When trying to add a reference to a ASMX with WCF I get the following ewrror. Using the .NET 2.0 services option however works fine:
System.NullReferenceException: Object reference not set to an instance of an object
at Mono.ServiceContractTool.MoonlightChannelBaseOperationExtension.FixupAsync () [0x00000] in <filename unknown>:0
at Mono.ServiceContractTool.MoonlightChannelBaseOperationExtension.Fixup () [0x00000] in <filename unknown>:0
at Mono.ServiceContractTool.MoonlightChannelBaseContext.Fixup () [0x00000] in <filename unknown>:0
at MonoDevelop.WebReferences.WCF.WebServiceDiscoveryResultWCF.CreateProxyFile (MonoDevelop.Projects.DotNetProject dotNetProject, FilePath basePath, System.String proxyNamespace, System.String referenceName) [0x00000] in <filename unknown>:0
at MonoDevelop.WebReferences.WebServiceDiscoveryResult.GenerateFiles (MonoDevelop.Projects.DotNetProject project, System.String namspace, System.String referenceName) [0x00000] in <filename unknown>:0
at MonoDevelop.WebReferences.Commands.WebReferenceCommandHandler.NewWebReference () [0x00000] in <filename unknown>:0
Mono does not have a compatible version of SlSvcUtil.exe, so you need to use the slsvcutil that Microsoft provides as part of the Silverlight 3.0 Tools to generate the client proxy.
http://wiki.monotouch.net/HowTo/WebServices/Using_WCF
Related
I've just upgraded to Unity5 and a small .dll I've made started to give the following error:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0
at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0
at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0
Missing method .ctor in assembly [myproj... .dll], type System.Runtime.Versioning.TargetFrameworkAttribute
The class System.Runtime.Versioning.TargetFrameworkAttribute could not be loaded, used in Logger
Can't find custom attr constructor image: [myproj... .dll]
mtoken: 0x0a00000e
The .dll worked perfectly before updating to Unity 5, and I did recompile the .dll with the unity5 version UnityEngine.dll (needed by my library), but that didn't help. Any ideas how to fix this?
I have recently installed MonoDevelop V3.0.3.2 on Linux Mint 15 MATE 64-bit.
I installed MonoDevelop through the Software Manager
I attempted to create a new project per http://monodevelop.com/Documentation/Creating_A_Simple_Solution
Unfortunately I receive an error on attempting to build that the filename has not been set. Details of error received are as follows.
System.InvalidOperationException: File name has not been set
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0
at MonoDevelop.Core.Execution.ProcessWrapper.Start () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) MonoDevelop.Core.Execution.ProcessWrapper:Start ()
at MonoDevelop.Platform.GnomePlatform.StartConsoleProcess (System.String command, System.String arguments, System.String workingDirectory, IDictionary`2 environmentVariables, System.String title, Boolean pauseWhenFinished) [0x00000] in <filename unknown>:0
at MonoDevelop.Core.Execution.ProcessService.StartConsoleProcess (System.String command, System.String arguments, System.String workingDirectory, IDictionary`2 environmentVariables, IConsole console, System.EventHandler exited) [0x00000] in <filename unknown>:0
at MonoDevelop.Debugger.Soft.SoftDebuggerEngine+<CreateDebuggerStartInfo>c__AnonStorey1.<>m__6 (System.Diagnostics.ProcessStartInfo info) [0x00000] in <filename unknown>:0
at Mono.Debugger.Soft.VirtualMachineManager.BeginLaunch (System.Diagnostics.ProcessStartInfo info, System.AsyncCallback callback, Mono.Debugger.Soft.LaunchOptions options) [0x00000] in <filename unknown>:0
at Mono.Debugging.Soft.SoftDebuggerSession.StartLaunching (Mono.Debugging.Soft.SoftDebuggerStartInfo dsi) [0x00000] in <filename unknown>:0 at Mono.Debugging.Soft.SoftDebuggerSession.OnRun (Mono.Debugging.Client.DebuggerStartInfo startInfo) [0x00000] in <filename unknown>:0
at Mono.Debugging.Client.DebuggerSession+<Run>c__AnonStorey6.<>m__3 () [0x00000] in <filename unknown>:0
How does one set the filename in Monodevelop?
