Make sense create a property for a BOOL instance var? - objective-c

Make sense create a property for a BOOl instance var?
Is it only tied to notation?

One use of #property is, we can access the property from other classes. For instance, consider you are declaring the BOOL property like the following,
#property (nonatomic) BOOL myState;
Now you can access myState property from other class. Otherwise it is not possible to access the BOOL variable from other classes. If you are not going to access this BOOL variable from other classes, you may omit the #property declaration.

BOOLs can be properties like any other variable. You should declare them as assigned, however because retain/copy have little to no meaning for a BOOL.
#interface MyObject : NSObject
#property (nonatomic, assign) BOOL myState;
#end
#implementation MyObject
#synthesize myState = _myState;
- (id) init
{
if (( self = [super init])) {
self.myState = NO;
}
return self;
}
#end

Related

How to reference member variable in the implementation file

I am learning Objective-C and I am trying to split the class definition from the implementation as shown below.
Now in the code I want to reference the both of:
NSString *CarMotorCode;
NSString *CarChassisCode;
In the implementation file. I attempted to use:
self.CarMotorCode;
self.CarChassisCode;
But it does not work. Would you please let me know how to reference it.
Note: please let me know what is the right naming convention for the variables enclosed inside the brackets in the implementation section? Are they member variables?
Car2.m:
#import <Foundation/Foundation.h>
#import "Car2.h"
#implementation Car2
-(id) initWithMotorValue:(NSString *)motorCode andChassingValue:(NSInteger)ChassisCode {
self
}
#end
Car2.h
#ifndef Car2_h
#define Car2_h
#interface Car2 : NSObject {
NSString *CarMotorCode;
NSString *CarChassisCode;
}
-(id) initWithMotorValue: (NSString *) motorCode andChassingValue: (NSInteger) ChassisCode;
-(void) startCar;
-(void) stopCrar;
#end
#endif /* Car2_h */
You have declared instance variables (ivars). To get the “dot syntax”, you need to declare properties. The “dot syntax” is syntactic sugar that makes use of the “accessor methods” that are synthesized for you when you declare a property. (FWIW, it’s advised to not declare ivars manually, anyway, and rather to declare properties and let the compiler synthesize the necessary ivars. See Programming with Objective-C: Properties Control Access to an Object’s Values and Practical Memory Management: Use Accessor Methods to Make Memory Management Easier.)
Thus:
#interface Car2: NSObject
#property (nonatomic, copy) NSString *motorCode;
#property (nonatomic, copy) NSString *chassisCode;
- (id)initWithMotorCode:(NSString *)motorCode chassisCode:(NSString *)chassisCode;
#end
And your init method might look like:
#implementation Car2
- (id)initWithMotorCode:(NSString *)motorCode chassisCode:(NSString *)chassisCode {
if ((self = [super init])) {
_motorCode = [motorCode copy];
_chassisCode = [chassisCode copy];
}
return self;
}
#end
That will synthesize ivars _motorCode and _chassisCode for you behind the scenes, but you generally wouldn’t interact directly with them (except in init method, in which case you should avoid accessing properties). But in the rest of your instance methods, you could just use the properties self.motorCode and self.chassisCode.
A few unrelated notes:
I dropped the car prefix in your property names. It seems redundant to include that prefix when dealing with a car object.
I start my property names with lowercase letter as a matter of convention.
I changed the init method signature to better mirror the property names (e.g. not initWithMotorValue but rather initWithMotorCode).
Alternatively, you might use the strong memory qualifier rather than copy. E.g.
#interface Car2: NSObject
#property (nonatomic, strong) NSString *motorCode;
#property (nonatomic, strong) NSString *chassisCode;
- (id)initWithMotorCode:(NSString *)motorCode chassisCode:(NSString *)chassisCode;
#end
And
- (id)initWithMotorCode:(NSString *)motorCode chassisCode:(NSString *)chassisCode {
if ((self = [super init])) {
_motorCode = motorCode;
_chassisCode = chassisCode;
}
return self;
}
But we often use copy to protect us against someone passing a NSMutableString as one of these properties and then mutating it behind our back. But this is up to you.
You defined chassisCode to be a string in your ivar declaration, but as an NSInteger in your init method signature. Obviously, if it’s an NSInteger, change both accordingly:
#interface Car2: NSObject
#property (nonatomic, copy) NSString *motorCode;
#property (nonatomic) NSInteger chassisCode;
- (id) initWithMotorCode:(NSString *)motorCode chassisCode:(NSInteger)chassisCode;
#end
and
- (id)initWithMotorCode:(NSString *)motorCode chassisCode:(NSInteger)chassisCode {
if ((self = [super init])) {
_motorCode = [motorCode copy];
_chassisCode = chassisCode;
}
return self;
}
If you’re wondering why I didn’t use the property accessor methods in the init method, please see Practical Memory Management: Don’t Use Accessor Methods in Initializer Methods and dealloc.

