i have an image sized 768X1024 and when i set the background image to a view, at the bottom it displays the white color (20pixel).Eventhough I incereses the image size 768X1044 it repeats the same.Please help me.
Make sure that the position is set to CGPointMake(0,0), with
[theImage setPosition:CGPointMake(0,0)];
It's probably just positioned up by 20 pixels.
Related
I have a 405x720 image that it is to cover the background image. I've noticed that it stretches the image if the device's screen is smaller than the image. (I'm using a Galaxy S4 to test my apps).
Here's what I have so far:
var fullView = Ti.UI.createImageView({
layout: 'vertical',
width: '100%',
height: '100%',
image: '/images/background.png'
});
I've heard about the clipping technique, however that is only available for iOS and I'd like to have it for both platforms. Is there a way to do this? Or should I try to resize it appropriately? Tips/Suggestions are appreciated!
You should use proper images according to the aspect ratio of screen you are going to run your app on.
You can do this by calculating the width-height ratio of device and then you can decide which image to show on.
But putting a single resolution image directly to cover up the whole screen
is never going to work.
To resize an image, you can use Ti.Blob class' methods after fetching your image using Ti.Filesystem
Also remember that putting an image on whole background takes lot of memory especially in Android. That's why most of the apps do not use complete image to cover up background, rather they use small images wherever necessary and fills up other areas by colors or gradients as required.
But if your requirement is only to use image in background then unload it as soon as you move to different screen and load it again as you are back on it.
Further points to keep note of:
If you set bg image on a View, then it will be fit to cover the dimension of a View. So, if you have a view of width/height to 100%, then image will be fit into it. It means that image size will depend on View's dimension, not the View dimension will depend on image size.
If you set image on ImageView, and suppose you have:
ImageView width = FILL to screen size of 720, then the image height will be automatically decided to keep the aspect ratio. It means that if you have an image of size width=720 and height=400, then the ImageView will be of width=FILL & height=400
Image of size width=1000 and height=800 & ImageView height = 400, then the ImageView will be of width=500 & height=400
The problem is that you're actually telling the image control to load the image on an object that is stretched to the entire width and height of the screen - and when the screen aspect ratio is different than the one you have cropped your image by then you get bad aspect ratio and image looks screwed up.
If you remove either the width or the height, than the aspect ratio of the image will be loaded.
When I want a background image what I found the best way is to make a square image, and then set my ImageView height to Ti.UI.FILL and my width to Ti.UI.SIZE - That way it shows good aspect ratio and side that dont "fit" the screen (width or height) are not shown.
i have some picture which is 675x503. I would like to make more width on it and let's say to 1024 and in height to 400. How to do that without cutting my image and keep quality? I just would like to have this image on my website top. I got photoshop 6. I tried with Image->image size but its not what i need.
If you don't want to cut the picture at all, this will distort the image due to different height and width ratios. If this is not an issue, you could simply hit ctrl(or cmd)+t when the layer with the picture is selected. It will let you resize and rotate the entire image. There is also an option in the Image -> Image Size menu called "Bicubic Sharper", found in the drop-down list at the bottom of the menu(Photoshop CS6). It's meant for image reduction and should also solve your problem.
I am using a crop tool in my app and I need to modify a UIImageView so that it fits an image exactly after inserting the image in aspect fit mode.
So an image is selected and added to the UIImageView in aspect fit mode. The problem is that this then leaves "blank space" around the image inside the UIImageView that needs trimming. I was wondering how I could then go and resize the holding UIImageView based upon the image inside.
Is this possible?
The Easy way is simply using the following code on your "imageView"
imageView.contentMode = UIViewContentModeScaleAspectFit;
Assuming you want to cut a "zoomed" section of your image to fit fully into your imageView
check your original image width and height
Assuming width is bigger in size then height , scale the image width to the holder width
center the image on your holder , the width will fit perfectly (section2) and the height will simply be cropped follow above and below the holder.
It turns out that a better approach is to use the following idea.
How to get the size of a scaled UIImage in UIImageView?
Instead of trimming the UIImageView, insert the image and then get the dimensions of the image inside the UIImageView, from there you can then resize the UIImageView to match the dimensions of the image inside.
