How do I get data from a background page to the content script in google chrome extensions - background

I've been trying to send data from my background page to a content script in my chrome extension. i can't seem to get it to work. I've read a few posts online but they're not really clear and seem quite high level. I've got managed to get the oauth working using the Oauth contacts example on the Chrome samples. The authentication works, i can get the data and display it in an html page by opening a new tab.
I want to send this data to a content script.
i'm having a lot of trouble with this and would really appreciate if someone could outline the explicit steps you need to follow to send data from a bg page to a content script or even better some code. Any takers?
the code for my background page is below (i've excluded the oauth paramaeters and other )
` function onContacts(text, xhr) {
contacts = [];
var data = JSON.parse(text);
var realdata = data.contacts;
for (var i = 0, person; person = realdata.person[i]; i++) {
var contact = {
'name' : person['name'],
'emails' : person['email']
};
contacts.push(contact); //this array "contacts" is read by the
contacts.html page when opened in a new tab
}
chrome.tabs.create({ 'url' : 'contacts.html'}); sending data to new tab
//chrome.tabs.executeScript(null,{file: "contentscript.js"});
may be this may work?
};
function getContacts() {
oauth.authorize(function() {
console.log("on authorize");
setIcon();
var url = "http://mydataurl/";
oauth.sendSignedRequest(url, onContacts);
});
};
chrome.browserAction.onClicked.addListener(getContacts);`
As i'm not quite sure how to get the data into the content script i wont bother posting the multiple versions of my failed content scripts. if I could just get a sample on how to request the "contacts" array from my content script, and how to send the data from the bg page, that would be great!

You have two options getting the data into the content script:
Using Tab API:
http://code.google.com/chrome/extensions/tabs.html#method-executeScript
Using Messaging:
http://code.google.com/chrome/extensions/messaging.html
Using Tab API
I usually use this approach when my extension will just be used once in a while, for example, setting the image as my desktop wallpaper. People don't set a wallpaper every second, or every minute. They usually do it once a week or even day. So I just inject a content script to that page. It is pretty easy to do so, you can either do it by file or code as explained in the documentation:
chrome.tabs.executeScript(tab.id, {file: 'inject_this.js'}, function() {
console.log('Successfully injected script into the page');
});
Using Messaging
If you are constantly need information from your websites, it would be better to use messaging. There are two types of messaging, Long-lived and Single-requests. Your content script (that you define in the manifest) can listen for extension requests:
chrome.extension.onRequest.addListener(function(request, sender, sendResponse) {
if (request.method == 'ping')
sendResponse({ data: 'pong' });
else
sendResponse({});
});
And your background page could send a message to that content script through messaging. As shown below, it will get the currently selected tab and send a request to that page.
chrome.tabs.getSelected(null, function(tab) {
chrome.tabs.sendRequest(tab.id, {method: 'ping'}, function(response) {
console.log(response.data);
});
});
Depends on your extension which method to use. I have used both. For an extension that will be used like every second, every time, I use Messaging (Long-Lived). For an extension that will not be used every time, then you don't need the content script in every single page, you can just use the Tab API executeScript because it will just inject a content script whenever you need to.
Hope that helps! Do a search on Stackoverflow, there are many answers to content scripts and background pages.

To follow on Mohamed's point.
If you want to pass data from the background script to the content script at initialisation, you can generate another simple script that contains only JSON and execute it beforehand.
Is that what you are looking for?
Otherwise, you will need to use the message passing interface
In the background page:
// Subscribe to onVisited event, so that injectSite() is called once at every pageload.
chrome.history.onVisited.addListener(injectSite);
function injectSite(data) {
// get custom configuration for this URL in the background page.
var site_conf = getSiteConfiguration(data.url);
if (site_conf)
{
chrome.tabs.executeScript({ code: 'PARAMS = ' + JSON.stringify(site_conf) + ';' });
chrome.tabs.executeScript({ file: 'site_injection.js' });
}
}
In the content script page (site_injection.js)
// read config directly from background
console.log(PARAM.whatever);

I thought I'd update this answer for current and future readers.
According to the Chrome API, chrome.extension.onRequest is "[d]eprecated since Chrome 33. Please use runtime.onMessage."
See this tutorial from the Chrome API for code examples on the messaging API.
Also, there are similar (newer) SO posts, such as this one, which are more relevant for the time being.