EDIT: The Build of the project is working , Problem is occurring when attempting to run the application in the IDE
I had the same issue. I found out that if you install xterm, and restart monodevelop the error will be resolved. Apparently xterm is a dependency. Just go to terminal and "sudo apt-get install xterm".
this is my first post here in the pi forums. My pi arrived yesterday, and i am really exited to get my Application running on the pi.
i want to do the following ... i want to make a simple Playlist with the current songs in the playlist. just the covers of the first 4 songs should be shown. I have this already done in VB.Net using XNA. I tried to port it to monogame, with an GraphicsModeException of OpenTK when running on the PI.
Even a small "Hello World" string rendering is failing with the same exception. All is done via simple spritebatch rendering
Any suggestions ?
Edit : Source and Error
Source : https://bitbucket.org/S3NS4Ti0N/coverflow-test
Unhandled Exception: System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Graphics.GraphicsContext ---> System.PlatformNotSupport edException: Please, refer to http://www.opentk.com for more information.
at OpenTK.Platform.Factory+UnsupportedPlatform.CreateGetCurrentGraphicsContext () [0x00000] in <filename unknown>:0
at OpenTK.Graphics.GraphicsContext..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.OpenTKGameWindow.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGameWindow..ctor () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at CoverFlow.Game1..ctor () [0x00000] in <filename unknown>:0
at CoverFlow.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: An exception was thrown by the type initializer for OpenTK.Graphics.GraphicsContext ---> System.Plat formNotSupportedException: Please, refer to http://www.opentk.com for more information.
at OpenTK.Platform.Factory+UnsupportedPlatform.CreateGetCurrentGraphicsContext () [0x00000] in <filename unknown>:0
at OpenTK.Graphics.GraphicsContext..cctor () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.OpenTKGameWindow.Initialize () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGameWindow..ctor () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at CoverFlow.Game1..ctor () [0x00000] in <filename unknown>:0
at CoverFlow.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
Mono only supports softfloat mode, while most RPi OSes default to hardfloat. hardfloat support is scheduled for the next mono release I believe. If you build the mono source from the git repo, you can get this now.
I have embedded mono in a c++ program and loaded a dll which requires an app.config. I am getting this kind of error, does someone have an idea on how to ship *.config with an embedded mono ?
The stack trace :
System.Configuration.ConfigurationErrorsException: Error Initializing the configuration system. ---> System.ArgumentException: The 'ExeConfigFilename' argument cannot be null.
at System.Configuration.ExeConfigurationHost.CheckFileMap (ConfigurationUserLevel level, System.Configuration.ExeConfigurationFileMap map) [0x00000] in <filename unknown>:0
at System.Configuration.ExeConfigurationHost.InitForConfiguration (System.String& locationSubPath, System.String& configPath, System.String& locationConfigPath, IInternalConfigRoot root, System.Object[] hostInitConfigurationParams) [0x00000] in <filename unknown>:0
at System.C[] hostInitConfigurationParams) [0x00000] in <filename unknown>:0
at System.Configuration.ConfigurationManager.OpenExeConfigurationInternal (ConfigurationUserLevel userLevel, System.Reflection.Assembly calling_assembly, System.String exePath) [0x00000] in <filename unknown>:0
at System.Configuration.ClientConfigurationSystem.get_Configuration () [0x00000] in <filename unknown>:0 onfiguration.InternalConfigurationSystem.InitForConfiguration (System.String& locationConfigPath, System.String& parentConfigPath, System.String& parentLocationConfigPath) [0x00000] in <filename unknown>:0
at System.Configuration.Configuration..ctor (System.Configuration.InternalConfigurationSystem system, System.String locationSubPath) [0x00000] in <filename unknown>:0
at System.Configuration.InternalConfigurationFactory.Create (System.Type typeConfigHost, System.Object
Self answer : you can't (as of 2013-04-30). To enable this behaviour, I had to change mono's framework sources mono/mcs/class/corlib/system/appdomain.cs :
public AppDomainSetup SetupInformation {
get {
return SetupInformationNoCopy; // newline
// AppDomainSetup setup = getSetup (); //old
// return new AppDomainSetup (setup); //old
}
}
I am trying to add a Web Reference, using local WSDL/XSD files.
