AdapterStream never flushes properly in WCF service? - wcf

I've written a windows service application that exposes a WCF REST web service. The call signature is as follows:
[OperationContract]
[WebInvoke(
Method = "POST",
UriTemplate = "/render",
BodyStyle = WebMessageBodyStyle.Bare)]
Stream Render(Stream input);
It's implemented like so:
public Stream Render(Stream input)
{
return new AdapterStream(output => DoActualWork(input, output));
}
But immediately when Render() returns, the underlying stream to the calling client is cut off, so that it gets a HTTP 200 OK and 0 bytes of body data. Immediately after that, a breakpoint inside DoActualWork() is hit - so the server actually does its job and dumps data onto the AdapterStream during the following seconds, but by then the caller has been disconnected and is long gone.
Any ideas why this happens? Since DoActualWork() actually IS called, it would seem that the framework really did try to fetch data from the AdapterStream, but ... well, too late or something.
If nothing else, do you have any other suggestions for achieving the same thing (i.e. circumventing the fact that the result stream is a return value rather than a method parameter) without having to dump the (huge) results into a MemoryStream first and returning that? Which works like a charm, by the way, except for eating lots of memory.

Even if this question is quite old, I solved the problem like this:
First ensure that your WebHttpBinding has TransferMode streamed.
Second ensure that you flush and dispose the stream given to you in the callback.
Third block the callback (Not the Render method!) until finished writing to the stream.

Related

ASP.NET Core Endpoint of type Task<T> returns fine without any await...how?

