wicked_pdf and wkhtmltopdf page size issue - ruby-on-rails-3

I used these settings
WickedPdf::config = {
:layout => 'application.pdf.html', # use 'pdf.html' for a pfd.html.erb file
:wkhtmltopdf => '/bin/wkhtmltopdf', # path to binary
:orientation => 'Portrait', # default , Landscape
:page_size => 'A4',
:dpi => '300',
:print_media_type => true,
:no_background => true,
:margin => {:top => 0, # default 10 (mm)
:bottom => 0,
:left => 0,
:right => 0},
}
and set the body style to
body {
margin: 0;
padding: 0;
background-color: #FFF;
width: 210mm;
height: 297mm;
}
and a div of class .page
.page {
display: inline-block;
clear: both;
border: 2px solid #FF0000;
width: 210mm;
height: 297mm;
page-break-after: auto;
}
but when the pdf is created, the .page divs are almost half of the pdf page.

If you are floating your page container, then it won't work. I had the exact same problem and once I removed the floating pro.
So your page container should be:
.page {
display: block;
clear: both;
border: 2px solid #FF0000;
page-break-after: auto;}
Because the inline-block is just like floating it left.

Try putting in your css
#media print
{ .page {
display: inline-block;
clear: both;
border: 2px solid #FF0000;
width: 210mm;
height: 297mm;
page-break-after: auto;
}
}
Also make sure you add media="all" if you are referencing external stylesheet:
<link href="/stylesheets/scaffold.css?1304060088"
media="all" rel="stylesheet" type="text/css">