Unfortunately whenever I try, I get the exception below:
Am I doing something wrong?
It works with online web services.
Here is the full exception:
System.InvalidCastException: Cannot cast from source type to destination type.
at System.Xml.Serialization.XmlSchemaImporter.CollectAttributeUsesNonOverlap (System.Xml.Schema.XmlSchemaObjectCollection src, System.Xml.Serialization.ClassMap map) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSchemaImporter.ImportAttributes (System.Xml.XmlQualifiedName typeQName, System.Xml.Serialization.ClassMap cmap, System.Xml.Schema.XmlSchemaObjectCollection atts, System.Xml.Schema.XmlSchemaAnyAttribute anyat, System.Xml.Serialization.CodeIdentifiers classIds) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSchemaImporter.ImportMembersMappingComposite (System.Xml.Schema.XmlSchemaComplexType stype, System.Xml.XmlQualifiedName refer) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSchemaImporter.ImportMembersMapping (System.Xml.XmlQualifiedName name) [0x00000] in <filename unknown>:0
at System.ServiceModel.Description.XmlSerializerMessageContractImporterInternal.ImportPartsBySchemaElement (System.Xml.XmlQualifiedName qname, System.Collections.Generic.List`1 parts, System.Web.Services.Description.Message msg, System.Web.Services.Description.MessagePart msgPart) [0x00000] in <filename unknown>:0
at System.ServiceModel.Description.MessageContractImporterInternal.resolveMessage (System.Web.Services.Description.Message msg, System.ServiceModel.Description.MessageBodyDescription body, System.Collections.Generic.List`1 parts) [0x00000] in <filename unknown>:0
at System.ServiceModel.Description.MessageContractImporterInternal.DoImportContract () [0x00000] in <filename unknown>:0
at System.ServiceModel.Description.MessageContractImporterInternal.ImportContract (System.ServiceModel.Description.WsdlImporter importer, System.ServiceModel.Description.WsdlContractConversionContext context) [0x00000] in <filename unknown>:0
at System.ServiceModel.Description.XmlSerializerMessageContractImporter.System.ServiceModel.Description.IWsdlImportExtension.ImportContract (System.ServiceModel.Description.WsdlImporter importer, System.ServiceModel.Description.WsdlContractConversionContext context) [0x00000] in <filename unknown>:0
at System.ServiceModel.Description.WsdlImporter.ImportContract (System.Web.Services.Description.PortType wsdlPortType) [0x00000] in <filename unknown>:0
at System.ServiceModel.Description.WsdlImporter.ImportAllContracts () [0x00000] in <filename unknown>:0
at MonoDevelop.WebReferences.WCF.WebServiceDiscoveryResultWCF.CreateProxyFile (MonoDevelop.Projects.DotNetProject dotNetProject, FilePath basePath, System.String proxyNamespace, System.String referenceName) [0x00000] in <filename unknown>:0
at MonoDevelop.WebReferences.WebServiceDiscoveryResult.GenerateFiles (MonoDevelop.Projects.DotNetProject project, System.String namspace, System.String referenceName) [0x00000] in <filename unknown>:0
at MonoDevelop.WebReferences.Commands.WebReferenceCommandHandler.NewWebReference () [0x00000] in <filename unknown>:0
Same error with both Windows Communication Foundation (WCF) and .NET 2.0 Web Services.
File a bug report at bugzilla.xamarin.com (use "Class Libraries" / "WCF") and include the WSDL that you're trying to import.
From looking at that stack trace, Mono's WSDL importer doesn't like your import for some reason.