Updated below...
So this is a random question that came about from a discussion over what I consider the over usage of await in projects at work...
Not sure why I never tried it until now, other than the fact that it's weird and random, but the fact it does work just makes me wonder...how?
The .Result usage was only used to get the responseMessage. I know that is blocking and no bueno and it is for demo purposes only...
So this endpoint works fine...nothing is awaited
[HttpGet("kitteh")]
public Task<string> GetCatFact()
{
var client = new HttpClient();
var res = client.GetAsync("https://catfact.ninja/fact").Result;
return res.Content.ReadAsStringAsync();
}
There's obviously something in the default ASP.NET pipleline that ultimately unwraps the task in order to return the result...but where...or how?
Is this "less efficient" than awaiting in the endpoint itself as the magic taking place behind the scenes is ultimately just blocking to get the result of the returned task?
Updated
So, I am still skeptical and don't think the answer is as easy as "yes it is blocking" or "not it is not blocking" unless there's some legit proof or something to indicate one way or the other. I tried digging through the code myself, and I still don't have a solid answer but...I do know more than I did before...
I simplified the endpoints I have been testing this with...
[HttpGet("taskstring")]
public Task<string> TaskString()
{
return Task.FromResult("Where does this block?");
}
[HttpGet("asyncstring")]
public async Task<string> AsyncString()
{
return await Task.FromResult("This definitely doesn't block");
}
I stepped through a bunch of code and ultimately landed on ObjectMethodExecutor and AwaitableObjectResultExecutor which sparked some interest.
What appears to happen for both the endpoint versions above is the same or nearly the same, at least the execution of these two endpoints and the code covered below. There's a boatload that goes on during this and even though the rider debugger is great, it's not possible to see a lot of the values while debugging due to "Evaluation is not allowed: The thread is not at a GC-safe point".
When the endpoint is called but prior to the endpoint beginning execution...
ObjectMethodExecutor.ctor is called
This does a lot of inspection of the endpoint to determine a bunch of things
One of the checks is to is determine if the method is "async" and it ultimately calls AwaitableInfo.IsTypeAwaitable to check for the required methods/properties and interfaces to ensure it is
If it is, which in the case of returning Task of string it is, makes sense given the above info
ObjectMethodExecutor.GetExecutorAsync() is called
AwaitableObjectResultExecutor.Execute is then called
this type inherits ActionMethodExecutor which overrides the Execute method
executor.ExecuteAsync(executor type of ObjectMethodExecutorAwaitable) is then called, and awaited
this returns a result of type object, boxing yeah I know
The endpoint then actually executes and returns to AwaitableObjectResultExecutor.Execute
the result is then passed to ConvertToActionResult along with the return type, the T of Task of T and the mapper implementation
the mapped ActionResult is then returned
So...I'm still not certain 100% either way but there is a lot of effort put into inspecting the endpoint that is being called and determining if it's async or not, which would make it seem logical to think this is an attempt to avoid something...maybe blocking?
So...does it block...maybe? Seeing that there is an await from the indirect caller of the endpoint, I'd lean towards, no...but it seems really difficult to say still.
What I do now know is...
It definitely does await the endpoint call, albeit indirectly
It converts the Task of string return type to an IActionResult
An async and task only version seem to follow the exact some flow shown above
A non async version does not
So, based on all of that...#Phil's answer seems to be pretty spot on with what I found...
"The framework supports asynchronous controller actions. In order to do so, it would need to inspect the return value of your methods. If the method returns a Task, it will ultimately await on the result before responding.
Even if your action itself does all the awaiting, it still has to return a Task so the caller will still wait (the alternative being some ugly blocking code)."
Thanks to all for participating in an extremely random question that doesn't hold much value to truly understand
Your assumption here is basically correct...
There's obviously something in the default ASP.NET pipleline that ultimately unwraps the task in order to return the result
The framework supports asynchronous controller actions. In order to do so, it would need to inspect the return value of your methods. If the method returns a Task, it will ultimately await on the result before responding.
Even if your action itself does all the awaiting, it still has to return a Task so the caller will still wait (the alternative being some ugly blocking code).
As has been pointed out in some other posts, there are some performance improvements to be had by not awaiting a returned Task so I would write your action as
public async Task<string> GetCatFact()
{
var client = new HttpClient();
var res = await client.GetAsync("https://catfact.ninja/fact");
return res.Content.ReadAsStringAsync(); // no await
}
Your controller handles waiting for the remote response but delegates waiting for the content stream to the caller.
There's obviously something in the default ASP.NET pipleline that ultimately unwraps the task in order to return the result...but where...or how?
ASP.NET asynchronously waits for your task to complete, and then it sends the HTTP response based on the result of the task. It's logically similar to await: an asynchronous wait.
Is this "less efficient" than awaiting in the endpoint itself as the magic taking place behind the scenes is ultimately just blocking to get the result of the returned task?
Yes. It is less efficient to block.
ASP.NET doesn't block; it asynchronously waits. Blocking ties up a thread. So when the code calls .Result, it will be using a thread just to wait for that HttpClient call to complete.
The proper solution is to keep async and await:
[HttpGet("kitteh")]
public async Task<string> GetCatFact()
{
var client = new HttpClient();
var res = await client.GetAsync("https://catfact.ninja/fact");
return await res.Content.ReadAsStringAsync();
}
This way, while the GetAsync is in progress, the thread is yielded back to the ASP.NET runtime and is available for handling other requests, instead of being blocked waiting for the GetAsync to complete.
More information: Task<string> is part of the method signature. ASP.NET has special understanding of the Task<T> type and knows to asynchronously wait for it. async is not part of the method signature. ASP.NET knows whether your method returns Task, but it has no idea whether it's async (and doesn't care). So, in some situations, it's OK to elide the keywords (as described on my blog, but only when the method implementation is trivial. If there's any logic in the method, keep the async and await.

