Is the gnu objective c compiler for windows the same as the compiler for Mac OS X (and Ipad)?
I want to write some code on windows and run it on the mac and ipad, objective C seems to be the best way to go for the Mac/Ipad but is the gnu compiler the same? I know the libraries cocoa etc are not available but this is not an issue we'll be writing different interface code for each platform (please no comments about this is not the right way etc).
tia,
Dave
The compiler is more or less the same, but the runtime systems are different. If you don’t use the new features from Objective-C 2.0 your code should work fine with both runtime systems. If you want to use the new features you have to use a different runtime. You can find more information here on the GNUstepWiki.
But you still need a framework that provides basic objects like strings, arrays, dictionaries and so on. You could use this part from The Cocotron, a framework that tries to make all of Cocoa available on Windows, Linux and other platforms.
Related
Having recently read up a on Objective-C it strikes me as a fairly neat language with plenty of cool features.
I have no intention of doing any iPhone development, however I understand that GCC is able to compile Objective-C code and so I wanted to know - Is Objective-C a viable alternative language to C99 for Windows development?
In particular:
Is anyone currently doing Windows development using Objective-C?
Are there any runtime components that would need to be distributed with my applications?
I understand that Objective-C is a superset of C, does this mean that it is possible to use any C-compatible library? (for example the Windows API)
Would I get garbage collection in my applications?
I've found Cocotron and GNUstep which are often mentioned when talking about using Objective-C on other platforms, however as GCC can already be used to compile Objective-C I don't really understand why I would need these.
Are there any other pitfalls or traps I might run in attempting Windows development using Objective-C?
With respect to your first question, I don't know if anyone is seriously doing development on windows with Objective-C, but there may be, though those numbers would probably be less than those doing serious work with a language like whitespace.
Secondly, you would need, at a minimum the objective-c runtime. There are two runtimes, NeXT's (now Apple's) runtime, and the GNU Objective-C runtime. They are not compatible. If you are on a non-NeXT and non-Apple platform, such as windows, you have no choice, GNU runtime only.
Objective-C is a superset of C, and yes you can use the Win32 API if you so desire directly in your objective-c code. As well, you would only get garbage collection if you use a conservative collector, and it ties in with the libraries you're using. In short: No.
What GCC has is support for the objective-c language, and runtime, no standard library. What the GNU objc runtime provides you with in terms of a standard library, is two objects: Object, and NXConstantString class, which is needed to support the #"" syntax. Object is merely a base class. Not very useful, eh? This is why frameworks like Cocotron and GNUstep exist — to give you access to an implementation of OPENSTEP/Cocoa.
Regarding pitfalls or traps, yeah: Your application, even using Cocotron or GNUstep may never be portable to the Mac for instance, or you may get bit by things like typed selectors in the GNU objc runtime, or a plethora of other problems. Let me finish answering this by posing another question: What pitfalls or traps might you run into targeting .NET? I'm sure some if not most of those apply in this case too. Standard pitfalls and traps apply.
I hope this helps.
There is no mature solution yet. If you develop the solution itself, you can do it anyway. But if you're not, it's not the time.
For compiler tools, there is LLVM/Clang which are open-source under BSD license.
The compiler is sponsored by Apple, so it compiles Objective-C completely, and is becoming primary compiler for Apple. So compiler is no problem anymore.
Problem is runtime environment library. Objective-C language is depends it's runtime to execute. The runtime defines all behavior of object system and some more. Runtime environment library is core system and different with framework library like Cocoa or Quartz. in .NET, it's CRE, not .NET framework class library.
Without runtime, program cannot be executed like .NET program executed on Windows without .NET runtime.
For more details, check this conversation:
http://lists.cs.uiuc.edu/pipermail/cfe-dev/2010-January/007593.html
Is Objective C an Apple language or can you run Objective C on other platforms like linux?
