i'm doing an ipad application, in which i have say two views
mainview and aboutus view
on startup i put the mainview in the rootcontroller's view (the one that is added to the window) alone.
and there's a button on mainview, that, when pressed, will remove the mainview from superview and put the aboutusview instead. aboutus has a similar button that gets us back to mainview.
Now the problem lies in the rotation (orientation).
when i detect an orientation change, i update the displayed view. works fine. (for mainview and aboutusview)
But if i rotate once any view, and then then try to see the second view. it seems that the second view is not autosizing.
CODE in rootViewController:
- (void)viewDidLoad
{
[super viewDidLoad];
_currentOrientation=UIDeviceOrientationPortrait;
[self.view addSubview:_mainView];
[_splashView removeFromSuperview];
}
-(void)viewDidAppear:(BOOL)animated
{
_currentView = _mainView;
}
-(void)toggleMainPage
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:.5];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:[self view] cache:YES];
[_infoView removeFromSuperview];
[self.view addSubview:_mainView];
_currentView=_mainView;
[self transformViewAccordingToOrientation:_currentOrientation];
[UIView commitAnimations];
}
-(void)toggleAboutPage
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:.5];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:[self view] cache:YES];
[_mainView removeFromSuperview];
[self.view addSubview:_infoView];
_currentView=_infoView;
[self transformViewAccordingToOrientation:_currentOrientation];
[UIView commitAnimations];
}
-(void) transformViewAccordingToOrientation:(UIDeviceOrientation)toInterfaceOrientation
{
if(toInterfaceOrientation == UIDeviceOrientationPortrait)
{
[_mainBtnCustom setBackgroundImage:[UIImage imageNamed:#"main.png"] forState:UIControlStateNormal];
_infoImage.image = [UIImage imageNamed:#"about.png"];
}else
{
[_mainBtnCustom setBackgroundImage:[UIImage imageNamed:#"mainr.png"] forState:UIControlStateNormal];
_infoImage.image = [UIImage imageNamed:#"aboutr.png"];
}
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[self transformViewAccordingToOrientation:toInterfaceOrientation];
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
{
_currentOrientation = [UIDevice currentDevice].orientation;
[self transformViewAccordingToOrientation:_currentOrientation];
}
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (_currentOrientation !=interfaceOrientation);
}
what am i doing wrong?
Related
I am using a shared method to have iAD appear across three view controllers and using the App Delegate. The issue I am having is that when ads do not appear it is forming the white box. I know Apple will not approve the app if the white box appears. What can I code to have the ad start off screen and have it fly in when an ad is present and when an ad is not present, have it fly off.
I assume I would change this on all three views.
Here is the code for each .m
- (AppDelegate *) appdelegate {
return (AppDelegate *)[[UIApplication sharedApplication] delegate];
}
-(void) viewWillAppear:(BOOL)animated{
_UIiAD = [[self appdelegate] UIiAD];
_UIiAD.delegate = self;
[_UIiAD setFrame:CGRectMake(100,700,320,50)];
[self.view addSubview:_UIiAD];
}
-(void)bannerViewDidLoadAd:(ADBannerView *)banner{
NSLog(#"ads loaded");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[_UIiAD setAlpha:1];
[UIView commitAnimations];
}
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error{
NSLog(#"ads not loaded");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[_UIiAD setAlpha:0];
[UIView commitAnimations];
}
If it helps, ads are being place on the bottom of a landscape mode iPad
Try this code:
Write this in your .m file:
-(void)AD_init
{
_adBanner = [[ADBannerView alloc] initWithFrame:CGRectMake(0, self.view.frame.size.height, 320, 50)];
_adBanner.delegate = self;
}
- (void)bannerViewDidLoadAd:(ADBannerView *)banner
{
if (!_bannerIsVisible)
{
if (_adBanner.superview == nil)
{
[self.view addSubview:_adBanner];
}
[UIView beginAnimations:#"animateAdBannerOn" context:NULL];
banner.frame = CGRectOffset(banner.frame, 0, -banner.frame.size.height);
[UIView commitAnimations];
_bannerIsVisible = YES;
}
}
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
NSLog(#"Failed to retrieve ad data");
if (_bannerIsVisible)
{
[UIView beginAnimations:#"animateAdBannerOff" context:NULL];
banner.frame = CGRectOffset(banner.frame, 0, banner.frame.size.height);
[UIView commitAnimations];
_bannerIsVisible = NO;
}
}
And in your .h file :
BOOL _bannerIsVisible;
ADBannerView *_adBanner;
Answer supplies above. It now works for shared screen iad.
This is an iPad project where I have a UIView with several subViews, and I am trying to animate one of this UIViews using [UIView transitionFromView:toView:duration:options:completion], but when I run this method the whole parent view gets flipped!
