sliding window over 2d array in vb.net - vb.net

I'm having problems with sliding a variable sized window over a 2D array in vb.net. my porblem is when I take the first element of the array at 0,0 what ever the size of the window is it needs to be smaller because the element in question has to be the center of the sliding window. ex: arrar size(40,43) window size 5x5 ( window size is NxN N=3 wins size is 3x3) so array(0,0) with win size 5 so 2 col and 2 rows need to be cout out and a new window size of 3x3. any help would be great.`
Public Function getPIXELSinWINDOW(ByVal Wsize As Integer, ByVal x As Integer, ByVal y As Integer)
Dim tempARRAY As New ArrayList()
Dim Xwidth As Integer = Wsize
Dim Yheight As Integer = Wsize
Dim Xvalue As Integer = x - Wsize / 2
Dim Yvalue As Integer = y - Wsize / 2
Dim imgHEIGHT As Integer = Me.mysize.Height
Dim imgWIDTH As Integer = Me.mysize.Width
Dim i, j As Integer
While Xvalue < 0
Xvalue += 1
Xwidth -= 1
End While
While Xvalue > imgWIDTH
Xvalue -= 1
Xwidth -= 1
End While
While Xwidth >= imgWIDTH
Xwidth -= 1
End While
While Xvalue + Xwidth > imgWIDTH
Xwidth -= 1
End While
While Yvalue < 0
Yvalue += 1
Yheight -= 1
End While
While Yvalue > imgHEIGHT
Yvalue -= 1
Yheight -= 1
End While
While Yheight >= imgHEIGHT
Yheight -= 1
End While
While Yvalue + Yheight > imgHEIGHT
Yheight -= 1
End While
For i = Xvalue To Xvalue + Xwidth
For j = Yvalue To Yvalue + Yheight
tempARRAY.Add(pixels(j, i))
Next
Next
Return tempARRAY
End Function
the var pixels is the 2d array

Something like this?
public class MainClass
{
public static void Main (string[] args)
{
MainClass mc = new MainClass();
List<int> pix = mc.GetPixelsInWindow(5, 40, 43);
}
private int[,] data = new int[40, 43];
public List<int> GetPixelsInWindow(int windowSize, int xPoint, int yPoint)
{
// As we are dealing with integers, this will result in a truncated value,
// so a windowSize of 5 will yield a windowDelta of 2.
int windowDelta = windowSize / 2;
List<int> pixels = new List<int>();
int xMin = Math.Max(0, xPoint - windowDelta);
int xMax = Math.Min(data.GetLength(0) - 1, xPoint + windowDelta);
int yMin = Math.Max(0, yPoint - windowDelta);
int yMax = Math.Min(data.GetLength(1) - 1, yPoint + windowDelta);
for (int x = xMin; x <= xMax; x++)
{
for (int y = yMin; y <= yMax; y++)
{
Console.WriteLine("Getting pixel (" + x.ToString() + ", " + y.ToString() + ")...");
pixels.Add(data[x, y]);
}
}
return pixels;
}
}

Related

vb Image grid detection

Im looking for a way to detect the center of grid squares when VB.net is feed an image
I want to start with an image of a grid with blue squares like this:
Grid
and i want the program to make an array of points in the center of each square like this (points aren't centered in picture)
Grid with Red points
i dont want to modify the image, i just want to get the points. I've tried getpixel for x and y but that just returns the same point
Dim search_color As Color = Color.FromArgb(255, 64, 128, 192)
Dim background_color As Color = Color.FromArgb(255, 240, 240, 240)
Dim grid_color As Color = Color.FromArgb(255, 144, 144, 144)
Dim pix As Color
Dim liney = 0, linex = 0
Dim loc, sloc, gloc As Point
For ch As Integer = 1 To 64
For y As Integer = liney To Bmp.Height - 1
For x As Integer = linex To Bmp.Width - 1
If Bmp.GetPixel(x, y) = search_color Then
sloc = New Point(x, y)
linex = x
liney = y
x = Bmp.Width - 1
y = Bmp.Height - 1
End If
Next
Next
Dim xloc = 0
For x As Integer = sloc.X To Bmp.Width - 1
If Bmp.GetPixel(x, sloc.Y) = grid_color Then
xloc = x - 1
End If
If Bmp.GetPixel(x, sloc.Y) = background_color Then
xloc = x - 1
End If
Next
For y As Integer = sloc.Y To Bmp.Height - 1
If Bmp.GetPixel(xloc, y) = grid_color Or Bmp.GetPixel(xloc, y) = background_color Then
gloc = New Point(xloc, y - 1)
End If
