Code generator for Objective C - objective-c

I have been using CodeSmith for .NET code generation from DB. Is there any similar code generation tool for SQLite DB which generates code for objective-c?

This Objective-C based repository for SQLite has a simple bash script that will read an SQLite database and generate the appropriate ORM models for you. The URL is https://github.com/ziminji/objective-c-sql-query-builder
All you need to do is configure a small properties file that will tell the bash script where the SQLite database is on your hard-drive.

Yes. Core Data. It is built in, very fast, extremely well documented, and there are tons of examples of how to use it.
It, however, doesn't generate code. Code generation is generally awful; machine generated code is often overly verbose, poorly formatted, and difficult to debug. Worse, once you edit the code, you can't re-generate without risk of conflict (at best).
Core Data, like Interface Builder, take the approach that you should be able to model a bit of functionality in something that is archived during compilation and unarchived at runtime. Better yet, the modeling aspects of both IB and Core Data do nothing that can't be done in code, if you really wanted. That is, there is no magic.

If you are doing code-first or model-first style development, the Core Data is by far the best way to go on OS X/iOS. However, Core Data is not an ORM and so is not the right solution for working with a DB with an existing (non-Core Data) schema. If this is your situation, Objective-C's dynamic nature means that code generation is rarely necessary. Implementing an Active Record pattern is pretty straight forward. Take a look at this project for an example.

I agree with what Barry and bbum have said about Core Data. It's very useful. However, it's not a panacea. There may be times when you need to access a pre-existing SQLite database, and migrating it to Core Data would be total overkill. In these cases, you should use the Flying Meat Database wrapper, aka "FMDB". It's clean and easy to use.

Related

Whither NetTiers?

I used NetTiers in a number of projects a job or two back. I found it extremely useful for generating back-end interfaces in ASP.NET webforms. The business and data layers were also pretty sweet. I typically use NHibernate, but I think it may be overkill on these particular projects in terms of the time it will take to get running.
Since then, I've been working on projects where practically everything is end-user facing. However, I've recently gotten a side project that will have a lot of back-end administrative stuff and was wondering if NetTiers is still as well-maintained and clean as it was a couple of years back. It doesn't appear to be, but I don't know if that means that it has actually been abandoned or if it has merely been moved elsewhere. Or is there another product (preferably a set of CodeSmith templates) that might work better for me? All I really need is a clean ActiveRecord model that can hit a SQL database on the backend and generate simple user interfaces for CRUD screens for most of my model objects. I need something that will do deep-loading of object graphs kind of like NetTiers will do as well.
Any suggestions?
I'm currently supporting a large NetTiers application and my experience has generally been one of frustration. I inherited the project and took over maintenance of the templates, fixing a number of bugs in the templates and applying some post-generation scripts to the generated files. IMHO the generated code is overly verbose, suffers from massive duplication, and would benefit from more use of generics. The templates I'm working with didn't dispose of resources correctly (the newer template versions may be better). At one point I considered upgrading to a newer version but the size of the exercise put me off. Useful documentation is difficult to find and getting answers to NetTiers questions is not straight forward. The overall impression I have is one of gradual decline.
If you're just after a simple .Net stack for generating a UI from a SQL database I suggest you take a look at ASP.NET MVC3 with MvcScaffolding and Entity Framework. Add AutoMapper and Munq for DI.
We have been using NetTiers for several years now. I think it tend to look overwhelming for first time users, in terms of quantity of stuff generated, and there are a couple of limitations around the DeepLoad functionallity and circularities. I too have the feeling that there have not been many updates lately, but in the overall I've had a great experience using Nettiers with codesmith, and from all the ones I've tried, it's clearly our favorite, with huge productivity gains. We use views, custom sp's, the indexes, etc.
In a comment to another reply: We've tried Automapper, and moved away from it due to the fact that it fails silently when the object's structures change. And moved away from Entity Framework because we don't like hand-coding our DALs. :)

