I am looking around to implement sound in my Symbian^3 game application. Are the examples of Symbian S60 work well for Symbian^3 devices? I am in doubt because syntax is different for S60 and Symbian^3.
If anybody can provide me any link where I could find any method to implement sound in Symbian^3 application. Looking for early reply.
Thanks in advance.
Atul Prakash Singh
Have you looked at CMdaAudioPlayerUtility
link . Although the link is to a 3rd ed doc , the Class remains mostly the same.
Related
Would you please help me to find out the best mobile "text-to-speech" and "speech-to-text" tool for both android and IOS?
I searched the web and found some tools such as:
For Speech to Text(STT):
1.react-native-voice
2.RNSpeakChat
3.Using Google Cloud
4.SpeechRecognizer
5.react-native-watson
6.react-speech-recognition
7.react-native-speech-recognition
and for text to speech (TTS):
1.react-native-tts
2.react-native-watson
3.react-native-speech
But I couldn't find which one is the best choice. Would you please help me in this regard?
Thanks in advance
For Speech to text you can refer this article as it explains precisely and also it uses react-native-voice as its an easy library to get started with . react-native-speech-to-text
For text-to-speech functionality, as per documentation of react-native-tts looks simple. you could implement that.
Hope it helps. feel free for doubts
I want to start a project that would consist of a web app and a mobile app. The app is for sharing nice spot with the localization and some pictures.
I've done research, but I can't decide if I'm better to go with MEAN or with LAMP. What are your advices ?
Thanks !
PS: I also haven't decided yet if the mobile apps are going to be native or cross-platform with Ionic, so I you have some advice for this, I could be nice too !
People here get pretty tight in the panty when it comes to opinion based questions.
Best you ask this on the official Ionic Support Forum instead.
I am hybrid app lover as long as it goes for maps and light operations but it seems though there are good hybrid frameworks not 100% performing for every mobile operations like navigation and other there web view goes crazy.
better to user hybrid for small apps and for api I always support for MEAN and there are loopback like frameworks which should be your best choice. please read it and let me know if helps.
ref:
https://strongloop.com/
khajaamin
i want to create games for multiple platforms. I want to code my games one against a common API/framework and the framework could compile the game for multiple platforms. I want the game to work as an HTML game in all browsers and also can be complied as a native app for android, iOS.
Based on these requirements i landed up on playN and currently exploring its capabilities but really stuck because of poor documentation and tutorials. though the implemented samples do help.
is there any other such frameworks probably more mature than playN with the above said capabilities.
thanks, responses much appreciated.
libGDX is a Java solution, although the What are some alternatives to PlayN? page shows other alternatives too.
This post compares PlayN and libGDX: libgdx or playn?
I wanted to put voice command options into my application. I read stuff online about grammers and SAPI but I can't seem to figure out how to actually use it in my VB.net applications. Does anybody know of any good guides or tutorials for me to use to get started on the subject?
Thanks :)
There is a pretty good tutorial with code sample here that provides a fairly thorough walkthrough of the APIs and discusses the differences between SAPI 5.1 and 5.3.
Now that Apple is going to release the Mac App Store there is bound to be lots of games. I'm curious, in your opinion, what is a good Mac 2D game engine to use for game development that has an objective-c interface?
Thanks
Cocos2D which I understand is popular for the iPhone also now has Mac support.
Disclaimer: I haven't tried it.
Currently the most widely popular is Cocos2D, although I would suggest to go with either Kobold2D (free) or KoboldTouch (subscription, in active development).
You can find some information about Cocos2D here:
http://macoun.de/wp-content/uploads/2010/11/6GS10.zip
Those are the materials from this year's Macoun' session on Cocos2D. It has some slides (german only, sorry) as well as some links and the sources. The slides have some examples. Might help to get you startet.
Cheers,
Marcus
"Love" is an epic game engine http://love2d.org/
Although it's not objective-c (it's lua)
At the time of writing i haven't tried it yet.