Next
loc = New Point((gloc.X + sloc.X) / 2, (gloc.Y + sloc.Y) / 2)
liney = gloc.Y
linex = gloc.X + 20
ListBox1.Items.Add(loc.ToString)
Next
Try this:
I added the following controls to a form to test the code:
pbImageToScan (PictureBox) - btnAnalyzeIMG (Button) - lbResult (ListBox)
Public Class Form1
Dim arrCenters() As Point
Dim bmpToAnalyze As Bitmap
Dim search_color As Color = Color.FromArgb(255, 64, 128, 192)
Dim background_color As Color = Color.FromArgb(255, 240, 240, 240)
Dim grid_color As Color = Color.FromArgb(255, 144, 144, 144)
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
bmpToAnalyze = New Bitmap(Application.StartupPath & "\Image.bmp")
pbImageToScan.Image = Image.FromFile(Application.StartupPath & "\Image.bmp")
End Sub
Private Sub btnAnalyzeIMG_Click(sender As Object, e As EventArgs) Handles btnAnalyzeIMG.Click
FindCenters()
End Sub
Private Sub FindCenters()
bmpToAnalyze = New Bitmap(Application.StartupPath & "\Image.bmp")
pbImageToScan.Image = Image.FromFile(Application.StartupPath & "\Image.bmp")
'arrCenters is the array who will contains all centers data
ReDim arrCenters(0)
'arrCenters already starts with an element; this boolean is used to handle the first point insertion
Dim bFirstElementAddedToArray As Boolean
lbResult.Items.Clear()
Dim iIMGWidth As Integer = bmpToAnalyze.Width
Dim iIMGHeight As Integer = bmpToAnalyze.Height
'X, Y coordinates used for iterations
Dim iX As Integer = 0
Dim iY As Integer = 0
'Bitmap limits reached
Dim bExit As Boolean
'Used to skip a great part of Ys, if a match has been found along the current examinated line
Dim iDeltaYMax As Integer = 0
'Main cycle
Do While Not bExit
Dim colCurrentColor As Color = bmpToAnalyze.GetPixel(iX, iY)
If colCurrentColor = search_color Then
Dim iXStart As Integer = iX
Dim iYStart As Integer = iY
Dim iXEnd As Integer
Dim iYEnd As Integer
'Width of the Blue square
For iXEnd = iX + 1 To iIMGWidth - 1
Dim colColorSearchX As Color = bmpToAnalyze.GetPixel(iXEnd, iY)
If (colColorSearchX = background_color) Or (colColorSearchX = grid_color) Then
iXEnd -= 1
Exit For
End If
Next
'Height of the Blue square
For iYEnd = iY + 1 To iIMGHeight - 1
Dim colColorSearchY As Color = bmpToAnalyze.GetPixel(iXEnd, iYEnd)
If (colColorSearchY = background_color) Or (colColorSearchY = grid_color) Then
iYEnd -= 1
Exit For
End If
Next
iDeltaYMax = iYEnd - iYStart
'Blue square center coordinates
Dim pCenter As New Point((iXStart + iXEnd) / 2, (iYStart + iYEnd) / 2)
Dim iArrLenght As Integer = 0
If Not bFirstElementAddedToArray Then
bFirstElementAddedToArray = True
Else
iArrLenght = arrCenters.GetLength(0)
ReDim Preserve arrCenters(iArrLenght)
End If
arrCenters(iArrLenght) = pCenter
lbResult.Items.Add(pCenter.ToString)
iX = iXEnd
'Checks if the Width limit of the bitmap has been reached
If iX = (iIMGWidth - 1) Then
iX = 0
iY += iDeltaYMax + 1
iDeltaYMax = 0
Else
iX += 1
End If
Else
'Checks if the Width limit of the bitmap has been reached
If iX = (iIMGWidth - 1) Then
iX = 0
iY += iDeltaYMax + 1
iDeltaYMax = 0
Else
iX += 1
End If
End If
'Width and Height limit of the bitmap have been reached
If (iX = iIMGWidth - 1) And (iY = iIMGHeight - 1) Then
bExit = True
End If
Loop
'Draws a Red point on every center found
For Each P As Point In arrCenters
bmpToAnalyze.SetPixel(P.X, P.Y, Color.Red)
Next
pbImageToScan.Image = bmpToAnalyze
End Sub
End Class

Snakes and ladders Vb.net [closed]

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Closed 7 years ago.
Improve this question
Form 2 is to enter ladder base and its off set value and for snakes where the snake head is and skakes off set value.
Not able to figure out why its not working . When the values are entered to show simulation it show's up error sandl is private and the other one is the validation one .
