C++/CLI DLL namespace not found in MSVS - dll

The big picture: what I am trying to accomplish is writing code in both C# and C++, to strike a good performance/productivity balance. It is not for code reuse reasons; I just want to be able to write new code in native C++ when it suits me, without committing to all its horrors.
I have a solution with 4 projects:
GUI: C# WPF interface
Logic_Cs: C# DLL, high level reference implementation of game logic
Logic_CLI: CLI DLL, interface between managed and unmanaged code
Logic_Cpp: C++ lib with native implementation
At some point, all of this was working just fine. In my GUI project I could switch between C#/C++ implementation merely by using the namespace from the appropriate DLL.
Then I apparently changed something, and now I can not get the namespace in the Logic_CLI project to be recognized in the GUI project, even though the Logic_Cs namespace still works just fine.
Yes, I added correct references, set dependencies, rebuilt AND recreated my entire solution structure from scratch; nothing helps.
I notice the C# DLL builds to a folder in its own project directory, while CLI builds to the solution directory; but the GUI application seems to look for the DLL's in their correct directory anyway, and im not getting any complaints about the DLL; it just refuses to import the namespace from it.
Earlier, when all this was working, I wasnt explicitly exporting anything from the CLI DLL; nor am I doing so for the C# DLL. It should 'just work', no?

Related

Using VB, VS 2013 How to use a DLL outside of the working directory

I am using writing in Visual Basic using Visual Studio 2013 and trying to use the debuger for code in a DLL that is outside of the working directory. The dll is a c++ project and the main app is a VB project.
How do I do that? In c++ it seems to be straight forward but not with VB.
Below is purely for background. I am interested in the question above in general and this is just the latest manifestation.
The full story: I am trying to debug the VB program and a DLL written in C++. I copied the the DLL into the working directory of the VB exe directory. But it gives me a tool tip at the break point in the DLL source code that reads "breakpoint will not currently be hit. No symbols loaded for this document." I am trying to figure out if that fixes the problem. If it does, it does. If it doesn't, it doesn't.
Pehaps you should p-invoke (enter link description here) to make a call and import that .dll. The other option would be to register dll in gac and make wrapper com for your library.
You should also add the library to your .NET application as follows:
xcopy "$(SolutionDir)DLL\$(ConfigurationName)"\*.dll "$(TargetDir)"*.* /Y
Project-->Properties-->Compile-->Build Events-->Post-build event command line pass the command.

mono compile c# code at run time

I have some code to compile at runtime as a script and setup file. I know on windows you can use Microsoft.CSharp and System.CodeDom.Compiler to compile code at runtime. And I just want to know if these two namespace exist in mono(I'd like to make a app I'm making sort of cross-platform). I couldn't find a mono api reference which means it has almost everything that .net has?
thanks!

VB6 compile against side-by-side assembly

I have a DLL written in C# and set for COM visibility. I have it setup as a side-by-side assembly and can successfully deploy the application to client PCs registration free. My question is related to the development PC. Is it possible to compile against the DLL in a similar registration-free manner or is registration required on the development machine? I have tried adding the DLL directly though the Project -> References menu and get an error stating "Can't add a reference to the specific file." The DLL is sitting in the same directory as the .vbp file and I have tried adding the DLL both with and without the client app manifest being present.
I have tried adding the DLL directly though the Project -> References menu
That adds a reference to a type library. A type library is a language-independent description of the types in a COM component, VB6 uses it to know how generate efficient code and to provide type checking and auto-completion. A type library is the exact equivalent of metadata in a .NET assembly.
Traditionally, and the way VB6 did it, the type library was embedded as a resource in a DLL. So you are probably used to picking a DLL in the dialog. That however doesn't work so well when the DLL is generated by C#, the type library can only be generated after the C# code is compiled. You have to pick the .tlb file in the VB6 dialog. The traditional way starts with the COM component being described in the IDL language, the type library can be generated before the code is compiled so can easily be embedded in the final DLL. It is technically possible to do it in C# as well, but the build steps are very laborious and painful, you essentially have to build the DLL twice with different build commands.
The type library for a C# library is normally generated in one of three ways:
Using Project + Properties, Build tab, "Register for COM interop" option. This requires VS to run elevated so it can write to the registry. You start VS elevated by right-clicking its shortcut and picking "Run as Administrator"
By running Regasm.exe, using the /tlb:filename option. An alternative for the 1st bullet and necessary if you don't want to run VS elevated for some reason. Using the /codebase option on your dev machine is also wise to make it work exactly like the 1st bullet and not require putting the DLL into the GAC with gacutil.exe
By running the Tlbexp.exe utility, the type library exporter for .NET assemblies. No registration is done, it only generates the .tlb file.
The first bullet is the normal choice and very desirable because you can never forget to update the type library this way. It is perfectly fine on a dev machine since you only really care about reg-free deployment on the user's machine. You probably got into trouble by not doing this anymore.
Using the 3rd choice is okay and more compatible with your goals, run Tlbexp from the Visual Studio Command Prompt. Just keep in mind that you have to do it again when you make changes to your C# code. Forgetting this once and losing clumps of head-hair trying to figure out why your C# changes don't seem to be effective or getting hard-to-diagnose error codes gives you lots of reasons to consider the 1st bullet again :) You can emulate the reg-free scenario by running Regasm.exe with the /uninstall option.

