Continuations using Async CTP - continuations

Is it possible to use Async CTP to emulate continuations and tail recursion?
I'm thinking something along the lines of:
async Task Loop(int count)
{
if (count == 0)
retrun;
await ClearCallStack();
//is it possible to continue here with a clean call stack?
Loop(count -1)
}
I guess one needs a custom scheduler and such, but would it be possible?
(that is, can it be used to recurse w/o blowing the call stack)

Yes, this is entirely possible.
In the newest Async CTP (Refresh for VS2010 SP1), there's a "GeneralThreadAffineContext" class in the Unit Testing sample (either in VB or C#). That provides the requisite helper code for just running an async method in a general purpose thread-affine manner.
By thread affinity, we mean that the async continuations get processed on the same context as the original thread, similarly to the behavior for WinForms/WPF, but without spinning up the real WPF or WinForms message loop.
Task.Yield()'s design is to defer the rest of the current method to the SynchronizationContext, so you don't even need to write your own await ClearCallStack(). Instead, your sample will boil down to:
async Task DoLoop(int count)
{
// yield first if you want to ensure your entire body is in a continuation
// Final method will be off of Task, but you need to use TaskEx for the CTP
await TaskEx.Yield();
if (count == 0)
return;
//is it possible to continue here with a clean call stack?
DoLoop(count -1)
}
void Loop(int count)
{
// This is a stub helper to make DoLoop appear synchronous. Even though
// DoLoop is expressed recursively, no two frames of DoLoop will execute
// their bodies simultaneously
GeneralThreadAffineContext.Run(async () => { return DoLoop(count); });
}

Related

Running sync code asynchronously in Kotlin

I need to fetch some data using multiple calls. My code is synchronous, and I can call a synchronous getData method (which makes a network request) multiple times to get everything. To improve performance, I want to execute all these calls concurrently using coroutines, but I don't know if this code is really doing what I want it to.
My relevant Kotlin code looks roughly like:
fun getAllData(): List<Data> {
val coros = listof(1, 2, 3, 4).map {
num -> GlobalScope.async(Dispatchers.IO) { getData(num) }
}
return runBlocking { coros.awaitAll() }
}
I can edit this code, but I cannot edit the getData method.
Is this code running the getData calls concurrently? I'm suspicious that wrapping this in an async block doesn't solve the issue as presumably somewhere inside getData I need to await/return control back to the async block to continue to the next call, which I am not doing since getData is synchronous.
If this isn't running concurrently, is there any way I can make the calls behave asynchronously? Would the overhead of threads typically be worth the time saved in making multiple concurrent network requests?

Change variable in .then promise [duplicate]

Given the following examples, why is outerScopeVar undefined in all cases?
var outerScopeVar;
var img = document.createElement('img');
img.onload = function() {
outerScopeVar = this.width;
};
img.src = 'lolcat.png';
alert(outerScopeVar);
var outerScopeVar;
setTimeout(function() {
outerScopeVar = 'Hello Asynchronous World!';
}, 0);
alert(outerScopeVar);
// Example using some jQuery
var outerScopeVar;
$.post('loldog', function(response) {
outerScopeVar = response;
});
alert(outerScopeVar);
// Node.js example
var outerScopeVar;
fs.readFile('./catdog.html', function(err, data) {
outerScopeVar = data;
});
console.log(outerScopeVar);
// with promises
var outerScopeVar;
myPromise.then(function (response) {
outerScopeVar = response;
});
console.log(outerScopeVar);
// with observables
var outerScopeVar;
myObservable.subscribe(function (value) {
outerScopeVar = value;
});
console.log(outerScopeVar);
// geolocation API
var outerScopeVar;
navigator.geolocation.getCurrentPosition(function (pos) {
outerScopeVar = pos;
});
console.log(outerScopeVar);
Why does it output undefined in all of these examples? I don't want workarounds, I want to know why this is happening.
Note: This is a canonical question for JavaScript asynchronicity. Feel free to improve this question and add more simplified examples which the community can identify with.
