Creating an objective-c file creation event stream - objective-c

I'm trying to create a stream to monitor a few directories for new files but I've had no luck.
Bonus points if your solution recursively searches the directories.

Have you read the "Tracking File-System Changes" section of the File-System Performance Guidelines - this and the NSWorkspace class reference should tell you everything you need to know.

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How to read and modify meta data of a folder in High sierra (APFS)

I am not able to access .DS_store files in High Sierra. Do APFS store meta data of a folder somewhere else, How to read and modify meta data of a folder in APFS.
You should never be reading and writing .DS_store files, they are private to the Finder. Depending on the metadata you are trying to read/write you might use NSFileManager, NSURL, the BSD/Posix functions covered in sections 2 & 3 of the Unix manual (the man) command, AppleScripting the Finder, etc. Time for some reading!
If you don't find your answer ask a new question, show what you've tried (or worked pre-APFS), what you've read, what exact metadata you're trying to read/write, etc. and someone will undoubtedly help you out.

Is Dropbox considered a Distributed File System?

I was just reading this https://en.wikipedia.org/wiki/Clustered_file_system#Distributed_file_systems
The definition of a DFS seems to exactly describe Dropbox to me but it isn't in the list of examples, which of course it would be if it was one I think.
So what is different about Dropbox which makes it not fall into this category?
Usually, when talking about distributed file-systems, you expect properties that Dropbox doesn't support. For example, if you and I share a folder, I can create a file called "work.txt" in it and you can create a file "work.txt" in it, and if we do it fast enough (or when we're not syncing with dropbox) we'll have conflicting copies of the same file.
A similar example would be if we both edit the same file concurrently - we'll have conflicting copies, which is something a distributed file system should prevent. In the link you refer to, this is called "Concurrency transparency; all clients have the same view of the state of the file system".
Another example of a property dropbox doesn't support: if my computer fails (e.g., my hard-drive is corrupted) I might lose data that wasn't uploaded to Dropbox. There is a small window in which I think my data was written to the local disk, but if my computer fails, I lose that data.
Lastly, I'm not sure how Dropbox will operate with file locks. For example, MS office takes locks on .doc files, to ensure no one else is working on them at the same time. I don't think Dropbox supports this feature.
I've written a blog post about some of complexities of implementing a distributed file-system, you might find it helpful as well.

I want to know how "inotifywait" trace file's operation

I used "inotifywait" to trace the file's operation. I want to know its structure. How does it know that a file is created, read and deleted? How does it know that a directory is created and removed? What are kernel's files that inotifywait tracks. Which kernel's files doing these file's operation? Please help me find out. Thank you.
inotify is a feature built into the kernel (first included in version 2.6.13). Since a file create request or a file close (on write complete) request needs to go through the kernel, it is implicitly aware of all these operations. Same goes for directories, since the kernel is aware if the file created is a directory or not.
Which kernel's files doing these file's operation?
Are you asking for the inotify source code? You could possible start by looking at the header files here: http://www.cs.fsu.edu/~baker/devices/lxr/http/source/linux/include/linux/ (inotify.h)

Implement a self extracting archive?

I know i can use 7z or winrar but i want to learn this for myself.
How would i implement a self extracting archive? I can use C# or C++ but let me run down the problem.
When i open the exe i need some kind of GUI asking where to extract the files. Once the user says ok I should obviously extract them. I implemented a simple example in C# winforms already BUT my problem is HOW do i get the filenames and binary of the files into an exe?
One upon a time i ask Is it safe to add extra data to end of exe? and the answer suggested if i just add data to the end of the exe it may be picked up by a virus scanner. Now its pretty easy to write the length of the archive as the last 4bytes and just append the data to my generic exe and i do believe my process can read my own exe so this could work. But it feels hacky and i rather not have people accuse me of writing virus just because i am using this technique. Whats the proper way to implement this?
Note: I checked the self-extracting tag and many of the question is how to manipulate self extracting and not how to implement. Except this one which is asking something else Self-extracting self-checking executable
-edit- I made two self extracting with 7z and compared them. It looks like... well it IS the 7z.sfx file but with a regular 7z archive appended. So... there is nothing wrong with doing this? Is there a better way? I'm targeting windows and can use the C# compiler to help but i don't know how much extra work or how difficult it may be programmatically and maybe adding data to end of exe isnt bad?
It is possible. I used the following technique once, when we needed to distribute updates for the application, but the computers were configured so that the end user had no permissions to change application files. The update was supposed to log on to administrator account and update required files (so we came across identical problem: how to distribute many files as a single executable).
The solution were file resources in C#. All you need to do is:
Create a resource file in your C# project (file ending with .resx).
Add new resource of type "file". You can easily add existing files as byte[] resources.
In program you can simply extract resource as file:
System.IO.FileStream file = new System.IO.FileStream("C:\\PathToFile",
System.IO.FileMode.OpenOrCreate);
System.IO.BinaryWriter writer = new System.IO.BinaryWriter(file);
writer.Write(UpdateApplication.Data.DataValue, 0, UpdateApplication.Data.DataValue.Length);
(Here UpdateApplication.Data denotes binary resource).
Our solution lacked compression, but I believe this is easily achieved with libraries such as C#ZipLib.
I hope this solution is virus-scanner-safe, as this method creates complete, valid executable file.

Writing to files in bundle?

If you scroll down to the section 'Writing to Files and URLs' at this link, would the path varaible have to be a file on disk? Is it possible to write to a file in the bundle or must it always be deployed first?
You can write files to the application bundle as much as you'd like. Just get the path of the file through NSBundle's pathForResource:ofType: method and you can write to that file. If you want just the directory of the bundle, use resourcePath.
You don't want to do this, though. There are various reasons, but you'll break code signing, which is a big one. You should use the established conventions instead (such as writing to Library:Application Support:Your App).
EDIT: For a (possibly) more convincing reason of not to do this... When I was first learning Cocoa programming, I saved to the bundle because I didn't want to bother with the Library. It got really annoying, though, because every time you make a change to your program, you lose all of your saved data/settings for that program (assuming you're not using NSUserDefaults for preferences). I kept having to move it over from the old version to the new one. By using the Library, you don't have to worry about this.
The bundle is on disk; it's just the ".app" directory. You should not write to files in this directory, however. While currently possible on Mac, it will break code signing. On iPhone, you already can't write into your own bundle, and we should expect to see this limitation in the future on Mac. You should write your application files into various directories under ~/Library or ~/Documents as appropriate. See the File System Programming Guide for guidance.