Public Class Form2
Dim sandl(99) As Integer
Dim snakeshead As TextBox()
Dim snakesoffset As TextBox()
Dim ladderfoot As TextBox()
Dim ladderoffset As TextBox()
Dim rnd As Random = New Random
Sub initialise()
For i = 0 To 99
sandl(i) = 0 ' reset data
Next
End Sub
Sub snake()
snakeshead = {txthead1, txthead2, txthead3, txthead4, txthead5, txthead6, txthead7, txthead8, txthead9, txthead10}
snakesoffset = {txtoffset1, txtoffset2, txtoffset3, txtoffset4, txtoffset5, txtoffset6, txtoffset7, txtoffset8, txtoffset9, txtoffset10}
' SnakeHead(i).Text = (i + 81).ToString
' SnakeOffset(i).Text = "10" '(i + 10).ToString
For i As Integer = 0 To 9
While True
Dim base = rnd.Next(90) + 11
If sandl(base - 1) <> 0 Then
Continue While
End If
Dim offset = rnd.Next(20) + 10
If base - offset < 1 Then
Continue While
End If
snakeshead(i).Text = base.ToString
snakesoffset(i).Text = offset.ToString
sandl(base - 1) = -offset
Exit While
End While
Next
End Sub
Sub ladders()
ladderfoot = {txtladder1, txtladder2, txtladder3, txtladder4, txtladder5, txtladder6, txtladder7, txtladder8, txtladder9, txtladder10}
ladderoffset = {txtladderoffset1, txtladderoffset2, txtladderoffset3, txtladderoffset4, txtladderoffset5, txtladderoffset6, txtladderoffset7, txtladderoffset8, txtladderoffset9, txtladderoffset10}
'For i As Integer = 0 To 9
' LadderFoot(i).Text = (i + 11).ToString
' LadderOffset(i).Text = "10"
For i As Integer = 0 To 99
sandl(i) = 0 'reset data
Next
For i As Integer = 0 To 9
While True
Dim base = rnd.Next(90) + 1
If sandl(base - 1) <> 0 Then
Continue While
End If
Dim offset = rnd.Next(20) + 10
If base + offset > 100 Then
Continue While
End If
ladderfoot(i).Text = base.ToString
ladderoffset(i).Text = offset.ToString
sandl(base - 1) = offset
Exit While
End While
Next
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
For i As Integer = 0 To 99
sandl(i) = 0 'reset data
Next
Dim valid = Validate(ladderfoot, ladderoffset, +1, "Ladder")
If (valid) Then
valid = Validate(snakeshead, snakesoffset, -1, "Snake")
End If
If (valid) Then
'Form3 = New Form3
Form3.ShowDialog()
End If
End Sub
Private Function Validate(tbBase() As TextBox, tbOffset() As TextBox, delta As Integer, s As String) As Boolean
For i As Integer = 0 To 9
Dim base As Integer
If ((Not Integer.TryParse(tbBase(i).Text.Trim(), base)) OrElse (base < 1) OrElse (base > 100) OrElse (sandl(base - 1) <> 0)) Then
MessageBox.Show(s & (i + 1).ToString() & " base is invalid.")
tbBase(i).Select()
tbBase(i).SelectAll()
Return False
End If
base -= 1 'zero based
Dim offset As Integer
If ((Not Integer.TryParse(tbOffset(i).Text.Trim(), offset)) OrElse (offset < 10) OrElse (offset > 30) OrElse (base + offset * delta < 0) OrElse (base + offset * delta >= 100)) Then
MessageBox.Show(s & (i + 1).ToString() & " offset is invalid.")
