Ninject configuration - generics - ninject

I have a group of base repositories that are setup like this ...
Bind<IRepository<SomeObject>>().To<SomeObjectRepository>().WithConstructorArgument("connection", connection);
Bind<IRepository<SomeOtherObject>>().To<SomeOtherObjectRepository>().WithConstructorArgument("connection", connection);
//and so on
Those repositories are simple - the whole class goes as such.
public class SomeObjectRepository : Repository<SomeObject>
{
public SomeObjectRepository (string connection) : base(connection)
{
}
}
So I thought, hey that's kinda dumb, so I created a generic base repository and replaced all those bindings with this.
Bind(typeof(IRepository<>)).To(typeof(Repository<>)).WithConstructorArgument("connection", connection);
which of course broke and got hit with an error
Error activating
IRepository{SomeObject} using binding
from IRepository{T} to Repository{T}
No constructor was available to create
an instance of the implementation
type.
Why wouldn't this work?

A little late but you need to be binding IRepository to SomeObjectRepository.

Related

Controlling lifetime of objects created by factory generated by ToFactory()

I am using the following Ninject related nuget packages in an MVC 5 WebAPI application:
Ninject.MVC5
Ninject.Extensions.Factory
ninject.extensions.conventions
I have a simple repository and a corresponding factory class like so:
public interface ITaskRunner
{
void Run();
}
public interface IRepository<T> where T: class
{
T[] GetAll();
}
public interface IRepositoryFactory<T> where T: class
{
IRepository<T> CreateRepository();
}
I have setup the Ninject bindings using ToFactory() from Ninject.Extensions.Factory like so:
kernel.Bind<ITaskRunner>().To<TaskRunner>().InSingletonScope();
kernel.Bind(typeof(IRepository<>)).To(typeof(Repository<>)).InRequestScope();
kernel.Bind<IRepositoryFactory<Contact>>().ToFactory();
I am using the factory in the following class:
public class TaskRunner : ITaskRunner
{
//MyTask is a simple POCO class(not shown for brevity)
IRepositoryFactory<MyTask> repoFactory = null;
IRepository<MyTask> repo = null;
public TaskRunner(IRepositoryFactory<MyTask> repoFactory)
{
this.repoFactory = repoFactory;
repo = repoFactory.CreateRepository();
}
//implementation elided
}
I am noticing that the call to repoFactory.CreateRepository() always returns the same instance of the factory (dynamic proxy) that Ninject generates.
Question : Is there a way to change/control this behavior and set a "lifetime" such as Transient, PerThread etc. for the instance that "CreateRepository" returns?
In this particular case, tasks might be processed asynchronously on multiple threads and the repository is not thread safe and hence singleton behavior for the instance returned from "CreateRepository" is not desirable.
I'm not sure what you are trying to achieve, but results you are seeing are quite expected because your TaskRunner is bound as Singleton (so constructed once), and you retrieve your repository in the TaskRunner constructor, which again happens once, and so repo is always the same instance. Note this happens regardless of how you bind IRepository and IRepositoryFactory, see Captive Dependency post by Mark Seemann for details http://blog.ploeh.dk/2014/06/02/captive-dependency/.
In fact, if you need to create repo in the constructor, you could just inject IRepository itself. The power of the Factory extension lies in the fact that it allows to resolve instances at runtime, not construction time. For example, if your TaskRunner has Run() method, you can create repository in it, so each task to run can have its own instance.

How to correctly dispose objects registered with Autofac

I've implemented Unit of Work/Repository pattern, as described here, but I'm also using autofac and constructor injection, so I registered UnitOfWork and DbContext (PsyProfContext) class like this:
builder.Register(context => new PsyProfContext()).InstancePerHttpRequest();
builder.RegisterType<UnitOfWork>().As<IUnitOfWork>().InstancePerHttpRequest();
And everything works great!
Except for one thing: I'm also using enterprise library logging block, and I have implemented CustomTraceListener which is using Entity Framework to write log entry into the database.
My controller looks like this (it is empty because at the moment I just tried to verify if all the things (IoC, logging, entity framework) are working):
public class HomeController : Controller
{
private readonly UnitOfWork unitOfWork;
public HomeController(IUnitOfWork unitOfWork)
{
this.unitOfWork = (UnitOfWork) unitOfWork;
}
//
// GET: /Home/
public ActionResult Index()
{
throw new HttpException();
return View();
}
protected override void Dispose(bool disposing)
{
unitOfWork.Dispose();
base.Dispose(disposing);
}
}
And in the Write method of the CustomTraceListener class, I've tried to Resolve UnitOfWork:
DependencyResolver.Current.GetService<IUnitOfWork>() as UnitOfWork;
But I get an instance which is already disposed! so I've put some breakpoints and found out that Dispose method of the controller is called before the Write method of the CustomTraceListener class, so in the end I didn't found other solution than using DbContext (PsyProfContext) directly:
public override void Write(object o)
{
using (var conext = new PsyProfContext())
{
var customLogEntry = o as CustomLogEntry;
if (customLogEntry != null)
{
var logEntry = new LogEntry
{
//a bunch of properties
};
conext.Exceptions.Add(logEntry);
conext.SaveChanges();
}
}
}
But I don't like this solution! What's the point to use UnitOfWork and Repository pattern if you access DbContext object directly. Or what's the point in using DI in project if you create a registered object manually in some cases.
So I wanted to hear your opinion, about how to deal with this kind of situations? Is my current implementation fine, or it is definitely wrong and I should think about another one.
Any help will be greatly appreciated and any ideas are welcome!
It looks like you may have a couple of problems.
First, if you're manually disposing the unit of work object in your controller, your controller should take an Owned<IUnitOfWork> in the constructor. When the request lifetime is disposed it will automatically dispose of any IDisposable components - including the controller and any resolved dependencies - unless you specify somehow that you're going to take over ownership of the lifetime. You can do that by using Owned<T>.
public class HomeController : Controller
{
Owned<IUnitOfWork> _uow;
public HomeController(Owned<IUnitOfWork> uow)
{
this._uow = uow;
}
protected override void Dispose(bool disposing)
{
if(disposing)
{
this._uow.Dispose();
}
base.Dispose(disposing);
}
}
(Note a minor logic fix in the Dispose override there - you need to check the value of disposing so you don't double-dispose your unit of work.)
Alternatively, you could register your units of work as ExternallyOwned, like
builder
.RegisterType<UnitOfWork>()
.As<IUnitOfWork>()
.ExternallyOwned()
.InstancePerHttpRequest();
ExternallyOwned also tells Autofac that you'll take control of disposal. In that case, your controller will look like it does already. (Generally I like to just let Autofac do the work, though, and not take ownership if I can avoid it.)
In fact, looking at the way things are set up, you might be able to avoid the disposal problem altogether if you let Autofac do the disposal for you - the call to DependencyResolver would return the unit of work that isn't disposed yet and it'd be OK.
If that doesn't fix it... you may want to add some detail to your question. I see where your controller is using the unit of work class, but I don't see where it logs anything, nor do I see anything in the listener implementation that's using the unit of work.
(Also, as noted in the first comment on your question, in the constructor of your controller you shouldn't be casting your service from IUnitOfWork to UnitOfWork - that's breaking the abstraction that the interface was offering in the first place.)