Related

I would like to delay something after it's been clicked

I'm creating a multiple choice question program and I have it so that once the correct answer is chosen a new question is generated.
Although I want it to go to the next question automatically, I want it to delay for about 0.5 seconds so the user can see that their answer is correct.
I chose to remove the class and replace it with another class so that the background changes colour. Once the new question comes up I want all the colours to return to normal, so I once again remove the new class and replace it with the old class.
If I don't advance to the new question automatically, the colours come up just the way I like them, but if I create it so that it moves on automatically, I am unable to keep the display the same.
After searching through the forums I read that setTimeout should work, but I haven't had much success. I have also tried doing animations so that it takes time, but that didn't work for me either. The animations worked fine, but it still went on to the new set of questions.
I'll include the whole program as it might be better but the section I'm working on is under the function check().
I've been trying to figure out how to delay something for a long time but have been completely unsuccessful. Oh, please be kind to me, I have very little experience. I have only learned how to do javascript by doing the khan academy course. Thanks!
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Project: listening to sounds </title>
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<!-- ***************** CSS styles ***************** -->
<style>
body {
font-family: comic sans ms, sans-serif;
background-image: url("background.jpg");
background-color: rgb(216, 252, 252);
}
form {
font-size: 1.2em;
}
#text {
background-color: wheat;
width: 150px;
height: 25px;
color: blue;
font-size: 1em;
}
.SoundBite {
float: left;
clear: none;
position: absolute;
top: 130px;
left: 100px;
padding: 5px;
background: darkblue;
color: white;
height: 120px;
width: 200px;
border-radius: 50px;
margin: auto;
text-align: center;
vertical-align: middle;
font-size: 5em;
}
.SoundBite:hover {
background-color: darkgreen;
cursor: pointer;
}
.Score {
float: right;
clear: none;
position: absolute;
top: 50px;
left: 140px;
padding: 5px;
background: darkblue;
border-color: pink;
border: 5px;
opacity: 0.8;
color: white;
height: 45px;
width: 120px;
border-radius: 50px;
margin: auto;
text-align: center;
vertical-align: middle;
font-size: 2em;
pointer-events: none;
}
.Answer {
position: absolute;
color: white;
height: 45px;
width: 120px;
padding: 5px;
border-radius: 25px;
margin: auto;
text-align: center;
vertical-align: middle;
font-size: 2em;
background-color: darkblue;
}
.AnswerCorrect {
position: absolute;
color: white;
height: 45px;
width: 120px;
padding: 5px;
border-radius: 25px;
margin: auto;
text-align: center;
vertical-align: middle;
font-size: 2em;
background-color: green;
}
.Answer:hover {
background-color: #e44404;
cursor: pointer;
}
.AnswerWrong {
position: absolute;
color: white;
height: 45px;
width: 120px;
padding: 5px;
border-radius: 25px;
margin: auto;
text-align: center;
vertical-align: middle;
font-size: 2em;
background-color: red;
}
#Answer1 {
top: 20px;
left: 400px;
}
#Answer2 {
top: 85px;
left: 400px;
}
#Answer3 {
top: 150px;
left: 400px;
}
#Answer4 {
top: 220px;
left: 400px;
}
#Answer5 {
top: 290px;
left: 400px;
}
</style>
</head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
<body>
<audio id="audio" src="audio/rug.mp3" autostart="false" ></audio>
<audio id = "win" src="audio/win.mp3" autostart = "true"></audio>
<audio id = "lose" src = "audio/lose.mp3" autstart = "true"></audio>
<a onclick="playSound();"><div span class="SoundBite"><i class="fa fa-file-sound-o" id="audio" src="audio/rug.mp3" autostart="false" style="font-size:64px;color:skyblue"></i></div></a>
<a onclick ="checkAnswer = 1; check();"><div class = "Answer" id="Answer1">1</div>
<a onclick ="checkAnswer = 2; check();"><div class = "Answer" id="Answer2">2</div>
<a onclick ="checkAnswer = 3; check();"><div class = "Answer" id="Answer3">3</div>
<a onclick ="checkAnswer = 4; check();"><div class = "Answer" id="Answer4">4</div>
