Error with getter method in Objective-C - objective-c

I am following along with a series of web tutorials relating to Objective-C and am now getting a "Accessing unknown origin getter method" error when i try to build my program (origin being a member of a Rectangle class that I created).
Here is my class titled PointXY:
#import <Foundation/Foundation.h>
#interface PointXY : NSObject
{
int x;
int y;
}
//Setters and Getters
#property int x;
#property int y;
//Methods
- (void) setXY : (int) xCO : (int) yCO;
#end
I then define a rectangle class, that has a member that is of type PointXY:
#import <Foundation/Foundation.h>
#class PointXY;
#interface rectangle : NSObject
{
float width;
float height;
PointXY * origin;
}
//Setters and Getters
#property float width, height;
//Instance Methods
- (float) getArea;
- (float) getPerimeter;
//We already have setters and getters defined for width
//and height. The below method is for illustration purposes
- (void) setHW: (float) h : (float) w;
//Methods to set and get origin values
- (PointXY *) getOrigin; //Returns a PointXY object
- (void) setOrigin : (PointXY *) point;
#end
I get the error in main, if i try to access the x or y property of my origin member via my NSLog statement:
#import <Foundation/Foundation.h>
#import "rectangle.h"
#import "PointXY.h"
int main (int argc, const char * argv[]) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
//Create an object
rectangle * myRectangle = [[rectangle alloc]init];
PointXY * rOrigin = [[PointXY alloc]init];
[rOrigin setXY:100 :100];
myRectangle.origin = rOrigin;
NSLog(#"The origin for the rectangle is %i, %i", myRectangle.origin.x, myRectangle.origin.y);
[pool drain];
return 0;
}
I understand that one cannot access the members without either explicitly defining a synthesized accessor or by creating a method to do just that and was surprised to see the author of the tutorial do the above with no issue.
Is the above even possible? Can I access myRectangle.origin.x without origin being synthesized in myRectangle or do I have something set up incorrectly.
Thanks for your time.

Origin is an instance variable you need to create an #property for it and synthesize it as you already know.
//Setters and Getters
#property float width, height;
#property PointXY *origin;
But without the property you could access the origin by doing this rectangle->origin but that defeats the purpose of encapsulation.
Edit- origin will need to be defined as #public or #package

Related

What does #property in a header file mean in Obj C?

I'm trying to learn objective C and I'm looking through some simple code to figure it out. Here's an example of a header file:
#import <Foundation/Foundation.h>
#class XYPoint;
#interface Rectangle: NSObject
{
int width;
int height;
XYPoint *origin;
}
#property int width, height;
-(XYPoint *) origin;
-(void) setOrigin: (XYPoint *) pt;
-(void) setWidth: (int) w andHeight: (int) h;
-(int) area;
-(int) perimeter;
#end
Can anyone explain the meaning of the line "#property int width, height;"? Thanks!
The property syntax lets you declare a combination of a getter and a setter in a short syntax. In your code, the declaration creates four methods:
-(int) width;
-(void)setWidth:(int)val;
-(int) height;
-(void)setHeight:(int)val;
There is probably an implementation, too, which ties these methods to their "backing variables" with names width and height defined above; there may also be a #synthesize directive in the .m file.
In the current version of Objective-C the declaration of backing variables is unnecessary: all properties are synthesized by default, but you can provide your own implementations if you wish.
Properties support an alternative way of invoking getter and setter methods in Objective-C: in addition to the standard
int h = [point height];
[point setWidth:123];
you can write
int h = point.height;
point.width = 123;
It is not necessary to declare properties to use the dot syntax: you can call any value-returning method with no arguments or a setter method with a single argument using dot syntax.
It is just a way for other classes to refer to the private iVars declared between { and }.
Basically, it will create a getter and a setter, that, for primitive types like int will look like this:
- (int)width
{
return width;
}
- (void)setWidth:(int)width
{
_width = width;
}
And you can override these 2 methods if you want.
According to the conventions, the underlying instance variables should be prefixed with "_":
#interface Rectangle: NSObject
{
int _width;
int _height;
XYPoint *_origin;
}
If you do not declare them, the compiler does that for you, but be careful, in case you override both the getter and the setter, you need to add this kind of statements in the ".m" file:
#synthesize width = _width;
because in that case the compiler will not generate the "_width" ivar on your behalf.