One word answer: asynchronicity.
Forewords
This topic has been iterated at least a couple of thousands of times here in Stack Overflow. Hence, first off I'd like to point out some extremely useful resources:
#Felix Kling's answer to "How do I return the response from an asynchronous call?". See his excellent answer explaining synchronous and asynchronous flows, as well as the "Restructure code" section.
#Benjamin Gruenbaum has also put a lot of effort into explaining asynchronicity in the same thread.
#Matt Esch's answer to "Get data from fs.readFile" also explains asynchronicity extremely well in a simple manner.
The answer to the question at hand
Let's trace the common behavior first. In all examples, the outerScopeVar is modified inside of a function. That function is clearly not executed immediately; it is being assigned or passed as an argument. That is what we call a callback.
Now the question is, when is that callback called?
It depends on the case. Let's try to trace some common behavior again:
img.onload may be called sometime in the future when (and if) the image has successfully loaded.
setTimeout may be called sometime in the future after the delay has expired and the timeout hasn't been canceled by clearTimeout. Note: even when using 0 as delay, all browsers have a minimum timeout delay cap (specified to be 4ms in the HTML5 spec).
jQuery $.post's callback may be called sometime in the future when (and if) the Ajax request has been completed successfully.
Node.js's fs.readFile may be called sometime in the future when the file has been read successfully or thrown an error.
In all cases, we have a callback that may run sometime in the future. This "sometime in the future" is what we refer to as asynchronous flow.
Asynchronous execution is pushed out of the synchronous flow. That is, the asynchronous code will never execute while the synchronous code stack is executing. This is the meaning of JavaScript being single-threaded.
More specifically, when the JS engine is idle -- not executing a stack of (a)synchronous code -- it will poll for events that may have triggered asynchronous callbacks (e.g. expired timeout, received network response) and execute them one after another. This is regarded as Event Loop.
That is, the asynchronous code highlighted in the hand-drawn red shapes may execute only after all the remaining synchronous code in their respective code blocks have executed:
In short, the callback functions are created synchronously but executed asynchronously. You can't rely on the execution of an asynchronous function until you know it has been executed, and how to do that?
It is simple, really. The logic that depends on the asynchronous function execution should be started/called from inside this asynchronous function. For example, moving the alerts and console.logs inside the callback function would output the expected result because the result is available at that point.
Implementing your own callback logic
Often you need to do more things with the result from an asynchronous function or do different things with the result depending on where the asynchronous function has been called. Let's tackle a bit more complex example:
var outerScopeVar;
helloCatAsync();
alert(outerScopeVar);
function helloCatAsync() {
setTimeout(function() {
outerScopeVar = 'Nya';
}, Math.random() * 2000);
}
Note: I'm using setTimeout with a random delay as a generic asynchronous function; the same example applies to Ajax, readFile, onload, and any other asynchronous flow.
This example clearly suffers from the same issue as the other examples; it is not waiting until the asynchronous function executes.
Let's tackle it by implementing a callback system of our own. First off, we get rid of that ugly outerScopeVar which is completely useless in this case. Then we add a parameter that accepts a function argument, our callback. When the asynchronous operation finishes, we call this callback, passing the result. The implementation (please read the comments in order):
// 1. Call helloCatAsync passing a callback function,
// which will be called receiving the result from the async operation
helloCatAsync(function(result) {
// 5. Received the result from the async function,
// now do whatever you want with it:
alert(result);
});
// 2. The "callback" parameter is a reference to the function which
// was passed as an argument from the helloCatAsync call
function helloCatAsync(callback) {
// 3. Start async operation:
setTimeout(function() {
// 4. Finished async operation,
// call the callback, passing the result as an argument
callback('Nya');
}, Math.random() * 2000);
}
Code snippet of the above example:
// 1. Call helloCatAsync passing a callback function,
// which will be called receiving the result from the async operation
console.log("1. function called...")
helloCatAsync(function(result) {
// 5. Received the result from the async function,
// now do whatever you want with it:
console.log("5. result is: ", result);
});
// 2. The "callback" parameter is a reference to the function which
// was passed as an argument from the helloCatAsync call
function helloCatAsync(callback) {
console.log("2. callback here is the function passed as argument above...")