tbOffset(i).Select()
tbOffset(i).SelectAll()
Return False
End If
sandl(base) = offset * delta 'write offset
Next
Return True
End Function
End Class
Public Class Form3
Enum EState
Dice
Move
Slide
Wait
Win
End Enum
Dim Fnt = New Font("Arial", 16)
Dim FntBig = New Font("Arial", 256)
Dim Frame As Integer = -1 'counter
Dim State = EState.Dice
Dim Rnd As Random = New Random
Dim Dice As Integer
Dim Pos As Point = New Point(32, 640 + 32)
Dim CurrentIndex As Integer = -1
Dim NextIndex As Integer
Dim TargetIndex As Integer
Private Sub Form3_Load(sender As Object, e As EventArgs) Handles MyBase.Load
Dice = 0
Frame = -1
State = EState.Dice
Pos = New Point(32, 640 + 32)
CurrentIndex = -1
End Sub
Private Sub PictureBox1_Paint(sender As Object, e As PaintEventArgs) Handles PictureBox1.Paint
DrawBackground(e.Graphics)
Frame += 1
Dim oldState = State
Select Case State
Case EState.Dice
If Frame = 0 Then
Dice = Rnd.Next(6) + 1 'roll dice
TargetIndex = CurrentIndex + Dice
NextIndex = CurrentIndex
ElseIf Frame >= 63 Then
If CurrentIndex + Dice < 100 Then
State = EState.Move 'valid dice
Else
State = EState.Wait 'invalid dice
End If
Dice = 0
End If
Case EState.Move
If Frame Mod 64 = 0 Then
CurrentIndex = NextIndex
If CurrentIndex = TargetIndex Then
If CurrentIndex < 99 Then 'not win
If Form2.sandl(CurrentIndex) <> 0 Then
State = EState.Slide 'snake or ladder
Else
State = EState.Dice 'empty tile
End If
TargetIndex = CurrentIndex + Form2.sandl(CurrentIndex)
Else
State = EState.Win 'win
End If
Else
NextIndex = CurrentIndex + 1 'move
End If
Else
Dim c = GetCoordinate(CurrentIndex)
Dim n = GetCoordinate(NextIndex)
Dim dx = (n.X - c.X)
Dim dy = (n.Y - c.Y)
Pos.X = c.X * 64 + (dx * (Frame Mod 64)) + 32
Pos.Y = c.Y * 64 + (dy * (Frame Mod 64)) + 32
End If
Case EState.Slide
If Frame >= 63 Then
CurrentIndex = TargetIndex
If CurrentIndex < 99 Then
State = EState.Dice 'not win
Else
State = EState.Win 'win
End If
Else
Dim c = GetCoordinate(CurrentIndex)
Dim n = GetCoordinate(TargetIndex)
Dim dx = (n.X - c.X)
Dim dy = (n.Y - c.Y)
Pos.X = c.X * 64 + (dx * (Frame Mod 64)) + 32
Pos.Y = c.Y * 64 + (dy * (Frame Mod 64)) + 32
End If
Case EState.Wait
If Frame >= 63 Then
State = EState.Dice
End If
End Select
e.Graphics.FillEllipse(Brushes.Blue, Pos.X - 16, Pos.Y - 16, 32, 32) 'draw player
If Dice > 0 Then
Dim size = e.Graphics.MeasureString(Dice.ToString, FntBig)
e.Graphics.DrawString(Dice.ToString, FntBig, Brushes.Black, 320 - size.Width / 2, 320 - size.Height / 2) 'print dice
End If
If State <> oldState Then
Frame = -1 'reset counter
End If
If State <> EState.Win Then
PictureBox1.Invalidate() 'schedule next paint
End If
End Sub
Private Sub DrawBackground(g As Graphics)
For y As Integer = 0 To 9
For x As Integer = 0 To 9
If (((x + y) Mod 2) = 0) Then
g.FillRectangle(Brushes.LightGray, x * 64, y * 64, 64, 64) 'dark rectangle
End If
Dim z = (9 - y) * 10 + x + 1
If y Mod 2 = 0 Then
z = (9 - y) * 10 + (9 - x) + 1
End If
g.DrawString(z.ToString, Fnt, Brushes.Black, x * 64, y * 64) 'number
Next
Next
For i As Integer = 0 To 99
If Form2.sandl(i) <> 0 Then
Dim base = GetCoordinate(i)
Dim offset = GetCoordinate(i + Form2.sandl(i))
If Form2.sandl(i) > 0 Then 'ladder
Dim delta = Math.Abs(base.X - offset.X) + 4
g.DrawLine(Pens.Green, base.X * 64 + 32 - delta, base.Y * 64 + 32, offset.X * 64 + 32 - delta, offset.Y * 64 + 32) 'left part
g.DrawLine(Pens.Green, base.X * 64 + 32 + delta, base.Y * 64 + 32, offset.X * 64 + 32 + delta, offset.Y * 64 + 32) 'right part
Else 'snake
g.DrawLine(Pens.Red, base.X * 64 + 32, base.Y * 64 + 32, offset.X * 64 + 32, offset.Y * 64 + 32) 'red line
End If
End If
Next
End Sub
Private Function GetCoordinate(i As Integer) As Point
Dim result As Point
result.Y = 9 - (i \ 10)
result.X = i Mod 10
If result.Y Mod 2 = 0 Then
result.X = 9 - result.X
End If
Return result
End Function
End Class
In Form2, change your declaration from
Dim sandl(99) As Integer
to
Public sandl(99) As Integer
This would allow Form3 to access your integer array
Rename your Validate method to something else, like ValidateTextBoxes, or if you intend to overload the base.Validate, then declare as
Private Overloads Function Validate

Show WinForm below a cell

How can I show I winform that I create in VB.NET just below the active cell?
I have no idea how to solve this. I found the following promising solutions:
Excel addin: Cell absolute position
-The accepted solution seems too complicated to work reliably. I got an error on the first row (Private Declare Function GetDC Lib "user32" (ByVal hwnd As Long) As Long)
-The second solution looked promising, but it didn't give me the right positions for my windows form.