Related

How to create standalone custome page?

I'm looking for a way to create single page model/ standalone single page.
It's like a custom single page for 'About Us', 'Home Page','Our Team',etc.
They are single page with backend options.
Anyone have any idea ?
So you need to create all needed type of files, like route JS file, template file, add info about that file into routes/index.js
example:
create file routes/views/aboutUs.js :
var keystone = require("keystone");
exports = module.exports = function(req, res) {
var view = new keystone.View(req, res);
var locals = res.locals;
// locals.section is used to set the currently selected
// item in the header navigation.
locals.section = "about-us";
locals.title = "About our company";
// Render the view
view.render("aboutUs");
};
create template file templates/aboutUs.pug :
block content
p Our company is super cool. We based it here long time ago
Put all your static content into template with correct syntax and css
Finally make addition to routes/index.js file:
app.get("/aboutUs", routes.views.aboutUs);
if you need to control user access to page also add such string
app.all("/aboutUs*", middleware.requireUser);
And dont forget to restart the app to see changes
That's clearly not what OP is asking for. They're asking if there is a way to create a single ADMIN UI editable page for Home, About Us, and so on. My answer is that I don't believe that is possible with KeystoneJS. Which is annoying, because I have clients that want that and Keystone would be perfect otherwise. Seems the only way to do it is create a list, auto create a record if one doesn't exist, and set "nocreat", and "novelette" on the list.

Titanium - save remote image to filesystem

I'm building an app with titanium and I would like to save in the phone, the user's profile picture. In my login function, after the API response, I tried to do :
Ti.App.Properties.setString("user_picture_name", res.profil_picture);
var image_to_save = Ti.UI.createImageView({image:img_url}).toImage();
var picture = Ti.Filesystem.getFile(Ti.Filesystem.applicationDataDirectory, res.profil_picture); //As name, the same as the one in DB
picture.write(image_to_save);
And in the view in which I want to display the image :
var f = Ti.Filesystem.getFile(Ti.Filesystem.applicationDataDirectory,Ti.App.Properties.getString("user_picture_name") );
var image = Ti.UI.createImageView({
image:f.read(),
width:200,
height:100,
top:20
});
main_container.add(image);
But the image doesn't appears. Could someone help me ?
Thanks a lot :)
There are 2 issues with your code:
1 - You cannot use toImage() method unless your image view is rendered on UI stack or simply on display. Rather you should use toBlob() method.
2 - Point no. 1 will also not work the way you are using because you cannot directly use toBlob() method until or unless the image from the url is completely loaded, means until it's shown on image view. To check when the image is loaded, use Ti.UI.ImageView onload event
But, there's another better approach to do such type of tasks.
Since you have the image url from your Login API response, you can use this url to fetch image from http client call like this:
function fetchImage() {
var xhr = Ti.Network.createHTTPClient({
onerror : function() {
alert('Error fetching profile image');
},
onload : function() {
// this.responseData holds the binary data fetched from url
var image_to_save = this.responseData;
//As name, the same as the one in DB
var picture = Ti.Filesystem.getFile(Ti.Filesystem.applicationDataDirectory, res.profil_picture);
picture.write(image_to_save);
Ti.App.Properties.setString("user_picture_name", res.profil_picture);
image_to_save = null;
}
});
xhr.open("GET", img_url);
xhr.send();
}
You don't need to manually cache remote images, because
Remote images are cached automatically on the iOS platform and, since
Release 3.1.0, on the Android platform.
[see docs here & credit to Fokke Zandbergen]
Just use the remote image url in your UI, at first access Titanium will download and cache it for you; next accesses to the same image url will actually be on the automatically cached version on local device (no code is best code)
Hth.