FileNotFoundException when referencing (managed) C++ Assembly from a C# Console App

I am in the process of writing a .NET wrapper for legacy native c++ code. My strategy is to write a CLR class library that wraps the native code.
To test whether the class library is functioning properly, I created two console apps in separate solutions:
A C++ CLR console app
A C# console app
Both of these contain the same simple test code to exercise the class library.
Both apps build as expected. The C++ app runs just fine, but the C# app is giving me a FileNotFoundException when it tries to load my class library.
I have a constraint that forces me to use VS2008 and .NET 3.5. Everything is built with Win32 or x86 configurations.
For both console apps, I am using a project reference to the class library.
In each case, builds copy the dll (and the intermediate files) to the same directory where each app is built.
I tried using the fusion log viewer, but logs are disabled on my machine and I do not have administrator privileges.
Has anyone ever seen this before?
Can someone please point me to a good site that outlines the differences between the way C# and C++ CLR apps load assemblies?
Since this is my first attempt to bridge C++ and C# I assume I am just making a simple mistake somewhere, but I am stumped as to what that is.
I have trolled the internet (including many SO postings) but have yet to find exactly what I need.
Thanks in advance,
Judd

How to force creation of manifest file in release folder?

This is driving me crazy. I have developed a .NET COM DLL that is used by a VB6 DLL wrapper in order to update and replace some legacy functions in an application.
I am now trying to remove the requirement to use regasm on client machines so have worked out how to do that on a test DLL which all works fine.
I branched the DLL just in case and added an app.manifest file. Everything else worked out fine and I got it all working. The manifest is embedded and Visual Studio 2012 generates a mydll.dll.manifest file in the release folder.
Then I went back to the original trunk and added an app.manifest file (no point in merging as there were no code changes). I copied the contents of the branch into the app.manifest file and built the release version. The manifest is embedded in the DLL but no mydll.dll.manifest file is generated.
I know that it's not strictly necessary to have the mydll.dll.manifest file but I'd like things to be consistent (and for some reason the test process doesn't produce the same results with the trunk version) so how can I force it to be created?
This is a VB.NET DLL project so it doesn't have (or I can't find) the 'Generate Manifest' property drop down mentioned in the first answer here. How can I set this? Or is there a way to set it by editing the project file directly?
References:
Original walkthrough article and some corrections.
Overview by Junfeng Zhang in two articles plus a useful tool
You are making a fairly common mistake. A reg-free COM manifest helps an application find a COM server without looking in the registry to locate the DLL. Embedding the manifest in the DLL is like trying to solve the chicken and egg problem, Windows cannot possibly find that manifest if it cannot locate the DLL first.
The manifest needs to be part of the client app. Which is tricky since it is VB6, it doesn't support embedding manifests in its executables.
You could tinker with the mt.exe tool, an SDK utility that supports embedding manifests in an executable. You'd have to run it by hand after building the VB6 binaries. That's unfun and very likely to cause trouble when you forget. It is in general not a joyful tool to use, documentation is meager, incomplete and unhelpful, a chronic problem with manifests.
The fall back is a separate app.exe.manifest file, what Windows will look for next when it cannot find a manifest embedded in the executable. Where "app.exe" must be renamed to the name of the VB6 program. The EXE, not the DLL. This now also gives you a chance to avoid having to register the VB6 DLL, presumably what you really want if you truly want to make your program run reg-free. The disadvantage is that it will not work when you debug your VB6 program, wrong EXE. You'd also need a vb6.exe.manifest, located in the VB6 install directory.
Needless to say perhaps, very hard to get ahead with VB6 here. It just wasn't made to help you do this, they didn't have a time machine in 1998.
I have to admit that I don't know VB at all, but in the case of C++ and C# Visual Studio projects I previously had to resort to calling mt.exe in a post-build step in order to get the DLL manifest I wanted. Maybe that workaround would work in your case as well?