The following adaptations of the second proposed solution does not create any errors but does not put the windows form in the correct position:
Public Sub GetScreenPositionFromCell(cell As Excel.Range, excel As Excel.Application)
Dim x As Double
Dim y As Double
If Not excel.ActiveWindow Is Nothing Then
x = excel.ActiveWindow.PointsToScreenPixelsX(cell.Left)
y = excel.ActiveWindow.PointsToScreenPixelsY(cell.Top)
End If
Me.Left = x
Me.Top = y
Me.Show()
Me.TopMost = True
End Sub
EDIT: #Loating, here is how I have used your code. It's great and I am very happy that you are taking your time to help me with a solution. The x-coordinates seems to work while the x-coordinates are a bit off and more or less off depending on the zoom level.
Public Sub ShowMeBelowActiveCell()
Dim ExcelApp As Excel.Application = CType(AddinExpress.MSO.ADXAddinModule.CurrentInstance, AddinModule).ExcelApp
Dim excelWindow = ExcelApp.ActiveWindow
Dim cell = ExcelApp.ActiveCell
Dim zoomFactor As Double = excelWindow.Zoom / 100
Dim ws = cell.Worksheet
' PointsToScreenPixels returns different values if the scroll is not currently 1
' Temporarily set the scroll back to 1 so that PointsToScreenPixels returns a
' value we know how to handle.
Dim origScrollCol = excelWindow.ScrollColumn
Dim origScrollRow = excelWindow.ScrollRow
excelWindow.ScrollColumn = 1
excelWindow.ScrollRow = 1
' (x,y) are screen coordinates for the top left corner of the top left cell
Dim x As Integer = excelWindow.PointsToScreenPixelsX(0)
' e.g. window.x + row header width
Dim y As Integer = excelWindow.PointsToScreenPixelsY(0)
' e.g. window.y + ribbon height + column headers height
Dim dpiX As Single = 0
Dim dpiY As Single = 0
Using g = Drawing.Graphics.FromHwnd(IntPtr.Zero)
dpiX = g.DpiX
dpiY = g.DpiY
End Using
' Note: Each column width / row height has to be calculated individually.
' Before, tried to use this approach:
' var r2 = (Microsoft.Office.Interop.Excel.Range) cell.Worksheet.Cells[origScrollRow, origScrollCol];
' double dw = cell.Left - r2.Left;
' double dh = cell.Top - r2.Top;
' However, that only works when the zoom factor is a whole number.
' A fractional zoom (e.g. 1.27) causes each individual row or column to round to the closest whole number,
' which means having to loop through.
For i As Integer = origScrollCol To cell.Column - 1
Dim col = DirectCast(ws.Cells(cell.Row, i), Microsoft.Office.Interop.Excel.Range)
Dim ww As Double = col.Width * dpiX / 72
Dim newW As Double = zoomFactor * ww
x += CInt(Math.Round(newW))
Next
For i As Integer = origScrollRow To cell.Row - 1
Dim row = DirectCast(ws.Cells(i, cell.Column), Microsoft.Office.Interop.Excel.Range)
Dim hh As Double = row.Height * dpiY / 72
Dim newH As Double = zoomFactor * hh
y += CInt(Math.Round(newH))
Next
excelWindow.ScrollColumn = origScrollCol
excelWindow.ScrollRow = origScrollRow
Me.StartPosition = Windows.Forms.FormStartPosition.Manual
Me.Location = New Drawing.Point(x, y)
Me.Show()
End Sub
End Class
When the ScrollColumn and ScrollRow are both 1, then PointsToScreenPixelsX/Y seems to return the top left point of the top left visible cell in screen coordinates. Using this, the offset width and height to the active cell is calculated, taking into consideration the zoom setting.
var excelApp = Globals.ThisAddIn.Application;
var excelWindow = excelApp.ActiveWindow;
var cell = excelApp.ActiveCell;
double zoomFactor = excelWindow.Zoom / 100;
var ws = cell.Worksheet;
var ap = excelWindow.ActivePane; // might be split panes
var origScrollCol = ap.ScrollColumn;
var origScrollRow = ap.ScrollRow;
excelApp.ScreenUpdating = false;
// when FreezePanes == true, ap.ScrollColumn/Row will only reset
// as much as the location of the frozen splitter
ap.ScrollColumn = 1;
ap.ScrollRow = 1;
// PointsToScreenPixels returns different values if the scroll is not currently 1
// Temporarily set the scroll back to 1 so that PointsToScreenPixels returns a
// value we know how to handle.