blueimp file upload. How to clean existing filelist

I have goggled a lot, but have not found a solution for my issue. The author of the widget references to the last answer of FAQ, but the FAQ does not have the answer or I cannot find it. I suppose it was updated since that time. Other fellows who faced the same issue and asked the same question just gone and did not provide any solution.
Anyway, in my case I have a table with button Pictures:
When a user clicks one of pictures button, modal dialog is shown. The user now can manage pictures for the chosen row. He can upload, delete pictures and so on. When the user opens the dialog for second row in the table he should see pictures for the second row only. It tells me that I have to clean the list of uploaded files every time user hits Pictures button to see the dialog. He will receive list of pictures which corresponds to chosen row from the server. Unfortunately, when I retrieve the list for the chosen row, the received files are added to the existing list.
Could you tell me how I can clean the list or reset the widget without removing files on the server side?
UPDATE I have used the following piece of code as a temporary solution.
jQuery.ajax({
url: "<YOUR URL HERE>",
dataType: 'json',
context: $('#fileupload')[0]
}).done(function (result) {
jQuery("#fileupload").find(".files").empty(); //this line solves the issue
jQuery(this).fileupload('option', 'done').call(this, null, { result: result });
});
Thank you.
i was also trying for one hour to get my upload work ;)
here is, how i solved this problem:
$('#html5FileInput').fileupload({
....
add: function (e, data) {
$.each(data.files, function (index, file) {
var newFileDiv = $(newfileDiv(file.name));
$('#fsUploadProgressHtml5').append(newFileDiv);
newFileDiv.find('a').bind('click', function (event) {
event.preventDefault();
var uploadFilesBox = $("#fsUploadProgressHtml5");
var remDiv = $(document.getElementById("fileDiv_" + event.data.filename));
removeFileFromArray(event.data.filename);
remDiv.remove();
data.files.length = 0;
...
});
data.context = newFileDiv;
});
...
)};
as you can see i create inside the add-event my file-dataset with 'newfileDiv(file.name)'. this creates a div with all information about the file (name, size, ...) and an ankor that exists for deleting the file from the list. on this ankor i bind a click-event in which i have the delete implementation.
hope this helps!
I know this isn't the most elegant solution, but I needed a very quick and dirty...so here's what I did (using jQuery).
//manually trigger the cancel button for all files...removes anything that isn't uploaded yet
$('.fileupload-buttonbar .cancel').first().trigger('click');
//check the checkbox that selects all files
if(!$('.fileupload-buttonbar .toggle').first().checked) {
$('.fileupload-buttonbar .toggle').first().trigger('click');
}
//manually trigger the delete button for all files
$('.fileupload-buttonbar .delete').first().trigger('click');
I know this isn't the best way. I know it isn't elegant...but it works for me and removes everything from the plugin.
If you have added file names or anything else from the plugin to any local arrays or objects, you'll need to clean those up manually (I have several handlers that fire on fileuploadadded, fileuploadsent, fileuploadcomplete, fileuploadfailed, and 'fileuploaddestroyed` events).
protected function get_file_objects($iteration_method = 'get_file_object') {
$upload_dir = $this->get_upload_path();
if (!is_dir($upload_dir)) {
return array();
}
return array_values(array_filter(array_map(
array($this, $iteration_method)
//scandir($upload_dir)
//File listing closed by Doss
)));
}
there is a scandir function responsible for listing the files. just uncomment it like i have done above and your problem is solved. it can be found in the UploadHandler.php file.

How to precompile processingjs sketch to speed load times?