ORM frameworks

I need to collect some information about existing ORM solutions.
Please feel free to write about any programming language.
Can you tell about the best ORM framework you ever use and why is it better then others?
I used NHibernate and Entity Framework.
Current stable version of entity framework is very immature. It is too difficult, or impossible to perform common tasks. Testing your code is also difficult since you cannot really separate your entities from your data access classes. But it perfectly integrates with visual studio ide. Setting up is easy and updating all the models from database takes just a few seconds. Upcoming version of EF (4.0) will solve some of this problems.
NHibernate is quite powerful. It supports plain old clr objects, so you can work with simple entities. Configurations provide great control in great detail. Framework capabilities are satisfying and it has a large and active community and good documentation. Setting up and updating entities is a little difficult since you must use generators that looks up your database and generates entities and xml files. It may be tricky to find a generator or a template that exactly fits your needs. But once you set all things up, you will love it.
I found LINQ to SQL to be a pretty straight forward solution. The first time I used it, I'd say I had a basic ORM working within a few hours, and was creating LINQ queries with it.
Microsoft has an additional ORM (Entity Framework), which I've heard is more complex but may be useful for highly complex distributed applications with multiple data sources etc.
Overall I found LINQ to be an easy and fast to use ORM.
I have been looking at Telerik Open Access for last few months, in genernal this ORM has been a pain to work with, it was advertised as having extensive linq support but in reality many of the linq features you would normally expect dont work server side and are performed on the client. I also had problems using multiple conditions in a where clause, see my last question. Here are a few things that i found
No support for views
Unable to map more than one entity to the same table
Inheritance and Interface support requires you to make changes to you database schema
No visual designer like LINQ to SQL and Entity Framework
If you want to perform an insert any related entities must be fetched first
Rohan
LINQ2SQL was nice, EF makes sense, but is very complex and SQL Server oriented. NHibernate is special and Telerik OpenAccess (fully .NET / Visual Studio) got a broad set of functionality and professional support.
Since I know the product I can comment on Rohan's concerns:
Existing Views can be used and full Views support is coming up
Mapping more than one entity to the same table "works" for class hierarchies, limitation with reverse mapping exists
Inheritance and Interfacer support "do not require" changes to the the database schema, again limitation with reverse mapping exists though
Visual Designer will come, Forward and Reverse Mapping Wizards allow you already to do anything in an easy way
There is a workaround for the insert issue mentioned and it will be fixed generally
Check out the Telerik site to find happy customers and feel free to use the telerik forums and support resources for any question.
-Peter
Im new to OpenAccess ORM and we are using two products. Reporting and OpenAccess.
I think there are some features that people missed.
OpenAccess uses graphical designers while nHibernate still uses handwritten xml files
OpenAccess is not limited to SQl Server as EF4 and similiar frameworks
using it is easier and the forums are pretty helpful.
With ORM there are multiple possibilities, all depends what you want.
As a real ORM mapper I strongly recomment NHibernate and Fluent NH mappings. You need a lot of research to put together a nice architecture, but then nothing stands in your way. With minimal compromises you get real flexibility.
EF6x (core is not prod.-ready IMHO) is called an ORM, but what it generates is more closer to a DAL. There are some thing's you can't do effectively with EF6. Still, this is my favorite tool for a read-model, while I do combine it with NHibernate (where NH I use for a DDD/write model).
Now to performance - its always pro and cons. If you deep deeper into ORM architecture (see my article: avoid ORM bad habits) then you will find intuitively the ways to make it faster. Here's my another article on how to make EF6x 5x faster (at least for read situations): EF6.x 5x faster

Are code generators bad?