Objective-C is not an OS X/iOS specific language, eg. the GCC has its own, non Apple, ObjC runtime that also works on Linux (not sure about LLVM, but I guess they have their own runtime too).
However, the complete library (Cocoa, UIkit, etc) are Apple only. You will have to write your own NSObject and all subclasses if you want to use them (or use the GNUStep library for this).
You can run it on Linux using GNUStep and GCC as the compiler. By the way you will not be able to use a full Cocoa environment as a framework. Have a look at this compatibility list of AppKit
While it's that the language can be compiled and run on multiple other platforms (as others have said), in practice it's almost exclusively used for Mac OS X and iOS development.
Also checkout Cocotron.
Hi just wondering how do you start writing programs for MAC OS X?
what language does it use? can I use objective C? which IDE do I use? any licensing fee should I know about.
Thanks.
Mac OS X is a great programming platform, as such you can use just about any language you like.
If you wish to write native applications using the Cocoa framework you'll probably want to be using Objective-C. You can download XCode as an IDE for free.
No licensing fees.
Xcode is the apple supplied IDE, and without external libraries some objective C is always required to build applications.
That being said xcode supports multiple types of langauges, and has extensions for many more - and C++ can be spliced in with objective C code - so if you prefer to code in C++ you can write a quick objective C wrapper and do all your own stuff in C++ - or indeed the langauge of your choice. There are a few other open source IDE's but I don't really recommend them - most of them crash on opening in new versions of Mac OS X.
Xcode is found in the developer package on your second mac install disk, or the latest version (with iphone SDK's) can be downloaded once registering on the Apple Developer Website, which you can become a basic member of for free.
As far as licensing goes, unless you plan to make a game for iOS there are no liscensing fees, unless you want a full subscription to apples developer website, which gives you a few extra things from them.
If your trying to write a game, consider using the SDL library, a cross platform wrapper for whole lot of operating system interface functions, including graphics - or you can use it as I do in combination with OpenGL for full 3D Support, hardware acceleration, ect.
Objective-C + Cocoa
http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/ObjectiveC/Introduction/introObjectiveC.html
http://developer.apple.com/mac/library/documentation/Cocoa/Conceptual/CocoaFundamentals/Introduction/Introduction.html
Apple suggests XCode
The native libraryfor OS X developed by Apple are called Cocoa. It provides OS X's graphical user interface, and other libraries such as Core Data for database acess, Core Animation for fast easy animation and video features in your software. These libraries are written in a mixture of C and Objective C (which is an extension of the C language). For best performance and best integration with the Mac operating system you should probaby look at developing in C, Objective C and perhaps some C++ as well.
There are some add-on layers that provide acces to the Cocoa libraries from other languages such as Ruby or Python. These are generaly of good quality and work well, so you can use these languages if your aplication does not need the very best performance. They are generaly considered to be easier to learn than the C family of languages and you can become productive very quickly.
Beyond that, you can use languages and toolkits that are platform-independent so your software will can run on Linux or Windows as well as the Mac. For example Python comes with a simple built-in GUI toolkit called Tkinter. You can use more powerful cross-platform toolkits such as Qt or WxWidgets with C or C++ but have excellent bindings for Ruby, Python and other langauges. This is an approach I am using of a project, with Python and Qt.
Others have mentioned Apple's integrated development environemnt (IDE) called XCode. I have only toyed with it, but it looks very powerful for true native development of Cocoa applications.
I'd like to give Objective-C a try in game programming. The problem is I'd need some tools and libraries for this.
First thing that comes into mind I need is the GUI and graphics library.
What choices do I have?
There are Four non Mac implementations of OpenStep/Cocoa type Objective C platforms:
OpenStep/NextStep : Openstep/NeXT support machines only - Discontinued.
p..... can remember name or find it on web - it's out there somewhere ! - Linux
Cocotron - Windows only
GNUStep Linux/Windows
GNUSTep is the way to go for Linux... I mention there others because 2 and 3 are available in source and they can be used to patch holes in code the GNUStep doesn't have and they might.