HttpContext.Session in Blazor Server Application

I am trying to use HttpContext.Session in my ASP.NET Core Blazor Server application (as described in this MS Doc, I mean: all correctly set up in startup)
Here is the code part when I try to set a value:
var session = _contextAccessor.HttpContext?.Session;
if (session != null && session.IsAvailable)
{
session.Set(key, data);
await session.CommitAsync();
}
When this code called in Razor component's OnAfterRenderAsync the session.Set throws following exception:
The session cannot be established after the response has started.
I (probably) understand the message, but this renders the Session infrastructure pretty unusable: the application needs to access its state in every phase of the execution...
Question
Should I forget completely the DistributedSession infrastructure, and go for Cookies, or Browser SessionStorage? ...or is there a workaround here still utilizing HttpContext.Session? I would not want to just drop the distributed session infra for a way lower level implementation...
(just for the record: Browser's Session Storage is NOT across tabs, which is a pain)
Blazor is fundamentally incompatible with the concept of traditional server-side sessions, especially in the client-side or WebAssembly hosting model where there is no server-side to begin with. Even in the "server-side" hosting model, though, communication with the server is over websockets. There's only one initial request. Server-side sessions require a cookie which must be sent to the client when the session is established, which means the only point you could do that is on the first load. Afterwards, there's no further requests, and thus no opportunity to establish a session.
The docs give guidance on how to maintain state in a Blazor app. For the closest thing to traditional server-side sessions, you're looking at using the browser's sessionStorage.
Note: I know this answer is a little old, but I use sessions with WebSockets just fine, and I wanted to share my findings.
Answer
I think this Session.Set() error that you're describing is a bug, since Session.Get() works just fine even after the response has started, but Session.Set() doesn't. Regardless, the workaround (or "hack" if you will) includes making a throwaway call to Session.Set() to "prime" the session for future writing. Just find a line of code in your application where you KNOW the response hasn't sent, and insert a throwaway call to Session.Set() there. Then you will be able to make subsequent calls to Session.Set() with no error, including ones after the response has started, inside your OnInitializedAsync() method. You can check if the response is started by checking the property HttpContext.Response.HasStarted.
Try adding this app.Use() snippet into your Startup.cs Configure() method. Try to ensure the line is placed somewhere before app.UseRouting():
...
...
app.UseHttpsRedirection();
app.UseStaticFiles();
//begin Set() hack
app.Use(async delegate (HttpContext Context, Func<Task> Next)
{
//this throwaway session variable will "prime" the Set() method
//to allow it to be called after the response has started
var TempKey = Guid.NewGuid().ToString(); //create a random key
Context.Session.Set(TempKey, Array.Empty<byte>()); //set the throwaway session variable
Context.Session.Remove(TempKey); //remove the throwaway session variable
await Next(); //continue on with the request
});
//end Set() hack
app.UseRouting();
app.UseEndpoints(endpoints =>
{
endpoints.MapBlazorHub();
endpoints.MapFallbackToPage("/_Host");
});
...
...
Background Info
The info I can share here is not Blazor specific, but will help you pinpoint what's happening in your setup, as I've come across the same error myself. The error occurs when BOTH of the following criteria are met simultaneously:
Criteria 1. A request is sent to the server with no session cookie, or the included session cookie is invalid/expired.
Criteria 2. The request in Criteria 1 makes a call to Session.Set() after the response has started. In other words, if the property HttpContext.Response.HasStarted is true, and Session.Set() is called, the exception will be thrown.
Important: If Criteria 1 is not met, then calling Session.Set() after the response has started will NOT cause the error.
That is why the error only seems to happen upon first load of a page--it's because often in first loads, there is no session cookie that the server can use (or the one that was provided is invalid or too old), and the server has to spin up a new session data store (I don't know why it has to spin up a new one for Set(), that's why I say I think this is a bug). If the server has to spin up a new session data store, it does so upon the first call to Session.Set(), and new session data stores cannot be spun up after the response has started. On the other hand, if the session cookie provided was a valid one, then no new data store needs to be spun up, and thus you can call Session.Set() anytime you want, including after the response has started.
What you need to do, is make a preliminary call to Session.Set() before the response gets started, so that the session data store gets spun up, and then your call to Session.Set() won't cause the error.
SessionStorege has more space than cookies.
Syncing (two ways!) the sessionStorage is impossible correctly
I think you are thinking that if it is on the browser, how can you access that in C#? Please see some examples. It actually read from the browser and transfers (use) on the server side.
sessionstorage and localstorage in blazor are encrypted. We do not need to do extra for encryption. The same applies for serialization.