I need to display PNG images with transparent background.
in OpennetCF.Button2:
btn.ImageList = ilIcons;
btn.ImageIndex = (int)ImageIndex;
and PictureBox
pbMyPB.Image = (Image)_ResourceManager.GetObject("MyImage");
Some images are displayed correctly, but some images are shown with black background.
How can I fix it?
In your images, do they all share a similar background color?
For instance, all of my images have a White or semi-transparent background and go onto a White canvas:
So, if your image is going onto a Button, you might need to try to find or create some images that match your Button's color or change your Button color to match up with the background colors of your items.
Hope this helps.
Joe
I'm wondering what the dropdown "Mode" is about? It contains "Scale to fill", "Aspect fit" and so on. I never had to change it so far, still I'm curious what it can be used for. Can somebody explain?
The content mode property of a view tells how its content should be laid out. In the Interface Builder, the various modes can be selected in the Attributes Inspector.
Let's use two image views to see how the various modes work.
Scale to Fill
The image heights and widths are stretched to match the size of the UIImageView.
Aspect Fit
The longest side (either height or width) of the image is stretched to match the view. This makes the image as big as possible while still showing the entire image and not distorting the height or width. (I set the UIImageView background to blue so that its size is clear.)
Aspect Fill
The shortest side (either height or width) of the image is stretched to match the view. Like "Aspect Fit", the proportions of the image are not distorted from their original aspect ratio.
Redraw
Redraw is only for custom views that need to do their own scaling and resizing. We aren't using a custom view, so we shouldn't use Redraw. Notice that here UIImageView just gives us the same result as Scale to Fill, but it is doing more work behind the scenes.
About Redraw, the documentation says:
Content modes are good for recycling the contents of your view, but you can also set the content mode to the UIViewContentModeRedraw value when you specifically want your custom views to redraw themselves during scaling and resizing operations. Setting your view’s content mode to this value forces the system to call your view’s drawRect: method in response to geometry changes. In general, you should avoid using this value whenever possible, and you should certainly not use it with the standard system views.
Center
The image is centered in the view, but the length and width of the image are not stretched.
Top
The top edge of the image is centered horizontally at the top of the view, and the length and width of the image are not stretched.
Bottom
The bottom edge of the image is centered horizontally at the bottom of the view, and the length and width of the image are not stretched.
Left
The left edge of the image is centered vertically at the left of the view, and the length and width of the image are not stretched.
Right
The right edge of the image is centered vertically at the right of the view, and the length and width of the image are not stretched.
Top Left
The top left corner of the image is placed at the top left corner of the view. The length and width of the image are not stretched.
Top Right
The top right corner of the image is placed at the top right corner of the view. The length and width of the image are not stretched.
Bottom Left
The bottom left corner of the image is placed at the bottom left corner of the view. The length and width of the image are not stretched.
Bottom Right
The bottom right corner of the image is placed at the bottom right corner of the view. The length and width of the image are not stretched.
Notes
If the content (in our case the image) is the same size as the view (in our case the UIImageView), then changing the content mode will make no noticeable difference.
See this and this question for a discussion about content modes for views other than UIImageView.
In Swift, to set to set the content mode programmatically you do the following:
imageView.contentMode = UIViewContentMode.ScaleToFill
imageView.contentMode = UIViewContentMode.ScaleAspectFit
imageView.contentMode = UIViewContentMode.ScaleAspectFill
imageView.contentMode = UIViewContentMode.Redraw
imageView.contentMode = UIViewContentMode.Center
imageView.contentMode = UIViewContentMode.Top
imageView.contentMode = UIViewContentMode.Bottom
imageView.contentMode = UIViewContentMode.Left
imageView.contentMode = UIViewContentMode.Right
imageView.contentMode = UIViewContentMode.TopLeft
imageView.contentMode = UIViewContentMode.TopRight
imageView.contentMode = UIViewContentMode.BottomLeft
imageView.contentMode = UIViewContentMode.BottomRight
View Programming Guide goes into details of what you're asking about. If you scroll down to the section called "Content Modes" you'd find what you're looking for.
Basically according to Apple:
"Each view has a content mode that controls how the view recycles its content in response to changes in the view’s geometry [...] the value in the contentMode property determines whether the bitmap should be scaled to fit the new bounds or simply pinned to one corner or edge of the view."
http://vocaro.com/trevor/blog/2009/10/12/resize-a-uiimage-the-right-way/
should give you the basic ideas very well.