// 3. Start async operation:
setTimeout(function() {
console.log("3. start async operation...")
console.log("4. finished async operation, calling the callback, passing the result...")
// 4. Finished async operation,
// call the callback passing the result as argument
callback('Nya');
}, Math.random() * 2000);
}
Most often in real use cases, the DOM API and most libraries already provide the callback functionality (the helloCatAsync implementation in this demonstrative example). You only need to pass the callback function and understand that it will execute out of the synchronous flow and restructure your code to accommodate for that.
You will also notice that due to the asynchronous nature, it is impossible to return a value from an asynchronous flow back to the synchronous flow where the callback was defined, as the asynchronous callbacks are executed long after the synchronous code has already finished executing.
Instead of returning a value from an asynchronous callback, you will have to make use of the callback pattern, or... Promises.
Promises
Although there are ways to keep the callback hell at bay with vanilla JS, promises are growing in popularity and are currently being standardized in ES6 (see Promise - MDN).
Promises (a.k.a. Futures) provide a more linear, and thus pleasant, reading of the asynchronous code, but explaining their entire functionality is out of the scope of this question. Instead, I'll leave these excellent resources for the interested:
JavaScript Promises - HTML5 Rocks
You're Missing the Point of Promises - domenic.me
More reading material about JavaScript asynchronicity
The Art of Node - Callbacks explains asynchronous code and callbacks very well with vanilla JS examples and Node.js code as well.
Note: I've marked this answer as Community Wiki. Hence anyone with at least 100 reputations can edit and improve it! Please feel free to improve this answer or submit a completely new answer if you'd like as well.
I want to turn this question into a canonical topic to answer asynchronicity issues that are unrelated to Ajax (there is How to return the response from an AJAX call? for that), hence this topic needs your help to be as good and helpful as possible!
Fabrício's answer is spot on; but I wanted to complement his answer with something less technical, which focusses on an analogy to help explain the concept of asynchronicity.
An Analogy...
Yesterday, the work I was doing required some information from a colleague. I rang him up; here's how the conversation went:
Me: Hi Bob, I need to know how we foo'd the bar'd last week. Jim wants a report on it, and you're the only one who knows the details about it.
Bob: Sure thing, but it'll take me around 30 minutes?
Me: That's great Bob. Give me a ring back when you've got the information!
At this point, I hung up the phone. Since I needed information from Bob to complete my report, I left the report and went for a coffee instead, then I caught up on some email. 40 minutes later (Bob is slow), Bob called back and gave me the information I needed. At this point, I resumed my work with my report, as I had all the information I needed.
Imagine if the conversation had gone like this instead;
Me: Hi Bob, I need to know how we foo'd the bar'd last week. Jim want's a report on it, and you're the only one who knows the details about it.
Bob: Sure thing, but it'll take me around 30 minutes?
Me: That's great Bob. I'll wait.
And I sat there and waited. And waited. And waited. For 40 minutes. Doing nothing but waiting. Eventually, Bob gave me the information, we hung up, and I completed my report. But I'd lost 40 minutes of productivity.
This is asynchronous vs. synchronous behavior
This is exactly what is happening in all the examples in our question. Loading an image, loading a file off disk, and requesting a page via AJAX are all slow operations (in the context of modern computing).
Rather than waiting for these slow operations to complete, JavaScript lets you register a callback function which will be executed when the slow operation has completed. In the meantime, however, JavaScript will continue to execute other code. The fact that JavaScript executes other code whilst waiting for the slow operation to complete makes the behaviorasynchronous. Had JavaScript waited around for the operation to complete before executing any other code, this would have been synchronous behavior.
var outerScopeVar;
var img = document.createElement('img');
// Here we register the callback function.
img.onload = function() {
// Code within this function will be executed once the image has loaded.
outerScopeVar = this.width;
};
// But, while the image is loading, JavaScript continues executing, and
// processes the following lines of JavaScript.
img.src = 'lolcat.png';
alert(outerScopeVar);
In the code above, we're asking JavaScript to load lolcat.png, which is a sloooow operation. The callback function will be executed once this slow operation has done, but in the meantime, JavaScript will keep processing the next lines of code; i.e. alert(outerScopeVar).