When it comes to Graphics library - you may have problems because Apple moved away from the old OpenStep APIs and has kept evolving their APIs far faster than the GNUStep people can play catch up. There is no support for the latest graphics libraries such as Core Animation.
As Objective C is C and C++ friendly you can use any of these libraries as is, or by making the Objective C friendly by making a wrapper.
You may or may not want to be Mac compatible and do versions for that so it may not be important.
If you do you might want to do a Linux Wrapper for something like OpenGL if it is missing, which I think it is but have a check yourself....
There are Linux development tools including a project IDE and GUI builder for GNUStep on Linux.
Tony
I believe you're asking for GNUStep.
SDL is a C library which is popular for game programming.
If you're looking for Foundation/AppKit stuff you can also look at Cocotron. I've never tried it though.
Supporting SDL there are Objective-C bindings here. However since Objective-C is a thin OO layer on top of C you can use most of the existing C libs for game development, SDL, Clanlib, etc...
I do not have a Mac, or an iPhone. However, the concept of taking C and making it more dynamic towards the idea of smalltalk, python or ruby is really attractive to me. I'd love to start on objective C.
Is objective C just a syntax superset of C or is it really like C. As in, can it be compiled with gcc etc..?
I do most of my programming in Ruby. Objective C seems so much more forgiving than C. You can write native extensions for Ruby in C. Can you write native extensions for Ruby in Objective C?
How can I get started with Objective C outside of owning an Mac/iPhone and having XCode?
Wikipedia says
Today it is used primarily on Apple's
Mac OS X and iPhone OS, two
environments based on, although not
compliant with, the OpenStep standard,
and it is the primary language used
for Apple's Cocoa API though it was
originally used as the main language
on NeXT's NeXTSTEP OS. Generic
Objective-C programs which do not make
use of these libraries can also be
compiled for any system supported by
gcc, which includes an Objective-C
compiler.
Objective-C today is often used in
tandem with a fixed library of
standard objects (often known as a
"kit" or "framework"), such as Cocoa
or GNUstep.
Maybe you should get a Linux vm if you are mainly running Windows and get GNUStep running.
apple contributed the objective c changes back to gcc (not that they had much choice, being GPL). So wherever you can set up gcc, you can set up an objective-c compiler.
Beyond that, the Gnustep environment can give you a bit of the flavor of the original OpenStep/NextStep environment.
Yes, you can write, compile and run objective c programs outside a MAC/IPhone
Please check the link below for details
http://www.otierney.net/objective-c.html#settingup
http://www.faqs.org/faqs/computer-lang/Objective-C/faq/
There's a difference between Objective-C the language, and the frameworks that Apple has built on top of it. Those frameworks consist of a bunch of objects which you can use in your code and are especially helpful if you're targeting the Mac or the iPhone. There are some similar objects for parts of it in GNUStep, but it's not a complete replacement for the Cocoa/etc library and especially doesn't cover anything iPhone related.
GNUStep and the Objective-C language (via gcc) are available for many platforms, and you can write your own programs that use Objective-C objects and interact with any C api from Objective-C.
Objective-C is a superset of C and so is not really more forgiving than C, but it is arguably more forgiving than C++ (an almost-superset of C). You can also mix Objective-C and C++ with GCC but that gets a little complicated, especially regarding exception handling.
For getting started and playing around with the language though, GNUStep and GCC would be a good way to go.
I don't see any compelling reason why you cannot use Objective C for native ruby extensions, except that you won't benefit much. You will still have to use the lower level C Api calls, since as far as i know, there aren't any ruby to objective-c bindings. Additionally, Objective C comes with a fairly substantial library of utility classes that, while helpful, won't easily justify their size and weight in the context of a ruby extension.
You can you this page for simple experiments with ObjC: http://www.codesign.cz/LearnObjC/