This is the code I'm using:
UIView *secondView = [[UIView alloc] initWithFrame:CGRectMake(200, 200, 300, 300)];
[newView setBackgroundColor:[UIColor redColor]];
[UIView transitionFromView:self.firstView.view toView:secondView duration:1.0 options:UIViewAnimationOptionTransitionFlipFromLeft completion:nil];
Any idea on how can I flip between this views without animating the whole parent view?
Thanks!
this code may helps you:
put the two views you want to flip inside an unnamed view with the same size
and link the IBOutlet UIView *newView,*oldView; to the views and put the new view on top
bool a = NO;
#implementation ViewController
- (IBAction)flip:(id)sender
{
if (a == NO) {
[UIView transitionFromView:oldView toView:newView
duration:1.0
options:UIViewAnimationOptionTransitionFlipFromLeft
completion:NULL];
a = YES; // a = !a;
}
else {
[UIView transitionFromView:newView toView:oldView
duration:1.0
options:UIViewAnimationOptionTransitionFlipFromLeft
completion:NULL];
a = NO; // a = !a;
}
}
I had problems getting this to work also. I used the code written by Floris, but although it worked for the first "flip" the next flip started to go weird where the buttons and labels on the frontside UI View lost there positions.
I put the code below into place and it is working fine.
Couple of things to note:
panelView is a UIView control on the ViewController that has two other UIViews nested inside it (subviews). The first one is called frontView, second one is called backView. (see picture below)
I have a bool property called displayingFront on the class
(in my .h)
#property BOOL displayingFront;
in my .m
#synthesize displayingFront;
in my viewDidLoad method
self.displayingFront = YES;
This is the code in the .m that i have rigged up to the two buttons if front and back UIViews...
- (IBAction)flip:(id)sender
{
[UIView transitionWithView:self.panelView
duration:1.0
options:(displayingFront ? UIViewAnimationOptionTransitionFlipFromRight :
UIViewAnimationOptionTransitionFlipFromLeft)
animations: ^{
if(displayingFront)
{
self.frontView.hidden = true;
self.backView.hidden = false;
}
else
{
self.frontView.hidden = false;
self.backView.hidden = true;
}
}
completion:^(BOOL finished) {
if (finished) {
displayingFront = !displayingFront;
}
}];
}
Use a container view to hold your subviews, and make the container view the same size as your subview that you're trying to animate.
So, you can setup your views like this.
self.view-> "a container view" -> subviews
**//flipping view continuously**
bool a = NO;
-(void)viewDidLoad
{
// THIS is the canvass holding the two views this view is flipping
UIView *v=[[UIView alloc]initWithFrame:CGRectMake(40, 40, 150, 150)];
v.backgroundColor=[UIColor clearColor];
[self.view addSubview:v];
[v addSubview:yourfirstview];
[v addSubview:yoursecondview];
// calling the method
[NSTimer scheduledTimerWithTimeInterval:2.0
target:self
selector:#selector(flip)
userInfo:nil
repeats:YES];
}
//flipping view randomly
-(void)flip
{
if (a == NO)
{
[UIView transitionFromView:yourfirstview toView:yoursecondview duration:1.0 options:UIViewAnimationOptionTransitionFlipFromLeft completion:NULL];
a = YES;
}
else if(a==YES)
{
[UIView transitionFromView:yoursecondview toView:yourfirstview duration:1.0 options:UIViewAnimationOptionTransitionFlipFromLeft completion:NULL];
a = NO;
}
}
I fixed this problem by using old-school animations:
[UIView beginAnimations:#"Flip" context:nil];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:firstView cache:YES];
[self addSubview:secondView];
[UIView commitAnimations];
Additionally you can remove the firstView:
[firstView removeFromSuperview];
I'd like to make an update of Steve Parker's answer in SWIFT 4:-
var displayBlankView:Bool = true
UIView.transition(with:flipView, duration:1.0, options:displayBlankView ? .transitionFlipFromLeft:.transitionFlipFromRight, animations:{
if(self.displayBlankView){
self.view1.isHidden=true
self.view2.isHidden=false
}else{
self.view1.isHidden=false
self.view2.isHidden=true
}
}, completion:{
(finished: Bool) in
self.displayBlankView = !self.displayBlankView;
})
I'd like create a custom segue to swap ViewControllers with a curl up animation but I can't find a way, What would be the -(void)perform for this?
I've got this
-(void)perform{
UIViewController *dst = [self destinationViewController];
UIViewController *src = [self sourceViewController];
[UIView beginAnimations:nil context:nil];
//change to set the time
[UIView setAnimationDuration:1];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:src.view cache:YES];
[UIView commitAnimations];
}
But I don't get to change the view, anyway thanks for your help!