This is why we see the alert showing undefined; since the alert() is processed immediately, rather than after the image has been loaded.
In order to fix our code, all we have to do is move the alert(outerScopeVar) code into the callback function. As a consequence of this, we no longer need the outerScopeVar variable declared as a global variable.
var img = document.createElement('img');
img.onload = function() {
var localScopeVar = this.width;
alert(localScopeVar);
};
img.src = 'lolcat.png';
You'll always see a callback is specified as a function, because that's the only* way in JavaScript to define some code, but not execute it until later.
Therefore, in all of our examples, the function() { /* Do something */ } is the callback; to fix all the examples, all we have to do is move the code which needs the response of the operation into there!
* Technically you can use eval() as well, but eval() is evil for this purpose
How do I keep my caller waiting?
You might currently have some code similar to this;
function getWidthOfImage(src) {
var outerScopeVar;
var img = document.createElement('img');
img.onload = function() {
outerScopeVar = this.width;
};
img.src = src;
return outerScopeVar;
}
var width = getWidthOfImage('lolcat.png');
alert(width);
However, we now know that the return outerScopeVar happens immediately; before the onload callback function has updated the variable. This leads to getWidthOfImage() returning undefined, and undefined being alerted.
To fix this, we need to allow the function calling getWidthOfImage() to register a callback, then move the alert'ing of the width to be within that callback;
function getWidthOfImage(src, cb) {
var img = document.createElement('img');
img.onload = function() {
cb(this.width);
};
img.src = src;
}
getWidthOfImage('lolcat.png', function (width) {
alert(width);
});
... as before, note that we've been able to remove the global variables (in this case width).
Here's a more concise answer for people that are looking for a quick reference as well as some examples using promises and async/await.
Start with the naive approach (that doesn't work) for a function that calls an asynchronous method (in this case setTimeout) and returns a message:
function getMessage() {
var outerScopeVar;
setTimeout(function() {
outerScopeVar = 'Hello asynchronous world!';
}, 0);
return outerScopeVar;
}
console.log(getMessage());
undefined gets logged in this case because getMessage returns before the setTimeout callback is called and updates outerScopeVar.
The two main ways to solve it are using callbacks and promises:
Callbacks
The change here is that getMessage accepts a callback parameter that will be called to deliver the results back to the calling code once available.
function getMessage(callback) {
setTimeout(function() {
callback('Hello asynchronous world!');
}, 0);
}
getMessage(function(message) {
console.log(message);
});
Promises
Promises provide an alternative which is more flexible than callbacks because they can be naturally combined to coordinate multiple async operations. A Promises/A+ standard implementation is natively provided in node.js (0.12+) and many current browsers, but is also implemented in libraries like Bluebird and Q.
function getMessage() {
return new Promise(function(resolve, reject) {
setTimeout(function() {
resolve('Hello asynchronous world!');
}, 0);
});
}
getMessage().then(function(message) {
console.log(message);
});
jQuery Deferreds
jQuery provides functionality that's similar to promises with its Deferreds.
function getMessage() {
var deferred = $.Deferred();
setTimeout(function() {
deferred.resolve('Hello asynchronous world!');
}, 0);
return deferred.promise();
}
getMessage().done(function(message) {
console.log(message);
});
async/await
If your JavaScript environment includes support for async and await (like Node.js 7.6+), then you can use promises synchronously within async functions:
function getMessage () {
return new Promise(function(resolve, reject) {
setTimeout(function() {
resolve('Hello asynchronous world!');
}, 0);
});
}
async function main() {
let message = await getMessage();
console.log(message);
}
main();
To state the obvious, the cup represents outerScopeVar.
Asynchronous functions be like...
