NSImage to blob and blob to NSImage (SQLite, NSData) - objective-c

First of all, I know that I should not use an SQLite database to store image, but I only store favicon of website which are really small.
My problem is that I try to insert those favicon into the database (seems to work), I convert the favicon to NSData with the -tiffrepresentation method of NSimage and then insert it to my database into a blob column:
NSImage *favico = [webview mainFrameIcon];
[appDelegate insertBookmark:[titleField stringValue] url:[urlfield stringValue] data:[favico TIFFRepresentation]]
The SQLite method look like this:
-(void)insertBookmark:(NSString *)title url:(NSString *)url data:(NSData *)data
{
NSData *imagedata = [[NSData alloc]initWithData:data];
sqlite3 *database;
if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
NSString *query = [NSString stringWithFormat:#"INSERT INTO Bookmarks (title, url, image) VALUES ('%#', '%#', '%#')",title, url, data];
const char *querychar = [query UTF8String];
sqlite3_stmt *statement;
if (sqlite3_prepare_v2(database, querychar, -1, &statement, NULL) == SQLITE_OK)
{
int row = 3;
sqlite3_bind_blob(statement, row, [imagedata bytes], [imagedata length], NULL);
sqlite3_step(statement);
sqlite3_finalize(statement);
}
else
{
NSLog(#"Error");
}
[databasePath retain];
[databaseName retain];
}
sqlite3_close(database);
[imagedata release];
}
When I look into the database I have value in the image column between <data> (normal ? )
Now when I extract the blob from the database and try to put it in my object I got null in the NSimage:
-(void) readDatabase {
// Setup the database object
sqlite3 *database;
bookmarks = [[NSMutableArray alloc] init];
// Open the database from the users filessytem
if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
// Setup the SQL Statement and compile it for faster access
const char *sqlStatement = "SELECT * FROM Bookmarks ORDER BY title ASC";
sqlite3_stmt *compiledStatement;
if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) {
// Loop through the results and add them to the feeds array
while(sqlite3_step(compiledStatement) == SQLITE_ROW) {
// Read the data from the result row
NSString *aTitle = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)];
NSString *aUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)];
NSData *data = [[NSData alloc] initWithBytes:sqlite3_column_blob(compiledStatement, 3) length:sqlite3_column_bytes(compiledStatement, 3)];
NSImage *image = [[NSImage alloc]initWithData:data];
bookmarkObject *bookmark = [[bookmarkObject alloc] initWithName:aTitle url:aUrl favico:image];
[bookmarks addObject:bookmark];
[bookmark release];
[data release];
[image release];
}
}
// Release the compiled statement from memory
sqlite3_finalize(compiledStatement);
sqlite3_close(database);
[databasePath retain];
[databaseName retain];
}
}
Thanks in advance

The < and > around your actual data come from NSData. By using %# in your format string and providing data, NSString sends description to data. [NSData description] wraps the content between < and >.
Another issue with your code is, that you seem to mix parameter-less & parameter prepared statements:
Either use stringWithFormat: to create a complete query statement
or use a query like INSERT INTO Bookmarks (title ...) VALUES (? ...) combined with sqlite3_bind_blob
The parameter syntax SQLite supports can be found here:
http://www.sqlite.org/c3ref/bind_blob.html

Related

Saving and Retrieving Images from database

I have created a file of images in DBBrowser and now i want to save images in that and then retrieve it.
Here is my code-
-(void)saveListImages {
if(sqlite3_open([[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:image] UTF8String], &database) == SQLITE_OK) {
NSString *query = [NSString stringWithFormat:#"SELECT * FROM image where id=%i"];
//NSLog(#";query = \n%#";, query);
sqlite3_stmt *statement;
if (sqlite3_prepare_v2(database, [query UTF8String], -1, &statement, nil) == SQLITE_OK) {
while (sqlite3_step(statement) == SQLITE_ROW) {
if (sqlite3_column_blob(statement, 0) != NULL) {
//NSLog(#";read a non NULL image");
NSData *data = [[NSData alloc] initWithBytes:sqlite3_column_blob(statement, 0) length:sqlite3_column_bytes(statement, 0)];
imageView.image = [UIImage imageWithData:data];
}
else {
NSLog(#";read a NULL image");
}
}
sqlite3_finalize(statement);
}
}
sqlite3_close(database);
}
you can't store image in database,
first you convert image into NSString, and in your database image column type set to blob
- (NSString *)encodeToBase64String:(UIImage *)image {
return [UIImagePNGRepresentation(image) base64EncodedStringWithOptions:NSDataBase64EncodingEndLineWithCarriageReturn];
}
- (UIImage *)decodeBase64ToImage:(NSString *)strEncodeData {
NSData *data = [[NSData alloc]initWithBase64EncodedString:strEncodeData options:NSDataBase64DecodingIgnoreUnknownCharacters];
return [UIImage imageWithData:data];
}
Convert image into Base64String
NSString *imageString = [self encodeToBase64String:image];
// Store base64String into Database
when required you show image in imageView,
simply get image string from databse than convert into image
imageView.image=[self decodeBase64ToImage:imageString];