// (x,y) are screen coordinates for the top left corner of the top left cell
int x = ap.PointsToScreenPixelsX(0); // e.g. window.x + row header width
int y = ap.PointsToScreenPixelsY(0); // e.g. window.y + ribbon height + column headers height
float dpiX = 0;
float dpiY = 0;
using (var g = Graphics.FromHwnd(IntPtr.Zero)) {
dpiX = g.DpiX;
dpiY = g.DpiY;
}
int deltaRow = 0;
int deltaCol = 0;
int fromCol = origScrollCol;
int fromRow = origScrollRow;
if (excelWindow.FreezePanes) {
fromCol = 1;
fromRow = 1;
deltaCol = origScrollCol - ap.ScrollColumn; // Note: ap.ScrollColumn/Row <> 1
deltaRow = origScrollRow - ap.ScrollRow; // see comment: when FreezePanes == true ...
}
// Note: Each column width / row height has to be calculated individually.
// Before, tried to use this approach:
// var r2 = (Microsoft.Office.Interop.Excel.Range) cell.Worksheet.Cells[origScrollRow, origScrollCol];
// double dw = cell.Left - r2.Left;
// double dh = cell.Top - r2.Top;
// However, that only works when the zoom factor is a whole number.
// A fractional zoom (e.g. 1.27) causes each individual row or column to round to the closest whole number,
// which means having to loop through.
for (int i = fromCol; i < cell.Column; i++) {
// skip the columns between the frozen split and the first visible column
if (i >= ap.ScrollColumn && i < ap.ScrollColumn + deltaCol)
continue;
var col = ((Microsoft.Office.Interop.Excel.Range) ws.Cells[cell.Row, i]);
double ww = col.Width * dpiX / 72;
double newW = zoomFactor * ww;
x += (int) Math.Round(newW);
}
for (int i = fromRow; i < cell.Row; i++) {
// skip the columns between the frozen split and the first visible column
if (i >= ap.ScrollRow && i < ap.ScrollRow + deltaRow)
continue;
var row = ((Microsoft.Office.Interop.Excel.Range) ws.Cells[i, cell.Column]);
double hh = row.Height * dpiY / 72;
double newH = zoomFactor * hh;
y += (int) Math.Round(newH);
}
ap.ScrollColumn = origScrollCol;
ap.ScrollRow = origScrollRow;
excelApp.ScreenUpdating = true;
Form f = new Form();
f.StartPosition = FormStartPosition.Manual;
f.Location = new Point(x, y);
f.Show();

Normal Distributed Random Number in VB.NET

Is there anybody know how to make normal distributed random number in vb.net?
thank you
From this forum post :
Usage:
GaussNumDist(Mean, Standard Deviation, Sample Size)
Code example below, which will populate GaussNumArray() with the sample of numbers, whose distribution will have the mean and standard deviation specified:
Imports System.Math
Module Module1
Friend GaussNumArray() As Double
Friend intICell As Long
Friend Function GaussNumDist(ByVal Mean As Double, ByVal StdDev As Double, ByVal SampleSize As Integer)
intICell = 1 'Loop variable
ReDim GaussNumArray(SampleSize)
Do While (intICell < (SampleSize + 1))
Call NumDist(Mean, StdDev)
Application.DoEvents()
Loop
End Function
Sub NumDist(ByVal meanin As Double, ByVal sdin As Double)
'---------------------------------------------------------------------------------
'Converts uniform random numbers over the region 0 to 1 into Gaussian distributed
'random numbers using Box-Muller algorithm.