<a onclick ="checkAnswer = 5; check();"><div class = "Answer" id="Answer5">5</div>
<div class = "Score">Score</div>
<!-- <a onclick ="next();"><div id = "Next">Start</div> -->
<!-- ********************************* Javascript programming follows ********************************* -->
<script>
$(function() {
});
// declare the variables to be used ... do I need global variables? Maybe I should think about these...
var word, ext, directory, wordPosition, decoyWordPosition, answerPosition, decoyAnswerPosition, answer, checkAnswer, correct, incorrect, tries;
directory = "audio/";
ext = ".mp3";
correct = 0;
incorrect = 0;
tries = 0;
// list of words that are spoken
word = ["dam", "dog", "dug", "cat", "cot", "cut", "ran", "rot", "rug"];
wordPosition = Math.floor(Math.random()*word.length); // returns a random array wordPosition
/***************************************************************************
** Functions:
**
**************************************************************************/
// function to display word
function displayWord() {
//$(".SoundBite").text(word[wordPosition]);
//$("#audio").attr("src", directory+word[wordPosition]+ext);
}
// function to display the answer in one of the positions that are assigned
function displayAnswer(answerNumber, wordNumber) {
$("#Answer"+answerNumber).text(word[wordNumber]);
$("#audio").attr("src", directory+word[wordPosition]+ext);
}
// function to play the sound
function playSound() {
var sound = document.getElementById("audio");
sound.play();
}
// function to play a winning sound
function win() {
var sound = document.getElementById("win");
sound.play();
}
// function to play a losing sound
function lose() {
var sound = document.getElementById("lose");
sound.play();
}
function timer() {
new Date().toLocaleTimeString();
}
function check() {
if (answer == checkAnswer) {
//$("#Answer"+checkAnswer).animate({height: "45px", opacity: '0'})
//.animate({height: "45px", opacity: '1.0'});
$("#Answer"+checkAnswer).animate({height: "45px", opacity: '0'})
.animate({height: "45px", opacity: '1.0'})
.removeClass("Answer").addClass("AnswerCorrect");
win();
correct++;
tries++;
refresh();
next();
// need a delay function -- can't get it to work.
} else {
$("#Answer"+checkAnswer).removeClass("Answer").addClass("AnswerWrong"); //css({'background-color': 'red'});
lose();
incorrect++;
tries++;
}
// write in the score
$(".Score").text(Math.round(correct/tries*100)+"%");
}
// making a function to populate the answers
function populateAnswers() {
for (var i = 0; i < 6; i++) {
if (answerPosition < 6) {
if (decoyWordPosition == wordPosition) {
answer=answerPosition
}
displayAnswer(answerPosition, decoyWordPosition);
answerPosition++;
decoyWordPosition++;
if (decoyWordPosition >= word.length) { // want to make sure that the words are within the array
decoyWordPosition = 1 // reset to the beginning to 'wrap' the array.
}
} else {
answerPosition = 1;
}
}
}
// using a random generator to place the answer in a random spot 1 through 4
function randomGenerator() {
answerPosition = Math.floor(Math.random()*4)+1;
}
// returns a random array wordPosition
function randomWord() {
wordPosition = Math.floor(Math.random()*word.length);
}
function refresh() {
for (var i = 1; i <= 5; i++) {
$("#Answer"+i).removeClass("AnswerWrong").addClass("Answer");
$("#Answer"+i).removeClass("AnswerCorrect").addClass("Answer");
}
}
/***************************************************************************
* program as a function *
**************************************************************************/
function next() {
$("#Next").text("Continue");
randomWord();
randomGenerator();
// make the decoy answers randomly
if (wordPosition == 0 || wordPosition == 1) {
// In case the array is at the beginning: make the decoy start at the same spot as the wordPosition
decoyWordPosition = wordPosition;
} else {
// start the decoy word after the word
decoyWordPosition = wordPosition -2;
}
populateAnswers();
}
next();
</script>
</body>
</html>
Just for other people who are trying to find the solution to the setTimeout feature.
I was using it like this:
setTimeout(myFunction(), 2000);
However, it won't work with the brackets after the function. You need to omit those brackets:
setTimeout(myFunction, 2000);

