LINUX: order of statically linked module loading - module

If I have two modules which are being statically linked in. One modules' module_init function depends on another module's module_init function having already run. Is there a way to force one module to load before the other?
Also, is the first module's init function guaranteed to finish before the second one is invoked?
Lastly, if the answer to the above is NO, what is the recommended way of synchronizing the two module init calls to make sure I don't run into issues?

Is there a way to force one module to load before the other?
Answer is surprisingly simple, make sure first module is first in Makefile:
obj-y += mod1.o
obj-y += mod2.o
is the first module's init function guaranteed to finish before the second one is invoked?
Yes, initcalls (module_init hook) in your case are called one-by-one. See init/main.c,
do_one_initcall() callers.

I'm assuming you want to fix the static initialization fiasco
Have a look at
http://gcc.gnu.org/onlinedocs/gcc/C_002b_002b-Attributes.html (init_priority)
How exactly does __attribute__((constructor)) work?
the -rdynamic linker flag for gcc/ld (this gives you some latitude to do compile time linking, and still use the runtime loader (dload))
Static Initialization Order Fiasco

Related

How can I have a "private" Erlang module?

I prefer working with files that are less than 1000 lines long, so am thinking of breaking up some Erlang modules into more bite-sized pieces.
Is there a way of doing this without expanding the public API of my library?
What I mean is, any time there is a module, any user can do module:func_exported_from_the_module. The only way to really have something be private that I know of is to not export it from any module (and even then holes can be poked).
So if there is technically no way to accomplish what I'm looking for, is there a convention?
For example, there are no private methods in Python classes, but the convention is to use a leading _ in _my_private_method to mark it as private.
I accept that the answer may be, "no, you must have 4K LOC files."
The closest thing to a convention is to use edoc tags, like #private and #hidden.
From the docs:
#hidden
Marks the function so that it will not appear in the
documentation (even if "private" documentation is generated). Useful
for debug/test functions, etc. The content can be used as a comment;
it is ignored by EDoc.
#private
Marks the function as private (i.e., not part of the public
interface), so that it will not appear in the normal documentation.
(If "private" documentation is generated, the function will be
included.) Only useful for exported functions, e.g. entry points for
spawn. (Non-exported functions are always "private".) The content can
be used as a comment; it is ignored by EDoc.
Please note that this answer started as a comment to #legoscia's answer
Different visibilities for different methods is not currently supported.
The current convention, if you want to call it that way, is to have one (or several) 'facade' my_lib.erl module(s) that export the public API of your library/application. Calling any internal module of the library is playing with fire and should be avoided (call them at your own risk).
There are some very nice features in the BEAM VM that rely on being able to call exported functions from any module, such as
Callbacks (funs/anonymous funs), MFA, erlang:apply/3: The calling code does not need to know anything about the library, just that it's something that needs to be called
Behaviours such as gen_server need the previous point to work
Hot reloading: You can upgrade the bytecode of any module without stopping the VM. The code server inside the VM maintains at most two versions of the bytecode for any module, redirecting external calls (those with the Module:) to the most recent version and the internal calls to the current version. That's why you may see some ?MODULE: calls in long-running servers, to be able to upgrade the code
You'd be able to argue that these points'd be available with more fine-grained BEAM-oriented visibility levels, true. But I don't think it would solve anything that's not solved with the facade modules, and it'd complicate other parts of the VM/code a great deal.
Bonus
Something similar applies to records and opaque types, records only exist at compile time, and opaque types only at dialyzer time. Nothing stops you from accessing their internals anywhere, but you'll only find problems if you go that way:
You insert a new field in the record, suddenly, all your {record_name,...} = break
You use a library that returns an opaque_adt(), you know that it's a list and use like so. The library is upgraded to include the size of the list, so now opaque_adt() is a tuple() and chaos ensues
Only those functions that are specified in the -export attribute are visible to other modules i.e "public" functions. All other functions are private. If you have specified -compile(export_all) only then all functions in module are visible outside. It is not recommended to use -compile(export_all).
I don't know of any existing convention for Erlang, but why not adopt the Python convention? Let's say that "library-private" functions are prefixed with an underscore. You'll need to quote function names with single quotes for that to work:
-module(bar).
-export(['_my_private_function'/0]).
'_my_private_function'() ->
foo.
Then you can call it as:
> bar:'_my_private_function'().
foo
To me, that communicates clearly that I shouldn't be calling that function unless I know what I'm doing. (and probably not even then)

Prestashop 1.7.x module architecture done right, how to?