WinRT HttpClient blocks splashcreen

I do asynchronous requests in LoadState method of a certain Page. I use HttpClient to make a request and I expect the splashscreen to go away while I await the result.
If I am not connected to any networks, the splashscreen immediately goes away and I get a blank page because the request obviously didn't happen.
But if I am connected to a network but have connectivity issues (for example, I set a wrong IP address) it seems to start a request and just block.
My expectation was that the HttpClient would realize that it cannot send a request and either throw an exception or just return something.
I managed to solve the issue of blocking by setting a timeout of around 800 milliseconds, but now it doesn't work properly when the Internet connection is ok. Is this the best solution, should I be setting the timeout at all? What is the timeout that's appropriate which would enable me to differentiate between an indefinitely blocking call and a proper call that's just on a slower network?
I could perhaps check for Internet connectivity before each request, but that sounds like an unpredictable solution...
EDIT: Now, it's really interesting. I have tried again, and it blocks at this point:
var rd = await httpClient.SendAsync(requestMsg);
If I use Task.Run() as suggested in the comments and get a new Thread, then it's always fine.
BUT it's also fine without Task.Run() if there is no Internet access but the network access is not "Limited" (it says that the IPv4 connectivity is "Internet access" although I cannot open a single website in a browser and no data is returned from the web service. It just throws System.Net.Http.HttpRequestException which was something I was expecting in the first place) Only blocks when the network connection is Limited.
What if instead of setting a timeout, you checked the connection status using
public static bool IsConnected
{
get
{
return NetworkInformation.GetInternetConnectionProfile() != null;
}
}
This way if IsConnected, then you make the call; otherwise, ignore it.
I'm not sure if you are running this in App.xaml.cs? I've found requests made in that class can be fickle and it may be best to move the functionality to an extended splash screen to ensure the application makes it all the way through the activation process.
http://msdn.microsoft.com/en-us/library/windows/apps/xaml/Hh868191(v=win.10).aspx

Yielding Data to the Client Early in MVC 4.0 Web Api

Using MVC 4.0 Web Api I have a long running DB query which is running asynchronously and, before it completes, the controller completes its "Get" or "Post" operation. This is all as expected/wanted.
However, although it looks like MVC has sent the data back to the client nothing actually get transmitted until the long running query completes.
Is there any way I can force an early "yield" of the data to the client or even to create and transmit a new response?
The point is that I don't need the results from the query - I just
want to fire and forget and it's important to return a response
(saying the query has started) to the client straight away
If it is fire-and-forget and you do not need to send the result to client, simply start the task
Task.Factory.StartNew(() => db.DoThatQueryThatBroughtDownChicago());
and return a string, a JSON result saying "Task started".

How to show feedback while streaming large files with WCF

I'm sending large files over WCF and I'm using transferMode="Streamed" in order to get this working, and it is working fine.
The thing is sometimes those files are just too big, and I want to give the client some sort of feedback about the progress.
Does anybody have a godd solution/idea on how to acomplish this?
EDIT: I don't command the read of the file in either side (client or server) if I did I could just give feedback on the read function of the stream.
EDIT2: part of my code to help others understand my problem
Here's my contract
[OperationContract]
FileTransfer Update(FileTransfer request);
and here's the definition of FileTransfer
[System.ServiceModel.MessageContractAttribute(WrapperName = "FileTransfer", WrapperNamespace = "http://tempuri.org/", IsWrapped = true)]
public class FileTransfer : IDisposable
{
[System.ServiceModel.MessageBodyMemberAttribute(Namespace = "dummy", Order = 0)]
public Stream FileByteStream;
public void Dispose()
{
if (FileByteStream != null)
{
FileByteStream.Close();
FileByteStream = null;
}
}
}
so, in my service (hosted on IIS) I just have something like this:
request.FileByteStream;
and WCF itself reads the stream, right?
I hope this helps people out to understand my problem... please let me know if you need further info
What about adding total stream size as custom Soap header (use MessageContracts). Then you can process the stream on client in chunks (like reading to buffer of defined size in loop) and for each chunk you can notify client about processed increment in context of expected size.
The only way I see right now is by creating another operation that report the number of bytes read by the streamed operation. This would require activating sessions and multi-threading at the server side and implementing a asynchronous call from the client together with calls to the "progress reporting" operation.
The client knows the size of the stream (assuming the client is the sender), it can extract a progress percentage from the known total size and the reported size from the server.
EDIT:
My comment works under the assumption that the client is uploading data. So the server knows of much data it has already read from the stream while the client knows the size of the data.
If the server exposes an operation that reports the volume of data it has read so far, the client will be able to calculate the progress percentage by calling this operation.