Vue.js changes data values by itself

This might sound really strange, but it seems Vue decided to change data values by itself. I have a component :is="currentView" tag. I initially set the currentView data to loading and then change it to authenticate later if a condition is met. This works fine. But when a use has authenticated and I change currentView to loading while authenticating the user, it loads for 0.1 seconds and then shows the authenticate component and does that once more, then it shows the component that it should after authenticating. If I log currentView after setting it to loading it logs authenticate and then loading with around 100 milliseconds in between. I can guarantee that I never set currentView to authenticate by myself.
I'm using Nuxt if that matters.
index.vue:
<template>
<div class="container">
<div class="card">
<div class="card-header">
Text
</div>
<div class="card-block text-center">
<component :is="currentView" :user="user">Loading</component>
</div>
</div>
</div>
</template>
<script>
import feathers from 'feathers-client'
import io from 'socket.io-client'
import Authenticate from '../components/Authenticate'
import AfterAuthenticated from '../components/AfterAuthenticated'
import Loading from '../components/Loading'
import config from '../config'
export default {
data () {
return {
currentView: 'loading',
user: {},
feathersClient: feathers()
}
},
components: {
Authenticate,
AfterAuthenticated,
Loading
},
created () {
},
mounted () {
if (this.$route.query.authenticate === 'true') {
this.currentView = 'loading'
this.$router.replace({
path: this.$route.path
})
} else {
this.currentView = 'authenticate'
}
var socket = io(config.BACKEND_URL, { transports: ['websocket'] })
this.feathersClient = feathers()
.configure(feathers.hooks())
.configure(feathers.socketio(socket))
.configure(feathers.authentication({
cookie: 'feathers-jwt'
}))
this.feathersClient.authenticate().then(response => {
this.currentView = 'loading'
return this.feathersClient.passport.verifyJWT(response.accessToken)
}).then(payload => {
return this.feathersClient.service('users').get(payload.userId)
}).then(user => {
this.currentView = 'AfterAuthenticated'
this.feathersClient.set('user', user)
this.user = user
this.$cookies.remove('feathers-jwt')
this.loading = false
}).catch(error => {
console.log(error)
})
}
}
</script>
<style>
input {
border: none;
border-bottom: 2px solid #000000;
background: transparent;
font-size: 20px;
padding: 2px;
transition: border-color 300ms;
color: inherit;
}
input:focus {
border-bottom: 2px solid #0275d8;
outline: none;
}
::-webkit-input-placeholder {
color: rgba(0, 0, 0, 0.4);
}
:-moz-placeholder {
color: rgba(0, 0, 0, 0.4);
opacity: 1;
}
::-moz-placeholder {
color: rgba(0, 0, 0, 0.4);
opacity: 1;
}
:-ms-input-placeholder { /* Internet Explorer 10-11 */
color: rgba(0, 0, 0, 0.4);
}
::-ms-input-placeholder { /* Microsoft Edge */
color: rgba(0, 0, 0, 0.4);
}
a:visited {
color: #ffffff;
}
.card {
background-color: rgba(255, 255, 255, 0.8);
border-width: 0;
margin: 100px auto;
max-width: 600px;
position: relative;
}
.card-header {
border: 0;
font-size: 24px;
font-weight: bold;
background-color: rgba(4, 22, 40, 0.8);
color: rgba(255, 255, 255, 0.9);
}
.card-title {
font-weight: bold;
padding-top: 20px;
padding-bottom: 20px;
}
.button {
padding: 0 8px;
font-size: 18px;
font-family: Muli, Helvetica, Arial, sans-serif;
font-weight: normal;
text-align: center;
line-height: 38px;
display: inline-block;
height: 40px;
color: rgba(255, 255, 255, 0.9) !important;
margin-bottom: 0.75%;
}
.rbx-form > p > .button {
border-radius: 10px;
}
.card-text {
margin-top: 1.1em;
}
</style>
Any ideas?
EDIT: Fixed by moving loading component to the Authenticate component and emit an even when the user is authenticated. Still don't know the "real" solution to this though.
EDIT 2: After some testing it was still not working properly. Creating a new project with the webpack template and copying over code made it work perfectly.