I use MyGeneration along with nHibernate to create the basic POCO objects and XML mapping files. I have heard some people say they think code generators are not a good idea. What is the current best thinking? Is it just that code generation is bad when it generates thousands of lines of not understandable code?
Code generated by a code-generator should not (as a generalisation) be used in a situation where it is subsequently edited by human intervention. Some systems such the wizards on various incarnations of Visual C++ generated code that the programmer was then expected to edit by hand. This was not popular as it required developers to pick apart the generated code, understand it and make modifications. It also meant that the generation process was one shot.
Generated code should live in separate files from other code in the system and only be generated from the generator. The generated code code should be clearly marked as such to indicate that people shouldn't modify it. I have had occasion to do quite a few code-generation systems of one sort or another and All of the code so generated has something like this in the preamble:
-- =============================================================
-- === Foobar Module ===========================================
-- =============================================================
--
-- === THIS IS GENERATED CODE. DO NOT EDIT. ===
--
-- =============================================================
Code Generation in Action is quite a good book on the subject.
Code generators are great, bad code is bad.
Most of the other responses on this page are along the lines of "No, because often the generated code is not very good."
This is a poor answer because:
1) Generators are tool like anything else - if you misuse them, dont blame the tool.
2) Developers tend to pride themselves on their ability to write great code one time, but you dont use code generators for one off projects.
We use a Code Generation system for persistence in all our Java projects and have thousands of generated classes in production.
As a manager I love them because:
1) Reliability: There are no significant remaining bugs in that code. It has been so exhaustively tested and refined over the years than when debugging I never worry about the persistence layer.
2) Standardisation: Every developers code is identical in this respect so there is much less for a guy to learn when picking up a new project from a coworker.
3) Evolution: If we find a better way to do things we can update the templates and update 1000's of classes quickly and consistently.
4) Revolution: If we switch to a different persistence system in the future then the fact that every single persistent class has an exactly identical API makes my job far easier.
5) Productivity: It is just a few clicks to build a persistent object system from metadata - this saves thousands of boring developer hours.
Code generation is like using a compiler - on an individual case basis you might be able to write better optimised assembly language, but over large numbers of projects you would rather have the compiler do it for you right?
We employ a simple trick to ensure that classes can always be regenerated without losing customisations: every generated class is abstract. Then the developer extends it with a concrete class, adds the custom business logic and overrides any base class methods he wants to differ from the standard. If there is a change in metadata he can regenerate the abstract class at any time, and if the new model breaks his concrete class the compiler will let him know.
The biggest problem I've had with code generators is during maintenance. If you modify the generated code and then make a change to your schema or template and try to regenerate you can have problems.
One problem is if the tool doesn't allow you to protect changes you've made to the modified code then your changes will be overwritten.
Another problem I've seen, particularly with code generators in RSA for web services, if you change the generated code too much the generator will complain that there is a mismatch and refuse to regenerate the code. This can happen for something as simple as changing the type of a variable. Then you are stuck generating the code to a different project and merging the results back into your original code.
Code generators can be a boon for productivity, but there are a few things to look for:
Let you work the way you want to work.
If you have to bend your non-generated code to fit around the generated code, then you should probably choose a different approach.
Run as part of your regular build.
The output should be generated to an intermediates directory, and not be checked in to source control. The input must be checked in to source control, however.
No install
Ideally, you check the tool in to source control, too. Making people install things when preparing a new build machine is bad news. For example, if you branch, you want to be able to version the tools with the code.
If you must, make a single script that will take a clean machine with a copy of the source tree, and configure the machine as required. Fully automated, please.
No editing output
You shouldn't have to edit the output. If the output isn't useful enough as-is, then the tool isn't working for you.
Also, the output should clearly state that it is a generated file & should not be edited.
Readable output
The output should be written & formatted well. You want to be able to open the output & read it without a lot of trouble.
#line
Many languages support something like a #line directive, which lets you map the contents of the output back to the input, for example when producing compiler error messages or when stepping in the debugger. This can be useful, but it can also be annoying unless done really well, so it's not a requirement.
