What is an instance variable? - objective-c

I'm a beginner. I want to know what an instance variable is.

In object-oriented programming with classes, an instance variable is a variable defined in a class (i.e. a member variable), for which each object of the class has a separate copy. They live in memory for the life of the class.
An instance variable is the opposite of class variable, and it is a special type of instance member. An example of an instance variable is "private double length"
Technically speaking, instance variables are objects stored in individual states in "non-static fields", that is, fields declared without the static keyword. Non-static fields are also known as instance variables because their values are unique to each instance of a class (to each object, in other words); the currentSpeed of one bicycle is independent from the currentSpeed of another.
References:
http://en.wikipedia.org/wiki/Instance_variable

You probably mean "instance" variable. It is a variable that is associated with instances of a class. For each instance of a class you create, that variable is also created.

Related

Where are class variables defined in Smalltalk?

I was wondering, if I define a new class variable, for example for the class MyClass, is the definition going to be in MyClass or in MyClass class? Does MyClass class even know about the new class variable?
Yes, class variables are shared with the class and the metaclass. They are also shared with all subclasses (and their metaclasses). A class variable is usually Capitalized, to convey better the idea of being shared in a scope broader than the class. You define class variables in the class (not the metaclass).
Class variables should not be confused with class instance variables, which are instance variables defined at the metaclass level, i.e., instance variables of the class object. This notion is somewhat obscure despite its simplicity (or because of it): instance variables are always defined in the class to define the shape (slots) of its instances. Thus, if we apply this definition to the metaclass, which is the class of the class, an instance variable defined here defines the shape of its instances, of which there is (usually) only one, the class.
Going back to class variables, you define them in the class (inst side) and initialize them in the metaclass (i.e., class side). Remember that these are (partial) globals in the sense that will be shared among instances, subinstances, subclasses and metaclasses and so they must be handled with the usual care we treat globals.
One more clarification
When we say that instance variables are shared among instances and subinstances, we mean their names (and positions in memory of the object slots); we don't mean their values (contents of said slots). Thus, two instances of the class C will share the name, say color, if the class defines the ivar color, but their values at each of the instances will be independent. In other words, what it is shared is the name, not the value.
With class variables what is shared is both the name and the value. It is actually the Association object, for example Theme -> aTheme, what's shared. In consequence, any modification to the value of a class variable affects all its references. This is not the case with class instance variables because they are nothing but instance variables, except that they shape the class and its subclasses, rather than regular instances and subinstances.
For more information on Smalltalk variables see https://stackoverflow.com/a/42460583/4081336
Just as a complement to Leandro's answer, here is the main Squeak implementation specific method that explains the sharing of class variables between instance side (class) and class side (metaclass):
Metaclass>>classPool
"Answer the dictionary of class variables."
^thisClass classPool
where thisClassis the unique instance of the Metaclass, that is the class itself...
There are high chances though to find similar implementation in most Smalltalk dialects.
The compiler will first try to resolve the variable as a method/block temporary (including methd/block parameters), then instance variables, then shared variables.
The classPool method is sent by the compiler in this last phase.
A Leandro did explain, the compiler either resolve the binding just as an offset that will be directly transcripted in the bytecode in case of instance variable slot or method temporary variable, or as a kind of Association for the shared variable case, this association being generally added to the CompiledMethod literals and effectively shared among all methods dealing with this variable (all methods points to the same Assocation object which is effectively shared).
The compiler part is much more dialect specific, in Squeak, it's this method which is used for resolving the binding of shared variables:
class>>bindingOf: varName environment: anEnvironment
"Answer the binding of some variable resolved in the scope of the receiver"
| aSymbol binding |
aSymbol := varName asSymbol.
"First look in local classVar dictionary."
binding := self classPool bindingOf: aSymbol.
binding ifNotNil:[^binding].
"Next look in local shared pools."
self sharedPools do:[:pool |
binding := pool bindingOf: aSymbol.
binding ifNotNil:[^binding].
].
"Next look into superclass pools"
superclass ifNotNil: [^ superclass bindingOf: aSymbol environment: anEnvironment].
"No more superclass... Last look in declared environment."
^anEnvironment bindingOf: aSymbol
This is to remind you that one of the most interesting part of Smalltalk is that you can dig into the implementation from within the IDE, Smalltalk is essentially written in Smalltalk!