Overlay items are not accessible

I am creating a full screen navigation
This navigation is opening on a button click. The problem is that the liand close button are not accessible. I am not able to click on them.
Html
<div id="myNav" class="overlay">
<v-btn class="white--text closebtn" icon v-on:click.prevent="CloseDialog">
<v-icon>cancel</v-icon>
</v-btn>
<div class="overlay-content">
About
Services
Clients
Contact
</div>
</div>
Css
.overlay {
height: 100%;
width: 0;
position: fixed;
z-index: 4;
top: 0;
left: 0;
background-color: rgb(0,0,0);
background-color: rgba(0,0,0, 0.9);
overflow-x: hidden;
transition: 0.5s;
}
.overlay-content {
z-index :99;
position: relative;
top: 25%;
width: 100%;
text-align: center;
margin-top: 30px;
}
.overlay a {
padding: 8px;
text-decoration: none;
font-size: 36px;
color: #818181;
display: block;
transition: 0.3s;
}
.overlay a:hover, .overlay a:focus {
color: #f1f1f1;
}
.overlay .closebtn {
position: absolute;
top: 40px;
right: 55px;
font-size: 80px;
cursor :pointer
}
#media screen and (max-height: 450px) {
.overlay a {font-size: 20px}
.overlay .closebtn {
font-size: 40px;
top: 15px;
right: 35px;
}
}
Javscript
<script>
import { mapGetters } from "vuex"
export default {
computed: mapGetters({ isLoggedIn: 'CheckAuth', items: 'GetItems' }),
data() {
return {
clipped: true,
drawer: true,
fixed: false,
miniVariant: true,
right: true,
rightDrawer: false,
title: 'Vuetify.js'
}
},
methods: {
Login() {
this.$store.dispatch('ChangeAuth');
},
OpenDialog() {
document.getElementById("myNav").style.width = "100%";
},
CloseDialog() {
document.getElementById("myNav").style.width = "0%";
}
}
}
</script>
This is a pure CSS issue. You can either add :after pseudo element and create the background with it. Or you can use pointer-events: none;
CSS property on the overlay element.