My stance is that code generators are not bad, but MANY uses of them are.
If you are using a code generator for time savings that writes good code, then great, but often times it is not optimized, or adds a lot of overhead, in those cases I think it is bad.
Code generation might cause you some grief if you like to mix behaviour into your classes. An equally productive alternative might be attributes/annotations and runtime reflection.
Compilers are code generators, so they are not inherently bad unless you only like to program in raw machine code.
I believe however that code generators should always completely encapsulate the generated code. I.e. you should never have to modify the generated code by hand, any change should be done by modifying the input to the generator and regenerate the code.
If its a mainframe cobol code generator that Fran Tarkenton is trying to sell you then absolutely yes!
I've written a few code generators before - and to be honest they saved my butt more than once!
Once you have a clearly defined object - collection - user control design, you can use a code generator to build the basics for you, allowing your time as a developer to be used more effectively in building the complex stuff, after all, who really wants to write 300+ public property declarations and variable instatiations? I'd rather get stuck into the business logic than all the mindless repetitive tasks.
The mistake many people make when using code generation is to edit the generated code. If you keep in mind that if you feel like you need to edit the code, you actually need to be editing the code generation tool it's a boon to productivity. If you are constantly fighting the code that gets generated it's going to end up costing productivity.
The best code generators I've found are those that allow you to edit the templates that generate the code. I really like Codesmith for this reason, because it's template-based and the templates are easily editable. When you find there is a deficiency in the code that gets generated, you just edit the template and regenerate your code and you are forever good after that.
The other thing that I've found is that a lot of code generators aren't super easy to use with a source control system. The way we've gotten around this is to check in the templates rather than the code and the only thing we check into source control that is generated is a compiled version of the generated code (DLL files, mostly). This saves you a lot of grief because you only have to check in a few DLLs rather than possibly hundreds of generated files.
Our current project makes heavy use of a code generator. That means I've seen both the "obvious" benefits of generating code for the first time - no coder error, no typos, better adherence to a standard coding style - and, after a few months in maintenance mode, the unexpected downsides. Our code generator did, indeed, improve our codebase quality initially. We made sure that it was fully automated and integrated with our automated builds. However, I would say that:
(1) A code generator can be a crutch. We have several massive, ugly blobs of tough-to-maintain code in our system now, because at one point in the past it was easier to add twenty new classes to our code generation XML file, than it was to do proper analysis and class refactoring.
(2) Exceptions to the rule kill you. We use the code generator to create several hundred Screen and Business Object classes. Initially, we enforced a standard on what methods could appear in a class, but like all standards, we started making exceptions. Now, our code generation XML file is a massive monster, filled with special-case snippets of Java code that are inserted into select classes. It's nearly impossible to parse or understand.
(3) Since so much of our code is generated, using values from a database, it's proven difficult for developers to maintain a consistent code base on their individual workstations (since there can be multiple versions of the database). Debugging and tracing through the software is a lot harder, and newbies to the team take much longer to figure out the "flow" of the code, because of the extra abstraction and implicit relationships between classes. IDE's cannot pick up relationships between two classes that communicate via a code-generated class.
That's probably enough for now. I think Code Generators are great as part of a developer's individual toolkit; a set of scripts that write out your boilerplate code make starting a project a lot easier. But Code Generators do not make maintenance problems go away.
In certain (not many) cases they are useful. Such as if you want to generate classes based on lookup-type data in the database tables.
Code generation is bad when it makes programming more difficult (IE, poorly generated code, or a maintenance nightmare), but they are good when they make programming more efficient.
They probably don't always generate optimal code, but depending on your need, you might decide that developer manhours saved make up for a few minor issues.
All that said, my biggest gripe with ORM code generators is that maintenance the generated code can be a PITA if the schema changes.
Code generators are not bad, but sometimes they are used in situations when another solution exists (ie, instantiating a million objects when an array of objects would have been more suitable and accomplished in a few lines of code).
The other situation is when they are used incorrectly, or coded badly. Too many people swear off code generators because they've had bad experiences due to bugs, or their misunderstanding of how to correctly configure it.