'Adapted from Numerical Recipes in C
'---------------------------------------------------------------------------------
'Defining variables
Dim dblR1 As Double
Dim dblR2 As Double
Dim mean As Double
Dim var As Double
Dim circ As Double
Dim trans As Double
Dim dblY1 As Double
Dim dblY2 As Double
Dim Pi As Double
Pi = 4 * Atan(1)
'Get two random numbers
dblR1 = (2 * UniformRandomNumber()) - 1
dblR2 = (2 * UniformRandomNumber()) - 1
circ = (dblR1 ^ 2) + (dblR2 ^ 2) 'Radius of circle
If circ >= 1 Then 'If outside unit circle, then reject number
Call NumDist(meanin, sdin)
Exit Sub
End If
'Transform to Gaussian
trans = Sqrt(-2 * Log(circ) / circ)
dblY1 = (trans * dblR1 * sdin) + meanin
dblY2 = (trans * dblR2 * sdin) + meanin
GaussNumArray(intICell) = dblY1 'First number
'Increase intICell for next random number
intICell = (intICell + 1)
GaussNumArray(intICell) = dblY2 'Second number
'Increase intICell again ready for next call of ConvertNumberDistribution
intICell = (intICell + 1)
End Sub
Friend Function UniformRandomNumber() As Double
'-----------------------------------------------------------------------------------
'Outputs random numbers with a period of > 2x10^18 in the range 0 to 1 (exclusive)
'Implements a L'Ecuyer generator with Bays-Durham shuffle
'Adapted from Numerical Recipes in C
'-----------------------------------------------------------------------------------
'Defining constants
Const IM1 As Double = 2147483563
Const IM2 As Double = 2147483399
Const AM As Double = (1.0# / IM1)
Const IMM1 As Double = (IM1 - 1.0#)
Const IA1 As Double = 40014
Const IA2 As Double = 40692
Const IQ1 As Double = 53668
Const IQ2 As Double = 52774
Const IR1 As Double = 12211
Const IR2 As Double = 3791
Const NTAB As Double = 32
Const NDIV As Double = (1.0# + IM1 / NTAB)
Const ESP As Double = 0.00000012
Const RNMX As Double = (1.0# - ESP)
Dim iCell As Integer
Dim idum As Double
Dim j As Integer
Dim k As Long
Dim temp As Double
Static idum2 As Long
Static iy As Long
Static iv(NTAB) As Long
idum2 = 123456789
iy = 0
'Seed value required is a negative integer (idum)
Randomize()
idum = (-Rnd() * 1000)
'For loop to generate a sequence of random numbers based on idum
For iCell = 1 To 10
'Initialize generator
If (idum <= 0) Then
'Prevent idum = 0
If (-(idum) < 1) Then
idum = 1
Else
idum = -(idum)
End If
idum2 = idum
For j = (NTAB + 7) To 0
k = ((idum) / IQ1)
idum = ((IA1 * (idum - (k * IQ1))) - (k * IR1))
If (idum < 0) Then
idum = (idum + IM1)
End If
If (j < NTAB) Then
iv(j) = idum
End If
Next j
iy = iv(0)
End If
'Start here when not initializing
k = (idum / IQ1)
idum = ((IA1 * (idum - (k * IQ1))) - (k * IR1))
If (idum < 0) Then
idum = (idum + IM1)
End If
k = (idum2 / IQ2)
idum2 = ((IA2 * (idum2 - (k * IQ2))) - (k * IR2))
If (idum2 < 0) Then
idum2 = idum2 + IM2
End If
j = (iy / NDIV)
iy = (iv(j) - idum2)
iv(j) = idum
If (iy < 1) Then
iy = (iy + IMM1)
End If
temp = AM * iy
If (temp <= RNMX) Then
'Return the value of the random number
UniformRandomNumber = temp
End If
Next iCell
End Function
End Module
You can use following line
Dim x1 as Double = MathNet.Numerics.Distributions.Normal.Sample(MEAN, STDEV)
Math.Net Numeric package can be installed using following NuGet command
Install-Package MathNet.Numerics -Version 4.9.0
You can found more information on NuGet site

contrast of an image in vb2005

Adjust the contrast of an image in C# efficiently
solution for above question is not working in vb 2005
i need solution in vb2005
this is c# code below
public static Bitmap AdjustContrast(Bitmap Image, float Value)
{
Value = (100.0f + Value) / 100.0f;
Value *= Value;
Bitmap NewBitmap = (Bitmap)Image.Clone();
BitmapData data = NewBitmap.LockBits(
new Rectangle(0, 0, NewBitmap.Width, NewBitmap.Height),
ImageLockMode.ReadWrite,
NewBitmap.PixelFormat);
unsafe
{
for (int y = 0; y < NewBitmap.Height; ++y)
{
byte* row = (byte*)data.Scan0 + (y * data.Stride);
int columnOffset = 0;
for (int x = 0; x < NewBitmap.Width; ++x)
{
byte B = row[columnOffset];