The other answers are excellent and I just want to provide a straight forward answer to this. Just limiting to jQuery asynchronous calls
All ajax calls (including the $.get or $.post or $.ajax) are asynchronous.
Considering your example
var outerScopeVar; //line 1
$.post('loldog', function(response) { //line 2
outerScopeVar = response;
});
alert(outerScopeVar); //line 3
The code execution starts from line 1, declares the variable and triggers and asynchronous call on line 2, (i.e., the post request) and it continues its execution from line 3, without waiting for the post request to complete its execution.
Lets say that the post request takes 10 seconds to complete, the value of outerScopeVar will only be set after those 10 seconds.
To try out,
var outerScopeVar; //line 1
$.post('loldog', function(response) { //line 2, takes 10 seconds to complete
outerScopeVar = response;
});
alert("Lets wait for some time here! Waiting is fun"); //line 3
alert(outerScopeVar); //line 4
Now when you execute this, you would get an alert on line 3. Now wait for some time until you are sure the post request has returned some value. Then when you click OK, on the alert box, next alert would print the expected value, because you waited for it.
In real life scenario, the code becomes,
var outerScopeVar;
$.post('loldog', function(response) {
outerScopeVar = response;
alert(outerScopeVar);
});
All the code that depends on the asynchronous calls, is moved inside the asynchronous block, or by waiting on the asynchronous calls.
In all these scenarios outerScopeVar is modified or assigned a value asynchronously or happening in a later time(waiting or listening for some event to occur),for which the current execution will not wait.So all these cases current execution flow results in outerScopeVar = undefined
Let's discuss each examples(I marked the portion which is called asynchronously or delayed for some events to occur):
1.
Here we register an eventlistner which will be executed upon that particular event.Here loading of image.Then the current execution continuous with next lines img.src = 'lolcat.png'; and alert(outerScopeVar); meanwhile the event may not occur. i.e, funtion img.onload wait for the referred image to load, asynchrously. This will happen all the folowing example- the event may differ.
2.
Here the timeout event plays the role, which will invoke the handler after the specified time. Here it is 0, but still it registers an asynchronous event it will be added to the last position of the Event Queue for execution, which makes the guaranteed delay.
3.
This time ajax callback.
4.
Node can be consider as a king of asynchronous coding.Here the marked function is registered as a callback handler which will be executed after reading the specified file.
5.
Obvious promise (something will be done in future) is asynchronous. see What are the differences between Deferred, Promise and Future in JavaScript?
https://www.quora.com/Whats-the-difference-between-a-promise-and-a-callback-in-Javascript
The short answer is : asynchronicity.
Why asynchronous is needed?
JavaScript is single-threaded, meaning that two bits of the script cannot run at the same time; they have to run one after another. In browsers, JavaScript shares a thread with a load of other stuff that differs from browser to browser. But typically JavaScript is in the same queue as painting, updating styles, and handling user actions (such as highlighting text and interacting with form controls). Activity in one of these things delays the others.
You've probably used events and callbacks to get around this. Here are events:
var img1 = document.querySelector('.img-1');
img1.addEventListener('load', function() {
// image loaded
console.log("Loaded");
});
img1.addEventListener('error', function() {
// error caught
console.log("Error printed");
});
<img class="img-1" src="#" alt="img">
This isn't sneezy at all. We get the image, add a couple of listeners, then JavaScript can stop executing until one of those listeners is called.
Unfortunately, in the example above, it's possible that the events happened before we started listening for them, so we need to work around that using the "complete" property of images:
var img1 = document.querySelector('.img-1');
function loaded() {
// image loaded
console.log("Loaded");
}
if (img1.complete) {
loaded();
} else {
img1.addEventListener('load', loaded);
}
img1.addEventListener('error', function() {
// error caught
console.log("Error printed");
});
<img class="img-1" src="#" alt="img">
This doesn't catch images that errored before we got a chance to listen for them; unfortunately, the DOM doesn't give us a way to do that. Also, this is loading one image. Things get even more complex if we want to know when a set of images have loaded.