The loading times of my processingjs webpage are getting pretty hairy. How can I precache the compilation of processing to javascript?
It would be acceptable for my application to compile on first entering the webpage (maybe keeping the result in the local store?) and then reuse the compilation on subsequent loads.
There's two ways to drive down load time as experienced by the user. The first is using precompiled sketches, which is relatively easy: github repo, or even just download the master branch using github's download button (https://github.com/processing-js/processing-js), and then look for the "./tools/processing-helper.html" file. This is a helper page that lets you run or compile sketches to the JavaScript source that Processing.js uses. You will still need to run this alongside Processing, since it ties into the API provided, but you can use the "API only" version for that. Take the code it generates, prepend "var mySketch = ", and then do this on your page:
<script src="processing.api.js"></script>
<script>
function whenImGoodAndReady() {
var mySketch = (function.....) // generated by Processing.js helper
var myCanvas = document.getElementById('mycanvas');
new Processing(myCanvas, mySketch);
}
</script>
Just make sure to call the load function when, as the name implies, you're ready to do so =)
The other is to do late-loading, if you have any sketches that are initially off-screen.
There's a "lazy loading" extension in the full download for Processing.js - you can include that on your page, and it will make sketches load only once they're in view. That way you don't bog down the entire page load.
Alternatively, you can write a background loader that does the same thing as the lazy loading extension: turn off Processing.init, and instead gather all the script/canvas elements that represent Processing sketches, then loading them on a timeout using something like
var sketchList = [];
function findSketches() {
/* find all script/canvas elements */
for(every of these elements) {
sketchList.append({
canvas: <a canvas element>,
sourceCode: <the sketch code>
});
}
// kickstart slowloading
slowLoad();
}
function slowLoad() {
if(sketchList.length>0) {
var sketchData = sketchList.splice(0,1);
try {
new Processing(sketchData.canvas, sketchData.sourceCode);
setTimeout(slowLoad, 15000); // load next sketch in 15 seconds
} catch (e) { console.log(e); }
}
}
This will keep slow-loading your sketches until it's run out.