Difficulty in accessing the db records

I'm trying to add SQLite support in my app but I had a problem, so I tried to search something on the Internet and I found a tutorial. But the problem is that the db used by the tutorial is read by the app but when I add my personal db (I've modified the code) it is not read. Any suggestions?
This is (part of) the code:
static sqlite3 *database = nil;
if (sqlite3_open([dbPath UTF8String], &database) == SQLITE_OK) {
const char *sql = "select id,name from myDb";
sqlite3_stmt *selectstmt;
if(sqlite3_prepare_v2(database, sql, -1, &selectstmt, NULL) == SQLITE_OK) {
while(sqlite3_step(selectstmt) == SQLITE_ROW) {
id = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 0)];
name = [NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt, 1)];
dictionary = [[NSMutableDictionary alloc] initWithObjectsAndKeys:id, #"id", name, #"nome", nil];
[dictionary release];
}
}
else{
sqlite3_close(database);
}
Before the else statement you need to release the resources:
// "Finalize" the statement - releases the resources associated with the statement.
sqlite3_finalize(selectstmt);
And what is the purpose of the release statement?

How much data available in table using row count not working

I want to check at the load time of application whether data is available or not in the table so for that I using following code on the viewload of my first file if available then move to other file else retain same but it can't give perfect result mainly row count is not working
NSString *dbPath;
NSString *docsDir;
NSArray *dirPath;
int count=0;
dirPath=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir=[dirPath objectAtIndex:0];
dbPath=[[NSString alloc] initWithString:[docsDir stringByAppendingPathComponent:#"TimerDataBaseMain.db"]];
NSFileManager *fileManager=[NSFileManager defaultManager];
if([fileManager fileExistsAtPath: dbPath] == YES)
{
const char *databsPath=[dbPath UTF8String];
NSLog(#"from created;");
if(sqlite3_open(databsPath,&sqlDatabase) == SQLITE_OK)
{
const char *query="SELECT COUNT(*) FROM PRJDATA";
sqlite3_stmt *statement;
if (sqlite3_prepare_v2(sqlDatabase, query, -1, &statement, NULL)==SQLITE_OK) {
while(sqlite3_step(statement)==SQLITE_ROW)
{
count++;
NSLog(#"from count");
}
NSLog(#"from row count");
}
sqlite3_finalize(statement);
}
sqlite3_close(sqlDatabase);
}
if (count>0) {
ListEventCreated *listObject=[[ListEventCreated alloc] initWithNibName:#"ListEventCreated" bundle:[NSBundle mainBundle]];
listObject.title=#"List of event";
NSLog(#"from if condition");
NSLog(#"%i",count);
[self.navigationController pushViewController:listObject animated:YES];
[listObject release];
listObject=nil;
}
I believe , this is WRONG
SELECT COUNT(*) PRJDATA
You should use this
SELECT COUNT(*) FROM PRJDATA

SQLite insert statement does not insert the new data

SQLite insert statement does not insert the new data
i am using this code
- (void) addN: (number *) theN
{
const char *sql = "insert into table (valueN) Values(?)";
sqlite3_stmt *addStmt = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES);
NSString * docsDir = [paths objectAtIndex:0];
NSString * thePath = [docsDir stringByAppendingPathComponent: #"theDB.sqlite"];
sqlite3_open([thePath UTF8String], &database);
sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL);
sqlite3_bind_int(addStmt, 1, theN.theNumber);
sqlite3_step(addStmt);
sqlite3_finalize(addStmt);
sqlite3_close(database);
}
and the method to insert the record is
- (IBAction) saveN: (id) sender
{
numbers *theNumbers = [[numbers alloc] init];
number *theNumber = [[number alloc] init];
theNumber.theNumber = newN;
[theNumbers addN:theNumber];
[theNumbers release];
[theNumber release];
}
the code is executed but no record is inserted in the DB.
can someone please point me where is the mistake - cause there obviously is a mistake :)
You're not checking the return values of any of the sqlite3 calls. There's a good chance one of them is failing.
this code seems to work:
- (void) addN: (number *) theN
{
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *thePath = [[[NSBundle mainBundle] resourcePath]
stringByAppendingPathComponent:#"theDB.sqlite"];
BOOL success = [fileManager fileExistsAtPath:thePath];
if (!success)
{
NSLog(#"Failed to find database file '%#'.", thePath);
}
if (!(sqlite3_open([thePath UTF8String], &database) == SQLITE_OK))
{
NSLog(#"An error opening database, normally handle error here.");
}
const char *sql = "insert into table (valueN) Values(?)";
sqlite3_stmt *addStmt = nil;
if (sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL) != SQLITE_OK)
{
NSLog(#"Error, failed to prepare statement, normally handle error here.");
}
sqlite3_bind_int(addStmt, 1, theN.theNumber);
sqlite3_step(addStmt);
if(sqlite3_finalize(addStmt) != SQLITE_OK)
{
NSLog(#"Failed to finalize data statement, normally error handling here.");
}
if (sqlite3_close(database) != SQLITE_OK)
{
NSLog(#"Failed to close database, normally error handling here.");
}
}

