It's not a feature.
nil is not the same as 0. nil is an object pointer, 0 is a numeric value
Actually my question here is: are null and nil equivalent or not?
I have an example but I am confused when they are equal when they are not.
NSNull *nullValue = [NSNull null];
NSArray *arrayWithNull = [NSArray arrayWithObject:nullValue];
NSLog(#"arrayWithNull: %#", arrayWithNull);
id aValue = [arrayWithNull objectAtIndex:0];
if (aValue == nil) {
NSLog(#"equals nil");
} else if (aValue == [NSNull null]) {
NSLog(#"equals NSNull instance");
if ([aValue isEqual:nil]) {
NSLog(#"isEqual:nil");
}
}
Here in the above case it shows that both null and nil are not equal and it displays "equals NSNull instance"
NSString *str=NULL;
id str1=nil;
if(str1 == str)
{
printf("\n IS EQUAL........");
}
else
{
printf("\n NOT EQUAL........");
}
And in the second case it shows both are equal and it displays "IS EQUAL".
Anyone's help will be much appreciated.
Thank you,
Monish.
nil and NULL are essentially the same, nil is something like (NSObject *)0, while NULL is more like (void *)0. But both are pointers with an integer value of zero. You can send messages to nil without raising an error.
NSNull and NULL (or nil, of course) are different things, however. You just use NSNull as a helper to add an empty object to an NSArray or another container class, since you can't add nil to them. So instead, you use [NSNull null] as a replacement, and you have to check if an array element is NSNull, not if it's nil (it will never be equal to nil).
From http://www.iphonedevsdk.com/forum/iphone-sdk-development/34826-nil-vs-null.html
nil and NULL are 100% interchangeable.
From:
NULL is for C-style memory pointers.
nil is for Objective-C objects.
Nil is for Objective-C classes.
Whenever you're writing Objective-C code, use nil
Whenever you're writing C code, use NULL
But ultimately they're all defined as the same thing -- (void *)0, I think -- so in practice it doesn't really matter.
The concept is the same, with the difference that it's valid to send messages (call method) to nil.
NSNull is a real (singleton) class, that can be used for arrays or dictionnaries, who don't accept NULL or nil values.
Biggest difference between them: sending a message to an NSNULL object is probably going to cause a crash, whereas it's cool to send any message to nil. For example, if you use a key path to get an array, like so:
NSArray *departmentNames = [departments valueForKey:#"name"];
Then you will have an NSNULL object for any department whose name is nil. So, this is going to cause a crash:
for (NSString *name in departmentNames)
NSLog(#"%#", [name lowercaseString]);
whenever name is NSNull, because you just sent an unknown selector (lowercaseString) to an NSNull.
Lesson: check for the NSNull object in an array before sending any message to its elements.
for (NSString *name in departmentNames)
if (name != [NSNull null])
NSLog(#"%#", [name lowercaseString]);
No, NSNull and nil are not the same. They both represent a lack of value, and you might want to treat them the same, but they are still not equal.
The NSNull object instance represents a null value, for example when you read data from a database that has null values.
The nil value is a null pointer, i.e. it doesn't point to any object instance.
In your second code you don't have any NSNull instance. An NSString pointer that contains a null pointer is not an NSNull instance, it's still just a null pointer. You are comparing one null pointer to another, and they are of course equal.
Make sure you typecast [NSNull null] to object type that you are comparing
NSArray list;
if(list==(NSArray *)[NSNull null])
// do something
otherwise you will receive a warning message saying "Comparison of distinct pointer types('type *' and 'NSNull *')
If I've created these two variables:
NSDecimalNumber *myNum;
NSString *myString;
how do I later test whether an object has been assigned to them yet or not?
Thanks
If they aren't in a class, you must assign nil as a default value if you want to use this. In a class, that will be automatic.
To test if they have an object associated with them, compare them against nil: if (myNum != nil) // myNum is an object.
Also note that when an object is deallocated, references to it still exist, so when you release ownership of these objects it is good to set them back to nil: myNum = nil;
Set it to nil to start with:
NSDecimalNumber *myNum = nil;
Then use:
if (myNum == nil) { ... you haven't set it yet ... }
nil is the ObjC way of doing null objects (those that do not refer to an actual object).
This is sample code:
NSDictionary *myDictionary = [NSDictionary dictionary];
NSNumber *myNumber = [myDictionary valueForKey: #"MyNumber"];
NSLog(#"myNumber = %#", myNumber); // output myNumber = (null)
if (myNumber == nil)
NSLog(#"test 1 myNumber == nil");
if (myNumber == NULL)
NSLog(#"test 2 myNumber == NULL");
if ([myNumber isEqual:[NSNull null]])
NSLog(#"test 3 myNumber == [NSNull null]");
When should I use nil, NULL and [NSNull null]?
They differ in their types. They're all zero, but NULL is a void *, nil is an id, and Nil is a Class pointer.
You can use nil about anywhere you can use null. The main difference is that you can send messages to nil, so you can use it in some places where null cant work.
In general, just use nil.
nil is an empty value bound/corresponding with an object (the id type in Objective-C). nil got no reference/address, just an empty value.