Nevermind, I solved it, for the record the only thing I had to do was add a Navigation Controller and then I could use custom segues like:
- (void) perform {
UIViewController *src = (UIViewController *) self.sourceViewController;
UIViewController *dst = (UIViewController *) self.destinationViewController;
[UIView transitionWithView:src.navigationController.view duration:0.3
options:UIViewAnimationOptionTransitionFlipFromBottom
animations:^{
[src.navigationController pushViewController:dst animated:NO];
}
completion:NULL];
}
I had added auto scroll functionality to my application by going through sample code.
In this code I'm getting scroll from top to bottom and bottom to top. But I don't want to scroll from top to bottom . I always wants to scroll from bottom to top only. If I'm removing the topToBottom code and making changes to the remaining code according to that it is not working. Can any one help me.
-(void)viewdidLoad
{
infoScrollView = [[UIScrollView alloc]init];
infoScrollView.frame = CGRectMake(0,0,330,270);
infoScrollView.contentSize = CGSizeMake(100,1000);
[myInfoView addSubview:infoScrollView];
scrollingToTop=NO;
UIImageView *infoImgView = [[UIImageView alloc]initWithFrame:CGRectMake(70,0,200,1000)];
infoImgView.image = [UIImage imageNamed:#"lepke-tar2.png"];
[infoScrollView addSubview:infoImgView];
infoScrollView.delegate = self;
if (infoScrollView.contentSize.height>infoScrollView.frame.size.height)
{
[infoScrollView scrollRectToVisible:CGRectMake(0, infoScrollView.contentSize.height-infoScrollView.frame.size.height, infoScrollView.frame.size.width, infoScrollView.frame.size.height) animated:NO];
}
[self performSelector:#selector(scrollToTop) withObject:nil afterDelay:0.5];
[myInfoView addSubview:infoScrollView];
UIButton* infocancelBttn = [[UIButton alloc ]initWithFrame:CGRectMake(295,-8,45,45)];
[infocancelBttn setImage:[UIImage imageNamed:#"cancel_icon.png"] forState:UIControlStateNormal];
[infocancelBttn addTarget:self action:#selector(infoViewCloseAction) forControlEvents:UIControlEventTouchUpInside];
[myInfoView addSubview:infocancelBttn];
[infocancelBttn release];
}
-(void)viewDidAppear:(BOOL)animated
{
[infoScrollView scrollRectToVisible:CGRectMake(0, 0, infoScrollView.frame.size.width, infoScrollView.frame.size.height+200) animated:YES];
}
- (void) scrollToTop
{
scrollingToTop=YES;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:10.0];
//[self.scrollView scrollRectToVisible:CGRectMake(0, 0, self.scrollView.frame.size.width, self.scrollView.frame.size.height) animated:YES];
[infoScrollView setContentOffset:CGPointMake(0,-300)];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(scroll)];
[UIView commitAnimations];
}
-(void) scroll
{
if (scrollingToTop==YES)
{
[self performSelector:#selector(scrollToBottom) withObject:nil afterDelay:1.0];
}
else
{
[self performSelector:#selector(scrollToTop) withObject:nil afterDelay:1.0];
}
}
- (void)scrollToBottom
{
scrollingToTop=NO;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:10.0];
[infoScrollView setContentOffset:CGPointMake(0,infoScrollView.contentSize.height-infoScrollView.frame.size.height)animated:NO];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(scroll)];
[UIView commitAnimations];
}
I think your if-statement is wrong:
-(void) scroll
{
if (scrollingToTop==YES)
{
[self performSelector:#selector(scrollToBottom) withObject:nil afterDelay:1.0];
}
else...
if you delete your scrollToBottom-method your code fails.
you should change this to
[self performSelector:#selector(scrollToTop) withObject:nil afterDelay:1.0];
because you are asking if scrollingToTop is true
I know this code is available to UINavigationController only.
[self.navigationController setNavigationBarHidden:YES animated:YES];
An example using blocks. This will hide a toolbar at the top of an iPad screen.
[UIView animateWithDuration:.7
animations:^(void)
{
CGRect toolbarFrame = self.toolbar.frame;
toolbarFrame.origin.y = -44; // moves iPad Toolbar off screen
self.toolbar.frame = toolbarFrame;
}
completion:^(BOOL finished)
{
self.toolbar.hidden = YES;
}];
Here is the Code:
[UIView beginAnimations:#"hideView" context:nil];
[UIView setAnimationDuration:0.7];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationTransition:UIViewAnimationTransitionNone forView:toolBar cache:YES];
toolbarFrame.origin.y = 380;
toolBar.frame = toolbarFrame;
[UIView commitAnimations];
you can modify the toolBar 'y' origin.