Calculation/variable returning as zero

I am setting up a basic geometry class where I define a rectangle and can manipulate the width and height along with calculating the area and perimeter. Everything works and outputs fine, except the perimeter and area variables return as zero. I don't know how to set the variable properly within itself or during the #implementation, so I'm sure it is showing the zero from when the variable is first initialized (before the width and height are set).
I'm inexperienced with OOP and ObjC so I may be missing something simple.
#import <Foundation/Foundation.h>
// #interface setup as required.
#interface Rectangle: NSObject
-(void) setWidth: (int) w;
-(void) setHeight: (int) h;
-(int) width;
-(int) height;
-(int) area;
-(int) perimeter;
-(void) print;
#end
// #implementation setup for the exercise.
#implementation Rectangle {
int width;
int height;
int perimeter;
int area;
}
// Set the width.
-(void) setWidth: (int) w {
width = w;
}
// Set the height.
-(void) setHeight: (int) h {
height = h;
}
// Calculate the perimeter.
-(int) perimeter {
return (width + height) * 2;
}
// Calculate the area.
-(int) area {
return (width * height);
}
-(void) print {
NSLog(#"The width is now: %i.", width);
NSLog(#"The height is now: %i.", height);
NSLog(#"The perimeter is now: %i.", perimeter);
NSLog(#"The area is now: %i.", area);
}
#end
int main(int argc, const char * argv[])
{
#autoreleasepool {
// Create an instance of Rectangle.
Rectangle *theRectangle;
theRectangle = [Rectangle alloc];
theRectangle = [theRectangle init];
// Use the designed methods.
[theRectangle setWidth: 100];
[theRectangle setHeight: 50];
[theRectangle print];
}
return 0;
}
Short answer:
Call your object methods like this:
[self perimeter];
// as in
NSLog(#"The perimeter is now: %i.", [self perimeter]);
instead of just
perimeter
which accesses the variable with that name, instead of calling the method you've defined.
Longer answer:
There are several things in your code that can be improved:
You should use properties instead of ivars and methods to get and set them. A property declared like this: #property (nonatomic) int width; will give you a getter and a setter, created implicitly by the compiler. So then you can do either of these to set a value:
theRectangle.width = 100;
// is the same as:
[theRectangle setWidth:100];
You can override your getters and setters too. You could also create readonly properties, e.g.
#interface Rectangle: NSObject
#property (nonatomic) int width;
#property (nonatomic) int height;
#property (nonatomic, readonly) int perimeter;
#end
#implementation Rectangle
- (int)perimeter
{
return self.width * self.height * 2;
}
#end

Why can't I use direct instance variable from parent class

#interface rectangle: NSObject
#property int width, height;
{
-(int) area;
-(int) perimeter;
-(void) setWidth: (int) w andHeight: (int) h;
}
#end
#implementation rectangle
#synthesize width, height;
...
...
#end
I made a square subclass of rectangle
#interface square: rectangle
-(void) setSide: (int) s;
-(int) side;
#end
#implementation square
-(void) setSide: (int) s
{
[self setWidth: s andHeight: s];
}
-(int) side
{
return self.width;
}
#end
My main question is this: Why can't I just do this
return width;
when I want to get the side of my square object.
I thought
#property int width, height;
is just a simplified from
#interface rectangle: NSObject
{
int width;
int height;
}
//getter/setter methods
...
#end
and in the book, if an instance variable is declared in #interface, it is inherited by its subclass. But, apparently,
return width;
doesn't seem to work. Why is this happening?
The problem is that synthesize of properties is part of the implementation, not the interface. The subclass can only rely on the interface.
For example, the #synthesize could have specified a different instance variable name (e.g. #synthesize width = _my_funky_width;) and the subclass would have no way of knowing what the actual instance variable was.

Cocos2d 2.0 draw method errors

I use cocos2d 2.0. I get an error: property 'world' not found on object of type 'ColoredCircleSprite *' What I wrote wrong in the draw method?
-(void) draw
{
[super draw];
ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position );
kmGLPushMatrix();
self.world->DrawDebugData();
kmGLPopMatrix();
}
I tried to do as there shown: Cocos2D 2.0 OpenGL errors?
Also I saw another way to do draw method, I must delete self. from self.world->DrawDebugData(); line and if I do that I get another error: Use undeclared identifier 'world'.
That is ColoredCircleSprite.h code:
#import "cocos2d.h"
#interface ColoredCircleSprite : CCNode <CCRGBAProtocol, CCBlendProtocol> {
float radius_;
GLubyte opacity_;
ccColor3B color_;
NSUInteger numberOfSegments;
GLfloat *circleVertices_;
ccBlendFunc blendFunc_;
}
#property (nonatomic,readwrite) float radius;
/** Opacity: conforms to CCRGBAProtocol protocol */
#property (nonatomic,readonly) GLubyte opacity;
/** Opacity: conforms to CCRGBAProtocol protocol */
#property (nonatomic,readonly) ccColor3B color;
/** BlendFunction. Conforms to CCBlendProtocol protocol */
#property (nonatomic,readwrite) ccBlendFunc blendFunc;
/** creates a Circle with color and radius */
+ (id) circleWithColor: (ccColor4B)color radius:(GLfloat)r;
/** initializes a Circle with color and radius */
- (id) initWithColor:(ccColor4B)color radius:(GLfloat)r;
- (BOOL) containsPoint:(CGPoint)point;
#end
I just copy and paste code from cocos2d-iphone.com forum. I don't really know what variable should be there and should whether there be any variable.
Thanks.
#interface ColoredCircleSprite : CCSprite
{
b2World *mWorld;
}
#property(nonatomic,assign) b2World *world;
#end
#implementation ColoredCircleSprite
#synthesize world = mWorld;
-(void)initBox2D
{
//create world in right place...
self.world = new b2World(gravity);
}
#end