Apply style to an HTML element added dynamically by v-for using Vuejs

I'm adding elements to a list dynamically using v-for.
<ol>
<li v-for="light in lights">
<input type="range" min="0" max="255" v-model="light.currentBrightness" v-on:change="setBrightness(light)" />
</li>
</ol>
I want to decorate the slider using rangeslider.
Problem is, when a new element is added after the DOM is initialized, it's not taking the style specified in rangeslider.js. Way to fix this is to call the reinitialize method in rangeslider.js which will redecorate all the slider elements.
I'm not sure how to call the javascript method when the element is added dynamically during the runtime. Does anyone how to do it? To me, it seems like a very common problem but I could not find a solution by Googling.
My issue is same as discussed in github.
If you're new to JavaScript and Vue, you're diving in pretty close to the deep end. The rangeslider isn't just styling (like CSS), it's a widget that replaces the built-in range input.
One basic idea behind Vue is that it controls the DOM and you only modify your model, but there are some carefully controlled exceptions. Components have lifecycle hooks where you are allowed to insert and modify DOM elements owned by the component.
Some instructions for v-model support:
So for a component to work with v-model, it should (these can be
configured in 2.2.0+):
accept a value prop
emit an input event with the new value
So we make a component whose template is a range input element. We give it a value prop. In the mounted hook, we initialize the rangeslider on the input element (made available as el), then set it up to emit input events on change.
new Vue({
el: '#app',
data: {
lights: [{
currentBrightness: 10
},
{
currentBrightness: 30
}
]
},
methods: {
addRange: function() {
this.lights.push({
currentBrightness: 50
});
}
},
components: {
rangeSlider: {
props: ['value', 'min', 'max'],
template: '<input min="{{min}}" max="{{max}}" type=range />',
mounted: function() {
var vm = this
$(this.$el)
.val(this.value)
// init rangeslider
.rangeslider({
polyfill: false
})
// emit event on change.
.on('change', function() {
vm.$emit('input', this.value)
})
}
}
}
});
<link href="//cdnjs.cloudflare.com/ajax/libs/rangeslider.js/2.3.0/rangeslider.css" rel="stylesheet" />
<script src="//cdnjs.cloudflare.com/ajax/libs/vue/2.2.2/vue.min.js"></script>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/rangeslider.js/2.3.0/rangeslider.min.js"></script>
<div id="app">
<ol>
<li v-for="light in lights">
<range-slider v-model="light.currentBrightness" min="0" max="255"></range-slider>
<div>{{light.currentBrightness}}</div>
</li>
</ol>
<button #click="addRange">Add Range</button>
</div>
You can use the below CSS codes to apply some stylings in the html5 range input:
body {
padding: 30px;
}
input[type=range] {
/*removes default webkit styles*/
-webkit-appearance: none;
/*fix for FF unable to apply focus style bug */
border: 1px solid white;
/*required for proper track sizing in FF*/
width: 300px;
}
input[type=range]::-webkit-slider-runnable-track {
width: 300px;
height: 5px;
background: #ddd;
border: none;
border-radius: 3px;
}
input[type=range]::-webkit-slider-thumb {
-webkit-appearance: none;
border: none;
height: 16px;
width: 16px;
border-radius: 50%;
background: goldenrod;
margin-top: -4px;
}
input[type=range]:focus {
outline: none;
}
input[type=range]:focus::-webkit-slider-runnable-track {
background: #ccc;
}
input[type=range]::-moz-range-track {
width: 300px;
height: 5px;
background: #ddd;
border: none;
border-radius: 3px;
}
input[type=range]::-moz-range-thumb {
border: none;
height: 16px;
width: 16px;
border-radius: 50%;
background: goldenrod;
}
/*hide the outline behind the border*/
input[type=range]:-moz-focusring{
outline: 1px solid white;
outline-offset: -1px;
}
input[type=range]::-ms-track {
width: 300px;
height: 5px;
/*remove bg colour from the track, we'll use ms-fill-lower and ms-fill-upper instead */
background: transparent;
/*leave room for the larger thumb to overflow with a transparent border */
border-color: transparent;
border-width: 6px 0;
/*remove default tick marks*/
color: transparent;
}
input[type=range]::-ms-fill-lower {
background: #777;
border-radius: 10px;
}
input[type=range]::-ms-fill-upper {
background: #ddd;
border-radius: 10px;
}
input[type=range]::-ms-thumb {
border: none;
height: 16px;
width: 16px;
border-radius: 50%;
background: goldenrod;
}
input[type=range]:focus::-ms-fill-lower {
background: #888;
}
input[type=range]:focus::-ms-fill-upper {
background: #ccc;
}

