How to load a SplitViewController in a universal app - cocoa-touch

This is probably a straight forward problem, but I for some reason cannot get it to work.
I have an universal app, with icons on the start screen (TTLauncher) and use TTNavigator to push in view controllers.
On one of the icons a normal tableView is loaded (for the iPhone). As that is not nice for the iPad, I want to load that same tableView (if possible, as it has all the logic in it, I can adjust the code to include the required code for the splitview).
But how do I do that?
I created a UIViewController (called SplitViewController), with a XIB in which I included the SplitViewController, and I made the class for the RootViewContorller of the splitview my custom TableViewController..
I thought it would work if I added the view to the TTNavigator, but nothing happens:
- (void)viewDidLoad
{
[super viewDidLoad];
NSLog(#"TEST!");
TTNavigator* navigator = [TTNavigator navigator];
[[navigator window] addSubview:splitViewController.view];
}
(Test is called)
I finally did try:
- (void)viewDidLoad
{
[super viewDidLoad];
//[self setView:splitViewController.view];
[window addSubview:splitViewController.view];
}
But still nothing happens. I think it is obvious that I don't understand how this works...
Any tips? Or how can I better describe this, I assume, simple problem?

Related

tvOS preferredfocusedview is not always called

After a viewcontroller has been presented modally, the initial preferredfocusedview is called. However, after we dismiss the viewcontroller and it has been dealloc. preferredfocusedview is not called after presenting the viewcontroller again. Running on tvOS 9.2.
Even adding the following did not help:
-(void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self setNeedsFocusUpdate];
[self updateFocusIfNeeded];
}
Anyone know what's going on? Or if there's anyways to debug this?
Edit:
the way I am adding the viewcontroller:
viewController = [[UIViewController alloc] init];
[viewController addChildViewController:self];
[viewController.view addSubview:self.view];
[self didMoveToParentViewController:viewController];
If you are using a container view, having multiple ViewControllers or adding only one View Controller, the preferredFocusEnvironments method must be called from the rootView Controller indicating which View Controller to focus.
For eg.
View Controller A has a container View having ViewControllers B and ViewController C inside the Container.
View Controller A should have preferredFocusEnvironments returning which ViewController to focus.
This way, preferredFocusEnvironments on ViewController B or ViewController C will be called whenever the view becomes visible.
If the ViewController A doesn't have preferredFocusEnvironments, then it won't be called on the containerView ViewControllers.
Implementing custom focus behavior in tvOS 9 is disaster. Apple already mentioned that there is a limitation on redirecting focus specially when presenting/ dismissing a viewcontroller in WWDC.
tvOS10 will handle munch better with preferredFocusEnvironments.
https://developer.apple.com/videos/play/wwdc2016/215/
When I needed to fix this focus redirection issues in viewDidAppear in tvOS 9, I had exactly same issues. Sometimes it works, sometimes not. No clue what so ever. But after I put split second delay on setNeedsFocusUpdate / updateFocusIfNeeded in viewDidAppear it was way better in terms of consistency. preferredFocusedView get called all the time.
-(void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
[self setNeedsFocusUpdate];
[self updateFocusIfNeeded];
});
}
Do this in both presented and presenting view controllers, if you are manually changing focus. This is all from my observation and I don't think there is a proper way to achieve some focus behavior because tvOS API is kind of new and premature. Sorry about not being able to give you good explanation why this might work. Good luck.

Application tried to present modally an active controller : UIImagePickerController