I created 2 modules, both using an override on the same class ( Customer ) to add DB extra data representation. The second module gives me an error because the class is overridden already by the first module.
Both modules have an "/override/classes/" path.
I solved merging all the overrides on the first module and stripping it out form the second.
But what is the right way to proceed before coding a module that uses an override?
should I manage all needed overrides putting them in the "/override" folder in the filesystem, stripping out override from the modules folder?
should I create a module that manages all the classes override, stripping out override from the other modules folder?
or ... what?
Thank you in advance for your indications.
My best,
Daniele M
Indeed all depends on your needs:
If you have needs on the same override, but not the same function, then this will not be a problem
If you have needs on the same override but on the same function, then indeed you must combine them in one
In any case, try to favor Hooks, more than overides, this is cleaner and creates less hassle during installation.
cordially

How are words bound within a Rebol module?

I understand that the module! type provides a better structure for protected namespaces than object! or the 'use function. How are words bound within the module—I notice some errors related to unbound words:
REBOL [Type: 'module] set 'foo "Bar"
Also, how does Rebol distinguish between a word local to the module ('foo) and that of a system function ('set)?
Minor update, shortly after:
I see there's a switch that changes the method of binding:
REBOL [Type: 'module Options: [isolate]] set 'foo "Bar"
What does this do differently? What gotchas are there in using this method by default?
OK, this is going to be a little tricky.
In Rebol 3 there are no such things as system words, there are just words. Some words have been added to the runtime library lib, and set is one of those words, which happens to have a function assigned to it. Modules import words from lib, though what "import" means depends on the module options. That might be more tricky than you were expecting, so let me explain.
Regular Modules
For starters, I'll go over what importing means for "regular" modules, ones that don't have any options specified. Let's start with your first module:
REBOL [Type: 'module] set 'foo "Bar"
First of all, you have a wrong assumption here: The word foo is not local to the module, it's just the same as set. If you want to define foo as a local word you have to use the same method as you do with objects, use the word as a set-word at the top level, like this:
REBOL [Type: 'module] foo: "Bar"
The only difference between foo and set is that you hadn't exported or added the word foo to lib yet. When you reference words in a module that you haven't declared as local words, it has to get their values and/or bindings from somewhere. For regular modules, it binds the code to lib first, then overrides that by binding the code again to the module's local context. Any words defined in the local context will be bound to it. Any words not defined in the local context will retain their old bindings, in this case to lib. That is what "importing" means for regular modules.
In your first example, assuming that you haven't done so yourself, the word foo was not added to the runtime library ahead of time. That means that foo wasn't bound to lib, and since it wasn't declared as a local word it wasn't bound to the local context either. So as a result, foo wasn't bound to anything at all. In your code that was an error, but in other code it might not be.
Isolated Modules
There is an "isolate" option that changes the way that modules import stuff, making it an "isolated" module. Let's use your second example here:
REBOL [Type: 'module Options: [isolate]] set 'foo "Bar"
When an isolated module is made, every word in the module, even in nested code, is collected into the module's local context. In this case, it means that set and foo are local words. The initial values of those words are set to whatever values they have in lib at the time the module is created. That is, if the words are defined in lib at all. If the words don't have values in lib, they won't initially have values in the module either.
It is important to note that this import of values is a one-time thing. After that initial import, any changes to these words made outside the module don't affect the words in the module. That is why we say the module is "isolated". In the case of your code example, it means that someone could change lib/set and it wouldn't affect your code.
But there's another important module type you missed...
Scripts
In Rebol 3, scripts are another kind of module. Here's your code as a script:
REBOL [] set 'foo "Bar"
Or if you like, since script headers are optional in Rebol 3:
set 'foo "Bar"
Scripts also import their words from lib, and they import them into an isolated context, but with a twist: All scripts share the same isolated context, known as the "user" context. This means that when you change the value of a word in a script, the next script to use that word will see the change when it starts. So if after running the above script, you try to run this one:
print foo
Then it will print "Bar", rather than have foo be undefined, even though foo is still not defined in lib. You might find it interesting to know that if you are using Rebol 3 interactively, entering commands into the console and getting results, that every command line you enter is a separate script. So if your session looks like this:
>> x: 1
== 1
>> print x
1
The x: 1 and print x lines are separate scripts, the second taking advantage of the changes made to the user context by the first.
The user context is actually supposed to be task-local, but for the moment let's ignore that.
Why the difference?
Here is where we get back to the "system function" thing, and that Rebol doesn't have them. The set function is just like any other function. It might be implemented differently, but it's still a normal value assigned to a normal word. An application will have to manage a lot of these words, so that's why we have modules and the runtime library.
In an application there will be stuff that needs to change, and other stuff that needs to not change, and which stuff is which depends on the application. You will want to group your stuff, to keep things organized or for access control. There will be globally defined stuff, and locally defined stuff, and you will want to have an organized way to get the global stuff to the local places, and vice-versa, and resolve any conflicts when more than one thing wants to define stuff with the same name.
In Rebol 3, we use modules to group stuff, for convenience and access control. We use the runtime library lib as a place to collect the exports of the modules, and resolve conflicts, in order to control what gets imported to the local places like other modules and the user context(s). If you need to override some stuff, you do this by changing the runtime library, and if necessary propagating your changes out to the user context(s). You can even upgrade modules at runtime, and have the new version of the module override the words exported by the old version.
For regular modules, when things are overridden or upgraded, your module will benefit from such changes. Assuming those changes are a benefit, this can be a good thing. A regular module cooperates with other regular modules and scripts to make a shared environment to work in.
