What's the Point of Using [self class] - objective-c

Is this code correct
#implementation Vehicle
+(id) vehicleWithColor:(NSColor*)color {
id newInstance = [[[self class] alloc] init]; // PERFECT, the class is // dynamically identified
[newInstance setColor:color];
return [newInstance autorelease];
}
#end
Why use [self class]
I thought self already points to the class on static methods (the ones with +)

You're right: [self class] is unnecessary in a class method (it's more commonly called that in Objective-C rather than "static" method), because self is already a class, and [self class] returns itself.
But it gets a bit more interesting. In Objective-C, class objects are technically instances of metaclasses. So [self class] in a class method ought to return the metaclass instead of the class itself. But for practical purposes, Objective-C hides the metaclass so it handles this case specially.
Some good reading on this topic:
http://www.sealiesoftware.com/blog/archive/2009/04/14/objc_explain_Classes_and_metaclasses.html
Inheritance diagram: http://www.sealiesoftware.com/blog/class%20diagram.pdf
http://cocoawithlove.com/2010/01/what-is-meta-class-in-objective-c.html

It's to support subclassing. If you hard-coded the class name, as in [[Vehicle alloc] init], then a subclass of Vehicle would have to override +vehicleWithColor: to make it do the right thing. With [self class], you could create a subclass HarleyDavidson, and [HarleyDavidson vehicleWithColor:[NSColor blackColor]] would do the right thing automatically, creating an instance of HarleyDavidson instead of an instance of Vehicle.
(Edit:)
See Joe's comment below concerning self vs. [self class] in class methods - In class methods, it doesn't make a difference. But there is a situation where it can. Classes can respond to instance methods that are defined in a root class - -class itself is just such a method, defined as an instance method in the NSObject protocol. So if you extend a root class such as (for example) NSObject by adding an instance method, that method should always use [self class] if it needs to refer to its own Class object.

Related

The use of [[self alloc] init] when writing factory methods

I'm having trouble understanding the use of [[self alloc] init] when writing factory methods. I understand that factory methods are convenience methods to create instances of a class, and that they do the alloc, init, and autorelease for you. I can see how this is formed, for example in the declaration of an NSArray property with the factory method arrayWithArray:, or array, etc. called on it to set it up.
I can obviously see how this is different to an outright (explicit) call to alloc and init.
My issue with this is that I don't understand factory methods at a deeper level. I came across an explanation online that said instead of calling alloc and init explicitly, a class factory method could be used to basically encapsulate something like this:
+(instancetype)createWithString:(NSString *)string
{
return [[self alloc] initWithString:string];
}
But how do instancetype and [self alloc] effectively allow for subclasses to make use of the class factory method?
instancetype is a keyword that says "the return type of this method is the type of the class that this method was called on" (or a subclass). So, if you call [Baseclass createWithString:], the return type is Baseclass *. However, let's say you create a subclass that does not override this method. If you call [Subclass createWithString:], the return type is Subclass * (not Baseclass *).
When a class receives a message, self points to the Class object. So when calling [Baseclass createWithString:], self will point to the Baseclass object. However, when calling [Subclass createWithString:], self will point to Subclass instead, so if Subclass defines its own alloc or initWithString: methods (that is, it overrides them) its versions will be called instead.

How Class Method can access Instance Method ?

