I've tried following the steps in Joost Van Schaik's article on tombstoning but was unable to get it to work for me. I'm no doubt doing something wrong. In my ViewModel:
private string _foobar ="init";
public string testStr
{
get
{
return _foobar;
}
set
{
_foobar = value;
}
}
And in my page:
<TextBox x:Name="tBoxTest" Text="{Binding testStr, Mode=TwoWay}" />
While the application is running, changing the value in tBoxTest sets _foobar just fine, but try to serialize it and it’s as if it has forgotten the instance??? Any help would be greatly appreciated.
I was able to get tombstoning to work, along with having an object be visible to all my ViewModels, by doing the following:
In a Model class, I added:
private static Model1 _instance;
public static Model1 Instance
{
get { return _instance; }
set { _instance = value; }
}
public static void CreateNew()
{
if (_instance == null)
{
_instance = new Model1();
_instance.FirstString = "init";
}
}
Then in ApplicationExtensions.cs I added:
public static void SaveToIsolatedStorage(this Application app, Model1 model)
{
var dataFileName = GetIsFile((model.GetType()));
using (var userAppStore =
IsolatedStorageFile.GetUserStoreForApplication())
{
if (userAppStore.FileExists(dataFileName))
{
userAppStore.DeleteFile(dataFileName);
}
using (var iss = userAppStore.CreateFile(dataFileName))
{
SilverlightSerializer.Serialize(model, iss);
}
}
}
And in App.xaml.cs I changed LoadModel() to:
private void LoadModel()
{
try
{
Model1.Instance = this.RetrieveFromIsolatedStorage<Model1>();
}
catch (Exception) { }
if (Model1.Instance == null) Model1.CreateNew();
}
That all made things like this work in my ViewModel files:
public string TestStr
{
get
{
return Model1.Instance.FirstString;
}
set
{
Model1.Instance.FirstString = value;
}
}
And by that, I mean that the Model1 object is getting serialized and tombstoning is working - at least I’m getting what I think I want. I’ve tested it a lot by navigating between apps, phone settings, turning the phone off and on, locking it and calling it while in the app from another phone. Performance when deserializing is great. And I can work with the vars.
That said, Mr. Van Schaik replied to a request for assistance with: "If you are subclassing from an MVVMLight ViewModelBase it does, and then you should call RaisePropertyChanged from your setter like this:
private string _foobar ="init";
public string TestStr
{
get
{
return _foobar;
}
set
{
RaisePropertyChanged("TestStr");
_foobar = value;
}
}
RaisePropertyChanged notifies any listenings views (i.e. the TextBox you bound to it) that a property is changed and that the should update their contents. This is a crucial mechanism."
So I will work with what I was originally trying but with the addition of RaisePropertyChanged to see what that does.
UPDATE
Although I implemented RaisedPropertyChanged (using the code snippet mvvminpc) in my MainViewModel.cs file, that still had no effect (as good as it may be for other things) on serializing anything created within the ViewModel. I'm probably still doing something wrong, but it may also be because view models inherit from a protected class (answer from Laurent Bugnion). I (very reluctantly) tried changing that class from protected to public and recompiling, but it didn't help in my case and I hate to fork a referenced library like that. Anyway, I'm just forging ahead for now with creating the Model1 instance in App.xaml.cs. Seems to work. While I was at it, I modified one of Van Schaik's methods to accept any type of object:
public static void SaveToIsolatedStorage<T>(this Application app, T obj)
where T : class
{
var dataFileName = GetIsFile(typeof(T));
using (var userAppStore =
IsolatedStorageFile.GetUserStoreForApplication())
{
if (userAppStore.FileExists(dataFileName))
{
userAppStore.DeleteFile(dataFileName);
}
using (var iss = userAppStore.CreateFile(dataFileName))
{
SilverlightSerializer.Serialize(obj, iss);
}
}
}
From the code you've posted there isn't an instant answer.
My advice to debug this is:
if you've copied the code exactly from that article then add something (a messagebox?) to the empty catch handler - `catch (Exception){ }
use the debugger to put breakpoints in the LoadModel and SaveToIsolatedStorage methods
use these breakpoints to step through the Load and Save code - is the code correctly loading and saving?
To be honest, with problems like this, doing a little investigation yourself is much better than asking questions on here (IMO!)
Related
I am a Java Beginner and have a little question.
I have got 2 Classes:
the first one is a java formular, the important code is:
#Override
public void keyPressed(KeyEvent event) {
int key = event.getKeyCode();
if(key == 17) {
System.out.println("STRG");
if(roboter.running == true) {
roboter.running = false;
}
}
}
the second one is a class (called robot) which main part is the for loop:
public class Roboter {
public boolean running = false;
public void myFunction() {
for(...;...;...) {
for(...;...;...) {
if(!running)
break;
// DO SOMETHING IMPORTANT
}
}
}
Well, this doesn't work. I think it is because I can't change the value of running while my for loop. I have no idea how to slove this problem. Maybe there is an other solution? My aim is to stop the robots myFunction if an user press a key.I hope you can help me
I am sorry for my english, if you don't undestand me I will try to rewrite the question.
The class that handles the keyboard input should run in a separate Thread.