Member variable declared in .m file keeps its value between instances of the class

I have the follow implementation file for MyClass:
BOOL myBool;
#implementation MyClass
// ...
- (void) someMethod {
myBool = YES;
}
#end
It seems like myBool will be YES for every instance of MyClass after someMethod is called on just one instance of MyClass. However if I define myBool like this it has a unique value for each instance of MyClass:
#interface MyClass ()
#property (nonatomic) BOOL myBool;
#end
What is the difference between the above two "member variable" syntaxes?
The difference is that in 1st case it is not member variable, it is global variable so it naturally persists its value between multiple instances of your class.
If you want to declare ivar in class implementation file you can do the following:
#implementation MyClass{
BOOL myBool;
}
...

#property and setters and getters

If I create a #property and synthesize it, and create a getter and setter as well like so:
#import <UIKit/UIKit.h>
{
NSString * property;
}
#property NSString * property;
--------------------------------
#implementation
#synthesize property = _property
-(void)setProperty(NSString *) property
{
_property = property;
}
-(NSString *)property
{
return _property = #"something";
}
Am I correct in assuming that this call
-(NSString *)returnValue
{
return self.property; // I know that this automatically calls the built in getter function that comes with synthesizing a property, but am I correct in assuming that I have overridden the getter with my getter? Or must I explicitly call my self-defined getter?
}
is the same as this call?
-(NSString *)returnValue
{
return property; // does this call the getter function or the instance variable?
}
is the same as this call?
-(NSString *)returnValue
{
return _property; // is this the same as the first example above?
}
There are a number of problems with your code, not least of which is that you've inadvertently defined two different instance variables: property and _property.
Objective-C property syntax is merely shorthand for plain old methods and instance variables. You should start by implementing your example without properties: just use regular instance variables and methods:
#interface MyClass {
NSString* _myProperty;
}
- (NSString*)myProperty;
- (void)setMyProperty:(NSString*)value;
- (NSString*)someOtherMethod;
#end
#implementation MyClass
- (NSString*)myProperty {
return [_myProperty stringByAppendingString:#" Tricky."];
}
- (void)setMyProperty:(NSString*)value {
_myProperty = value; // Assuming ARC is enabled.
}
- (NSString*)someOtherMethod {
return [self myProperty];
}
#end
To convert this code to use properties, you merely replace the myProperty method declarations with a property declaration.
#interface MyClass {
NSString* _myProperty;
}
#property (nonatomic, retain) NSString* myProperty
- (NSString*)someOtherMethod;
#end
...
The implementation remains the same, and works the same.
You have the option of synthesizing your property in your implementation, and this allows you to remove the _myProperty instance variable declaration, and the generic property setter:
#interface MyClass
#property (nonatomic, retain) NSString* myProperty;
- (NSString*)someOtherMethod;
#end
#implementation MyClass
#synthesize myProperty = _myProperty; // setter and ivar are created automatically
- (NSString*)myProperty {
return [_myProperty stringByAppendingString:#" Tricky."];
}
- (NSString*)someOtherMethod {
return [self myProperty];
}
Each of these examples are identical in how they operate, the property syntax merely shorthand that allows you to write less actual code.
return self.property – will call your overridden getter.
return _property; – accesses the property's instance variable directly, no call to the getter.
return property; – instance variable.
EDIT: I should emphasize that you will have two different NSString variables -- property and _property. I'm assuming you're testing the boundaries here and not providing actual production code.
above answer elaborate almost all the thing , i want to elaborate it little more.
// older way
#interface MyClass {
NSString* _myProperty; // instance variable
}
- (NSString*)myProperty; // getter method
- (void)setMyProperty:(NSString*)value;//setter method
#end
the instance variable can not be seen outside this class , for that we have to make getter and setter for it.
and latter on synthesis it in .m file
but now
we only used
#property(nonatomic) NSString *myProperty;
the #property is an Objective-C directive which declares the property
-> The "`nonatomic`" in the parenthesis specifies that the property is non-atomic in nature.
-> and then we define the type and name of our property.
-> prototyping of getter and setter method
now go to .m file
previously we have synthesis this property by using #synthesis , now it also not required it automatically done by IDE.
little addition : this `#synthesis` now generate the getter and setter(if not readonly) methods.