I am from Actionscript Background. In Actionscript Class Method can access only Class Methods and Class properties.
But In Objective C,
How Class method gameResultAll can access Instance Method initFromPlist
+(NSMutableArray *)gameResultAll://Class Method
-(id)initFromPlist:(id)plist;//Instance Method
NSMutableArray *gameResults = [GameResult gameResultAll]; // (returns GameResult array)
Why [self init] method is called instead of [super init] to create an instance from class method.
Thanks in advance.
#import "GameResult.h"
#implementation GameResult
#define GAME_RESULT_KEY #"gameresult_key"
#define SCORE_KEY #"score"
+(NSMutableArray *)gameResultAll
{
NSMutableArray *resultArray = [[NSMutableArray alloc] init];
for (id plist in [[[[NSUserDefaults standardUserDefaults] dictionaryForKey:GAME_RESULT_KEY] mutableCopy] allValues])
{
GameResult *gameResult = [[GameResult alloc] initFromPlist:plist];
[resultArray addObject:gameResult];
}
return resultArray;
}
//Designated initialiser
-(id)initFromPlist:(id)plist
{
self = [self init];
if(self)
{
if([plist isKindOfClass:[NSDictionary class]])
{
NSDictionary *resultDictionary = (NSDictionary*)plist;
_score = (int)resultDictionary[SCORE_KEY];
}
}
return self;
}
You asked:
How Class method gameResultAll can access Instance Method initFromPlist
It can access that method because you used the alloc method, which creates an instance of GameResult. Now that you have an instance, you can use instance methods in conjunction with this instance.
By the way, this is a very common pattern, a "convenience" class method that allocates an instance of an object (with alloc) and initializes the object (with init or some permutation of that). Or, as in this case, it can create an array of these objects.
You then go on to ask:
Why [self init] method is called instead of [super init] to create an instance from class method.
I can understand the confusion, but there is an important, yet subtle distinction in the behavior of these two.
Imagine this scenario:
At some future date, you subclass GameResult, e.g. ArcadeGameResult;
You implemented an init method for ArcadeGameResult that initializes some properties unique to this subclass; and
You happen to initialize a ArcadeGameResult instance like so:
ArcadeGameResult *agr = [[ArcadeGameResult alloc] initFromPlist:plist];
Because the initFromPlist uses [self init], it means that the the initFromPlist method of GameResult will end up calling the init method of the object (which in this example, is actually a ArcadeGameResult object). But if initFromPlist in GameResult called [super init] instead, it would not have called ArcadeGameResult's init method and thus initFromPlist would be problematic if ever used in conjunction with a subclass.
Bottom line, unless the method you're calling is the exact same method signature, it's safer to call the self rendition rather than the super rendition. It's a little more flexible in case you ever decide to subclass in the future.
There is a corollary to the counsel. When calling class methods from an instance method, you should refer to [self class] rather than the class name. So, imagine your GameResult class had a class method:
+ (void)someClassMethod
{
// do something
}
If you had some GameResult instance method that was going to avail itself of this method, you might be tempted to write:
- (void)someInstanceMethod
{
// do some stuff
[GameResult someClassMethod];
}
But that's not a good idea. You would instead use the following:
- (void)someInstanceMethod
{
// do some stuff
[[self class] someClassMethod];
}
They look very similar, but the latter lets you implement a someClassMethod in a subclass, and this instance method will still work. If you use the former construct, the subclassed class method wouldn't be called by someInstanceMethod.
These are subtle issues, and probably not critical for your current code sample. But hopefully it illuminates the choice of [self init] versus [super init] in this situation.
In Actionscript Class Method can access only Class Methods and Class properties.
That's not different in Objective-C either (because nothing else would make sense), so:
How Class method GameResultAll can access Instance Method initFromPlist
Only through a valid instance.
Why [self init] method is called instead of [self super] to create an instance from class method.
Because the latter is a syntax error, perhaps? Read a basic Objective-C tutorial.

In class method, difference between [self someMethod] and [[self class] someMethod]

The context is in a class (ie +) method, in a (apparently bug-free) method in the superclass implementation of the actual class --
I see
something = [self someMethod];
and
something = [[self class] someMethod];
In both cases someMethod has an implementation in the "actual" subclass (as well as in the current superclass), and the subclass implementation is what is expected to be invoked.
Is there any practical difference between the two forms, or some reason to prefer one over the other?
the difference is that you can safely copy and paste the method anywhere whit [self class].
I don't think that there is some other difference.
There's no practical difference, because +class returns the class object, which is exactly what self points to in a class method. In other words,
+ (BOOL)selfEqualsClassObject {
return self == [self class];
}
will always return YES.
Given that, I can't see any reason to prefer sending an extra message. I would say just use self.