Difference between static and global variables

What is the difference between the code below?
#implementation MyClass
static int myVar =0;
int _myVar =0;
I am getting same values for different objects of MyClass and both are visible to the all methods of MyClass...
Static and global variable differ a lot in their behaviour to life and scope. First, let me distinguish between life and scope. Life of an object determines whether the object is still in the memory (of the process) whereas scope of the object is whether can I know the variable by its name at this position. It is possible that object is live, but not visible (not in scope) but not that object is not alive but in scope (except for dynamically allocated objects where you refer object through pointers).
Static variables are local in scope to their module in which they are defined, but life is throughout the program. Say for a static variable inside a function cannot be called from outside the function (because it's not in scope) but is alive and exists in memory. The next time this function is entered (within the same program) the same chunk of memory would be accessed now retaining the variables old value and no new memory is allocated this time for this variable like other variables in the function (automatic variables). So basically the variable persists throughout the program. Similarly if a static variable is defined in a global space (say at beginning of file) then this variable will be
accessible only in this file (file scope).
On the other hand global variables have to be defined globally, persists (life is) throughout the program, scope is also throughout the program. This means such variables can be accessed from any function, any file of the program.
So if you have a global variable and u r distributing ur files as a library and you want others to not access your global variable, you may make it static by just prefixing keyword static (of course if same variable is not required in other files of yours).
Neither of those variables are related to MyClass and both are global, which is why you are seeing the same value in all instances of MyClass. If you wanted to make _myVar an instance variable then it needs to go between brackets:
#implementation MyClass {
int _myVar;
}
...
#end
The difference between the variables in your code is that the static variable cannot be accessed outside the scope of the implementation file (which I assume is called MyClass.m), while the non-static one can be accessed from anywhere in the application, however you'd need to keep the compiler happy with an extern int _myVar; in any code that wants to access it; this is normally done by putting that extern declaration in a header file.
static limits the scope of your variable. In your case variable will be visible within MyClass file.
However, declaration of variable without static means that variable is automatic by default. It means that your static will live throughout all method calls and automatic will be allocated when you call a method and then at some point deallocated.

Visualworks Cincom Smalltalk Class Variable Destruction

How can we initialize a class variable in Visualworks Smalltalk and destroy it after its use?
I want to know about ClassVariables. NOT ClassInstanceVariables.
I am implementing Singleton pattern and here is my code
MyClass class>> aClasMethod
aClassVariable isNil ifTrue:[
aClassVariable := 'I am a variable'.
]
^aClassVariable.
Once the variable is created, I am not able to destroy it.
i.e Next time I run my code, I see that the class variable is retaining its previous value.
How can I avoid this?
I tried this:
MyClass allInstances do: [:inst |
inst become: nil
].
But of no use.
The best way is simply to add a class method to set the class variable to nil and then call it whenever it's an appropriate time to clear it. I do this all the time with the Singleton pattern.
i think we usually use singleton pattern so that we only have one object. I don't know why do you want to store a string value in the class variable. Try to store a object so you will have only one copy of that specific object and store values in the instance variables. so that specific object has only some specific values. Then in future if u need to update the values stored in instance variable then make one more method updateValues and do everything in that.

How are const variables created in Objective-C Classes?

Are they given assigned a value the moment they are declared (the interface) or are they assigned a value in the constructor of the class (the implementation)? If possible please give a brief example of how constant variables are assigned values in classes.
Objective-C does not support const instance variables. All instances variables are initialized to zero or nil when the class is instantiated.

What is the difference between "instantiated" and "initialized"?