I'm struggle at this for 2 days and believe that this is the moment I should call for help. After I search SOF for a while, none of any answer could solve my problem. Here are my application ...
In the application,
Device is iPad, iOS 6
RootViewController is NavigationController
TopViewController is TabBarController
In this TabBarController, I present a popoverController from right bar button of navigation bar
In presenting popover there is a button to allow user to pick image from by taking new one or pick from existing.
To pick new one, I presentViewController UIImagePickerController to allow user to take photo with divice camera. presentModalViewController:animated: if iOS < 6, and presentViewController:animated:completion: for iOS > 6
I also hide Status Bar before presentation
To select from existing photo, I do presentPopoverFromBarButtonItem:permitArrowDirections:animated:
PopoverViewController also referencing by A TabBarController
Here is the issue
Present UIImagePickerController will always failed if user try to pick new one first with exception "Application tried to present modally an active controller <[name of view controller that try to present]>"
BUT, if user try to pick image from camera roll for once and then try to take new one again, it won't fail.
Here are what I tried
present from RootViewController
present from TopViewController (TabBarController)
present from popoverViewController itself
present from a tab of TabBarController
hide popoverViewController before presentation
resignFirstResponder from a textField in popoverViewController
Here is the current code I'm using
// PopoverViewController, presented by a tab in TabBarController
- (IBAction)takePhoto:(id)sender {
[self.delegate takePhotoWithDeviceCamera];
}
// A Tab in TabBarController, delegate of popoverViewController
- (void)takePhotoWithCamera {
[[UIApplication sharedApplication] setStatusBarHidden:YES];
if ([UIDevice OSVersion] < 6.0) {
[self presentModalViewController:cameraPicker animated:YES];
} else {
[self presentViewController:cameraPicker animated:YES completion:nil];
}
}
Any idea what would cause this error? Any suggestion are welcome. Thank you.
Got the same trouble than you and finally got the solution based on #CainaSouza's answer. I've been working with Xamarin.iOS so I'll make my answer in C#, but it can be easily translated to Objective-C.
I'm using the same code as #CainaSouza to call the controller:
UIApplication.SharedApplication.KeyWindow.RootViewController.PresentViewController (customController, true, null);
And then I add the following code to my custom RootViewController:
public override void PresentViewController (UIViewController viewControllerToPresent, bool animated, Action completionHandler)
{
if (PresentedViewController != viewControllerToPresent) {
base.PresentViewController (viewControllerToPresent, animated, completionHandler);
}
}
The trick is to check if you haven't presented that UIViewController before.
I know it's an old question, but hope it will help someone. :)
Present the imagePicker controller in a popoverController(in case of iPad). This will not give you that error.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPad) {
UIPopoverController *popover = [[UIPopoverController alloc] initWithContentViewController:picker];
[popover presentPopoverFromRect:self.selectedImageView.bounds inView:self.selectedImageView permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
self.popOver = popover;
}
else {
[self presentModalViewController:picker animated:YES];
}
Best Regards.
Have you tried to present it like this?
[self.view.window.rootViewController presentModalViewController:cameraPicker animated:YES];
My guess is that the cameraPicker instance is not correctly allocated/released. Try creating the cameraPicker inside your - (void)takePhotoWithCamera method rather than relying on a previously created instance. You'll get a handle to the picker instance in the callback methods...
I had the same problem - I wanted users to take photos using a full screen view (i.e. call presentViewController and pass UIImagePickerController controller instance) and select existing photos from a popover (I associated it with a popover using initWithContentViewController). I reused the same instance of UIImagePickerController for both camera and popover and it threw the same exception if I tried to run a camera before opening a popover.
I turned out to cause a problem and my solution was simply to have two instances of UIImagePickerController - one for camera (which I presented from a main view) and another one for popover. It works so far. :-)
Not sure if it is still actual for the original poster, but hopefully it will help anyone else who encounter this discussion.