But in and of themselves, code generators are not bad.
-Adam
They are like any other tool. Some give beter results than others, but it is up to the user to know when to use them or not. A hammer is a terrible tool if you are trying to screw in a screw.
This is one of those highly contentious issues. Personally, I think code generators are really bad due to the unoptimized crap code most of them put out.
However, the question is really one that only you can answer. In a lot of organizations, development time is more important than project execution speed or even maintainability.
We use code generators for generating data entity classes, database objects (like triggers, stored procs), service proxies etc. Anywhere you see lot of repititive code following a pattern and lot of manual work involved, code generators can help. But, you should not use it too much to the extend that maintainability is a pain. Some issues also arise if you want to regenerate them.
Tools like Visual Studio, Codesmith have their own templates for most of the common tasks and make this process easier. But, it is easy to roll out on your own.
It can really become an issue with maintainability when you have to come back and cant understand what is going on in the code. Therefore many times you have to weigh how important it is to get the project done fast compared to easy maintainability
maintainability <> easy or fast coding process
I use My Generation with Entity Spaces and I don't have any issues with it. If I have a schema change I just regenerate the classes and it all works out just fine.
They serve as a crutch that can disable your ability to maintain the program long-term.
The first C++ compilers were code generators that spit out C code (CFront).
I'm not sure if this is an argument for or against code generators.
I think that Mitchel has hit it on the head.
Code generation has its place. There are some circumstances where it's more effective to have the computer do the work for you!
It can give you the freedom to change your mind about the implementation of a particular component when the time cost of making the code changes is small. Of course, it is still probably important to understand the output the code generator, but not always.
We had an example on a project we just finished where a number of C++ apps needed to communicate with a C# app over named pipes. It was better for us to use small, simple, files that defined the messages and have all the classes and code generated for each side of the transaction. When a programmer was working on problem X, the last thing they needed was to worry about the implentation details of the messages and the inevitable cache hit that would entail.
This is a workflow question. ASP.NET is a code generator. The XAML parsing engine actually generates C# before it gets converted to MSIL. When a code generator becomes an external product like CodeSmith that is isolated from your development workflow, special care must be taken to keep your project in sync. For example, if the generated code is ORM output, and you make a change to the database schema, you will either have to either completely abandon the code generator or else take advantage of C#'s capacity to work with partial classes (which let you add members and functionality to an existing class without inheriting it).
I personally dislike the isolated / Alt-Tab nature of generator workflows; if the code generator is not part of my IDE then I feel like it's a kludge. Some code generators, such as Entity Spaces 2009 (not yet released), are more integrated than previous generations of generators.
I think the panacea to the purpose of code generators can be enjoyed in precompilation routines. C# and other .NET languages lack this, although ASP.NET enjoys it and that's why, say, SubSonic works so well for ASP.NET but not much else. SubSonic generates C# code at build-time just before the normal ASP.NET compilation kicks in.
Ask your tools vendor (i.e. Microsoft) to support pre-build routines more thoroughly, so that code generators can be integrated into the workflow of your solutions using metadata, rather than manually managed as externally outputted code files that have to be maintained in isolation.
Jon
The best application of a code generator is when the entire project is a model, and all the project's source code is generated from that model. I am not talking UML and related crap. In this case, the project model also contains custom code.
Then the only thing developers have to care about is the model. A simple architectural change may result in instant modification of thousands of source code lines. But everything remains in sync.
This is IMHO the best approach. Sound utopic? At least I know it's not ;) The near future will tell.
In a recent project we built our own code generator. We generated all the data base stuff, and all the base code for our view and view controller classes. Although the generator took several months to build (mostly because this was the first time we had done this, and we had a couple of false starts) it paid for itself the first time we ran it and generated the basic framework for the whole app in about ten minutes.
This was all in Java, but Ruby makes an excellent code-writing language particularly for small, one-off type projects.
The best thing was the consistency of the code and the project organization. In addition you kind of have to think the basic framework out ahead of time, which is always good.
Code generators are great assuming it is a good code generator. Especially working c++/java which is very verbose.