byte G = row[columnOffset + 1];
byte R = row[columnOffset + 2];
float Red = R / 255.0f;
float Green = G / 255.0f;
float Blue = B / 255.0f;
Red = (((Red - 0.5f) * Value) + 0.5f) * 255.0f;
Green = (((Green - 0.5f) * Value) + 0.5f) * 255.0f;
Blue = (((Blue - 0.5f) * Value) + 0.5f) * 255.0f;
int iR = (int)Red;
iR = iR > 255 ? 255 : iR;
iR = iR < 0 ? 0 : iR;
int iG = (int)Green;
iG = iG > 255 ? 255 : iG;
iG = iG < 0 ? 0 : iG;
int iB = (int)Blue;
iB = iB > 255 ? 255 : iB;
iB = iB < 0 ? 0 : iB;
row[columnOffset] = (byte)iB;
row[columnOffset + 1] = (byte)iG;
row[columnOffset + 2] = (byte)iR;
columnOffset += 4;
}
}
}
NewBitmap.UnlockBits(data);
return NewBitmap;
}
& here is vb2005 code
Public Shared Function AdjustContrast(Image As Bitmap, Value As Single) As Bitmap
Value = (100F + Value) / 100F
Value *= Value
Dim NewBitmap As Bitmap = DirectCast(Image.Clone(), Bitmap)
Dim data As BitmapData = NewBitmap.LockBits(New Rectangle(0, 0, NewBitmap.Width, NewBitmap.Height), ImageLockMode.ReadWrite, NewBitmap.PixelFormat)
For y As Integer = 0 To NewBitmap.Height - 1
Dim row As Pointer(Of Byte) = CType(data.Scan0, Pointer(Of Byte)) + (y * data.Stride)
Dim columnOffset As Integer = 0
For x As Integer = 0 To NewBitmap.Width - 1
Dim B As Byte = row(columnOffset)
Dim G As Byte = row(columnOffset + 1)
Dim R As Byte = row(columnOffset + 2)
Dim Red As Single = R / 255F
Dim Green As Single = G / 255F
Dim Blue As Single = B / 255F
Red = (((Red - 0.5F) * Value) + 0.5F) * 255F
Green = (((Green - 0.5F) * Value) + 0.5F) * 255F
Blue = (((Blue - 0.5F) * Value) + 0.5F) * 255F
Dim iR As Integer = CInt(Red)
iR = If(iR > 255, 255, iR)
iR = If(iR < 0, 0, iR)
Dim iG As Integer = CInt(Green)
iG = If(iG > 255, 255, iG)
iG = If(iG < 0, 0, iG)
Dim iB As Integer = CInt(Blue)
iB = If(iB > 255, 255, iB)
iB = If(iB < 0, 0, iB)
row(columnOffset) = CByte(iB)
row(columnOffset + 1) = CByte(iG)
row(columnOffset + 2) = CByte(iR)
columnOffset += 4
Next
Next
NewBitmap.UnlockBits(data)
Return NewBitmap
End Function
Dim row As Pointer(Of Byte) = CType(data.Scan0, Pointer(Of Byte)) + (y * data.Stride)
above line gives error since vb does not support
Dim row As Pointer(Of Byte)
Here's my attempt at the conversion. I'm using the IntPtr data structure to handle holding the unmanged pointer and to do the pointer addition to get an IntPtr for each row. Then as it goes through the row, I'm using the Marshal.ReadByte and Marshal.WriteByte methods to handle reading and writing the unmanaged data. I tested and it seems to work.
value = (100.0F + value) / 100.0F
value *= value
Dim NewBitmap As Bitmap = DirectCast(Image.Clone(), Bitmap)
Dim data As BitmapData = NewBitmap.LockBits(New Rectangle(0, 0, NewBitmap.Width, NewBitmap.Height), ImageLockMode.ReadWrite, NewBitmap.PixelFormat)
For y As Integer = 0 To NewBitmap.Height - 1
Dim RowPtr = IntPtr.Add(data.Scan0, y * data.Stride)
Dim columnOffset As Integer = 0
For x As Integer = 0 To NewBitmap.Width - 1
Dim B As Byte = System.Runtime.InteropServices.Marshal.ReadByte(RowPtr, columnOffset)
Dim G As Byte = System.Runtime.InteropServices.Marshal.ReadByte(RowPtr, columnOffset + 1)
Dim R As Byte = System.Runtime.InteropServices.Marshal.ReadByte(RowPtr, columnOffset + 2)
Dim Red As Single = R / 255.0F
Dim Green As Single = G / 255.0F
Dim Blue As Single = B / 255.0F
Red = (((Red - 0.5F) * value) + 0.5F) * 255.0F
Green = (((Green - 0.5F) * value) + 0.5F) * 255.0F
Blue = (((Blue - 0.5F) * value) + 0.5F) * 255.0F
Dim iR As Integer = CInt(Red)
iR = If(iR > 255, 255, iR)
iR = If(iR < 0, 0, iR)
Dim iG As Integer = CInt(Green)
iG = If(iG > 255, 255, iG)
iG = If(iG < 0, 0, iG)
Dim iB As Integer = CInt(Blue)
iB = If(iB > 255, 255, iB)
iB = If(iB < 0, 0, iB)
System.Runtime.InteropServices.Marshal.WriteByte(RowPtr, columnOffset, CByte(iB))
System.Runtime.InteropServices.Marshal.WriteByte(RowPtr, columnOffset + 1, CByte(iG))
System.Runtime.InteropServices.Marshal.WriteByte(RowPtr, columnOffset + 2, CByte(iR))
columnOffset += 4
Next
Next
NewBitmap.UnlockBits(data)