IOS: fill a NSMutableArray with some NSMutableArray - objective-c

In my project I must fill an NSMutableArray with some NSMutable array, my code is:
This is a method
-(void) fill {
[smallArray removeAllObjects]; //when I call this method I delete every object inside smallArray
for {
//in this for I fill with some object a NSMutableArray that I called "smallArray"
[smallArray addObject:object];
}
//outside this for I have my NSMutable bigArray that I must fill with smallArray
[bigArray = ?????];
How can I fill this bigArray?

Unlesss I'm missing something, simply use the addObject: method (as you're already doing for the small array), supplying the smallArray to add.
i.e.: [bigArray addObject:smallArray];
If however you just want to add the objects from smallArray into the bigArray, then you could use the addObjectsFromArray: method...
[bigArray addObjectsFromArray:smallArray];
...which will append the objects after any existing ones within bigArray. For more information, check out the relevant section of the NSMutableArray Class Reference documentation.

If i understang correctly you must have an array that contains other arrays?
[bigArray addObject:smallArray];
Then you can access the array like this
NSMutableArray * arrayfromArray =[bigArray objectAtIndex: someIndex];

Related

In Objective-C, How to initialize NSMutableArray with objects in another NSMutableArray using tableView reference

Developing for MacOS, I have an NSMutableArray namesArray[] that contains 3 String objects.
namesArray[] is represented in a tableView, where user can select multiple cells, each cell represents a single object.
I am trying to initialize a second NSMutableArray savedNamesArray[], and add objects from the original namesArray[] based on the selected cells in my tableView using this method:
NSMutableArray *savedNamesArray = [[NSMutableArray alloc] initWithObjects:[namesArray objectsAtIndexes:[_tableView selectedRowIndexes]], nil];
The problem is, no matter how many objects I select, only one gets added to the new NSMutableArray. Any suggestions?
You're adding one object, an array, to savedNamesArray. Use initWithArray: instead.
NSMutableArray *savedNamesArray = [[NSMutableArray alloc] initWithArray:[namesArray objectsAtIndexes:[_tableView selectedRowIndexes]]];

understanding mutable copy

Due to an example from Apress,for a search criteria,it has a soultion:it will firstly get a mutable copy and search the string and then will remove objects that are not in range of that string.
in the Mutable DeepCopy it has function as follow:
#implementation NSDictionary(MutableDeepCopy)
-(NSMutableDictionary *)mutableDeepCopy{
NSMutableDictionary *returnDict=[[NSMutableDictionary alloc]initWithCapacity:[self count]];
NSArray *keys=[self allKeys];
for(id key in keys)
{
id oneValue=[self valueForKey:key];
id oneCopy=nil;
if([oneValue respondsToSelector:#selector(mutableDeepCopy)])
oneCopy=[oneValue mutableDeepCopy];
else if([oneValue respondsToSelector:#selector(mutableCopy)])
oneCopy=[oneValue mutableCopy];
if(oneCopy==nil)
oneCopy=[oneValue copy];
[returnDict setValue:oneCopy forKey:key];
}
return returnDict;
}
#end
when I don't understand any code I will debug it,so I debugged it and in the beginnings when it wants to show the whole array,in the if statement it will go to oneCopy=[oneValue mutableCopy]; I want to know that why it will choose this selector and not the MutableDeep selector? I can't understand this function totally.what is the main purpose of this function?
for searching it has this function
-(void)handleSearchForTerm:(NSString *)searchTerm
{
NSMutableArray * sectionsToRemove=[[NSMutableArray alloc]init];
[self resetSearch];
for(NSString * key in self.keys)
{
NSMutableArray * array=[names valueForKey:key];
NSMutableArray *toRemove=[[NSMutableArray alloc]init];
for(NSString * name in array)
{
if([name rangeOfString:searchTerm options:NSCaseInsensitiveSearch].location==NSNotFound)
[toRemove addObject:name];
}
if([array count]==[toRemove count])
[sectionsToRemove addObject:key];
[array removeObjectsInArray:toRemove];
}
[self.keys removeObjectsInArray:sectionsToRemove];
[table reloadData];
}
and for reset the search and recovering whole it has this function below.
my problem is that in self.keys we removed objects with help of handleSearchForTerm but when we go to resetsearch it will return again those whole keys without any removal maybe my main problem is that I can't understand Mutablecopy and DeepMutableCopy.
-(void)resetSearch{
NSMutableDictionary *allNamesCopy=[self.allNames mutableDeepCopy];
self.names=allNamesCopy;
NSMutableArray *keyArray=[[NSMutableArray alloc]init];
[keyArray addObjectsFromArray:[[self.allNames allKeys]sortedArrayUsingSelector:#selector(compare:)]];
self.keys=keyArray;
}
They both have some compare & contrast features...
First comparing: Both are mutable, you can alter the object itself.
Second contrasting/differences:
MutableCopy: Similar to Call-by-Reference.
MutableDeepCopy: Similar to Call-by-Value.
A copy of a container (e.g. NSArray) copies only the pointers to objects and sends them retain.
A mutableCopy does the same thing, but the resulting container can be modified, i.e. Pointers can be added or removed.
A deep copy would also make copies of the individual elements.
Take for example an NSArray of NSMutableString instances. You cannot modify the array itself, but you can alter each mutable string. Now if you copy the array and modify one of the strings then the copied array also has the changes because it's pointers point to the same instances as the first array.
If you deep copy the array and alter a mutable string, then the new array elements are not modified. In fact copy always makes an immutable copy.