Safari Extension Questions

I'm in the process of building my first Safari extension--a very simple one--but I've run into a couple of problems. The extension boils down to a single, injected script that attempts to bypass the native feed handler and redirect to an http:// URI. My issues so far are twofold:
The "whitelist" isn't working the way I'd expect. Since all feeds are shown under the "feed://" protocol, I've tried to capture that in the whitelist as "feed://*/*" (with nothing in the blacklist), but I end up in a request loop that I can't understand. If I set blacklist values of "http://*/*" and "https://*/*", everything works as expected.
I can't figure out how to access my settings from my injected script. The script creates a beforeload event handler, but can't access my settings using the safari.extension.settings path indicated in the documentation.
I haven't found anything in Apple's documentation to indicate that settings shouldn't be available from my script. Since extensions are such a new feature, even Google returns limited relevant results and most of those are from the official documentation.
What am I missing?
UPDATE
So I'm hoping that the documentation is incomplete because it's borderline abysmal, but I've learned a bit about settings. It turns out that, from injection scripts, the SafariExtensionSettings object isn't available. Injection scripts only have access to the SafariContentExtension object (which isn't useful at all), but it's aliased in exactly the same manner (safari.extension.settings)--bad idea, IMO. As stated in the injection script documentation:
Important: When you use safari.extension from within an injected script, you are not addressing the SafariExtension class. You are addressing the SafariContentExtension class.
You have to use the messaging system to talk to a global HTML file which has access to the settings. It's kind of loopy, but I have a message being sent to a global.html file that retrieves the settings and will send a message back to my injection script as soon as I figure out how to go about doing that.
Since I'm doing all of my work before the document loads, all of the methods I've found to send message back rely on a page object that I don't have.
Like everyone else at this point, I'm still climbing the learning curve, but here's how I've handled this problem:
I have a simple extension with no chrome and one injected end script (script.js). For the purpose of loading settings I've added a simple global page (proxy.html). When script.js is injected, it sends a getSettings message to proxy.html. proxy.html responds with a setSettings message, and script.js continues initialization.
The most helpful page I've found in the docs on this topic is Messages and Proxies.
proxy.html:
<!doctype html>
<html lang="en">
<head>
<script type="text/javascript">
safari.application.addEventListener( "message", function( e ) {
if( e.name === "getSettings" ) {
e.target.page.dispatchMessage( "setSettings", {
sort_keys: safari.extension.settings.getItem( "sort_keys" )
} );
}
}, false );
</script>
</head>
<body></body>
</html>
script.js:
( function() {
var settings, init = function() {
// do extension stuff
};
// listen for an incoming setSettings message
safari.self.addEventListener( "message", function( e ) {
if( e.name === "setSettings" ) {
settings = e.message;
init();
}
}, false );
// ask proxy.html for settings
safari.self.tab.dispatchMessage( "getSettings" );
}() )
EDIT: like you said in your initial post update, the injected script doesn't have the same kind of access that a global HTML page would have. This is my working solution, imagine you want to know the value of setting "foo" in the injected script:
Injected script code:
function getMessage(msgEvent) {
if (msgEvent.name == "settingValueIs")
alert("Value for asked setting is: " + msgEvent.message);
}
safari.self.tab.dispatchMessage("getSettingValue", "foo"); // ask for value
safari.self.addEventListener("message", getMessage, false); // wait for reply
Global HTML code:
function respondToMessage(messageEvent) {
if (messageEvent.name == "getSettingValue") {
// getItem("foo");
var value = safari.extension.settings.getItem(messageEvent.message);
// return value of foo to injected script
safari.application.activeBrowserWindow.activeTab.page.dispatchMessage("settingValueIs", value);
}
}
safari.application.addEventListener("message",respondToMessage,false);
Hope this helps !
Initial post: I'm having the same 2nd problem as you, I can't access my settings (or secureSettings) from an injected script. In my case the script is loaded after page load, but even that way I can't use safari.extension.settings.
The only way it works is with a toolbar/button, the HTML behind that element can getItem and setItem as expected.
My conclusion is that, for some reason, injected scripts can't access settings (actually, they don't even seem to have access to the safari element). Bug or intended feature, that's left to figure out.
It took me several days, but I think I found a workable solution using the canLoad() messaging method. My injection script retrieves settings by calling the global HTML page like this:
settings = safari.self.tab.canLoad( event );
My global HTML file, in turn, returns those settings as:
settings = {
'setting1': safari.extension.settings.getItem( 'setting1' )
}
msgEvent.message = settings;
It's still a bit more "hacky" than I'd like. I can't seem to simply return the settings object itself, so I have to compile a new object by retrieving each setting manually. Not ideal, but it does seem to be effective.
run into the same problem, but the answer is easier than you can imagine: include the script in your global html.
<!DOCTYPE HTML>
<script type="text/javascript" src="cleanup.js"></script>
<script>
…
</script>
then you can access the settings as described in documentation safari.extension.settings.myKey
you can also upvote #Travis, because I got the idea from his post
//EDIT:
actually I don't really know whats wrong. Calling the settings as the first command works, but not at a later time. Additionally it seems to corrupting my complete script after the 2. injection. Need verification if it's only in my (difficult?) script.
//EDIT2:
now I got it to work to get back the settings object via dispatchMessage()
in your injected.js
function gotSettings(msgEvent) {
if (msgEvent.name === "SETTINGS") {
setts = msgEvent.message;
alert(setts.mySetting1);
// run the programm
}
}
safari.self.addEventListener("message", gotSettings, false);
safari.self.tab.dispatchMessage("getSettings");
and in global.html
switch (event.name) {
case "getSettings":
// send the settings data
event.target.page.dispatchMessage("SETTINGS", safari.extension.settings);
relying on this apple documentation