CSS TranslationX of container not working in Safari

Today I have noticed a weird behavior of Safari (9.0) when I applied a transition to an element that was translating on the X axis while the width was also increasing.
I have reproduced the behavior in this JsFiddle. Here is an embed code for those who like it better. In Firefox and Chrome it looks pretty smooth but not in Safari, does anyone have a solution or a best way to achieve the same effect?
var button = document.getElementsByTagName('button')[0],
container = document.getElementsByTagName('div')[0];
button.addEventListener('click', function() { container.classList.toggle('open'); });
.container {
width: 100%;
overflow: hidden;
}
ul {
display: block;
width: 100%;
padding: 0;
margin: 0;
transition: width 1s, transform 1s;
}
.open ul {
width: 200%;
transform: translateX(-50%);
}
li {
/* Just some style first */
font-family: sans-serif;
color: #fff;
text-align: center;
text-transform: uppercase;
background-color: red;
padding: 1em 0;
display: inline-block;
width: calc(50% - 4px);
}
li:first-child {
background-color: green;
}
<div class="container">
<ul>
<li>Test</li>
<li>Test</li>
</ul>
</div>
<button type="button">Toggle translation</button>
Re-posting as an answer.
Here is the jsFiddle result and snippet as below:
var button = document.getElementsByTagName('button')[0];
var container = document.getElementsByTagName('div')[0];
var timeline = new TimelineMax({ paused: true });
timeline.to('ul', 1, { width: '200%', xPercent: -50, ease: Power2.easeInOut });
button.addEventListener('click', function() {
timeline.progress() > 0 ? timeline.reverse() : timeline.play();
});
.container {
width: 100%;
overflow: hidden;
}
ul {
display: block;
width: 100%;
padding: 0;
margin: 0;
}
li {
font-family: sans-serif;
color: #fff;
text-align: center;
text-transform: uppercase;
background-color: red;
display: inline-block;
padding: 1em 0;
width: calc(50% - 4px);
}
li:first-child {
background-color: green;
}
<script src="//cdnjs.cloudflare.com/ajax/libs/gsap/1.18.2/TweenMax.min.js"></script>
<div class="container">
<ul>
<li>Test</li>
<li>Test</li>
</ul>
</div>
<button type="button">Toggle translation</button>
Hope this is helpful.
P.S. I have been using GSAP for quite a while now and I don't remember getting stuck on any browser-specific issues unless a browser would do something differently. A little research into GSAP and it would tell you that browser compatibility is one of their main selling points.
By animating margin-left instead of translateX the result is acceptable in Safari:
var button = document.getElementsByTagName('button')[0],
container = document.getElementsByTagName('div')[0];
button.addEventListener('click', function() {
container.classList.toggle('open');
});
.container {
width: 100%;
overflow: hidden;
}
ul {
display: block;
width: 100%;
padding: 0;
margin: 0;
transition: width 1s, margin-left 1s;
}
.open ul {
width: 200%;
margin-left:-100%;
}
li {
font-family: sans-serif;
color: #fff;
text-align: center;
text-transform: uppercase;
background-color: red;
display: inline-block;
padding: 1em 0;
width: calc(50% - 4px);
}
li:first-child {
background-color: green;
}
<div class="container">
<ul>
<li>Test</li>
<li>Test</li>
</ul>
</div>
<button type="button">Toggle translation</button>
Using scaleX instead of animating width is smoother, but probably not what you want.
var button = document.getElementsByTagName('button')[0],
container = document.getElementsByTagName('div')[0];
button.addEventListener('click', function() {
container.classList.toggle('open');
});
.container {
width: 100%;
overflow: hidden;
}
ul {
display: block;
width: 100%;
padding: 0;
margin: 0;
transition: transform 1s;
}
.open ul {
transform: translateX(-50%) scaleX(2);
}
li {
font-family: sans-serif;
color: #fff;
text-align: center;
text-transform: uppercase;
background-color: red;
display: inline-block;
padding: 1em 0;
width: calc(50% - 4px);
}
li:first-child {
background-color: green;
}
<div class="container">
<ul>
<li>Test</li>
<li>Test</li>
</ul>
</div>
<button type="button">Toggle translation</button>
So, I will try to sum up the two best solutions here : one with CSS transform and the other with Javascript animation (GSAP).
CSS TRANSFORM
In terms of performance, it is recommended to only animate transforms (translate, scale, rotate) and opacity. If you are interested in more optimisation details you can have a look at this article by Anna Migas.
So, as #Meiko suggested, the best solution is to only animate scale and translate properties. Here is a code sample (and the JSFiddle)
var button = document.getElementsByTagName('button')[0],
container = document.getElementsByTagName('div')[0];
button.addEventListener('click', function() {
container.classList.toggle('open');
})
.container,
ul {
width: 100%;
}
ul {
overflow: hidden;
/* reset default browser styles */
padding: 0;
margin: 0;
}
li {
display: inline-block;
width: calc(50% - 2px);
position: relative;
transition: transform 1s;
/* Just some style */
font-family: sans-serif;
color: #fff;
text-align: center;
text-transform: uppercase;
padding: 1em 0;
}
li::before {
content: '';
position: absolute;
top: 0;
left: 0;
display: block;
width: 100%;
height: 100%;
background-color: red;
z-index: -1;
transition: transform 1s;
}
li:first-child::before {
background-color: green;
}
.open li:first-child {
transform: translateX(-100%);
}
.open li:nth-of-type(2) {
transform: translateX(-50%);
}
.open li:nth-of-type(2)::before {
transform: scaleX(2);
}
<div class="container">
<ul>
<li>Test</li>
<li>Test</li>
</ul>
</div>
<button type="button">Toggle translation</button>
PROS:
Only use a tiny bit of Javascript to toggle class,
The browser support is quite good (needs vendor-specific properties and some testing),
Really fast and light on GPU memory.
CONS:
Pretty limited in terms of usage (the actual width of the second cell stays the same),
Needs more lines of CSS.
JS ANIMATION (WITH GSAP)
This solution has been suggested by #Tahir Ahmed and use the GSAP library. As a side note, I really think that this is the best js library out there for this kind of animation. Here is a snippet of how it works (and the JSFiddle):
var button = document.getElementsByTagName('button')[0],
timeline = new TimelineMax({ paused: true });
timeline.to('ul', 1, { width: '200%', xPercent: -50 });
button.addEventListener('click', function() {
timeline.progress() > 0 ? timeline.reverse() : timeline.play();
})
.container {
width: 100%;
overflow: hidden;
}
ul {
width: 100%;
/* reset default browser styles */
padding: 0;
margin: 0;
}
li {
display: inline-block;
width: calc(50% - 2px);
background-color: red;
/* Just some style */
font-family: sans-serif;
color: #fff;
text-align: center;
text-transform: uppercase;
padding: 1em 0;
}
li:first-child {
background-color: green;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.2/TweenMax.min.js"></script>
<div class="container">
<ul>
<li>Test</li>
<li>Test</li>
</ul>
</div>
<button type="button">Toggle translation</button>
PROS:
Really flexible, sky is the limit!
You can animate properties such as display (you can't in CSS),
Compatible with every browser out there (down to IE6).
CONS:
Require a third party library (about 30kb),
Seems a bit harder for the GPU (although it needs more testing to be sure).
In the end it really depends on the animation you need but if it get's a little bit more complex than moving a container around then I will choose GSAP.