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I've been developing almost exclusively C-code for the past few years. I'm currently looking to brush up on my Object Oriented Design skills. Can anyone recommend any resources that have a decent set of short object-oriented design problems with some possible solutions/analysis? I'd ideally like something that was a small enough problem to sketch out and design in during a question in an interview that can be completed/analyzed in 15-30 minutes.
Thanks!
Look at my answers to the below two posts
Workbook on object oriented design (object model domain, system sequence diagrams, interaction diagrams)
Software Design questions for Software Engineer Interview
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I am looking for a API from a popular game.
Googled a lot and seems to be very hard to find information or api's from games.
A lot for mobile apps but not looking for that.
I've never used this, but I believe Blizzard has a pretty extensive API which I believe is free. They have many popular games played by millions of people, including World of Warcraft, Starcraft, Overwatch, etc.
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I need to design a database schema for a set of data and I watched a Coursera video where the professor talks about "Higher-Level Design Tools" but doesn't say any example.
I'm putting a link for my screenshot below so you can understand what I am talking about. My question is: how do theses tools work? Are there good examples?
http://oi60.tinypic.com/34qjpd3.jpg
I think that the professor is talking about design tools such as Sybase PowerDesigner.
These tools allow you to design databases in different levels of abstraction from high level (Conceptual Data Model) to low level (Physical data model), they also provide tools for generating diagrams and even the final code depending on your database type.
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I'm looking to learn set theory. My coding history has been primarily practical and I'd like to move more into the theory side of things. I think I understand the basic concepts of set theory but I know nothing about its applications, its notations, and operations you can perform on sets.
Any resources that could point me in the right direction would be great!
Set as a Data Structure
General theory
Set Theory for Computer Science
What practical applications does set theory have?
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I love having a book in front of me, but right now I can't afford to buy anymore books and all my libraries suck, so I'm wondering what free sites/resources exist where I can learn about best practices for designing classes?
I think **Martin Fowler'**s collection of enterprise patterns is very good...
I not only has his but has Gang of Four, java, Microsoft, and many others...
Another good one is Refactoring to Patterns Catalog, will help you refactor existing code to a pattern...
If you use PHP the OOP manual pages are invaluable. For the more cerebral resources, how about wikipedia?
A quick google search finds: http://www.oodesign.com/ which seems to provide an extensive collection of design patterns.
Worth a look: the articles published by the people at Object Mentor: http://www.objectmentor.com/resources/publishedArticles.html
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I'm looking to locate a good resource (book or otherwise) on safety critical systems development techniques/methodologies, especially something that will cover both hardware and software . I have a sound working knowledge of C/C++, so even if it is just code on SourceForge etc I would still appreciate a link to it to have a browse.
Thanks.
The podcast Software Engineering Radio has some episodes which talk about e.g. real-time and fault tolerant systems which I found very informative. Those episodes also had good references to books.