I've been hearing these two words used in Microsoft tutorials for VB.NET. What is the difference between these two words when used in reference to variables?
Value vis-a-vis Reference Types
Variables in C# are in 1 of 2 groups. Value types or Reference types. Types like int and DateTime are value types. In contrast, any class you create is a reference type. C# strings are also a reference type. Most things in the .NET framework are reference types.
Parts of a Variable
There is the variable name and its value. Two parts.
The variable's name is what you declare it to be. The value is what you assign to it.
Variables are Initialized
All variables are always given an initial value at the point the variable is declared. Thus all variables are initialized.
For value types, like int the compiler will give them a valid value if you do not do so explicitly. int's initialize to zero by default, DateTime's initialize to DateTime.MinValue by default.
Reference type variables initialize to the object you give it. The compiler will not assign an object (i.e. a valid value) if you don't. In this case the value is null - nothing. So we say that the reference is initialized to null.
Objects are Instantiated
Humans are born. Objects are instantiated. A baby is an instance of a Human, an object is an instance of some Class.
The act of creating an instance of a Class is called instantiation (Ta-Da!)
So declare, initialize, and instantiate come together like this
MyClass myClassyReference = new MyClass();
In the above, it is wrong to say "... creating an instance of an object..."
edit - inspired by comments discussion
Three distinct things are going on (above) using distinct terminology and that terminology is not interchangeable :
A reference variable is declared - MyClass myClassyReference
An object is instantiated (...from/of a given class, implied) - new MyClass()
The object is assigned to the variable. =.
Restating the facts:
A reference-type variable is also called simply "a reference". A "value-type variable" is not a reference.
This: "objectA is an instance of an object" is profoundly wrong. If objectA was "an instance of objectB" then it must be that objectA begins life with objectB's type - whatever that is - and current state - whatever that is. What about creating objects D, E, and F as objectB changes? Nay, nay! It is the conceptual and technical case the "objectA is an instance of a Class". "Instantiation" and "instance of" have precise meaning - an object gets its type, definitions, and values from a Class.
MyClass myClassyReference = null Generally we don't say "the variable is assigned to null" and we never say "the variable is referencing null", No. instead we say "the variable is null"; or "the variable is not referencing anything", or "the reference is null"
Practical Application:
I jab my finger at your code and say "this instance has an invalid property. Maybe that's why the loop fails. You gotta validate parameters during instantiation." (i.e. constructor arguments).
I see this in your code ,
MyClass myClassyReference;
myClassyReference.DoSomething();
"You declared the variable but never assigned it. it's null so it's not referencing anything. That's why the method call throws an exception."
end edit
The Unbearable Lightness of Being
A reference type variable's name and value exists independently. And I do mean independent.
An instantiated object may or may not have a reference to it.
An instantiated object may have many references to it.
A declared reference may or may not be pointing to an object.
A variable is initialized with a value. An object is instantiated when memory is allocated for it and it's constructor has been run.
For instance here is a variable:
Dim obj as Object
This variable has not been initialized. Once I assign a value to the obj variable, the variable will be initialized. Here are examples of initialization:
obj = 1
obj = "foo"
Instantiation is a very different thing but is related since instantiation is usually followed by initialization:
Dim obj As New Object()
In the preceding line of code, the obj variable is initialized with the reference to the new Object that was instantiated. We say that the new Object was instantiated because we have created a new instance of it.
Now I believe that VB.NET makes this a lot more confusing than C# because it is not clear that an assignment is taking place in the code above. In C# it is much clearer that there is both an instantiation of an instance and an initialization of a variable:
Object obj = new Object();
To initialize something is to set it to its initial value. To instantiate something is to create an instance of it.
Often this is the more or less same thing. This:
SqlConnection conn = new SqlConnection();
instantiates a SqlConnection object, and initializes the conn variable by setting it to the that instance.
Since an object's constructor also sets the object's properties to their default values, it's often correct to say that instantiating an object initializes it. (Misleading, if the object exposes a method that you have to explictly call to initialize it after it's instantiated, as is sometimes the case.)