Updating values on NSArray

I'v run into such problem. I need to update the values in my NSArray. And don't know a way to do it. Here's my array
NSArray *arrayWithInfo = [[NSArray alloc] initWithObjects:AMLocalizedString(#"Status", nil),AMLocalizedString(#"Call", nil),AMLocalizedString(#"Location", nil),AMLocalizedString(#"Control", nil),AMLocalizedString(#"Sim", nil),AMLocalizedString(#"Object", nil),AMLocalizedString(#"Info", nil),nil];
self.dataArray = arrayWithInfo;
[arrayWithInfo release];
To be more specific I have tableview initialized with this array. There is a possibility for user to use different localized strings, so I have to update it. By using [tableview reloadData]; i'v got the table to update, but the values in NSArray stay the same as they were initialized in first place.
So how to make array look up at the strings once again and get their new values?
Use NSMutableArray instead of NSArray
NSMutableArray (and all other classes with Mutable in the name) can be modified.
You should be using an NSMutableArray. Doing so will allow you to change its values after instantiation.
Your array doesn't need to be mutable here as the array seems to be all or nothing. You dont mention the requirement to delete some objects and not others. NSMutableArray isn't needed. You want to write a lazy loading getter method for the array which reinstantiates it if the array doesnt exist.
-(NSArray *)dataArray{
if (_dataArray){
return _dataArray;
}
_dataArray = NSArray *arrayWithInfo = [[NSArray alloc] initWithObjects:AMLocalizedString(#"Status", nil),AMLocalizedString(#"Call", nil),AMLocalizedString(#"Location", nil),AMLocalizedString(#"Control", nil),AMLocalizedString(#"Sim", nil),AMLocalizedString(#"Object", nil),AMLocalizedString(#"Info", nil),nil];
return _dataArray;
}
Then when you want to reload the tableView
self.dataArray = nil;
[tableView reloadData];
this destroys the old array, forcing it to be remade but with the new localisation.
EDIT:
The issue is the array isn't storing the statement AMLocalizedString(#"Status", nil) its storing the result of that statement, which is the localised string itself. There is no way to make the array re-evaluate that statement without either re-creating the whole array again or using an NSMutableArray and changing all the objects. The lazy loading getter method is more in the objective-c style.
You need to use the NSMutableArray. The NSArray is immutable.

