For the custom requirement, i need to handle displaying of Cell, i.e. In short in my application i subclass NSCell to ImageTextCell (standard form Apple ) and using the same to display the Cell,
When it comes to indentation, i could see, all the element having same indentation, i.e. in my outline view i have two group and each group having more then two child element + three child element (i.e. Non Group Item ) on the top level,
But the strange thing is all the element are displaying at the same level, do i need to set anywhere indentation level and should take care of displaying text and image as per indentation level ?
Your cell drawing code is probably hardcoding 0 as the x-coordinate to draw from, rather than respecting the cell bounds passed to it. In short, you do not need to do anything special to handle indentation; we can't really help more without seeing some code.
Related
At the moment I'm writing a tool to extract parts of frames of mp4-video files. You draw rectangles on the video and the tool extracts .png-images at regular intervals. Now I want to give the user the ability to edit the properties of individual rectangles they have drawn on the video (exact position, frequency of frame extraction, time frame, etc.). I like the approach that QtDesigner takes for editing ui elements. You can see what I mean in this screenshot i found on the internet
The yellow and green table contains name value pairs for the different properties of the selected ui element. The table is devided into section depending on what class the property was inherented from. In the Screenshot the green part is inherented from MarbleWidget. The yellow part is inherented form a different class. I want each division to refer to a different rectangle and the color to match the colour the rectangle is drawn in on the screen.
I've tried using QTreeView, QTableView, QToolBox and QTableWidget but none of these - to my knowledge - offer putting QWidgets in the "value" part of the table. In the screenshot you can see tick boxes for example. In my case I would want to use a range slider. Does anyone know what class is used to Implement this table?
I think you'll find it difficult to use the designer classes in a normal application.
See qtpropertybrowser for a properties editor.
See setIndexWidget for a static widget. As it says, use QItemDelegate for dynamic widgets. Note that the specific item subclasses have their own methods like QTableWidget.setCellWidget.
In the design window, I have my controls formatted one way, but when I run my program, the formatting changes. The window looks larger and the digit button is no longer aligned. I have no clue how to fix this. I am taking an intro level course, so I can't fix this with code. When I wrote my first couple of programs, I didn't have an issue with resizing, but for the last two or three, they never hold their size.
My Program
the above issue please check the anchor tag of each control it should be Top left.
To hold the control position
1 Add panel control to form then dock it to form
2 Add the other
control it will hold the control position as well
as you can see in the first picture ,i'm using the UIWebview in my app.
But when i drag the second handle to the next paragraph , the selection become a rectangle box , i can only select the whole paragraph , how can i keep it just like the first picture?
from reading Using Copy, Cut and Paste Operations, you can see that iOS has implemented the UI selection for UIWebView, UITextView and UITextField for you, and thus what you are seeing is simply how selection works in these UI objects.
(and it is thus: so long as the user is within the bounds of a paragraph, then the user will be able to select a portion of the text in the paragraph as you have demonstrated in your first view; and if the user's fingers run beyond the edges of the paragraph, the underlying UI code showing the selected area will attempt to select the smallest subset of items it can select, with entire paragraphs being considered an atomic unit at this level.)
given that the documentation referenced above describes only how to invoke the various cut/copy/paste/select actions when invoked from a menu (with some control over what appears in the UIMenuController's menu, and some control over what you can do with the cut/copied selection in a UIPasteboard), there doesn't seem to be a handy way to direct how the UI responds to the user controlling the edge of the selection. even going so far as extending UIWebView might give you the ability to capture the touch events necessary, but you wouldn't be able to direct the resulting drawing of the selection through documented API of UIWebView.
and so, without mucking with non-public API, it's a little hard to imagine how you could have a more precise fine-grain control over selecting text spanning paragraphs unless you go to the length of implementing your own class to capture the touch-events necessary to control he selection and then process the events to draw the selection around the edges that you prefer. in other words, you'd sort of have to re-invent UIWebView and all that it does, with the exception of your special code for selections spanning textual paragraphs.
sorry.
I'm trying to show the "selection" of a certain sub-string in a
gtk.TextView by drawing a border around the word. The only way to mark
text in a TextView that I've found so far is by placing TextTags with
modified properties. This does not seem to offer a way to draw a border,
though, DOES GTK SUPPORT THIS OR IS THIS A PROBLEM WITH ONLT PYGTK
I figured out how to draw on a text view !!!
To begin with lets assume the reference to your gtk.TextView is in a variable called viewer, Inside one of ur classes
Also the draw function has to be called with an event called expose-event else the drawings will be refreshed and will not stay on the screen
The next part is the gtk.TextView consists of 7 types of gtk.gdk.windows on which u can draw
gtk.TEXT_WINDOW_WIDGET
gtk.TEXT_WINDOW_TEXT
gtk.TEXT_WINDOW_LEFT - not displayed by default
gtk.TEXT_WINDOW_RIGHT - not displayed by default
gtk.TEXT_WINDOW_TOP - not displayed by default
gtk.TEXT_WINDOW_BOTTOM
gtk.TEXT_WINDOW_PRIVATE
For the drawing to appear on gtk.TextView We have to draw on gtk.TEXT_WINDOW_TEXT
An Example Code is as shown Below
if(viewer!=None):
viewer.connect("expose-event", expose_view)
self.drawable=viewer.get_window(gtk.TEXT_WINDOW_TEXT)
def expose_view(self,window,event):
if(self.drawable!=None):
self.drawable.draw_line(self.drawable.new_gc(),1,1,30,30)
# (1,1) and (30,30) are the coordinates and u can give the values accordingly
In a gtk.TextBuffer tags are used to set one or more pre-defined text attributes. Without subclassing, this is limited to the properties of a gtk.TextTag, and doesn't include anything akin to a border or outline property. There is no difference between PyGTK and plain GTK+ in this regard.
While somewhat hacky, the easiest way to do what you want to do is to connect to the expose-event of your gtk.TextView, get the coordinates of your string and draw on event.window, which is the gdk.Window of the event provided in the expose callback.
(Note that you don't have to get and store the gtk.TEXT_WINDOW_TEXT window, you just need to check what window the expose event is for in the callback, probably ignoring the expose if it's not for the text window.)
Instead, you could presumably subclass one or more of TextBuffer/TextView/TextTag to add a border tag, but whether it's reasonable to do so is another question.
Is it posible to use table view to show just one row of a big amount of elements? What I'm looking for is for some kind of horizontal list, like we have in XCode preferences or Aperture image list.
It would behave just like a one columnt table view, but instead of showing the elements vertically, it should be horizontally.
Can you point me to where should I start from?
If you're okay with Leopard-only, The new NSCollectionView supports horizontal display. Just set the collection view's number of rows to 1 in Interface Builder; it'll even handle the horizontal scroll bar for you. The IconCollection sample code provides a simple demonstration of how it works. It's bindings work similarly to a table view's, except instead of rows and columns, each object represented gets an 'item' (an object of type NSCollectionViewItem) that displays it, and those items will be laid out in a grid. The sample code above demonstrates how to set up these 'items' in Interface Builder, which is definitely the easiest way.
With a table view? No. If I'm understanding correctly what you want, in the past I've created my own NSView subclass for this type of control. Define a data source protocol similar to NSTableView, and in your NSView drawRect method, draw the elements in order one by one from left to right. You can either keep track of paging in your control, or put it in a scroll view and resize yourself whenever the number of items changes.
Usually this type of thing starts off pretty simple, and gets a bit complex once you start handling caching, paging, selection, mouse and keyboard input and so on. My advice, start as simple as possible and add new features one by one, only after you've finished the previous task.