Events aren't always the best way
Events are great for things that can happen multiple times on the same object— keyup, touchstart etc. With those events, you don't really care about what happened before you attached the listener.
The two main ways to do it correctly: are callbacks and promises.
Callbacks
Callbacks are functions that are passed inside the arguments of other functions, this procedure is valid in JavaScript because functions are objects and objects can be passed as arguments to functions. The basic structure of the callback function looks something like this:
function getMessage(callback) {
callback();
}
function showMessage() {
console.log("Hello world! I am a callback");
}
getMessage(showMessage);
Promise
Although there are ways to keep the callback hell at bay with vanilla JS, promises are growing in popularity and are currently being standardized in ES6 (see Promise).
A promise is a placeholder representing the eventual result (value) of an asynchronous operation
the promise placeholder will be replaced by the result value (if successful) or reason for failure (if unsuccessful)
If you don't need to know when something happened, but just whether it happened or not, then a promise is what you are looking for.
A promise is a bit like an event listener, except that:
a promise can only succeed or fail once
a promise can't switch from fail to success, or vice versa
once you have a result, the promise is immutable
if a promise has succeeded or failed, and you later add a success/failure callback, the correct callback will be called
it doesn't matter that the event occurred before you added the callback
Note: Always return a result from a function inside a Promise, otherwise there's nothing for the subsequent function to act on.
Promise Terminology
A promise can be:
fulfilled: The action relating to the promise succeeded
the asynchronous operation has completed
the promise has a value
the promise will not change again
rejected: The action relating to the promise failed
the asynchronous operation failed
the promise will never be fulfilled
the promise has a reason indicating why the operation failed
the promise will not change again
pending: Hasn't fulfilled or rejected yet
the asynchronous operation hasn't been completed yet
can transition to fulfilled or rejected
settled: Has been fulfilled or rejected and is thus immutable
How to Create a Promise
function getMessage() {
return new Promise(function(resolve, reject) {
setTimeout(function() {
resolve('Hello world! I am a promise');
}, 0);
});
}
getMessage().then(function(message) {
console.log(message);
});

Can Response.OnStarting be used with async await?

I would like to to use the Response.OnStarting to execute some code which leverages the async await pattern. The Response.OnStarting method is defined as
public void OnStarting(Func<Task> callback)
And I often see it used to modify headers via code like the following:
context.Response.OnStarting( () => {
//modify the headers or do some synchronous work
});
However I need to do some async work from the OnStarting delegate. Let's say the method performing the async work is declared as follows:
public Task DoWorkAsync() {
//write to a db or do something else async
return Task.CompletedTask;
}
Is it valid to call this method from via an OnStarting delegate using the following approach?
context.Response.OnStarting(async () => {
await DoWorkAsync();
});
In Visual Studio this compiles without warnings and it appears to work. However it seems odd to me that the Response.OnStarting method could be used to make both synchronous and async calls. Sometimes the async await world still gets me scratching my head a bit. Can you throw light on whether this approach works and why? And why it is that Response.OnStarting can be used with a sync and async anonymous method (if in fact it can)?
Update
I did some digging to see if I could find the code that gets calls the delegate passed to the OnStarting method.
What I found was that the DefaultHttpRespose object contains the OnStarting method and inside that method it basically calls the IHttpResponseFeature.OnStarting, see here:
public override void OnStarting(Func<object, Task> callback, object state)
{
if (callback == null)
{
throw new ArgumentNullException(nameof(callback));
}
HttpResponseFeature.OnStarting(callback, state);
}
link to source code
But interestingly, the only place I can find an implementation of IHttpResponseFeature.OnStarting is here with this code:
void IHttpResponseFeature.OnStarting(Func<object, Task> callback, object state)
{
var register = Prop<Action<Action<object>, object>>(OwinConstants.CommonKeys.OnSendingHeaders);
if (register == null)
{
throw new NotSupportedException(OwinConstants.CommonKeys.OnSendingHeaders);
}
// Need to block on the callback since we can't change the OWIN signature to be async
register(s => callback(s).GetAwaiter().GetResult(), state);
}
But that implementation blocks on the async delegate call. There is even a comment to that effect but I don't understand why that was necessary? And I'm not sure this is the implementation of IHttpResponseFeature.OnStarting that is getting ran, it's just the only one I could find on github. Any help greatly appreciated.