Objective-C getter/ setter

I'm trying to work my way through an Objective-C tutorial. In the book there is this example:
#interface
{
int width;
int height;
XYPoint *origin;
}
#property int width, height;
I thought, "hey there's no getter/setter for the XYPoint object. The code does work though." Now i'm going maybe to answer my own question :).
I thinks its because "origin" is a pointer already, and whats happening under the hood with "width" and "height", is that there is going te be created a pointer to them..
Am i right, or am i talking BS :) ??
I just dont get it. here's main:
#import "Rectangle.h"
#import "XYPoint.h"
int main (int argc, char *argv[])
{
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
Rectangle *myRect = [[Rectangle alloc] init];
XYPoint *myPoint = [[XYPoint alloc] init];
[myPoint setX: 100 andY: 200];
[myRect setWidth: 5 andHeight: 8];
myRect.origin = myPoint;
NSLog (#"Rectangle w = %i, h = %i",
myRect.width, myRect.height);
NSLog (#"Origin at (%i, %i)",
myRect.origin.x, myRect.origin.y);
NSLog (#"Area = %i, Perimeter = %i",
[myRect area], [myRect perimeter]);
[myRect release];
[myPoint release];
[pool drain];
return 0;
}
And here's the Rectangle object:
#import "Rectangle.h"
#import "XYPoint.h"
#implementation Rectangle
#synthesize width, height;
-(void) setWidth: (int) w andHeight: (int) h
{
width = w;
height = h;
}
- (void) setOrigin: (XYPoint *) pt
{
origin = pt;
}
-(int) area
{
return width * height;
}
-(int) perimeter
{
return (width + height) * 2;
}
-(XYPoint *) origin
{
return origin;
}
#end
What i dont understand is this line in main: myRect.origin = myPoint; I did not make a setter for it..
BTW thanks for your fast reply's
What i dont understand is this line in main: myRect.origin = myPoint; I did not make a setter for it..
There is both a getter and a setter (collectively referred to as accessors) created for origin in the Rectangle class. If you have a look in the implementation for Rectangle, this is the getter:
-(XYPoint *) origin
{
return origin;
}
and this is the setter:
- (void) setOrigin: (XYPoint *) pt
{
origin = pt;
}
And as of Objective-C 2.0 calling:
myRect.origin = myPoint;
is equivalent to:
[myRect setOrigin:myPoint];
Declaring getters and setters using #property (and then implementing them using #synthesize) is only one way of declaring and creating accessors, and is there for a convenience if you have lots of properties to declare in the class interface. As Schildmeijer said, #property int width is equivalent to declaring two methods:
- (int)width;
- (void)setWidth:(int)newWidth;
Due to the dynamically-bound nature of Objective-C method calls, you don't even have to declare the getter and setter methods in the interface, although it is generally best practice to do so if you are advertising them as publicly available to other classes.
You can think of a property declaration as being equivalent to declaring two accessor methods. Thus
#property int width;
is equivalent to:
- (int)width;
- (void)setWidth:(int)newWidth;
//Rectangle.h
#import <Foundation/Foundation.h>
#interface Rectangle : NSObject
#property int Width;
#property int Height;
-(int)Area;
#end
//Rectangle.m
#import "Rectangle.h"
#implementation Rectangle
#synthesize Width;/*Will create value Width , Setter called"setWidth" and Getter called "Width"*/
#synthesize Height;/*Will create value Height , Setter called"setHeight" and Getter called "Height"*/
-(int)Area
{
return Width*Height;
}
#end
// main.m
#import <Cocoa/Cocoa.h>
#import "Rectangle.h"
int main(int argc, const char * argv[])
{
Rectangle *myRectangle = [Rectangle new];
myRectangle.Width=3;
myRectangle.Height=5;
printf("Area = %d\n",[myRectangle Area]);
//Or
[myRectangle setWidth:5];
[myRectangle setHeight:6];
printf("Area = %d\n",[myRectangle Area]);
}
If you want to make Getter only or rename getter and setter
• readonly
• getter = newGetterName
• setter = new SetterName
example
//Rectangle.h
#import <Foundation/Foundation.h>
#interface Rectangle : NSObject
#property (getter = getWidth) int Width;
#property (readonly) int Height;
#end
You don't say what code is working, or what your expectations are for "working".
The above interface will create simple accessor methods for width and height that can be called from other objects as [object setWidth:1]; or object.width = 1; - these two are analogous.
Origin is some other object type and is a pointer, yes. But you would still want to declare a property for it to generate accessor methods.
Getters and setters are mostly useful if you need to access an instance variable from another class or you're using bindings to get/set them. So my guess would be that you need this functionality for the width and height but not for the origin. Note that the getters/setters do not make pointers out of the integers as you stated might be the reason. Ints are ints and getters/setters do not change that.