However, sometimes you need to stay separate from these kinds of changes. Perhaps you need a particular version of some function and don't want to be upgraded. Perhaps your module will be loaded in a less trustworthy environment and you don't want your code hacked. Perhaps you just need things to be more predictable. In cases like this, you may want to isolate your module from these kinds of external changes.
The downside to being isolated is that, if there are changes to the runtime library that you might want, you're not going to get them. If your module is somehow accessible (such as by having been imported with a name), someone might be able to propagate those changes to you, but if you're not accessible then you're out of luck. Hopefully you've thought to monitor lib for changes you want, or reference the stuff through lib directly.
Still, we've missed another important issue...
Exporting
The other part of managing the runtime library and all of these local contexts is exporting. You have to get your stuff out there somehow. And the most important factor is something that you wouldn't suspect: whether or not your module has a name.
Names are optional for Rebol 3's modules. At first this might seem like just a way to make it simpler to write modules (and in Carl's original proposal, that is exactly why). However, it turns out that there is a lot of stuff that you can do when you have a name that you can't when you don't, simply because of what a name is: a way to refer to something. If you don't have a name, you don't have a way to refer to something.
It might seem like a trivial thing, but here are some things that a name lets you do:
You can tell whether a module is loaded.
You can make sure a module is only loaded once.
You can tell whether an older version of a module was there earlier, and maybe upgrade it.
You can get access to a module that was loaded earlier.
When Carl decided to make names optional, he gave us a situation where it would be possible to make modules for which you couldn't do any of those things. Given that module exports were intended to be collected and organized in the runtime library, we had a situation where you could have effects on the library that you couldn't easily detect, and modules that got reloaded every time they were imported.
So for safety we decided to cut out the runtime library completely and just export words from these unnamed modules directly to the local (module or user) contexts that were importing them. This makes these modules effectively private, as if they are owned by the target contexts. We took a potentially awkward situation and made it a feature.
It was such a feature that we decided to support it explicitly with a private option. Making this an explicit option helps us deal with the last problem not having a name caused us: making private modules not have to reload over and over again. If you give a module a name, its exports can still be private, but it only needs one copy of what it's exporting.
However, named or not, private or not, that is 3 export types.
Regular Named Modules
Let's take this module:
REBOL [type: module name: foo] export bar: 1
Importing this adds a module to the loaded modules list, with the default version of 0.0.0, and exports one word bar to the runtime library. "Exporting" in this case means adding a word bar to the runtime library if it isn't there, and setting that word lib/bar to the value that the word foo/bar has after foo has finished executing (if it isn't set already).
It is worth noting that this automatic exporting happens only once, when the body of foo is finished executing. If you make a change to foo/bar after that, that doesn't affect lib/bar. If you want to change lib/bar too, you have to do it manually.
It is also worth noting that if lib/bar already exists before foo is imported, you won't have another word added. And if lib/bar is already set to a value (not unset), importing foo won't overwrite the existing value. First come, first served. If you want to override an existing value of lib/bar, you'll have to do so manually. This is how we use lib to manage overrides.
The main advantages that the runtime library gives us is that we can manage all of our exported words in one place, resolving conflicts and overrides. However, another advantage is that most modules and scripts don't actually have to say what they are importing. As long as the runtime library is filled in properly ahead of time with all the words you need, your script or module that you load later will be fine. This makes it easy to put a bunch of import statements and any overrides in your startup code which sets up everything the rest of your code will need. This is intended to make it easier to organize and write your application code.
Named Private Modules
In some cases, you don't want to export your stuff to the main runtime library. Stuff in lib gets imported into everything, so you should only export stuff to lib that you want to make generally available. Sometimes you want to make modules that only export stuff for the contexts that want it. Sometimes you have some related modules, a general facility and a utility module or so. If this is the case, you might want to make a private module.
Let's take this module:
REBOL [type: module name: foo options: [private]] export bar: 1
Importing this module doesn't affect lib. Instead, its exports are collected into a private runtime library that is local to the module or user context that is importing this module, along with those of any other private modules that the target is importing, then imported to the target from there. The private runtime library is used for the same conflict resolution that lib is used for. The main runtime library lib takes precedence over the private lib, so don't count on the private lib overriding global things.
This kind of thing is useful for making utility modules, advanced APIs, or other such tricks. It is also useful for making strong-modular code which requires explicit imports, if that is what you're into.
It's worth noting that if your module doesn't actually export anything, there is no difference between a named private module or a named public module, so it's basically treated as public. All that matters is that it has a name. Which brings us to...
Unnamed Modules
As explained above, if your module doesn't have a name then it pretty much has to be treated as private. More than private though, since you can't tell if it's loaded, you can't upgrade it or even keep from reloading it. But what if that's what you want?
In some cases, you really want your code run for effect. In these cases having your code rerun every time is what you want to do. Maybe it's a script that you're running with do but structuring as a module to avoid leaking words. Maybe you're making a mixin, some utility functions that have some local state that needs initializing. It could be just about anything.
I frequently make my %rebol.r file an unnamed module because I want to have more control over what it exports and how. Plus, since it's done for effect and doesn't need to be reloaded or upgraded there's no point in giving it a name.
No need for a code example, your earlier ones will act this way.
I hope this gives you enough of an overview of the design of R3's module system.

