I'm trying to create an rpm from local source. Is it possible to do compilation in a similar to what pdebuild does - just copy the local directory as the source and operate on that copy? Every time I do rpmbuild -ba ... it tries to unpack some archive in RPMBUILD/SOURCE, but I don't want to go that way.
Essentially I'd like to be able to just checkout the repository with the code, do rpmbuild -ba application.spec in that checkout directory and have it do the right thing... Is that possible?
I don't know about a better way than the following:
rpmbuild -bs my_file.spec --define "_sourcedir $PWD"
For my own project, I'm always using a Makefile to define make rpm once and then just use it.
The %setup macro in the spec file is what unpacks the source. Remove that, and your problem goes away, and you can do anything you'd like to fetch the source.
Related
I am a beginner with Singularity.
What I want to achieve in the long run: I have a programming project with a long lists of dependencies, and I want to be able to give the program to other people in my company without there being bugs caused by missing dependencies, or wrong versions of dependencies.
The idea was now to use Singularity in order to easily provide a working environment.
In order to test this, I wrote a Hello World application which I now want to run in a container. I have a folder HelloWorld/ which contains the source code for a C++ Qt project. Then I wrote the following recipe file:
project.recipe
Bootstrap: docker
From: ubuntu:18.04
%setup
cp -R <some_folder>/HelloWorld ${SINGULARITY_ROOTFS}/HelloWorld
%post
apt update
apt-get install -y qt5-default
apt install -y g++
apt-get install -y build-essential
cd HelloWorld
qmake
make
echo "after build:"
ls
%runscript
echo "before execution:"
ls HelloWorld/
./HelloWorld/HelloWorld
where the echos and directory listings are for my current debugging process.
I can sucessfully build an image file using sudo singularity build --writable project.img project.recipe. (My debugging output shows me that the executable was build successfully.)
The problem is now that if I try to run it using ./project.img, or singularity run project.img, it won't find the executable.
Using my debugging output, I found out that the lines in %runscript use the folders outside of the container.
Tutorials like https://sylabs.io/guides/3.1/user-guide/build_a_container.html made it seem to me as if my recipe was the way to go, but apparently it isn't?
My questions:
Is there some way for me to access my executable? Am I calling it wrong?
Is the way I do it the way it is supposed to be done? Or would one normally do something like getting the executable outside of the container and then use the container to call that outside file? Or is there a different best practice?
If the executable is to be copied outside of the container after compilation, how do I do that? How do I access outside folders when I'm within %post?
Is this the best work process for what I want to achieve? Later on, my idea is that the big project is copied likewise in the container, dependencies are either installed or copied, then the project is compiled and finally its source being deleted. I also considered using a repository, but I can't have the project being in an open repository, and I don't want to store any passwords.
Firstly, use %files, don't use %setup. %setup is run as root and can directly modify the host server. You can very easily and accidentally break things without realizing it. You can get the same effect this way:
%files
some_folder/HelloWorld /HelloWorld
You are calling it wrong. In your %setup (and hopefully now in your %files) steps, you are copying the data to /HelloWorld. In your %runscript your are calling ./HelloWorld/HelloWorld which is the equivalent of $PWD/HelloWorld/HelloWorld. Since singularity automatically mounts in $PWD (as well as $HOME and some other directories), you are not calling what you're trying to call.
You don't copy the executable outside of the container, you just need to make sure what you're executing is where you think it is.
There is no access to the host filesystem in %post, you should have everything you need copied in via %files first.
That's a reasonable workflow. Having a local private repo for the code is probably a good idea for tracking your changes, but that's your call.
It's been 14 years since I last worked with svn and appearently I have forgotten everything...
I have an existing web-project, consisting of a bunch of php, html, js and other files in a directory tree on a V-Server. Now I want to take these folders under version control and create a copy on my local machine using svn. So I installed subversion according to these instructions: https://www.linuxcloudvps.com/blog/how-to-install-svn-server-on-debian-9/
Using the already-present apache2.
But now I kinda hit a roadblock. If I try svnadmin create on the existing folder, it tells me that is is not empty and does nothing really. All the questions and answers I find here and elsewhere are either
a) focussing on an already existing folder on the local machine
b) assuming more prior knowledge than I have right now aka I don't understand them.
Is there a step-by-step guide for dummies anywhere on how to do this? Or can anyone tell me in laymans terms how to do this?
I can't believe this case never comes up or that it is really very complicated.
At the risk of failing to understand your exact needs, I think you can proceed as follows. I'll use this terms:
Code: it's the unversioned directory at V-Server where you currently have the bunch of php, html, js and other files
Repository: it's the first "special" directory you need to create in order to store your Subversion history and potentially share it with others. There must be one and there can only be one.
Working copy: it's the second "special" directory you need to create in order to work with your php, html, js... files once they are versioned and it'll be linked to a given path and revision of your repository. At a given time there can be zero, one or many of them.
Your code can become a working copy or not, that's up to you, but it can never become a repository:
$ svnadmin create /path/to/code
svnadmin: E200011: Repository creation failed
svnadmin: E200011: Could not create top-level directory
svnadmin: E200011: '/path/to/code' exists and is non-empty
Your repository requires an empty folder but it can be located anywhere you like, as long as you have access to it from the machine you're going to use in your daily work. Access means it's located in your PC (thus you use the file: protocol) or it's reachable through a server you've installed and configured (svn:, http: or https:).