I have two view and their corresponding ViewModels and i want to send text from one view to another using MVVM Light as follows
in first viewmodel i am calling the following method
public void NavigatePage()
{
string temp = "temp value";
Messenger.Default.Send("temp");
Frame frame = Window.Current.Content as Frame;
if (frame != null) frame.Navigate(typeof(MyPage), temp);
}
while in page 2 view model i am having the following code
public MyViewModel()
{
Messenger.Default.Register<string>(this, MessageReceived);
}
private string test;
public string Test
{
get { return test; }
set { test = value; RaisePropertyChanged("Test");}
}
private void MessageReceived(string message)
{
Test = message;
}
when i debug my code the ctor of this viewmodel is getting called but the MessageReceived is not getting called hence property Test is never getting set, I am missing something, please help
Is the SecondViewModel actually created before you send the message? You can specify this in the ViewModelLocator class.
In the locator you have to register your viewmodel and CREATE it when the applications starts.
Like this:
SimpleIoc.Default.Register<SecondViewModel>(true);
With the true parameter the SecondViewModel will be created when the application is started! :)
Warning CA2000 : Microsoft.Reliability : In method 'ProtocolHelper<TClass, TClassType>.ProcessApplicanceData(object)', call System.IDisposable.Dispose on object '<>g__initLocal5' before all references to it are out of scope.
Below is the code and above is the warning I got.
public WCFServiceClient(Callback callback, WDaaSAuthMode authMode)
: base()
{
AuthMode = authMode;
CallbackInstance = callback;
}
public T Client
{
get
{
if (_client == null)
{
channelFactory = new DuplexChannelFactory<T>(CallbackInstance, EndPoint);
return CreateClient();
}
return _client;
}
}
public Callback CallbackInstance { get; set; }
}
I got this above warning in many cases like that. I tried "using" and "try, finally" but nothing solved my problem. Could anyone help me in resolving this. Thanks in advance.
Have you made sure that generated code is not analyzed? that variable name sounds like a compiler generated one.
I have the following code with a simple class and a method for writing and then reading:
ObjectMapper mapper = new ObjectMapper();
try{
DataStore testOut = new DataStore();
DataStore.Checklist ch1 = testOut.addChecklist();
ch1.SetTitle("Checklist1");
String output = mapper.writeValueAsString(testOut);
JsonNode rootNode = mapper.readValue(output, JsonNode.class);
Map<String,Object> userData = mapper.readValue(output, Map.class);
}
public class DataStore {
public static class Checklist
{
public Checklist()
{
}
private String _title;
public String GetTitle()
{
return _title;
}
public void SetTitle(String title)
{
_title = title;
}
}
//Checklists
private Vector<Checklist> _checklists = new Vector<Checklist>();
public Checklist addChecklist()
{
Checklist ch = new Checklist();
ch.SetTitle("New Checklist");
_checklists.add(ch);
return ch;
}
public Vector<Checklist> getChecklists()
{
return _checklists;
}
public void setChecklists(Vector<Checklist> checklists)
{
_checklists = checklists;
}
}
The line:
String output = mapper.writeValueAsString(testOut);
causes an exception that has had me baffled for hours and about to abandon using this at all.
Any hints are appreciated.
Here is the exception:
No serializer found for class DataStore$Checklist and no properties discovered to create BeanSerializer (to avoid exception, disable SerializationConfig.Feature.FAIL_ON_EMPTY_BEANS) ) (through reference chain: DataStore["checklists"]->java.util.Vector[0])
There are multiple ways to do it, but I will start with what you are doing wrong: your naming of getter and setter method is wrong -- in Java one uses "camel-case", so you should be using "getTitle". Because of this, properties are not found.
Besides renaming methods to use Java-style names, there are alternatives:
You can use annotation JsonProperty("title") for GetTitle(), so that property is recognized
If you don't want the wrapper object, you could alternatively just add #JsonValue for GetTitle(), in which case value used for the whole object would be return value of that method.
The answer seems to be: You can't do that with Json. I've seen comments in the Gson tutorial as well, that state that some serialization just doesn't work. I downloaded XStream and spat it out with XML in a few minutes of work and a lot less construction around what I really wanted to persist. In the process, I was able to delete a lot of code.
How does undo work? Does it copy all the managed objects every time any of the values change? Or does it only copy the actual changes together with an information which objects were affected? Is that heavy or lightweight?
The 'undo' mechanism for pretty much any language that supports Object-Oriented constructs uses the Memento Design Pattern to make it happen.
Here's a rough implementation to get you thinking. This handles your stack of undoable operations. (It doesn't handle redo, but that's easy to support by replacing the stack with a list and keeping track of the current item.)
public class Undoable {
public static void Do(Action do, Action undo) {
do();
sUndoStack.Push(new Undoable(do, undo));
}
public static void Undo() {
sUndoStack.Pop().mUndoCallback();
}
private Undoable(Action doCallback, undoCallback) {
mDoCallback = doCallback;
mUndoCallback = undoCallback;
}
private Action mDoCallback, mUndoCallback;
// note: using a global stack here is lame, but works for demo purposes
private static readonly Stack<Undoable> sUndoStack = new Stack<Undoable>();
}
To use this, let's say the user can change a value in some object like this:
public class Foo {
public string Bar {
get { return mBar; }
set {
if (mBar != value) {
mBar = value;
}
}
}
private string mBar;
}
To make that operation undoable, we just change the setter to:
set {
if (mBar != value) {
string oldValue = mBar;
Undoable.Do(() => mBar = value,
() => mBar = oldValue);
}
}
Now, if you call Undoable.Undo() from anywhere in the application, your instance of Foo will restore the previous value of Bar. If Foo also raises an event when Bar changes (not shown here), the UI will also properly refresh on undo too.