In Objective-C, how do I pass a property as an argument for a function and then call the setter/getter methods?

The code is probably the best way to see what I am trying to do:
AcInfo.h:
#interface AcInfo : NSManagedObject {
#private
}
#property (nonatomic, retain) NSString *registrationNumber;
#end
AcInfo.m:
#implementation AcInfo
#dynamic registrationNumber;
#end
AnotherClass.h:
#interface AnotherClass : NSObject {
}
#property (nonatomic, retain) AcInfo *detailItem;
#property (nonatomic, retain) IBOutlet UITextField *registrationNumberTextField;
- (void)setDetailItemValueFromUIElement:(id *)uiElement forAcInfoTarget:(id *)acInfoTarget;
#end
AnotherClass.m:
#import "AcInfo.h"
#implementation AnotherClass
#synthesize detailItem, registrationNumberTextField;
- (void)viewDidLoad
{
[super viewDidLoad];
registrationNumberTextField.text = #"Test";
// I expect this to set detailItem.registrationNumber to the value of
// registrationNumberTextField.text (Test) but it doesn't change anything!
setDetailItemValueFromUIElement:registrationNumberTextField forAcInfoTarget:detailItem.registrationNumber;
}
- (void)setDetailItemValueFromUIElement:(id *)uiElement forAcInfoTarget:(id *)acInfoTarget
{
if ([(id)uiElement isKindOfClass:[UITextField class]]) {
// This doesn't do anything when it returns!
(NSString *)acInfoTarget = (UITextField *)uiElement.text
return;
}
}
#end
In short, I want acInfoTarget to call the getter [detailObject registrationNumber] and the setter [detailObject setRegistrationNumber] in the setDetailItemValueFromUIElement: function...
You can set or read properties by name using
// setter
NSString *propertyName = #"myProperty";
[object setValue:newValue forKey:propertyName];
// getter
id value = [object valueForKey:propertyName];
This is slower than using the normal dot notation, though, and it's frequently (though not always) a sign of poorly-designed code.
Also note that id is a pointer type, so you probably don't actually mean "(id*)".
Your code wants to look something like this, I think:
- (void)setDetailItemValueFromUIElement:(id)uiElement forAcInfoTarget:(NSString*)acInfoTarget {
if ([(id)uiElement isKindOfClass:[UITextField class]]) {
NSString *newValue = ((UITextField*)uiElement).text;
[self.detailItem setValue:newValue forKey:acInfoTarget];
}
}
Properties are just syntax sugar for a couple of accessor methods. They are not, in essence, variables so you shouldn't treat them as such. If you want to affect a property, then what you wanting to do is call a method. So you should pass a id and selector parameter and not pointer to a variable type.

Objective-C property that is readonly publicly, but has a private setter

I'd like to use the #property syntax to declare a synthesized property that is publicly readonly but has a setter that can be called privately from within the class.
Since it's Objective-C, this basically means that the setFoo: method would be synthesized, but calling it outside of the class itself would result in a warning (unrecognized selector). To trigger the warning I have to declare the property readonly; is there any way to force a synthesized setter that is only available within the class?
I think what you're looking for are called class extensions. You would declare the property read-only in the header:
#interface MyClass : NSObject {
}
#property (readonly, assign) NSInteger myInteger;
#end
Then redeclare in your class extension in the implementation file:
#interface MyClass ()
#property (readwrite, assign) NSInteger myInteger;
#end
#implementation MyClass
#end
For more check out Apple's documentation
I might be late, but without extension i did using the following technique
#interface MyClass : NSObject {
NSString * name;
}
#property (readonly, strong) NSString * name;
#end
on the other hand in implementation file
#implementation MyClass
#synthesize name;
- (id)initWithItems:(NSDictionary *)items {
self = [super init];
if(self)
{
name = #"abc";
}
return self;
}
#end
doing so it will set your value and will be accessible as readonly.
Thanks.