$ svnadmin create /path/to/repo
$ 😎
Your working copies can be created wherever you need to work with your IDE. It can be an empty directory (the usual scenario) or a non-empty one. The checkout command retrieves your files from the repo and puts them in the working copy so, at a later stage, you're able to run a commit command to submit your new and changed files to the repository. As you can figure out it isn't a good idea to create a working copy in random directories because incoming files will mix with existing files. There's however a special situation when it can make sense: when the repository location is new and is still empty. In that case you can choose between two approaches:
If you want code to become a working copy, you can check out right into in and then make an initial commit to upload all files:
$ svn checkout file://path/to/repo /path/to/code
Checked out revision 0.
$ svn add /path/to/code --force
A code/index.php
$ svn commit /path/to/code -m "Import existing codebase"
$ Adding /path/to/code/index.php
$ Transmitting file data .done
$ Committing transaction...
$ Committed revision 1.
If you don't care about code once it's stored in the repository or you want your working copy elsewhere, you can import your files from code and create a working copy in a fresh directory:
$ svn import /path/to/code file://path/to/repo -m "Import existing codebase"
Adding code/index.php
Committing transaction...
Committed revision 1.
$ svn checkout file://path/to/repo fresh
A fresh/index.php
Checked out revision 1.
I'd like to be able to view and make changes to the source code of installed (via zef) perl6 modules. How can I do that?
On my system, the module sources are under ~/.perl6/sources/ and there's also some kind of metadata file about the modules in ~/.perl6/dist/.
I can also use zef locate ... to show a module's source path, but making changes directly to the source files doesn't seem to have any effects (i.e., use the module from the REPL doesn't show my changes).
I'm guessing it's because the modules were pre-compiled, and perl6 doesn't pick up my changes and re-precompile the modules when I make changes directly to the module source files that way...
UPDATE: Deleting the corresponding pre-compiled files under ~/.perl6/precomp/... seems to work, but I'm not sure how and if that messes up anything.
I'd like to be able to view and make changes to the source code of installed (via zef) perl6 modules. How can I do that?
Please, don't do it that way. Installed modules are supposed to be immutable and as you've found out: if there is a pre-compiled version of a module available, it will not check if the original source file has been updated. That's because it doesn't have to, because it is considered immutable.
If you want to test changes on an installed module, please download the tar file / git clone the module's distribution, make changes you need in there, and then do:
zef install . --force-install
while in the top directory in the distribution. That will re-install the module and handle pre-compilation for you.
If CMake is re-executed after the source directory is moved, an error like this is given:
CMake Error: The current CMakeCache.txt directory /new-path/CMakeCache.txt is different than the directory /old-path where CMakeCache.txt was created. This may result in binaries being created in the wrong place. If you are not sure, reedit the CMakeCache.txt
What is the best approach to deal with this? It seems that deleting the cache works. Why might I want to edit CMakeCache.txt, rather than just delete it?
I think your best bet is indeed to delete the cache and re-create it. In fact, I tend to go further and remove the entire build tree if I need to move the source, but this is probably overkill.
The CMakeCache.txt file can be edited via the CMake GUI or by hand if you're sure what you're doing, but I find it's not usually worth the effort compared to re-running cmake from scratch. I guess if running CMake takes a significant amount of time (e.g. if you use ExternalProject_Add which could involve downloading and building a third-party resource), it may be preferable to modify the CMakeCache.txt.
This article provides a bit more detail about the CMakeCache.txt file and editing it. In particular it says:
The main reason for editing the cache would be to give CMake the location of a native library such as JPEG, or to stop it from using a native library and use a version of the library in your source tree.
CMake will not alter an existing entry in the cache file itself. If your CMakeLists.txt files change significantly, you will need to remove the relevant entries from the cache file. If you have not already hand-edited the cache file, you could just delete it before re-running CMake.
I applied below two command and worked for me.
flutter clean
flutter pub get
flutter clean + flutter pub get is the easiest solution
I ran into same error while running a CGAL code (which I had already compiled sometime ago) . All I did was create a new directory and copy the ".cpp" file there and run " CGAL_create_CMakelists " and then run cmake command.It worked this way. I don't exactly know but I think the error comes when you run the code which was already compiled and has its build files already in the folder(due to previous compiling).
I'm trying to package a source tarball, which contains contain help/C/figures directory with 5 png files.
I want to delete 2 png files from this directory.
Putting the deletion in the clean target could be an option, but I really hate to modify my source tree that much while packaging.
If I delete this 2 files, when I run:
bzr builddeb -- -S -us -uc
This warning show up:
dpkg-source: warning: ignoring deletion of file help/C/figures/mp3.png
dpkg-source: warning: ignoring deletion of file help/C/figures/wav.png
These files is regenerated on build time. So I'd like to have them removed.
So no way to do it with CDBS in debian/rules?
I don't have anything set up to use bzr-builddeb, so I can't test, but I would guess that it passes on extra parameters unchanged to dpkg-buildpackage. If so, you should just be able to add something like:
--source-option=--include-removal
to the bzr builddeb arguments. Would that solve your problem?