Find the Selector of a Class method

I'm quite a newbie in Objective C, though I have some background in Java reflection.
Here, I have a classic class method findAll that find all the domain objects from the database. The class Univers directly inherits from DomainObject
#interface DomainObject : NSObject
- (NSString *) execute : (NSString*) method withJson:(NSString*)json;
+ (NSString*)findAll: (NSString*)json;
#end
#implementation DomainObject
- (NSString *) execute: (NSString*) method withJson:(NSString*)json{
method = [NSString stringWithFormat:#"%#%#", method, #":"];
//method is 'findAll:'
NSString* result = [ self performSelector:
NSSelectorFromString(method) withObject:json];// Error here
return result;
}
#end
The code was working when findAll was NOT a class method (ie -findAll declaration), but now I have the error : NSInvalidArgumentException -[Univers findAll:]
It clearly seems that the runtime is looking for an instance method.
Any idea to find my class method ?
Instead of calling
NSString* result = [self performSelector:NSSelectorFromString(method) withObject:json];
you need to call
NSString* result = [[self class] performSelector:NSSelectorFromString(method) withObject:json];
for class methods.
After all it's the object instance's class that supposed to be calling the method, not the instance itself.
Short explanation: NSObject implements - (Class)class; (not to be mistaken with + (Class)class of similar effect, which NSObject implements, too!) which returns the Class object of your instance object. Keep in mind that in Objective-C in addition to plain instance objects, Classes are actual objects, too: objects of type Class, that is (vs. id, NSObject, …).
See the documentation for the -class method here.
Btw, you should probably wrap your method call into an conditional block to prevent exceptions caused by calls to missing methods.
SEL selector = NSSelectorFromString(method);
if ([[self class] respondsToSelector:selector]) {
NSString* result = [[self class] performSelector:selector withObject:json];
}
In general it's a common pattern in Objective-C to call an object's class method by receiving the class object via [object class].
Consider this case of a class called Foo implementing a convenience method for returning an autporeleased instance of itself (to be called via: Foo *newFoo = [Foo foo];):
While it would certainly be possible to implement said method like this (after all we know the object's class name, right?):
+ (id)foo {
return [[[Foo alloc] init] autorelease];
}
the correct way is this:
+ (id)foo {
return [[[self alloc] init] autorelease];
}
As the first one would cause problems with polymorphism in subclasses (Such as a subclass called FooBar, for which it should clearly be [FooBar alloc] …, not [Foo alloc] …. Luckily [[self class] alloc] solves this dynamically).
While this is clearly not the right place for a thorough explanation of this (rather offtopic one might say) it's certainly worth noting/warning about, imho.

What's the correct method to subclass a singleton class in Objective -C?