NSString *str = nil;
So nil should be used, if we are dealing with an object.
if(str==nil)
NSLog("str is empty");
Now NULL is used for non-object pointer (like a C pointer) in Objective-C. Like nil , NULL got no value nor address.
char *myChar = NULL;
struct MyStruct *dStruct = NULL;
So if there is a situation, when I need to check my struct (structure type variable) is empty or not then, I will use:
if (dStruct == NULL)
NSLog("The struct is empty");
Let’s have another example, the
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
Of key-value observing, the context should be a C pointer or an object reference. Here for the context we can not use nil; we have to use NULL.
Finally the NSNull class defines a singleton object used to represent null values in collection objects(NSArray, NSDictionary). The [NSNull null] will returns the singleton instance of NSNull. Basically [NSNull null] is a proper object.
There is no way to insert a nil object into a collection type object. Let's have an example:
NSMutableArray *check = [[NSMutableArray alloc] init];
[check addObject:[NSNull null]];
[check addObject:nil];
On the second line, we will not get any error, because it is perfectly fair to insert a NSNull object into a collection type object. On the third line, we will get "object cannot be nil" error. Because nil is not an object.
NULL and nil are equal to each other, but nil is an object value while NULL is a generic pointer value ((void*)0, to be specific). [NSNull null] is an object that's meant to stand in for nil in situations where nil isn't allowed. For example, you can't have a nil value in an NSArray. So if you need to represent a "nil", you can use [NSNull null].
I've found the following:
objc.h
#define Nil __DARWIN_NULL /* id of Nil class */
#define nil __DARWIN_NULL /* id of Nil instance */
_types.h
#define __DARWIN_NULL ((void *)0)
stddef.h
#undef NULL
#ifdef __cplusplus
#undef __null // VC++ hack.
#define NULL __null
#else
#define NULL ((void*)0)
#endif
MacTypes.h
#ifndef NULL
#define NULL __DARWIN_NULL
#endif /* ! NULL */
#ifndef nil
#define nil NULL
#endif /* ! nil */
The way it looks, there's no difference but a conceptual one.
Beware that if([NSNull null]) returns true.
They both are just typecast zero's. Functionally, there's no difference between them.
ie.,
#define NULL ((void*)0)
#define nil ((id)0)
There is a difference, but only to yourself and other humans that read the code, the compiler doesn't care.
One more thing nil is an object value while NULL is a generic pointer value.
In modern OS X and iOS SDKs:
nil and Nil and NULL are identical in Objective-C and in
Objective-C++ before C++11.
nil and Nil and std::nullptr are
identical in Objective-C++ with C++11.
Stylistically, many people prefer to use nil for Objective-C objects and NULL or nullptr for other pointer types. I myself now use nil everywhere.
[NSNull null] is a singleton object use to represent null values in situations where nil is prohibited as a value (typically in a collection object such as an NSArray or NSDictionary). Number and Value Programming Topics: Using NSNull
To expand on a comment from #cobbal:
MacTypes.h contains:
#ifndef nil
#define nil NULL
#endif
As already mentioned, they are the same, but I use either the one or the other depending on the language in which the corresponding framework was written.
For everything related to Objective-C, I use nil. For example:
- (BOOL)doSomethingWithObjectsInArray:(NSArray *)anArray {
if (anArray == nil) return NO;
// process elements
...
}
However, when checking validity of data models from a C-framework (like AddressBook framework and CoreFoundation), I use NULL. For example:
- (BOOL)showABUnknownPersonVCForABRecordRef:(ABRecordRef)aRecord {
if (aRecord == NULL) return NO;
// set-up the ABUnknownPersonViewController and display it on screen
..
}
This way, I have subtle clues in my code if I'm dealing with Obj-C or C based code.
nil is an object pointer to nothing.
Although semantically distinct from NULL, they are technically equivalent to one another.
On the framework level, Foundation defines NSNull, which defines a class method, +null, which returns the singleton NSNull object. NSNull is different from nil or NULL, in that it is an actual object, rather than a zero value.
Additionally, in Foundation/NSObjCRuntime.h, Nil is defined as a class pointer to nothing.
Refer this for further info - nil / Nil / NULL / NSNull
There is a difference in some contexts.
Literally, Null is a character: ASCII 0.
Nil is equivalent to blank, no value.
Depending on the programming context, this can be a big difference.
Use NULL for example when you invoke an Objective-C method with an output parameter of type (NSError **).
I see lots of example code on the web where people provide nil instead of NULL in this case. This is because it's a pointer to a pointer and thus not directly an Objective-C object type. As said above, nil should be used for Objective-C object types.
Basically:
nil: null pointer on an object and
null: is for other type pointer
nil means absence of value while NULL represent No Object,
NSArray *array = #[#"Hello World !", #101,[NSNULL null] ];
Here [NSNULL null] is an object which means no object, at the same time you cannot add nil to indicate absence of object.
you can use both nil and [NSNUll null] for checking too.
This will help you to understand the difference between nil, NIL and null.
The below link may help you in some way:
http://nshipster.com/nil/
nil -> literal null value for Objective-C objects.
Nil -> literal null value for Objective-C classes.
NULL -> literal null value for C pointers.
NSNULL -> singleton object used to represent null.