Is there anyway to get the class name that an instance is injected into (using ninject)?

I'm injecting my dependencies into my classes fine, but I'm wondering if it's possible to get the class name I'm injecting into?
For example:
Bind<ISomething>.ToMethod(c => new Something([GIVE INJECTING *TO* CLASS NAME]));
So, if I had:
public class Blah{
public Blah(ISomething something) { /**/ }
}
When injecting Ninject would in effect call:
new Blah(new Something("Blah"));
Can this be done?
Yes, it can be done. You use the IContext you're given in the ToMethod method to get the name of the type you're being injected into like this:
Bind<ISomething>().ToMethod(c => new Something(GetParentTypeName(c)));
Which uses this little helper method (which could also be turned into a nice extension method):
private string GetParentTypeName(IContext context)
{
return context.Request.ParentRequest.ParentRequest.Target.Member.DeclaringType.Name;
}
It has probably changed in later versions of Ninject. As for version v3.2.0 the accepted solution didn't work for me.
The following does though:
Bind<ISomething>().ToMethod((ctx)
=> new Something(ctx.Request.Target?.Member?.DeclaringType?.Name ?? ""));

When using Dependency Injection with StructureMap how do I chooose among multiple constructors?

I'm trying to get structuremap to build Fluent Nhibernate's SessionSource object for some of my intregration tests. The only problem is that Fluent's concrete implementation of ISessionSource (SessionSource) has 3 constructors:
public SessionSource(PersistenceModel model)
{
Initialize(new Configuration().Configure(), model);
}
public SessionSource(IDictionary<string, string> properties, PersistenceModel model)
{
Initialize(new Configuration().AddProperties(properties), model);
}
public SessionSource(FluentConfiguration config)
{
configuration = config.Configuration;
sessionFactory = config.BuildSessionFactory();
dialect = Dialect.GetDialect(configuration.Properties);
}
I've tried configuring my ObjectFactory supplying an argument for the first constructor but it seems like it wants to try the second one.
How do I configure my ObjectFactory so that I can choose the first constructor or perhaps even another one if I decide to use that?
In your registry you can do it like this:
SelectConstructor<SessionSource>(()=> new SessionSource((FluentConfiguration)null));
For<SessionSource>().Use<SessionSource>();

Late binding with Ninject

I'm working on a framework extension which handles dynamic injection using Ninject as the IoC container, but I'm having some trouble trying to work out how to achieve this.
The expectation of my framework is that you'll pass in the IModule(s) so it can easily be used in MVC, WebForms, etc. So I have the class structured like this:
public class NinjectFactory : IFactory, IDisposable {
readonly IKernel kernel;
public NinjectFactory(IModule[] modules) {
kernel = new StandardKernel(modules);
}
}
This is fine, I can create an instance in a Unit Test and pass in a basic implementation of IModule (using the build in InlineModule which seems to be recommended for testing).
The problem is that it's not until runtime that I know the type(s) I need to inject, and they are requested through the framework I'm extending, in a method like this:
public IInterface Create(Type neededType) {
}
And here's where I'm stumped, I'm not sure the best way to check->create (if required)->return, I have this so far:
public IInterface Create(Type neededType) {
if(!kernel.Components.Has(neededType)) {
kernel.Components.Connect(neededType, new StandardBindingFactory());
}
}
This adds it to the components collection, but I can't work out if it's created an instance or how I create an instance and pass in arguments for the .ctor.
Am I going about this the right way, or is Ninject not even meant to be be used that way?
Unless you want to alter or extend the internals of Ninject, you don't need to add anything to the Components collection on the kernel. To determine if a binding is available for a type, you can do something like this:
Type neededType = ...;
IKernel kernel = ...;
var registry = kernel.Components.Get<IBindingRegistry>();
if (registry.Has(neededType)) {
// Ninject can activate the type
}
Very very late answer but Microsoft.Practices.Unity allows Late Binding via App.Config
Just in case someone comes across this question