How can I force GCC to compile functions that are not used?

I am splitting off some of the code in my project into a separate library to be reused in another application. This new library has various functions defined but not implemented, and both my current project and the other application will implement their own versions of these functions.
I implemented these functions in my original project, but they are not called anywhere inside it. They are only called by this new library. As a result, the compiler optimizes them away, and I get linking failures. When I add a dummy call to these functions, the linking failures disappear.
Is there any way to tell GCC to compile these functions even if they're not being called?
I am compiling with gcc 4.2.2 using -O2 on SuSE linux (x86-64_linux_2.6.5_ImageSLES9SP3-3).
You could try __attribute__ ((used)) - see Declaring Attributes of Functions in the gcc manual.
Being a pragmatist, I would just put:
// Hopefully not a name collision :-)
void *xyzzy_plugh_zorkmid_3141592653589_2718281828459[] = {
&functionToForceIn,
&anotherFunction
};
at the file level of one of your source files (or even a brand new source file, something along the lines of forcedCompiledFunctions.c, so that it's obvious what it's for).
Because this is non-static, the compiler won't be able to take a chance that you won't need it elsewhere, so should compile it in.
Your question lacks a few details but I'll give it a shot...
GCC generally removes functions in very few cases:
If they are declared static
In some cases (like when using -fno-implement-inlines) if they are declared inline
Any others I missed
I suggest using 'nm' to see what symbols are actually exported in the resulting .o files to verify this is actually the issue, and then see about any stray 'static' keywords. Not necessarily in this order...
EDIT:
BTW, with the -Wall or -Wunused-function options GCC will warn about unused functions, which will then be prime targets for removal when optimising. Watch out for
warning: ‘xxx’ defined but not used
in your compile logs.
Be careful as the -Wunused-functions doesn't warn of unused functions as stated above. It warns of ununsed STATIC functions.
Here's what the man page for gcc says:
-Wunused-function
Warn whenever a static function is declared but not defined or a non-inline static function is unused. This warning is
enabled by -Wall.
This would have been more appropriate as a comment but I can't comment on answers yet.

Dynamic Functions

Ok, well I have sorta of an odd situation. I have a two applications. One is the main application and the other is a helper bundle that is loaded during run time. What I want to do is to call a function defined within the main application from the bundle so that code does not have to be copied over. I have tried setting the header declaration for the function
NSString *TXReadableTime(NSTimeInterval date, BOOL longFormat);
within the helper bundle, but it still fails to compile. This is because one of my selectors is calling the function and the compiler is not finding it within the code. Only the header reference.
So I guess what my real question is, is there a way to have dynamic functions? One that is promised to the compiler, but is handled by a separate process. The helper bundle itself is allocated into memory so it has access to selectors of the main application, but I do not want to rewrite the function into a selector because it would require a lot of work.
Use -bundle_loader linker flag to specify the executable which will load the plugin. See ld man page, another Apple doc, and this informative blog post.