Advice on disconnected messages with WCF through firewalls - wcf

All,
I'm looking for advice over the following scenario:
I have a component running in one part of the corporate network that sends messages to an application logic component for processing. These components might reside on the same server, different servers in the same network (LAN ot WAN) or live outside in the cloud. The application server should be scalable and resilient.
The messages are related in that the sequence they arrive is important. They are time-stamped with the client timestamp.
My thinking is that I'll get the clients to use WCF basicHttpBinding (some are based on .NET CF which only has basic) to send messages to the Application Server (this is because we can guarantee port 80/443 will be open for outgoing connections). Server accepts these, and writes these into a queue. This queue can be scaled out if needed over multiple machines.
I'm hesitant to use MSMQ for the queue though as to properly scale out we are going to have to install seperate private queues on each application server and round-robin monitor the queues. I'm concerned though that we could lose a message on a server that's gone down until the server is restored, and we could end up processing a later message from a different server and disrupt the sequence.
What I'd prefer is a central queue (e.g. a database table) that all application servers monitor.
With this in mind, what I'd like to do is to create a custom WCF binding, similar to netMsmqBinding, but that uses the DB table instead but I'm confused as to whether I can simply create a custom transport or a I need a full binding, and whether the binding will allow the client to send over HTTP. I've looked around the internet but I'm a little confused as to where to start.
I could not bother with the custom WCF binding but it seems a good way to introduce scalability if I do need to seperate the servers.
Any suggestions please would be helpful, including alternatives.
Many thanks

I would start with MSMQ because it is exactly for this purpouse. Use single transactional queue on clustered machine and let application servers to take messages for processing from this queue. Each message processing has to be part of distributed transaction (MSDTC).
This scenario will ensure:
clustered queue host will ensure that if one cluster node fails the other will still be able to handle requests
sending each message as recoverable - it means that message will be persisted on hard drive (not only in memory) so in critical failure of the whole cluster you will still have all messages.
transactional queue will ensure that all message transport operations will be atomic - moving message from outgoing queue to destination queue will be processed as transaction. It means that original message from outgoing queue will be kept in queue until ack from destination queue arrives. Transactional processing can ensure in order delivery.
Distributed transaction will allow application servers consuming messages in transaction. Message will not be deleted from queue until application server commits transaction or transaction time outs.
MSMQ is also available on .NET CF so you can send messages directly to queue without intermediate non-reliable web service layer.
It should be possible to configure MSMQ over HTTP (but I have never used it so I'm not sure how it cooperates with previous mentioned features).
Your proposed solution will be pretty hard. You will end up in building BizTalk's MessageBox. But if you really want to do it, check Omar's post about building database queue table.

Related

What's the difference between MQ(RabbitMQ,ActiveMQ...) and network library(ACE, Asio, libevent...)?

Currently, we plan to upgrade our product to use MQ(RabbitMQ or ActiveMQ) for message transfer between server and client. And now we are using a network lib(evpp) for doing so.
Because I don't use MQ before, so excpet for a lot of new features of MQ, I can't figure out the essential difference between them, and don't know exactly when and where should we use MQ or just use network library is fine.
And the purpose that we want to use MQ is that we want to solve the unreliability of communication, such as message loss or other problems caused by unstable network environment.
Hope there is someone familiar with both of them could release my confusion. Thanks for advance.
Message queuing systems (MQ, Qpid, RabbitMQ, Kafka, etc.) are higher-layer systems purpose-built for handling messages reliably and flexibly.
Network programming libraries/frameworks (ACE, asio, etc.) are helpful tools for building message queueing (and many other types of) systems.
Note that in the case of ACE, which encompasses much more than just networking, you can use a message queuing system like the above and drive it with a program that also uses ACE's classes for thread management, OS abstraction, event handling, etc.
Like in any network-programming, when a client sends a request to the server, the server responds with a response. But for this to happen the following conditions must be met
The server must be UP and running
The client should be able to make some sort of connection between them
The connection should not break while the server is sending the response to the client or vice-versa
But in case of a message queue, whatever the server wants to tell the client, the message is placed in a message-queue i.e., separate server/instance. The client listens to the message-queue and processes the message. On a positive acknowledgement from the client, the message is removed from the message queue. Obviously a connection has to made by the server to push a message to the message-queue instance. Even if the client is down, the message stays in the queue.