How to insert UIImage as blob using sqlite3_exec in objective-c

I'm trying to cache some images in sqlite as nsdata and I'm having an issue when I attempt to insert the byte array using sqlite3_exec and a raw SQL string (as NSString)
NSData *imgData = UIImagePNGRepresentation(img);
NSString* sql = [NSString stringWithFormat:#"INSERT INTO persistedimg (imgx,idvalx) VALUES (%#,'%#')", imgData, idValue];
rc = sqlite3_exec(db, [sql UTF8String], callbackFunction, (void*)contextObject, &zErrMsg);
But the problem with the above is I'm adding NSData to the sql string directly instead of the bytes.
I wanted to do something like this
... [imgData bytes], [imgData length]
But because I'm not using the typical "_bind_blob" like approach I'm not sure how to do it w/ a raw string
Update
I'm using a wrapper that I'd like to stick w/ and simply write a new method to support image insert / query commands
the below is my entire wrapper class so far
**
#import "SQLiteAccess.h"
#import <sqlite3.h>
#implementation SQLiteAccess
+ (NSString *)pathToDB {
NSString *dbName = #"test123";
NSString *originalDBPath = [[NSBundle mainBundle] pathForResource:dbName ofType:#"db"];
NSString *path = nil;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *appSupportDir = [paths objectAtIndex:0];
NSString *dbNameDir = [NSString stringWithFormat:#"%#/test123", appSupportDir];
NSFileManager *fileManager = [NSFileManager defaultManager];
BOOL isDir = NO;
BOOL dirExists = [fileManager fileExistsAtPath:dbNameDir isDirectory:&isDir];
NSString *dbPath = [NSString stringWithFormat:#"%#/%#.db", dbNameDir, dbName];
if(dirExists && isDir) {
BOOL dbExists = [fileManager fileExistsAtPath:dbPath];
if(!dbExists) {
NSError *error = nil;
BOOL success = [fileManager copyItemAtPath:originalDBPath toPath:dbPath error:&error];
if(!success) {
NSLog(#"error = %#", error);
} else {
path = dbPath;
}
} else {
path = dbPath;
}
} else if(!dirExists) {
NSError *error = nil;
BOOL success =[fileManager createDirectoryAtPath:dbNameDir attributes:nil];
if(!success) {
NSLog(#"failed to create dir");
}
success = [fileManager copyItemAtPath:originalDBPath toPath:dbPath error:&error];
if(!success) {
NSLog(#"error = %#", error);
} else {
path = dbPath;
}
}
return path;
}
+ (NSNumber *)executeSQL:(NSString *)sql withCallback:(void *)callbackFunction context:(id)contextObject {
NSString *path = [self pathToDB];
sqlite3 *db = NULL;
int rc = SQLITE_OK;
NSInteger lastRowId = 0;
rc = sqlite3_open([path UTF8String], &db);
if(SQLITE_OK != rc) {
NSLog(#"Can't open database: %s\n", sqlite3_errmsg(db));
sqlite3_close(db);
return nil;
} else {
char *zErrMsg = NULL;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
rc = sqlite3_exec(db, [sql UTF8String], callbackFunction, (void*)contextObject, &zErrMsg);
if(SQLITE_OK != rc) {
NSLog(#"Can't run query '%#' error message: %s\n", sql, sqlite3_errmsg(db));
sqlite3_free(zErrMsg);
}
lastRowId = sqlite3_last_insert_rowid(db);
sqlite3_close(db);
[pool release];
}
NSNumber *lastInsertRowId = nil;
if(0 != lastRowId) {
lastInsertRowId = [NSNumber numberWithInteger:lastRowId];
}
return lastInsertRowId;
}
static int singleRowCallback(void *queryValuesVP, int columnCount, char **values, char **columnNames) {
NSMutableDictionary *queryValues = (NSMutableDictionary *)queryValuesVP;
int i;
for(i=0; i<columnCount; i++) {
[queryValues setObject:values[i] ? [NSString stringWithFormat:#"%s",values[i]] : [NSNull null]
forKey:[NSString stringWithFormat:#"%s", columnNames[i]]];
}
return 0;
}
+ (NSString *)selectOneValueSQL:(NSString *)sql {
NSMutableDictionary *queryValues = [NSMutableDictionary dictionary];
