I've created an animation which runs inside of the Google Earth plugin (browser) and I'd like to somehow encode this animation into a video format that I can upload to YouTube or a related video site. Are there any tools out there to help me do this?
**EDIT: more detail
This animation changes depending on user input. So it needs to be scalable. The user would click a button: download video after which a server would convert the animation.
You can use FRAPS to record a video of the animation running on your machine.
Related
I have a video slideshow that is created using Swiper JS. Ideally I'd like to make the videos automatically play without muting them when changing slides. I have a play button on top of the video. I don't want users to keep clicking the play button when they change the slides. Is there a way to achieve this without muting the videos? I see the web-based Tiktok site has been doing it. Not sure how they managed to do it.
Thanks in advance!
Facebook's functionality which needs to be recreated is described really well in this video: https://youtu.be/CMKJoK3DI50?t=128
Our stack is Laravel + Vue.js 2 on a LAMP server.
the ability to upload the video, and after the video is uploaded, the ability to move the video behind the player so that it is "cropped" (see youtube video above, #2:20) - i am not sure if facebook actually crops their videos or simply leaves it whole and changes the placement of the video behind the viewable player so that a certain area of the video is shown, but the entire video is playing behind the "mask".
Any pointers on the best way to get this done in vue.js? And is the video actually cropped, or just "masked".
thanks, Sebastian
I am using expo and i am trying to implement a feature similar to snapchat/instagrams draw on video and add text/caption to video before upload it. My problem is not the UI part but editing the original video and getting a uri for the new video
I know with images you can use libraries like expo-pixi then take a snapshot of a view but i am not how to go about this for recorded videos specifically
anyone would be kind enough to point me to the right direction?
I am working on a react-native project which uses Agora.io for video calling.
In a video call it shows my camera feed as fullscreen and the reciever's feed as thumbnail which is the opposite of the correct way.
I want to know, Is this the way agora works or is it possible to fix this..?
Because even in their website they have put the images in that way.
image on the home page
I appreciate any help regarding to fix this.
So it seems like you are presenting the local video stream to the larger view. You would need to switch this. Render the remote video stream on the larger view and the local video stream on the thumbnail view.
My design calls for a video playing in the background of my login screen, exactly like 6snap has.
I would like to avoid the default behavior of stopping the user's music when the video starts to play. My video does not have sound.
I'm using:
<MediaElement Source="MyVideo.mp4" />
I tried setting IsMuted=true which didn't help. Does anyone have an idea how 6snap managed it?
Edit: currently trying the animated gif route. Using the ImageTools 3rd party library and having converted my MP4, it works fine. My 9 second 640x1136 3MB video became a 41MB GIF, so I have to reduce the quality drastically. Still trying to find a better way if possible.
You won't be able to do that with Background Audio and MediaElement, hence as MSDN says:
When a MediaElement control plays audio or video content, any background sounds or media already playing are halted. The app launches the playback experience when the user taps the control. Only one MediaElement control can operate at a time.
It's no matter you have no sound - when you start to play all background sounds/media are halted.
I'm not sure how the App you have mentioned achieved that, but maybe you can try with DirectX/XNA - thought I've not tried this and don't know if that would help.