NserviceBus - What happens to a message if the server is offline

I went thought NServiceBus documentation including the durable messaging one. What I understand is that when the server is offline the messages continue to go into the server's input queue which get picked up when server comes back online.
But what if the server is completely down and the input queue is not accessible?
I'm using Bus.Send from the client.
It depends on what transport you're using.
In the case of a brokered message queue, like Azure Service Bus, as long as that service is available, the fact the machine that will eventually retrieve the messages is offline is irrelevant, as that machine is simply asking the external queuing service for messages. The same goes for a transport like SQL Server.
In the case of a transport like MSMQ, which is a store a forward style queue, the messages will remain in a local outgoing queue until the remote machine becomes available.
Can you double check that you are looking in the correct spot? If you aren't getting an error out of NServiceBus when you Send, then MSMQ is installed. If it can't be reached or the service is stopped you should get errors.
The Outbound queues are in a different place as illustrated here:
http://blogs.msdn.com/cfs-filesystemfile.ashx/__key/communityserver-components-postattachments/00-09-06-31-16/outgoingempty.JPG
As RMD indicated, this is an advantage of the store and forward MSMQ transport.. the local outbound queue should just stack these up until the remote server is available.
Thx.
Joe

Can't read from remote transactional private queue using WCF in workgroup mode (can do using System.Messaging !)

I have spent days reading MSDN, forums and article about this, and cannot find a solution to my problem.
As a PoC, I need to consume a queue from more than one machine since I need fault tolerance on the consumers side. Performance is not an issue since less than 100 messages a day should by exchanged.
I have coded two trivial console application , one as client, the other one as server. Using Framework 4.0 (tested also on 3.5). Messages are using transactions.
Everything runs fines on a single machine (Windows 7), even when running multiple consumers application instance.
Now I have a 2012 and a 2008 R2 virtual test servers running in the same domain (but don't want to use AD integration anyway). I am using IP address or "." in endpoint address attribute to prevent from DNS / AD resolution side effects.
Everything works fine IF the the queue is hosted by the consumer and the producer is submitting messages on the remote private queue. This is also true if I exchange the consumer / producer role of the 2012 and 2008 server.
But I have NEVER been able to make this run, using WCF, when the consumer is reading from remote queue and the producer is submitting messages localy. Submition never fails, my problem is on the consumer side.
My wish is to make this run using netMsmqBinding, but I also tried using msmqIntegrationBinding. For each test, I adapted code and configuration, then confirmed this was running ok when the consumer was consuming from the local queue.
The last test I have done is using WCF (msmqIntegrationBinding) only on the producer (local queue) and System.Messaging.MessageQueue on the consumer (remote queue) : It works fine ! => My goal is to make the same using WCF and netMsmqBinding on both sides.
In my point of view, I have proved this problem is a WCF issue, not an MSMQ one. This has nothing to do with security, authentication, firewall, transport, protocol, MSMQ version etc.
Errors info using MS Service Trace Viewer :
Using msmqIntegrationBinding when receiving the message (openning queue was ok) : An error occurred while receiving a message from the queue: The transaction specified cannot be imported. (-1072824242, 0xc00e004e). Ensure that MSMQ is installed and running. Make sure the queue is available to receive from.
Using netMsmqBinding, on opening the queue : An error occurred when converting the '172.22.1.9\private$\Test' queue path name to the format name: The queue path name specified is invalid. (-1072824300, 0xc00e0014). All operations on the queued channel failed. Ensure that the queue address is valid. MSMQ must be installed with Active Directory integration enabled and access to it is available.
If someone can help to find why my configuration cannot be handled by WCF, a much elegant and configurable way than Messaging, I would greatly appreciate !
Thank you.
You may need to post you consumer code and config to give more of an idea but it could be the construction of the queue name - e.g.
FormatName:DIRECT=TCP:192.168.0.2\SomeQueue
There are several different ways to connect to a queue and it changes when you are remote or local as well.
I have found this article in the past to help:
http://blogs.msdn.com/b/johnbreakwell/archive/2009/02/26/difference-between-path-name-and-format-name-when-accessing-msmq-queues.aspx
Also, MessageQueue Constructor on MSDN...
http://msdn.microsoft.com/en-us/library/ch1d814t.aspx