I have created a singleton class and I want to create a class which is subclass of this singleton class, what is the correct method to do it
I don't know about Objective-C in particular, but in general singleton classes should prevent subclassing. If you've got an instance of the base class and an instance of the subclass, then you've effectively got two objects you can regard as instances of the base "singleton" class, haven't you?
As soon as you've got two instances, it's not really a singleton any more... and that's leaving aside the possibilities that there are multiple subclasses, or that the subclass itself allows multiple instances to be created.
Of course you can change your base class so it just has a way of getting at a single "default" instance, but that's not quite the same as making it a singleton.
If Jon didn't convinced you to not do it, you should do it this way:
In your superclass, init your singleton instance with [[[self class] alloc] init] so then you always get an instance of the class with which you are calling the sharedInstance method. And you don't have to overwrite the sharedInstance method in your subclass.
[SuperClass sharedInstance] //-> instance of SuperClass
[SubClass sharedInstance] //-> instance of Class
I made an example "base class" for singleton, you can check it here: https://github.com/stel/DOSingleton
Jon Skeet makes a good point about whether you’d really have a singleton if you’re allowed to instantiate both the class and its subclass. Putting that aside, here’s a pattern you can use so that so you only have to define the shared-instance getter once, in the parent class:
// this code goes in the implementation of the superclass
static Sprocket *defaultSprocket;
+ (instancetype) defaultSprocket
{
if (defaultSprocket == nil)
defaultSprocket = [[[self class] alloc] init];
return defaultSprocket;
}
This approach has the following advantages:
Using [self class] allows e.g. [SprocketSubclass defaultSprocket] to return an instance of SprocketSubclass instead of Sprocket
Using instancetype allows the compiler to type-check the result of this method: it’ll be Sprocket when you invoke it as +[Sprocket defaultSprocket] but SprocketSubclass when you invoke it as +[SprocketSubclass defaultSprocket].
Notably, you can define this accessor method in the base class and then you don’t have to do anything in the subclasses!
(Hat tips to NSHipster for explaining why instancetype is so cool and bbum for reminding me of it recently.)
If what you are looking for is a quick way to setup new singletons. This pseudo abstract singleton base class is what I use:
Reusable base class
H
#define CREATE_SHARED_INSTANCE \
+ (instancetype)sharedInstance { \
static dispatch_once_t once; \
static id instance = nil; \
dispatch_once(&once, ^{ \
instance = [[self alloc] init]; \
}); \
return instance; \
}
#interface SharedObject : NSObject
+ (instancetype)sharedInstance;
#end
M
#implementation SharedObject
+ (instancetype)sharedInstance {
[NSException raise:#"Call to unimplemented sharedInstance" format:#"%# does not implement sharedInstance.", NSStringFromClass([self class])];
return nil;
}
#end
Then each subclass
H
#import "SharedObject.h"
#interface SomeSubclass : SharedObject
#end
M
#implementation SomeSubclass
CREATE_SHARED_INSTANCE
#end
...and use like any singleton.
[[SomesSubclass SharedInstance] someMethod];
If you call the abstract base class, or forget to include CREATE_SHARED_INSTANCE in your subclass, you will get a friendly exception raised.
This way you can setup a new singletons easily at no performance hit.
The simplest way to achieve this is implement the standard singleton accessor in both the class and the subclass. This way each class behaves as a proper singleton, that is there is only ever one instance of both. If you attempt to reuse the accessor of the parent class in the subclass and then if you make use of both classes, you run the risk of the accessor returning the wrong instance because their behaviour would depend on the order of how they are accessed.
You should not use instancetype for the singleton accessor to help prevent this mistake. You'll notice Apple don't use it for their singletons e.g. UIApplication and CKContainer.
If you would like existing code that accesses the super-class's singleton method be given an instance of the subclass then likely you need to redesign, see MrJre's answer.
I had a similar problem and the way I solved it is to create a singleton wrapper class which has all the extra functionality. This singleton class contains the original singleton (has the singleton instance as a member variable). This way you can avoid dirty tricks.
I had a similar problem, I had multiple targets that needed to have a slightly different singleton implementations: each target would include the base class + a specific subclass. This was achieved by writing the base class like so:
+ (SingletonBaseClass*) sharedInstance {
static SingletonBaseClass * sharedInstance = nil;
if (!sharedInstance) {
sharedInstance = [[[self class] alloc] init];
[sharedInstance customInit];
}
return sharedInstance;
}
The key difference is [self class] instead of the actual class name. That way when the we call: [SingletonSubclass sharedInstance] the correct object is instantiated.
Please note that this is a specific case, in the general case I agree with previous answers.
I had the same problem. This is how to solve: You need to use a static dictionary to subclass a singleton. For exemple:
Class A : NSObject -> Singleton
Class B : A
Class C : A
#implementation A
// Dictionary that holds all instances of API subclasses
static NSMutableDictionary *_sharedInstances = nil;
+ (instancetype)sharedInstance
{
id sharedInstance = nil;
#synchronized(self)
{
NSString *instanceClass = NSStringFromClass(self);
if (_sharedInstances == nil)
_sharedInstances = [NSMutableDictionary dictionary];
// Looking for existing instance
sharedInstance = [_sharedInstances objectForKey:instanceClass];
// If there's no instance – create one and add it to the dictionary
if (sharedInstance == nil)
{
sharedInstance = [[super allocWithZone:nil] init];
[_sharedInstances setObject:sharedInstance forKey:instanceClass];
}
}
return sharedInstance;
}
Now you can use [B sharedInstance] and [C sharedInstance] without problems!