UIPageViewController Traps All UITapGestureRecognizer Events

It's been a long day at the keyboard so I'm reaching out :-)
I have a UIPageViewController in a typical implementation that basically follows Apple's standard template. I am trying to add an overlay that will allow the user to do things like touch a button to jump to certain pages or dismiss the view controller to go to another part of the app.
My problem is that the UIPageViewController is trapping all events from my overlay subview and I am struggling to find a workable solution.
Here's some code to help the example...
In viewDidLoad
// Page creation, pageViewController creation etc....
self.pageViewController.delegate = self;
[self.pageViewController setViewControllers:pagesArray
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:NULL];
self.pageViewController.dataSource = self;
[self addChildViewController:self.pageViewController];
[self.view addSubview:self.pageViewController.view];
// self.overlay being the overlay view
if (!self.overlay)
{
self.overlay = [[MyOverlayClass alloc] init]; // Gets frame etc from class init
[self.view addSubview:self.overlay];
}
This all works great. The overlay gets created, it gets show over the top of the pages of the UIPageViewController as you would expect. When pages flip, they flip underneath the overlay - again just as you would expect.
However, the UIButtons within the self.overlay view never get the tap events. The UIPageViewController responds to all events.
I have tried overriding -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch per the suggestions here without success.
UIPageViewController Gesture recognizers
I have tried manually trapping all events and handling them myself - doesn't work (and to be honest even if it did it would seem like a bit of a hack).
Does anyone have a suggestion on how to trap the events or maybe a better approach to using an overlay over the top of the UIPageViewController.
Any and all help very much appreciated!!
Try to iterate through UIPageViewController.GestureRecognizers and assign self as a delegate for those gesture and implement
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch;
Your code may be like this:
In viewDidLoad
for (UIGestureRecognizer * gesRecog in self.pageViewController.gestureRecognizers)
{
gesRecog.delegate = self;
}
And add the following method:
-(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if (touch.view != self.pageViewController.view]
{
return NO;
}
return YES;
}
The documented way to prevent the UIPageViewController from scrolling is to not assign the dataSource property. If you assign the data source it will move into 'gesture-based' navigation mode which is what you're trying to prevent.
Without a data source you manually provide view controllers when you want to with setViewControllers:direction:animated:completion method and it will move between view controllers on demand.
The above can be deduced from Apple's documentation of UIPageViewController (Overview, second paragraph):
To support gesture-based navigation, you must provide your view controllers using a data source object.

UIwebview verticall scrolling not working

I add webview and navigationbar inside my view controller .
Web view is display properly but when I am start to drag scroll vertically that webview and stop dragging, uiwebview reach in top.
In short, Scrolling is not working in vertically.
here is my code.
- (void)viewDidLoad
{
[super viewDidLoad];
web.delegate=self;
NSBundle *myAppBundle = [NSBundle bundleForClass:[self class]];
NSString *htmlFilePath = [myAppBundle pathForResource:#"infotext" ofType:#"htm"];
[web loadHTMLString:htmlFilePath baseURL:nil];
[self.view addSubview:web];
}
Here I take webview inside IB and set it outlet.
Either you have webview.userInteraction = NO which disables the scrolling in the webView or you have added the webview to the wrong view as a subview.
Try First adding this above your addSubview : web.userInteractionEnabled = YES;
If that doesn't work then you need to look at which viewController all this code is from. In order for this to work since you are using a UINavigationController, you need to make sure this code is happening in the RootViewController and the NavigationController as well as the RootViewController are wired up correctly.
It sounds like you just drug over a Navigation Bar from IB which won't really do what you are hoping for in this case so its probably likely that its causing your issues.

ToolBar in Navigation Based Application

Since my last post I'm moving ahead. My Navigation Based Application has to contain toolbar at the bottom of UIViewController. I googled a couple of hours and found a lot of regarding stuff.... well at least I've found this page:
http://frog.io/blog/ios-toolbars
Implemented and got my toolbar buckled up. There's only problem that no single bar button item is visible. So, I need two advices:
How to make em visible?
Is this approach correct enough? I mean wouldn't it be rejected by Apple?
Adding a UIToolbar to a UINavigationController based application is actually deceptively easy. Per the UINavigationController Class Reference, there is a built-in UIToolbar, which is hidden by default.
To show the toolbar try this in your UIViewController subclass:
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
[[self navigationController] setToolbarHidden:NO animated:YES];
}
To add items to the toolbar, you simply use the - (void)setToolbarItems:(NSArray *)toolbarItems animated:(BOOL)animated during - (void)viewDidLoad or similar.
You will need to remember to hide the toolbar during - (void)viewDidDisappear:(BOOL)animated unless you want it to hang around as other UIViewControllers are pushed and popped.