Code generators or ORMs?

What do you suggest for Data Access layer? Using ORMs like Entity Framework and Hibernate OR Code Generators like Subsonic, .netTiers, T4, etc.?
For me, this is a no-brainer, you generate the code.
I'm going to go slightly off topic here because there's a bigger underlying fallacy at play. The fallacy is that these ORM frameworks solve the object/relational impedence mismatch. This claim is a barefaced lie.
I find the best way to resolve the object/relational impedance mismatch is to either use OOP exclusively and use an object database or use the idioms of the relational database exclusively and ignore OOP.
The abstraction "everything is a table" is to me, much more powerful than the abstraction "everything is a class." It takes less code, less intellectual effort and leads to faster code when you code to the database rather than to an object model.
To me this seems obvious. If your application is data driven then surely your code should be data driven too? Yet to say this is hugely controversial.
The central problem here is that OOP becomes a really leaky abstraction when used in conjunction with a database. Code that look perfectly sensible when written to the idioms of OOP looks completely insane when you see the traffic that code generates at the database. When that messiness becomes a performance problem, OOP is the first casualty.
There is really no way to resolve this. Databases work with sets of data. OOP focus on instances of classes. Trying to marry the two is always going to end in divorce.
So to answer your question, I believe you should generate your classes and try and make them map the underlying database structure as closely as possible.
Perhaps controversially, I've always felt that using code generators for the ADO.NET plumbing is fundamentally solving the wrong problem.
At some point, hopefully not too long after learning about Connection Strings, SqlCommands, DataAdapters, and all that, we notice that:
Such code is ugly
It is very boring to write
It's very easy to miss something if you're doing it by hand
It has to be repeated every time you want to access the database
So, the problem to solve is "how to do the same thing lots of times fast"?
I say no.
Using code generators to make this process quick still means that you have a ton of code, all the same, all over your business classes (or your data access layer, if you separate that from your business logic).
And then, if you want to do something generically (like track stored procedure usage, for instance), you end up having to customise your code generator if it doesn't already have the feature you want. And even if it does, you still have to regenerate everything all the time.
I like to do things once, not many times, no matter how fast I can do them.
So I rolled my own Data Access class that knows how to add parameters, set up and close connections, manage transactions, and other cool stuff. It only had to be written once, and calling its methods from a Business object that needs some database stuff done consists of one line of code.
When I needed to make the application support multithreaded database accesses, it required a change to the Data Access class only, and all the business classes just do what they already did.
There is no right answer it all depends on your project. As Simon points out if your application is all data driven, then it might make sense depending on the size and complexity of the domain to use non oop paradigm. I had a lot of success building a system using a Transaction Script pattern, which passed XML Messages around the system.
However this system started to break down after five or six years as the application grew in size and complexity (5 or 6 webs, several web services, tons of COM+ components, legacy and .net code, 8+ databases with 800+ tables 4,000+ procedures). No one knew what anything was, and duplication was running rampant.
There are other ways to alleviate the maintance then OOP; however, if you have a very complex domain then hainvg a rich domain model is ideal IMHO, as it allows for the business rules to be expressed in nice encapsulated components.
To answer your question, avoid code generators if you can. Code generators are a recipe for disaster, but if you do go with code generation do not modify the generated code. Also be sure to have a good process in place that is easy for developers to get the new generated code.
I recommend using either the following: ORM or hand roll a lightweight DAL. I am currently transitioning a project over to nHibernate off my hand rolled DAL and am having a lot of success; however, I like having the option of using either option. Further if you properly seperate your concerns (Data Access from Business Layer from Presentation) you can have a single service layer that might talk to a Dao (Data Access Object) that for one object is an ORM but for another is hand rolled). I like this flexibility as it allows to apply the best tool to the job.
I like nHibernate over a hand rolled DAL because while my DAL does abstract away most of the ADO.Net code you still have to write the code that takes a data reader to an object or an object and creates the parameters.
I've always preferred to go the code generator route, especially in C# where you can make use of extended classes to add functionality to the basic data objects.
Hate to say this, but it depends. If you find an ORM tool that fits your needs go for it. We wrote our own system in small steps while developing the application. We are using C++ and there are not that many tools out there anyway. Ours ended up being a XML description of the database, from that the SQL generation script and the basic object layer and metadata were generated.
Do your homework and evaluate theses tools and you will find a good fit for your needs.