However it seems odd to me that the Response.OnStarting method could be used to make both synchronous and async calls.
Synchronous APIs must be implemented synchronously. A Func<int> must return an int; it cannot return a Task<int> instead.
Asynchronous APIs may be implemented asynchronously or synchronously. A Func<Task<int>> may have an asynchronous implementation, returning a Task<int> that will complete in the future. Or it may have a synchronous implementation, returning a Task<int> that is already completed with an int value.
When dealing with asynchronous APIs (including interfaces and delegate signatures), synchronous implementations are entirely permissible.
I wouldn't be distracted by the blocking implementation. The comment indicates that OWIN has a synchronous API in a place where there should be an asynchronous API, and IHttpResponseFeature.OnStarting is just hiding that oddity from you.

async method does not continue when await statement returns

I'm using MVC 4 and I have the following code :
public void DoWork(string connectionId)
{
connectionId = this.connectionId;
var a = MakeADelayAsync();
}
public async Task MakeADelayAsync()
{
await Task.Delay(5000);
var generalHubContext = GlobalHost.ConnectionManager.GetHubContext<GeneralHub>();
generalHubContext.Clients.Client(connectionId).showNotification("Completed");
}
"DoWork" method is my mvc action. what I intent to do is when the action button is pressed the "DoWork" calls an async method and returns to the client immediately. when the async method has completed his job it will notify client using signalR.
The problem is in the "MakeADelayAsync" method, those two lines after await won't be called ever. It seems that the flow never continues after await.
First question is Where is the problem in "MakeADelayAsync" ?
Second question is why do I have to write a useless code of var a = MakeADelayAsync(); to avoid compiler warning while I'm completely aware of what I am doing? I never use "a" anyway.
"DoWork" method is my mvc action. what I intent to do is when the action button is pressed the "DoWork" calls an async method and returns to the client immediately. when the async method has completed his job it will notify client using signalR.
Doing this is extremely dangerous. I strongly recommend that you use a persistent queue, as I said in my previous answer: Azure queue, MSMQ, WebSphere MQ, etc.
However, if you insist on doing it the dangerous way, then you can use the code that I have on my blog to execute background work on ASP.NET outside of a request context:
public void DoWork(string connectionId)
{
connectionId = this.connectionId;
// This is extremely dangerous code! If ASP.NET unloads
// your app, then MakeADelayAsync may not run to completion.
BackgroundTaskManager.Run(() => MakeADelayAsync());
}
First question is Where is the problem in "MakeADelayAsync" ?
You're executing code that is attempting to resume on the request context after the request is completed and the request context is disposed. It's the same problem you had before.
Second question is why do I have to write a useless code of var a = MakeADelayAsync(); to avoid compiler warning while I'm completely aware of what I am doing?
The compiler warning is telling you that the code is almost certainly a mistake... and the compiler is right.
can you try to mark your DoWork method as async?
public async void DoWork(string connectionId)
{
connectionId = this.connectionId;
var a = MakeADelayAsync();
}

Async WCF Service with multiple async calls inside

I have a web service in WCF that consume some external web services, so what I want to do is make this service asynchronous in order to release the thread, wait for the completion of all the external services, and then return the result to the client.