Connect NServiceBus with an AIX Mainframe

I have a back end system that drops events to my system. It is critical that these events don't get lost (I work for a health care company and lost info can impact a patient's care).
I would like to make this system drop it's data into NServiceBus so that it can be published to subscribers that need it. However, my server that is dropping these messages is an AIX machine, so it can't run .NET Code.
This system can send the messages via a lot of standard protocol and communication types (TCP, WSDL Based Services, Call A Database Sproc, etc).
One option I have considered is to setup a WCF service that the AIX mainframe will call. I can then have my WCF service make the call to NServiceBus.
But the events sent per minute of this back end service can at times be fairly high (about 500 messages per minute). I am worried that WCF is not up to this, while NService bus says it can handle 1000 messages per second. Am also worried about data loss in the event of a downtime. NserviceBus claims it is not going to loose any data.
Am I wrong? Is WCF going to be just fine? Or am I making a weak link in the chain?
Is there a way I can use an established protocol to add items directly to an NServiceBus Queue?
Or should I just write my own .NET app that will allow NServiceBus to use a TCP connection?
Note: Because these messages are critical, the message must be acknowledged or the server will keep sending it.
I would take a look at the WCF integration that comes right out of the box. The WCF service is contained within the same host as NSB. The integration does nothing more than just push the message onto the queue, so I don't think you'll have a throughput issue. Seeing that this is critical data, I would suggest clustering the service. The other option would be to install 2 or more instances of the service on different machines and load balance the HTTP calls across both. In essence you would have 1 logical Publisher with 2 physical components doing the publishing.

Data broadcasting between instances of distributed server

I'm trying to get some feedback on the recommendations for a service 'roster' in my specific application. I have a server app that maintains persistant socket connections with clients. I want to further develop the server to support distributed instances. Server "A" would need to be able to broadcast data to the other online server instances. Same goes for all other active instances.
Options I am trying to research:
Redis / Zookeeper / Doozer - Each server instance would register itself to the configuration server, and all connected servers would receive configuration updates as it changes. What then?
Maintain end-to-end connections with each server instance and iterate over the list with each outgoing data?
Some custom UDP multicast, but I would need to roll my own added reliability on top of it.
Custom message broker - A service that runs and maintains a registry as each server connects and informs it. Maintains a connection with each server to accept data and re-broadcast it to the other servers.
Some reliable UDP multicast transport where each server instance just broadcasts directly and no roster is maintained.
Here are my concerns:
I would love to avoid relying on external apps, like zookeeper or doozer but I would use them obviously if its the best solution
With a custom message broker, I wouldnt want it to become a bottleneck is throughput. Which would mean I might have to also be able to run multiple message brokers and use a load balancer when scaling?
multicast doesnt require any external processes if I manage to roll my own, but otherwise I would need to maybe use ZMQ, which again puts me in the situation of depends.
I realize that I am also talking about message delivery, but it goes hand in hand with the solution I go with.
By the way, my server is written in Go. Any ideas on a best recommended way to maintain scalability?
* EDIT of goal *
What I am really asking is what is the best way to implement broadcasting data between instances of a distributed server given the following:
Each server instance maintains persistent TCP socket connections with its remote clients and passes messages between them.
Messages need to be able to be broadcasted to the other running instances so they can be delivered to relavant client connections.
Low latency is important because the messaging can be high speed.
Sequence and reliability is important.
* Updated Question Summary *
If you have multiple servers / multiple end points that need to pub/sub between each other, what is a recommended mode of communication between them? One or more message brokers to re-pub messages to a roster of the discovered servers? Reliable multicast directly from each server?
How do you connect multiple end points in a distributed system while keeping latency low, speed high, and delivery reliable?
Assuming all of your client-facing endpoints are on the same LAN (which they can be for the first reasonable step in scaling), reliable UDP multicast would allow you to send published messages directly from the publishing endpoint to any of the endpoints who have clients subscribed to the channel. This also satisfies the low-latency requirement much better than proxying data through a persistent storage layer.
Multicast groups
A central database (say, Redis) could track a map of multicast groups (IP:PORT) <--> channels.
When an endpoint receives a new client with a new channel to subscribe, it can ask the database for the channel's multicast address and join the multicast group.
Reliable UDP multicast
When an endpoint receives a published message for a channel, it sends the message to that channel's multicast socket.
Message packets will contain ordered identifiers per server per multicast group. If an endpoint receives a message without receiving the previous message from a server, it will send a "not acknowledged" message for any messages it missed back to the publishing server.
The publishing server tracks a list of recent messages, and resends NAK'd messages.
To handle the edge case of a server sending only one message and having it fail to reach a server, server can send a packet count to the multicast group over the lifetime of their NAK queue: "I've sent 24 messages", giving other servers a chance to NAK previous messages.
You might want to just implement PGM.
Persistent storage
If you do end up storing data long-term, storage services can join the multicast groups just like endpoints... but store the messages in a database instead of sending them to clients.