Good database library/ORM for cocoa development

I am developing a cocoa application that will be making heavy use of both web services and a standard dbms (most likely MySQL) and I am wondering if anyone has a good option for a database library or ORM solution they have used. CoreData is not an option due to the need to support a standard DBMS and to be able to modify the data outside of the normal application operation.
I have found a number of possible options from new open source libraries:
http://github.com/aptiva/activerecord/tree/master
To writing my own wrapper for the C MySQL api.
Any advice is welcome,
Thanks!
Paul
We faced a similar question when we first started work on Checkout, our solution was to code the entire app in Python, using PyObjC.  Checkout 1 had an sqlite backend, Checkout 2 has a postgres backend.
There are a couple of really mature and powerful ORMs on the Pyton side, such as SQLObject, which is pretty simple to work with (we used it for Checkout 1.0) and SQLAlchemy, which is more powerful but a bit harder to wrap your brain around (we used it for Checkout 2.0).
One approach you could evaluate, is building the application in Objective-C, but writing the data model and database connectivity/adminstration code in Python. You can use PyObjC to create a plugin bundle from this code, that you then load into your app  That's more or less the approach we took for Checkout Server, which uses a Foundation command-line tool to administer a postgres server and the databases in it, this CLI tool in turn loads in a Python plugin bundle that has all of the actual database code in it.  End-users mostly interact with the database through a System Preferences pane, that has no clue what the database looks like, but instead uses the command-line tool to interact with it.
Loading a plugin is simple:
NSBundle *pluginBundle = [NSBundle bundleWithPath:pluginPath];
[pluginBundle load];
You will probably need to create .h files for the classes in your bundle that you want to have access to from your Obj-C code.
You might also want to check out the BaseTen framework. It is a Core Data-like framework (in fact, it can import Core Data models), but works with PostgreSQL (though not MySQL, as far as I know). It includes some very nice features such as schema discovery at run time. It also includes an NSArrayController subclass that automatically handles locking and synchronizing across multiple users, so you can continue to make use of Apples Key-value Binding in your UI.
I have personal experience with this particular problem. I even started down the road of writing my own wrapper for the C MySQL API.
The eventual conclusion was: Don't!
The solution that worked in my case was to communicate with the MySQL server via PHP. If you are familiar with web services, chances are that you know about PHP, so I don't won't go into loads of detail about that.
To read from the database:
The cocoa app sends a request for a URL on the server: http://theserver.com/app/get_values.php
The get_values.php script handles the database query, and returns the data in xml format
The cocoa app loads and parses the xml
To write to the database:
The cocoa app sends a more complex request to the server: http://theserver.com/app/put_values.php?name="john doe"&age=21&address=...
The put_values.php script parses the input and writes to the database
The beauty of this solution is that PHP is great for working with MySQL, and cocoa has some handy built-in classes for working with XML data.
edit: one more thing:
One of the key things you have to figure out with this approach is how much processing should be done on the server, and how much should be done in the app itself. Let cocoa do the things that cocoa is good at, and let PHP and MySQL do the things that they are good at.
You could write a generic PHP script to handle all queries: perform_query.php?querystring="SELECT * FROM .....", but that is hardly an optimal solution. Your best bet is several smaller PHP scripts that handle individual datasets for you. In my case, there was one to get the list of users, one to get the list of transactions, etc. Again, it all depends on what your app is going to do.
GDL2 is a nice example, based on EOF.
Instead of reinventing the wheel by writing your own communication wrapper to deal with MySQL from Cocoa, you could try the SMySQL framework (a.k.a. MCPKit), it was part of the CocoaMySQL application that evolved into the Sequel Pro project. It works with varying versions of MySQL, and seems to be quite robust.
If you need to understand how to incorporate it into your application, there's not much documentation around, but it has an easy to understand interface and you can see it working by looking at the source of Sequel Pro, which is downloadable from Google code.
There is also the CocoaMySQL-SBG fork of the CocoaMySQL project, but that seems to be out of date and I couldn't get it to build properly.
I've also implemented a simple object persistence framework based on sqlite, but it certainly wasn't trivial to do. I agree with eJames' conclusion- don't implement one yourself if you don't have to.
If you aren't committed to programming in Objective-C you might want to take a look at PyObjC which would allow you to program the database portion in Python. You can use the MySQLdb module for DB access and there are plenty of tutorials online for its use. It isn't hard to stuff the data back into Cocoa/CF classes and pass them back to your app.
The main caveat with PyObjC is that at the moment it doesn't work with Tiger.