With Framework 4.0
public class MyService : IMyService
{
public IAsyncResult BeginDoWork(int count, AsyncCallback callback, object serviceState)
{
var proxyOne = new Gateway.BackendOperation.BackendOperationOneSoapClient();
var proxyTwo = new Gateway.BackendOperationTwo.OperationTwoSoapClient();
var taskOne = Task<int>.Factory.FromAsync(proxyOne.BeginGetNumber, proxyOne.EndGetNumber, 10, serviceState);
var taskTwo = Task<int>.Factory.FromAsync(proxyTwo.BeginGetNumber, proxyTwo.EndGetNumber, 10, serviceState);
var tasks = new Queue<Task<int>>();
tasks.Enqueue(taskOne);
tasks.Enqueue(taskTwo);
return Task.Factory.ContinueWhenAll(tasks.ToArray(), innerTasks =>
{
var tcs = new TaskCompletionSource<int>(serviceState);
int sum = 0;
foreach (var innerTask in innerTasks)
{
if (innerTask.IsFaulted)
{
tcs.SetException(innerTask.Exception);
callback(tcs.Task);
return;
}
if (innerTask.IsCompleted)
{
sum = innerTask.Result;
}
}
tcs.SetResult(sum);
callback(tcs.Task);
});
}
public int EndDoWork(IAsyncResult result)
{
try
{
return ((Task<int>)result).Result;
}
catch (AggregateException ex)
{
throw ex.InnerException;
}
}
}
My questions here are:
This code is using three threads: one that is instanced in the
BeginDoWork, another one that is instanced when the code enter
inside the anonymous method ContinueWhenAll, and the last one when
the callback is executed, in this case EndDoWork. Is that correct or
I’m doing something wrong on the calls? Should I use any
synchronization context? Note: The synchronization context is null
on the main thread.
What happen if I “share” information between
threads, for instance, the callback function? Will that cause a
performance issue or the anonymous method is like a closure where I
can share data?
With Framework 4.5 and Async and Await
Now with Framework 4.5, the code seems too much simple than before:
public async Task<int> DoWorkAsync(int count)
{
var proxyOne = new Backend.ServiceOne.ServiceOneClient();
var proxyTwo = new Backend.ServiceTwo.ServiceTwoClient();
var doWorkOne = proxyOne.DoWorkAsync(count);
var doWorkTwo = proxyTwo.DoWorkAsync(count);
var result = await Task.WhenAll(doWorkOne, doWorkTwo);
return doWorkOne.Result + doWorkTwo.Result;
}
But in this case when I debug the application, I always see that the code is executed on the same thread. So my questions here are:
3.. When I’m waiting for the “awaitable” code, is that thread released and goes back to the thread pool to execute more requests?
3.1. If So, I suppose that when I get a result from the await Task, the execution completes on the same thread that the call before. Is that possible? What happen if that thread is processing another request?
3.2 If Not, how can I release the thread to send it back to the thread pool with Asycn and Await pattern?
Thank you!
1. This code is using three threads: one that is instanced in the BeginDoWork, another one that is instanced when the code enter inside the anonymous method ContinueWhenAll, and the last one when the callback is executed, in this case EndDoWork. Is that correct or I’m doing something wrong on the calls? Should I use any synchronization context?
It's better to think in terms of "tasks" rather than "threads". You do have three tasks here, each of which will run on the thread pool, one at a time.
2. What happen if I “share” information between threads, for instance, the callback function? Will that cause a performance issue or the anonymous method is like a closure where I can share data?
You don't have to worry about synchronization because each of these tasks can't run concurrently. BeginDoWork registers the continuation just before returning, so it's already practically done when the continuation can run. EndDoWork will probably not be called until the continuation is complete; but even if it is, it will block until the continuation is complete.
(Technically, the continuation can start running before BeginDoWork completes, but BeginDoWork just returns at that point, so it doesn't matter).
3. When I’m waiting for the “awaitable” code, is that thread released and goes back to the thread pool to execute more requests?
Yes.
3.1. If So, I suppose that when I get a result from the await Task, the execution completes on the same thread that the call before. Is that possible? What happen if that thread is processing another request?
No. Your host (in this case, ASP.NET) may continue the async methods on any thread it happens to have available.
This is perfectly safe because only one thread is executing at a time.
P.S. I recommend
var result = await Task.WhenAll(doWorkOne, doWorkTwo);
return result[0] + result[1];
instead of
var result = await Task.WhenAll(doWorkOne, doWorkTwo);
return doWorkOne.Result + doWorkTwo.Result;
because Task.Result should be avoided in async programming.