How to store the NSArray with customized Object?

I have an NSMutableArray, if this is store string, I can read, and write it successfully, using this method.
[array writeToFile:m_sApplicationPlistPath atomically:YES];
NSMutableArray *array = [[NSMutableArray alloc] initWithContentsOfFile:m_sApplicationPlistPath];
but if my Array add something which is not a simple string, for example, I add a special Object to the array, like this:
[array addObject:[[SpecialObject alloc] init]];
I find that I can't read back the special object, how can I solve it, thank you.
Implement the NSCoding protocol. (encodeWithCoder and initWithCoder)
If you still cannot use the method writeToFile:atomically: then you have to serialize the NSArray to get data, and then write it to an file.
NSData *data = NSKeyedArchiver archivedDataWithRootObject:theArray];
I think you can't do that because [NSArray writeToFile:atomically:] method makes use of property lists, which are only available for certain data types (NSString, NSData, NSArray or NSDictionary).
In order for you to write the array to a file you can make SpecialObject comply to NSCoding protocol and then save the array using -[NSKeyedArchiver archiveRootObject:toFile:] using the array as root object.
You can get this to work by using methods defined in the NSKeyValueCoding protocol to convert the instances of your custom class to instances of NSDictionary before you write them. You could do a similar conversion after reading the plist file back in to recreate the objects.
Here's an example that converts an array of instances of a custom Book class to an array of dictionaries, using the dictionaryWithValuesForKeys: method declared in NSKeyValueCoding (and implemented by NSObject, so all objects inherit this behavior):
+ (NSArray *)dictionariesFromBooks:(NSArray *)books
{
NSMutableArray *bookDicts = [NSMutableArray arrayWithCapacity:[books count]];
for (Book *currBook in books)
{
NSDictionary *currDict = [currBook dictionaryWithValuesForKeys:[Book keys]];
[bookDicts addObject:currDict];
}
return bookDicts;
}
Similarly, here's a method that populates instances of Book using the NSKeyValueCoding method setValuesForKeysWithDictionary:
+ (NSArray *)booksFromDictionaries:(NSArray *)bookDicts
{
NSMutableArray *books = [NSMutableArray arrayWithCapacity:[bookDicts count]];
for (NSDictionary *currDict in bookDicts)
{
Book *currBook = [[Book alloc] init];
[currBook setValuesForKeysWithDictionary:currDict];
[books addObject:currBook];
[currBook release];
}
return books;
}
With a little work, this can be made to cascade to nested custom objects. For example, if Book contained a nested Author instance, you could override NSKeyValueCoding methods such as setValue:forKey: and dictionaryWithValuesForKeys: to convert the instance on the fly.
From docs:
If the array’s contents are all property list objects (NSString, NSData, NSArray, or NSDictionary objects), the file written by this method can be used to initialize a new array with the class method arrayWithContentsOfFile: or the instance method initWithContentsOfFile:. This method recursively validates that all the contained objects are property list objects before writing out the file, and returns NO if all the objects are not property list objects, since the resultant file would not be a valid property list.

NSMutableArray replace content?

I have a custom object and NSMutableArray as instance member.
I fill the array with some data after creation.
I need a method to replace the content of the array.
I tried:
-(void)replaceArr:(MyClass*) obj
{
[mList removeAllObjects];
NSMutableArray * tempArr=[obj mList];
mList=[NSMutableArray initWithArray:tempArr];
}
But it is failed on
mList=[NSMutableArray initWithArray:tempArr];
Instead of +alloc-initing another NSMutableArray, you could also just replace the contents of this one by first removing all the objects it contains, and then adding the new ones to it:
- (void)replaceArr:(MyClass *)obj {
[mList removeAllObjects];
[mList addObjectsFromArray:[obj mList]];
}
I think you mean [[NSMutableArray alloc] initWithArray:tempArr];