*Instantiation means to create an instance for a class or object.Initialization means to *initiate the same object or class for any purpose.**
Instantiated means that an instance of the object has been created. Initiated means that that same object has done some initialization.
When you instantiate a class or object, you're creating a new instance of it, or allocating memory to "hold" one. Initializing that object would be the instructions that are performed during instantiation.
Instantiation is when you create an instance of a class. That instance is then an object, and you can set its properties, or call methods on it (tell it to do things).
Initiation is when you set up a set of initial conditions for something. That something might be an object, where you tell it to initiate itself, or just a variable to which you assign a value.
An object might initialise some other things, or even instantiate other objects as part of its initiation.
The difference is that instantiation is creation of a thing that can do stuff; initiation is stuff that gets done.
See the Java docs:
https://docs.oracle.com/javase/tutorial/java/javaOO/objectcreation.html
"Point originOne = new Point(23, 94);
Declaration: The code set in bold are all variable declarations that associate a variable name with an object type.
Instantiation: The new keyword is a Java operator that creates the object.
Initialization: The new operator is followed by a call to a constructor, which initializes the new object."
We can see it this way. For a line of code below:
var p = new Person();
The above line can be read as following two ways:
The variable p has been initialized as a person class
Person class has been instantiated in variable p
The subject of reference or context matters. When talking in terms of variable, we use the word initialize. When talking in terms of class/type, we use the word instantiate.
Instantiation refers to the allocation of memory to create an instance of a class whereas initialization refers to naming that instance by assigning the variable name to that instance.
Eg: SqlConnection conn = new SqlConnection();
Here new is a keyword which allocates memory for an instance and conn is a variable name assigned for that instance.
Others have explained the difference, so I wont go into detail. But there are cases where instantiation does not properly initialize an object. When you instantiate an object you also initialize it with some data. The class/type will have the initialization logic, whereas the instantiation logic is typically carried out by thenew keyword (basically memory allocation, reference copying etc). But instantiation need not necessarily result in a valid state for objects which is when we can say the object is uninitialzed. Here's a practical example where an object can be instantiated but not initialized (sorry e.g. in C#).
class P { string name = "Ralf"; }
WriteLine(new P().name); // "Ralf";
WriteLine((FormatterServices.GetUninitializedObject(typeof(P)) as P).name); // null
GetUninitializedObject doesn't call the constructor to instantiate object there (but some internal magic).
One could also argue value types are not instantiated but only initialized as it doesn't need new allocation when you do new.. but that's up to one's definition of instantiation.
In object-oriented parlance:
To instantiate means creating an object of some class, which initial state may be undefined.
The class is a blueprint which is used by the program to create objects. Objects created are compliant with the blueprint and can be manipulated by the program. E.g. variables current_client and previous_client can be assigned objects of class Customer. An instance of class X is an object instantiated from class X.
In the code the class is a permanent static description of what an object can do, but the objects themselves are temporary and dynamic. They have an individual state which can be changed (e.g. the Customer name, the associated orders). Instantiation can be done like this:
dim current_client as new Customer (VB)
Customer* current_client = new Customer() (C++)
current_client = Customer() (Python)
new Customer, new Customer() and Customer() are equivalent forms in different languages to trigger the instantiation.
In the end objects are destructed to release memory and other resources required for their existence and working.
To initialize means assigning an initial state to the object before it is used.
This initialization can be part of the instantiation process, in that case values are explicitly assigned to object attributes in the constructor of the object. Alternatively it can be left to the user who can decide whether it is required or not. The latter method allows faster instantiation, but requires the user's code to not read the value of any attribute before this code has explicitly assigned a value to this attribute. E.g. this code:
current_client.count = current_client.count + 1
is not allowed before the attribute count has been set by the user, since it can contain any initial value, including an invalid value which would trigger an execution error.