[self executeSQL:sql withCallback:singleRowCallback context:queryValues];
NSString *value = nil;
if([queryValues count] == 1) {
value = [[queryValues objectEnumerator] nextObject];
}
return value;
}
+ (NSNumber *)insertWithSQL:(NSString *)sql {
sql = [NSString stringWithFormat:#"BEGIN TRANSACTION; %#; COMMIT TRANSACTION;", sql];
return [self executeSQL:sql withCallback:NULL context:NULL];
}
+ (void)updateWithSQL:(NSString *)sql {
sql = [NSString stringWithFormat:#"BEGIN TRANSACTION; %#; COMMIT TRANSACTION;", sql];
[self executeSQL:sql withCallback:NULL context:nil];
}
#end
**
Any help with this solution would be huge!
I think a large part of the issue you are running into here is that you are trying to simplify the SQLite3 APIs too much. The APIs are not just for executing textual SQL queries; prepared statements and bind parameters exist for a reason. You shouldn't be trying to insert binary data in a string. That's just asking for problems, especially if your binary data has nulls in it.
To insert blobs, you really do need to use sqlite3_bind_blob with sqlite3_prepare_v2. When you bind the blob, you will need to also use [imgData bytes] as the blob data.
Are you perhaps looking for help reconstructing your API to make this sort of thing easier for this particular image caching use case?
Edit
Here's a simple example using bind to insert binary data. Assume there is a table called my_table with 2 columns: name of type VARCHAR and data of type BLOB. Please note that I have not tested or even tried compiling this, so there may be typos or errors.
sqlite3 *database;
// Open a connection to the database given its file path.
if (sqlite3_open("/path/to/sqlite/database.sqlite3", &database) != SQLITE_OK) {
// error handling...
}
// Construct the query and empty prepared statement.
const char *sql = "INSERT INTO `my_table` (`name`, `data`) VALUES (?, ?)";
sqlite3_stmt *statement;
// Prepare the data to bind.
NSData *imageData = UIImagePNGRepresentation([UIImage imageNamed:#"something"]);
NSString *nameParam = #"Some name";
// Prepare the statement.
if (sqlite3_prepare_v2(database, sql, -1, &statement, NULL) == SQLITE_OK) {
// Bind the parameters (note that these use a 1-based index, not 0).
sqlite3_bind_text(statement, 1, nameParam);
sqlite3_bind_blob(statement, 2, [imageData bytes], [imageData length], SQLITE_STATIC);
// SQLITE_STATIC tells SQLite that it doesn't have to worry about freeing the binary data.
}
// Execute the statement.
if (sqlite3_step(statement) != SQLITE_DONE) {
// error handling...
}
// Clean up and delete the resources used by the prepared statement.
sqlite3_finalize(statement);
// Now let's try to query! Just select the data column.
const char *selectSql = "SELECT `data` FROM `my_table` WHERE `name` = ?";
sqlite3_stmt *selectStatement;
if (sqlite3_prepare_v2(database, selectSql, -1, &selectStatement, NULL) == SQLITE_OK) {
// Bind the name parameter.
sqlite3_bind_text(selectStatement, 1, nameParam);
}
// Execute the statement and iterate over all the resulting rows.
while (sqlite3_step(selectStatement) == SQLITE_ROW) {
// We got a row back. Let's extract that BLOB.
// Notice the columns have 0-based indices here.
const void *blobBytes = sqlite3_column_blob(selectStatement, 0);
int blobBytesLength = sqlite3_column_bytes(selectStatement, 0); // Count the number of bytes in the BLOB.
NSData *blobData = [NSData dataWithBytes:blobBytes length:blobBytesLength];
NSLog("Here's that data!\n%#", blobData);
}
// Clean up the select statement
sqlite3_finalize(selectStatement);
// Close the connection to the database.
sqlite3_close(database);